Rise of Prussia Gold - Sukhoi
What have the Middle Ages, the Second World War, Ancient Rome and Hellish demons got in common?

Probably nothing, apart from the fact they are the settings of our games in the Weekly Humble Bundle!

Starting today a huge list of Slitherine/Matrix games will be available through the Humble section.

You can name your price for Conquest! Medieval Realms, Frontline: Road to Moscow, Battle Academy, and Rise of Prussia Gold.

If you wish, you can pay $6 or more to receive Qvadriga and Hell as well.

And last but not least, for only $10 or more you will receive all of the above plus Close Combat: Gateway to Caen, the latest release in the critically-acclaimed Close Combat series!

Don’t miss the opportunity to play these amazing games and help a charity at the same time!
Rise of Prussia Gold - SlithFox
What have the Middle Ages, the Second World War, Ancient Rome and Hellish demons got in common?

Probably nothing, apart from the fact they are the settings of our games in the Weekly Humble Bundle!

Starting today a huge list of Slitherine/Matrix games will be available through the Humble section.

You can name your price for Conquest! Medieval Realms, Frontline: Road to Moscow, Battle Academy, and Rise of Prussia Gold.

If you wish, you can pay $6 or more to receive Qvadriga and Hell as well.

And last but not least, for only $10 or more you will receive all of the above plus Close Combat: Gateway to Caen, the latest release in the critically-acclaimed Close Combat series!

Don’t miss the opportunity to play these amazing games and help a charity at the same time!
Battle Academy - Sukhoi
What have the Middle Ages, the Second World War, Ancient Rome and Hellish demons got in common?

Probably nothing, apart from the fact they are the settings of our games in the Weekly Humble Bundle!

Starting today a huge list of Slitherine/Matrix games will be available through the Humble section.

You can name your price for Conquest! Medieval Realms, Frontline: Road to Moscow, Battle Academy, and Rise of Prussia Gold.

If you wish, you can pay $6 or more to receive Qvadriga and Hell as well.

And last but not least, for only $10 or more you will receive all of the above plus Close Combat: Gateway to Caen, the latest release in the critically-acclaimed Close Combat series!

Don’t miss the opportunity to play these amazing games and help a charity at the same time!
Battle Academy - SlithFox
What have the Middle Ages, the Second World War, Ancient Rome and Hellish demons got in common?

Probably nothing, apart from the fact they are the settings of our games in the Weekly Humble Bundle!

Starting today a huge list of Slitherine/Matrix games will be available through the Humble section.

You can name your price for Conquest! Medieval Realms, Frontline: Road to Moscow, Battle Academy, and Rise of Prussia Gold.

If you wish, you can pay $6 or more to receive Qvadriga and Hell as well.

And last but not least, for only $10 or more you will receive all of the above plus Close Combat: Gateway to Caen, the latest release in the critically-acclaimed Close Combat series!

Don’t miss the opportunity to play these amazing games and help a charity at the same time!
Frontline : Road to Moscow - Sukhoi
What have the Middle Ages, the Second World War, Ancient Rome and Hellish demons got in common?

Probably nothing, apart from the fact they are the settings of our games in the Weekly Humble Bundle!

Starting today a huge list of Slitherine/Matrix games will be available through the Humble section.

You can name your price for Conquest! Medieval Realms, Frontline: Road to Moscow, Battle Academy, and Rise of Prussia Gold.

If you wish, you can pay $6 or more to receive Qvadriga and Hell as well.

And last but not least, for only $10 or more you will receive all of the above plus Close Combat: Gateway to Caen, the latest release in the critically-acclaimed Close Combat series!

Don’t miss the opportunity to play these amazing games and help a charity at the same time!
Frontline : Road to Moscow - SlithFox
What have the Middle Ages, the Second World War, Ancient Rome and Hellish demons got in common?

Probably nothing, apart from the fact they are the settings of our games in the Weekly Humble Bundle!

Starting today a huge list of Slitherine/Matrix games will be available through the Humble section.

You can name your price for Conquest! Medieval Realms, Frontline: Road to Moscow, Battle Academy, and Rise of Prussia Gold.

If you wish, you can pay $6 or more to receive Qvadriga and Hell as well.

And last but not least, for only $10 or more you will receive all of the above plus Close Combat: Gateway to Caen, the latest release in the critically-acclaimed Close Combat series!

Don’t miss the opportunity to play these amazing games and help a charity at the same time!
The Eigengrau Menagerie - olightningx
One year ago I set off to make a game. In my head I kept telling myself "Im going to put this on steam. I want to inspire people with my art and story." I knew like five lines of code in Actionscript 2, and had never made anything this massive before. I was never truly sure it could happen.

Somehow it did. With the help and kind motivations of my friends and family, as well as everyone on greenlight who supported the game. This was the most difficult and challenging adventure I have ever started, and it is because of all of you I was able to finish it.

So here I am to tell you, Welcome to the Eigengrau Menagerie. Anything is possible if you wish it to be. So Make Life Epic, and enjoy the game.


On a final not-so-sappy note, you might have noticed the game is for PC only right now. This is not because I didn't make a Mac version, I actually have one on my computer and it works fine. To make a long story short, some technical issues involving Mac OS and the Steam upload process made it pretty much impossible for me to upload the Mac version... FOR NOW! I promise I will be working on trying to get a Mac version up and running soon, as well as a linux version. Because, come on. I made this game on a Mac. I want to play it on my Mac. XD

Anyway, Make Life Epic Guys.
-Ozzie "OlightningX" Sneddon
The Eigengrau Menagerie - Librarian Oz
One year ago I set off to make a game. In my head I kept telling myself "Im going to put this on steam. I want to inspire people with my art and story." I knew like five lines of code in Actionscript 2, and had never made anything this massive before. I was never truly sure it could happen.

Somehow it did. With the help and kind motivations of my friends and family, as well as everyone on greenlight who supported the game. This was the most difficult and challenging adventure I have ever started, and it is because of all of you I was able to finish it.

So here I am to tell you, Welcome to the Eigengrau Menagerie. Anything is possible if you wish it to be. So Make Life Epic, and enjoy the game.


On a final not-so-sappy note, you might have noticed the game is for PC only right now. This is not because I didn't make a Mac version, I actually have one on my computer and it works fine. To make a long story short, some technical issues involving Mac OS and the Steam upload process made it pretty much impossible for me to upload the Mac version... FOR NOW! I promise I will be working on trying to get a Mac version up and running soon, as well as a linux version. Because, come on. I made this game on a Mac. I want to play it on my Mac. XD

Anyway, Make Life Epic Guys.
-Ozzie "OlightningX" Sneddon
Jun 4, 2015
Space Beast Terror Fright - nornware
Early Access Update 5
build id: 2015-06-04_17-24-57

Hello all! We are happy to announce a new update to Space Beast Terror Fright.

Single Player Explicit Seed Leaderboards
We have added support for Steam Leaderboards when playing with 1 player and Explicit Mission Seeds. There are as many leaderboards as there are permutations of mission seeds X Rules (Easy, Hard, Random Breaches, etc), and you can view each when browsing explicit mission seeds.

The system stores a single score per user and leaderboard as well as the outcome of the mission (success or failure). A score will be recorded as long as it is higher than your previous attempt, regardless of whether or not you survived the mission.

We have also added support for keyboard input when selecting an Explicit Mission Seed.

Networked Multiplayer Part 2 : Steam Friends / Steam Public
We have extended our earlier LAN network implementation to support Steam Lobbies and Peer-to-Peer Networking. The main gain of this system is to allow players to find each other via Steam ID from behind most NATs / routers.

You can now create Steam Friends Teams, which are lobbies that are initially only visible to your Steam Friends. When browsing for Steam Friends Teams you will see any lobby that includes one or more of your friends.

You can also create Steam Public Teams, which are visible to anyone playing the game. Steam Public Teams that include one or more of your Steam Friends will also show up when browing for Steam Friends Teams.

After the game has been launched from the lobby it switches to Steam Peer-to-Peer Networking, which negotiates direct connections between all players in the team and allows them to play the mission together.

Beyond the use of Steam Lobbies and Peer-to-Peer networking, everything else is technically the same as the LAN case. We have done as much testing as possible on our end, but as we have very good internet infrastructure in Sweden we need help from the community to test this functionality "in the wild" in order to determine if it is a solid enough architecture for general internet play.

As networking is still very much a work in progress, there is currently no support for any mission-to-mission carry over. You will have to create lobbies anew for each mission, and all characters are reset for each mission. This will be extended when we have a solid technical base for networking in place.

There is also no explicit support for chat in neither the lobby nor the mission, but the built in Steam Overlay can be used for chatting as usual. We anticipate a smaller need for chat when in mission do to the hectic nature of the game... :)

Misc / Bugfixes
  • Optimized particle systems to remove particles below the floor plane.
  • Fixed bug where FOV-intensity slider was not restored upon game restart.
  • Fixed bug where character progression would break when player is killed by reactor meltdown.
  • Fixed 3d-scene screen UVs; this should result in an overall higher quality image for the main 3d-scene with less tearing.
  • Added option to normalize normal maps, resulting in higher quality bump mapping and lighting. This is now enabled by default.

As always, thank you for your support and patience,
/nornware AB c/o johno

nornware Dev Feed
nornware on Facebook
nornware on Twitter
nornware on YouTube
Jun 4, 2015
Space Beast Terror Fright - nornware
Early Access Update 5
build id: 2015-06-04_17-24-57

Hello all! We are happy to announce a new update to Space Beast Terror Fright.

Single Player Explicit Seed Leaderboards
We have added support for Steam Leaderboards when playing with 1 player and Explicit Mission Seeds. There are as many leaderboards as there are permutations of mission seeds X Rules (Easy, Hard, Random Breaches, etc), and you can view each when browsing explicit mission seeds.

The system stores a single score per user and leaderboard as well as the outcome of the mission (success or failure). A score will be recorded as long as it is higher than your previous attempt, regardless of whether or not you survived the mission.

We have also added support for keyboard input when selecting an Explicit Mission Seed.

Networked Multiplayer Part 2 : Steam Friends / Steam Public
We have extended our earlier LAN network implementation to support Steam Lobbies and Peer-to-Peer Networking. The main gain of this system is to allow players to find each other via Steam ID from behind most NATs / routers.

You can now create Steam Friends Teams, which are lobbies that are initially only visible to your Steam Friends. When browsing for Steam Friends Teams you will see any lobby that includes one or more of your friends.

You can also create Steam Public Teams, which are visible to anyone playing the game. Steam Public Teams that include one or more of your Steam Friends will also show up when browing for Steam Friends Teams.

After the game has been launched from the lobby it switches to Steam Peer-to-Peer Networking, which negotiates direct connections between all players in the team and allows them to play the mission together.

Beyond the use of Steam Lobbies and Peer-to-Peer networking, everything else is technically the same as the LAN case. We have done as much testing as possible on our end, but as we have very good internet infrastructure in Sweden we need help from the community to test this functionality "in the wild" in order to determine if it is a solid enough architecture for general internet play.

As networking is still very much a work in progress, there is currently no support for any mission-to-mission carry over. You will have to create lobbies anew for each mission, and all characters are reset for each mission. This will be extended when we have a solid technical base for networking in place.

There is also no explicit support for chat in neither the lobby nor the mission, but the built in Steam Overlay can be used for chatting as usual. We anticipate a smaller need for chat when in mission do to the hectic nature of the game... :)

Misc / Bugfixes
  • Optimized particle systems to remove particles below the floor plane.
  • Fixed bug where FOV-intensity slider was not restored upon game restart.
  • Fixed bug where character progression would break when player is killed by reactor meltdown.
  • Fixed 3d-scene screen UVs; this should result in an overall higher quality image for the main 3d-scene with less tearing.
  • Added option to normalize normal maps, resulting in higher quality bump mapping and lighting. This is now enabled by default.

As always, thank you for your support and patience,
/nornware AB c/o johno

nornware Dev Feed
nornware on Facebook
nornware on Twitter
nornware on YouTube
...