Mysterious Space - Ben
it's got two new songs, including an opening song, thanks again to the super-skilled DDRKirby(ISQ) :)

to better play these songs, Mysterious Space is now using the FMOD library, which has been WAY better - in my tests - than MonoGame. only your feedback will tell for sure, but I think music should be looping seamlessly for everyone, and I'm really hoping that crashes that some users were experiencing will have been resolved!

this release ALSO has tons of new French-translated text, thanks to Ambre! it's not done yet, but we've already got a lot more ready for next release!

finally: there's a new mini-boss: mushrooms?! they can be found on some forest worlds; beware! :)

thanks, everyone, for playing!

donation news will be coming sometime next week!
Mysterious Space - Ben
it's got two new songs, including an opening song, thanks again to the super-skilled DDRKirby(ISQ) :)

to better play these songs, Mysterious Space is now using the FMOD library, which has been WAY better - in my tests - than MonoGame. only your feedback will tell for sure, but I think music should be looping seamlessly for everyone, and I'm really hoping that crashes that some users were experiencing will have been resolved!

this release ALSO has tons of new French-translated text, thanks to Ambre! it's not done yet, but we've already got a lot more ready for next release!

finally: there's a new mini-boss: mushrooms?! they can be found on some forest worlds; beware! :)

thanks, everyone, for playing!

donation news will be coming sometime next week!
Jun 7, 2015
Waste Walkers - {=Corrosion=}
Bug Fixes:
-Fixed pathing problems
-Fixed some equipment bugs

Additions:
-Added old house map
-Added basement map beneath old house
-Added "Wreckage" map to the city map
-Added more cityscape
-Added art for Em-16 Ayfour, Em-4 Ayone, and Ayekay-47 assault rifles
-Added more loot spawns
-Added vault in basement hideout
-Added Corrosion character npc (quest will be set up later)

Changes:
-Added more of a story to the beginning when you first spawn
-Changed starting location
Jun 7, 2015
Waste Walkers - Corrosion
Bug Fixes:
-Fixed pathing problems
-Fixed some equipment bugs

Additions:
-Added old house map
-Added basement map beneath old house
-Added "Wreckage" map to the city map
-Added more cityscape
-Added art for Em-16 Ayfour, Em-4 Ayone, and Ayekay-47 assault rifles
-Added more loot spawns
-Added vault in basement hideout
-Added Corrosion character npc (quest will be set up later)

Changes:
-Added more of a story to the beginning when you first spawn
-Changed starting location
Jun 7, 2015
ShellShock Live - kChamp
Here's what's new:

Added 4 new weapons:
Sillyballs > Wackyballs > Crazyballs (Lvl 45 Unlock)
Gravies > Gravits (Lvl 23 Unlock)
Bounstrike > Bounstream > Bounstorm (Lvl 71 Unlock)
Yin Yang > Yin Yang Yong (Lvl 29 Unlock)
Jun 7, 2015
ShellShock Live - kChamp
Here's what's new:

Added 4 new weapons:
Sillyballs > Wackyballs > Crazyballs (Lvl 45 Unlock)
Gravies > Gravits (Lvl 23 Unlock)
Bounstrike > Bounstream > Bounstorm (Lvl 71 Unlock)
Yin Yang > Yin Yang Yong (Lvl 29 Unlock)
Jun 7, 2015
Guns n Zombies - novastrangers
In today’s update:
  • The character turns to cursor instantly
  • THE STORM IS BREAKING achievement is up and running
  • When enemies die, their attack objects are now also off (e.g. the Witch’s Whirlwind)
N’Aliens DLC:
  • New enemies in the bestiary
Lags fixed:
  • When scrolling the map
  • When new types of enemies enter the battle
Jun 7, 2015
Guns n Zombies - novastrangers
In today’s update:
  • The character turns to cursor instantly
  • THE STORM IS BREAKING achievement is up and running
  • When enemies die, their attack objects are now also off (e.g. the Witch’s Whirlwind)
N’Aliens DLC:
  • New enemies in the bestiary
Lags fixed:
  • When scrolling the map
  • When new types of enemies enter the battle
Survivalist - Bob the P.R. Bot
The changes that have been sitting in publicbeta for the last few months are now live!

This includes the Hungarian translation by Zsolt "lostprophet" Brechler, new music tracks by Sounds of Circumstance, and a bunch of smaller changes. The Spanish translation is currently being checked for errors but it's so close to complete that I'm including it in this release as well.

Here's the full list:

  • Added option to repair damaged buildings, take over vacant ones (To use this, equip Toolbox and target the desired building).
  • Added Hungarian translation
  • Added Spanish (nearly finished)
  • Added new music tracks from Sounds of Circumstance
  • Added 60 fps option
  • Changed font to Open Sans (to support special characters in those languages)
  • Changed fail conditions for certain quests that tell you to go to a building to get insulin, to not fail if Alice dies, as the insulin could still be useful to sell
  • Changed pathfinding to give up less easily in certain situations
  • Fixed crash in melee attack AI code
  • Fixed crash when trying to place fences outside the confines of the world
  • Fixed zombies spawning from spawn points that have been built on
  • Fixed hunters spawning in enclosed areas
  • Fixed people saying they can't afford treatment for wounds when you offered it for free
  • Fixed crash when no sound device is found (show an error message instead)
Survivalist - Bob the P.R. Bot
The changes that have been sitting in publicbeta for the last few months are now live!

This includes the Hungarian translation by Zsolt "lostprophet" Brechler, new music tracks by Sounds of Circumstance, and a bunch of smaller changes. The Spanish translation is currently being checked for errors but it's so close to complete that I'm including it in this release as well.

Here's the full list:

  • Added option to repair damaged buildings, take over vacant ones (To use this, equip Toolbox and target the desired building).
  • Added Hungarian translation
  • Added Spanish (nearly finished)
  • Added new music tracks from Sounds of Circumstance
  • Added 60 fps option
  • Changed font to Open Sans (to support special characters in those languages)
  • Changed fail conditions for certain quests that tell you to go to a building to get insulin, to not fail if Alice dies, as the insulin could still be useful to sell
  • Changed pathfinding to give up less easily in certain situations
  • Fixed crash in melee attack AI code
  • Fixed crash when trying to place fences outside the confines of the world
  • Fixed zombies spawning from spawn points that have been built on
  • Fixed hunters spawning in enclosed areas
  • Fixed people saying they can't afford treatment for wounds when you offered it for free
  • Fixed crash when no sound device is found (show an error message instead)
...