Join Producer Merv "Khrolan" Lee Kwai, Lead Producer "FireCait" Victoria Voss, and Senior Community Relations Manager Evan "Scapes" Berman on the Trion Worlds Twitch channel for our next ArcheAge livestream. We’ll be launching Devouring Depths (1.7B) on the Public Test Server, talking about the Loyalty to the Land weekend event, and discussing the latest game developments.
ArcheAge Livestream Twitch Channel:http://www.twitch.tv/trionworlds Start Time: Friday, June 19 at 2:30 PM PDT (GMT-7) Duration: 45-60 minutes
Join Producer Merv "Khrolan" Lee Kwai, Lead Producer "FireCait" Victoria Voss, and Senior Community Relations Manager Evan "Scapes" Berman on the Trion Worlds Twitch channel for our next ArcheAge livestream. We’ll be launching Devouring Depths (1.7B) on the Public Test Server, talking about the Loyalty to the Land weekend event, and discussing the latest game developments.
ArcheAge Livestream Twitch Channel:http://www.twitch.tv/trionworlds Start Time: Friday, June 19 at 2:30 PM PDT (GMT-7) Duration: 45-60 minutes
We are working on figuring out the situation, but at the moment there is no way to register. There are thousands of people spamming the register button which caused our servers to "explode".
Its a terrible situation and we are solving it as best as we can.
We are working on figuring out the situation, but at the moment there is no way to register. There are thousands of people spamming the register button which caused our servers to "explode".
Its a terrible situation and we are solving it as best as we can.
For this weekend, starting at 17:00 UTC, Friday, June 19th and ending 17:00 UTC, Monday, June 22nd, the prototype game mode Execution will be available for play in marked Dirty Bomb servers. This mode is designed to be a good jumping on point for Dirty Bomb, bringing in a familiar style of gameplay, but maintaining Dirty Bomb's unique flair.
Event Duration
London (BST, UTC +1:00): 18:00, Friday, June 19th - 18:00, Monday, June 22nd
Los Angeles (PDT, UTC -7:00): 10:00 AM, Friday, June 19th - 10:00 AM, Monday, June 22nd
Sydney (AEST, UTC +10:00): 3:00 AM, Saturday, June 20th - 3:00 AM, Tuesday, June 23rd
About Prototype Showcase Dirty Bomb will always have something new in development, and whether it’s a new map, mode, or something else there’s no replacement for the kind of feedback that our players can provide. As such, we will occasionally give limited sneak peeks of upcoming content in its prototype state, in order to ensure that it is of the highest possible quality when it is fully released.
Please remember that these features are in a prototype state. While everything should be playable and largely functional, there will be bugs, there will be imbalances, and there will be parts that are clearly unfinished. For this test, Execution Mode's only map is in a Blockout status, using placeholder textures instead of full ones, and we are looking forward to what you think of this very different way to play Dirty Bomb, so please experiment and try out bizarre strategies.
Changes from Previous Execution Test This is our second such test, and we'd like to see how the game mode works with the following changes:
Round time has reduced to 2 minutes from 3 minutes.
In Execution Mode, teams are trying to win the most out of 12 rounds. To win a round the attacking team needs to eliminate all enemy players or bomb one of the objectives; for the defenders to win the round, they have to stop them.
Execution Mode is played out over 12 rounds, first to win seven wins the match. In each round, the Attacking team is tasked with planting and defending C4 at one of two bomb sites, while the defenders must stop them from doing so, be it through defusing planted C4, or just killing anyone that tries to plant a bomb.
Win Conditions A round is won if:
Attackers
The attackers kill all of the defenders
The attackers destroy one of the two objectives
Defenders
The defenders kill all the attackers and no C4 is currently active
The defenders defuse a planted C4 before it goes off
The round time expires
The first team to win 7 rounds is declared the victor for the match, ending even if all 12 rounds have not been played. If each team wins 6 rounds, it is declared a Draw. Individual rounds cannot end in a draw.
Team Sizes Matches will be 7vs7 for this test.
Match Time & Rules Each round has a time limit of 2:00. If C4 is not planted at one of the bomb sites before that timer expires, the Defending team wins the round. Only one C4 charge can be planted at a time, and the other bomb site becomes disabled once it is planted.
Once killed, players do not respawn until the next round. Players that are incapacitated but not finished can still be revived or helped up to continue fighting.
Half Time After 6 rounds, the attacking and defending teams switch sides.
HUD The objective HUD is in the top left of the screen and shows:
For this weekend, starting at 17:00 UTC, Friday, June 19th and ending 17:00 UTC, Monday, June 22nd, the prototype game mode Execution will be available for play in marked Dirty Bomb servers. This mode is designed to be a good jumping on point for Dirty Bomb, bringing in a familiar style of gameplay, but maintaining Dirty Bomb's unique flair.
Event Duration
London (BST, UTC +1:00): 18:00, Friday, June 19th - 18:00, Monday, June 22nd
Los Angeles (PDT, UTC -7:00): 10:00 AM, Friday, June 19th - 10:00 AM, Monday, June 22nd
Sydney (AEST, UTC +10:00): 3:00 AM, Saturday, June 20th - 3:00 AM, Tuesday, June 23rd
About Prototype Showcase Dirty Bomb will always have something new in development, and whether it’s a new map, mode, or something else there’s no replacement for the kind of feedback that our players can provide. As such, we will occasionally give limited sneak peeks of upcoming content in its prototype state, in order to ensure that it is of the highest possible quality when it is fully released.
Please remember that these features are in a prototype state. While everything should be playable and largely functional, there will be bugs, there will be imbalances, and there will be parts that are clearly unfinished. For this test, Execution Mode's only map is in a Blockout status, using placeholder textures instead of full ones, and we are looking forward to what you think of this very different way to play Dirty Bomb, so please experiment and try out bizarre strategies.
Changes from Previous Execution Test This is our second such test, and we'd like to see how the game mode works with the following changes:
Round time has reduced to 2 minutes from 3 minutes.
In Execution Mode, teams are trying to win the most out of 12 rounds. To win a round the attacking team needs to eliminate all enemy players or bomb one of the objectives; for the defenders to win the round, they have to stop them.
Execution Mode is played out over 12 rounds, first to win seven wins the match. In each round, the Attacking team is tasked with planting and defending C4 at one of two bomb sites, while the defenders must stop them from doing so, be it through defusing planted C4, or just killing anyone that tries to plant a bomb.
Win Conditions A round is won if:
Attackers
The attackers kill all of the defenders
The attackers destroy one of the two objectives
Defenders
The defenders kill all the attackers and no C4 is currently active
The defenders defuse a planted C4 before it goes off
The round time expires
The first team to win 7 rounds is declared the victor for the match, ending even if all 12 rounds have not been played. If each team wins 6 rounds, it is declared a Draw. Individual rounds cannot end in a draw.
Team Sizes Matches will be 7vs7 for this test.
Match Time & Rules Each round has a time limit of 2:00. If C4 is not planted at one of the bomb sites before that timer expires, the Defending team wins the round. Only one C4 charge can be planted at a time, and the other bomb site becomes disabled once it is planted.
Once killed, players do not respawn until the next round. Players that are incapacitated but not finished can still be revived or helped up to continue fighting.
Half Time After 6 rounds, the attacking and defending teams switch sides.
HUD The objective HUD is in the top left of the screen and shows:
It’s time for another monthly update on Grey Goo’s current trajectory, but first, a hearty welcome to both new and returning faces who made their way into the game over the weekend. Whether you came back to check out the host of new features we recently added or you discovered us via the Steam Summer Sale, we’re glad you’re here.
Let’s get started.
Internally at Grey Box and Petroglyph, we’re investigating the logistics of running a variety of competitive events including tournaments. Unfortunately, there are a large number of “red tape” hurdles to clear before we can run any of these events, but we hope to have them cleared up in time to start things up this summer.
Running events for players of varying skill levels is important to us, so if the first event is catered toward the high end player do not lose hope. We’re going to get as many people involved as possible.
Expect to hear more as soon as we can provide concrete details. In the mean time, start practicing!
You may have noticed that some of the maps from Map Pack 1 made it into the ranked rotation. We hope you enjoy them! We’ll continue monitoring your gameplay feedback on these maps very closely to ensure they’re a good fit for ranked play.
In addition to the above, new assets made their way into the terrain editor with this latest update. We have four more ranked MP maps coming that leverage those assets. While we finish testing them, feel free to start adding creations of your own to the Steam Workshop.
We’re hoping to have the ranked multiplayer maps ready for release in late July. We’ll keep you posted as they near completion.
And with that I leave you to your practicing and map creation. As always, if you have any questions or feedback please leave them below and we’ll do our best to get to them in a future letter.
It’s time for another monthly update on Grey Goo’s current trajectory, but first, a hearty welcome to both new and returning faces who made their way into the game over the weekend. Whether you came back to check out the host of new features we recently added or you discovered us via the Steam Summer Sale, we’re glad you’re here.
Let’s get started.
Internally at Grey Box and Petroglyph, we’re investigating the logistics of running a variety of competitive events including tournaments. Unfortunately, there are a large number of “red tape” hurdles to clear before we can run any of these events, but we hope to have them cleared up in time to start things up this summer.
Running events for players of varying skill levels is important to us, so if the first event is catered toward the high end player do not lose hope. We’re going to get as many people involved as possible.
Expect to hear more as soon as we can provide concrete details. In the mean time, start practicing!
You may have noticed that some of the maps from Map Pack 1 made it into the ranked rotation. We hope you enjoy them! We’ll continue monitoring your gameplay feedback on these maps very closely to ensure they’re a good fit for ranked play.
In addition to the above, new assets made their way into the terrain editor with this latest update. We have four more ranked MP maps coming that leverage those assets. While we finish testing them, feel free to start adding creations of your own to the Steam Workshop.
We’re hoping to have the ranked multiplayer maps ready for release in late July. We’ll keep you posted as they near completion.
And with that I leave you to your practicing and map creation. As always, if you have any questions or feedback please leave them below and we’ll do our best to get to them in a future letter.