Breach & Clear: Deadline Rebirth (2016) - ThePraetorian
Hey everyone!



Smaller build to get some tweaks were added this week, want to give you a small changelog that includes more fixes to the maps, more user interface updates and better AI pathing and awareness. You've got even more attentive and dangerous enemies to face ;).

Here's your changelog!

  • Enemies can now hear and react to sound - this was broken before.
  • Fixed some pathfinding calculation to better prevent getting stuck on corners
  • Crawling zombies get up quicker and don’t turn around unnecessarily
  • Cycling through soldiers now works correctly in multiplayer
  • Nightmare should no longer be able to run off the cliff
  • Strafing and aiming works significantly better
  • Fixed some issues in the Parks and Residential hubs.
  • Fixed an issue where occasionally non-localized strings would show up in the Load Game dialog.
  • Changed object culling routine to ignore areas with a squad member present.
  • Mouse wheel now scrolls the right direction on the equipment screen for squad members.
  • Critical hits now show up in yellow text above the enemies
  • Fixed issues remaining in retry from game over on multiplayer
  • Fixed an issue that sometimes left the host player not gaining back control of soldiers after stopping hosting
  • Fixed an issue that would cause enemies to not be able to spawn on the client after a retry in some situations
  • Multiplayer no longer requires both players to be in command mode at the same time.
  • When a single player is in command mode the other player may continue in action mode, but they both are playing at a slowed speed. If both players enter command mode time will pause.
  • Fixed bug where sometimes human enemies would shoot at each other.
  • Fixed many issues with enemy pathing and paths not updating.
  • Human enemies will now move into the encounter during the ambush on the city safehouse
  • When player soldiers are hit, they now display damage tickers.
  • Added shield HUD icon above characters currently in cover.
  • Fixed bug where some guns could fire with 0 ammo in the magazine.
  • Can no longer save during challenge mode.
  • Some environment fixes in the Residential district.
  • Fixed miscellaneous issues with AI. They should be a lot less finicky now.
  • Fixed a pathfinding issue that occurred in some rare instances that could prevent further pathing until a new scene is loaded
  • Fixed a bug preventing some packets from being sent correctly on the network
  • The join game screen now shows the connection speed to the server associated with the object
  • Reload animations play for the correct amount of time for very fast and very slow reloads
  • Fixed regression where XP wasn't being displayed properly and level-ups weren't being awarded correctly.
  • Fixed numerous Docks related issues.
  • Fixed a bug where mines and other placeables were not usable in Parks and possibly other areas.
  • Added icon to the executable.
Breach & Clear: Deadline Rebirth (2016) - ThePraetorian
Hey everyone!



Smaller build to get some tweaks were added this week, want to give you a small changelog that includes more fixes to the maps, more user interface updates and better AI pathing and awareness. You've got even more attentive and dangerous enemies to face ;).

Here's your changelog!

  • Enemies can now hear and react to sound - this was broken before.
  • Fixed some pathfinding calculation to better prevent getting stuck on corners
  • Crawling zombies get up quicker and don’t turn around unnecessarily
  • Cycling through soldiers now works correctly in multiplayer
  • Nightmare should no longer be able to run off the cliff
  • Strafing and aiming works significantly better
  • Fixed some issues in the Parks and Residential hubs.
  • Fixed an issue where occasionally non-localized strings would show up in the Load Game dialog.
  • Changed object culling routine to ignore areas with a squad member present.
  • Mouse wheel now scrolls the right direction on the equipment screen for squad members.
  • Critical hits now show up in yellow text above the enemies
  • Fixed issues remaining in retry from game over on multiplayer
  • Fixed an issue that sometimes left the host player not gaining back control of soldiers after stopping hosting
  • Fixed an issue that would cause enemies to not be able to spawn on the client after a retry in some situations
  • Multiplayer no longer requires both players to be in command mode at the same time.
  • When a single player is in command mode the other player may continue in action mode, but they both are playing at a slowed speed. If both players enter command mode time will pause.
  • Fixed bug where sometimes human enemies would shoot at each other.
  • Fixed many issues with enemy pathing and paths not updating.
  • Human enemies will now move into the encounter during the ambush on the city safehouse
  • When player soldiers are hit, they now display damage tickers.
  • Added shield HUD icon above characters currently in cover.
  • Fixed bug where some guns could fire with 0 ammo in the magazine.
  • Can no longer save during challenge mode.
  • Some environment fixes in the Residential district.
  • Fixed miscellaneous issues with AI. They should be a lot less finicky now.
  • Fixed a pathfinding issue that occurred in some rare instances that could prevent further pathing until a new scene is loaded
  • Fixed a bug preventing some packets from being sent correctly on the network
  • The join game screen now shows the connection speed to the server associated with the object
  • Reload animations play for the correct amount of time for very fast and very slow reloads
  • Fixed regression where XP wasn't being displayed properly and level-ups weren't being awarded correctly.
  • Fixed numerous Docks related issues.
  • Fixed a bug where mines and other placeables were not usable in Parks and possibly other areas.
  • Added icon to the executable.
Jun 4, 2015
Royal Quest - Aleriana
Dear Adventurers,

The game client has been updated to version 0.9.177. Please, find the patch notes below:

Thief:
- Fortune’s Favor no longer affects cooldown of items.

Dark Knight:
- The bug that caused the skills of Dark Knight with Dark Side talent to quickly recharge has been fixed. The effect of the Dark Side talent is no longer displayed on the effects panel.

Sorcerer:
- The bug that caused Energy Surge skill to restore incorrect amount of energy has been fixed.

Items:
- The bug that caused players to summon a member of a group without consuming Summoning Stone has been fixed. Also the bug with target selection after using Summoning Stone has been fixed.

Other:
- The bug with Arcon Shards has been fixed: players cannot get Arcon Shards by killing tamed creatures (including Roland);
- The bug with Guard’s skill has been fixed: now players cannot get experience as a result of the error;
- The bug that caused Weakness to endure even after Maiden Healing has been fixed;
- The bug that caused Rest effect to disappear untimely has been fixed.

Leave your feedback on our forum.

Enjoy the game!
Your Royal Quest Team

Jun 4, 2015
Royal Quest - Aleriana
Dear Adventurers,

The game client has been updated to version 0.9.177. Please, find the patch notes below:

Thief:
- Fortune’s Favor no longer affects cooldown of items.

Dark Knight:
- The bug that caused the skills of Dark Knight with Dark Side talent to quickly recharge has been fixed. The effect of the Dark Side talent is no longer displayed on the effects panel.

Sorcerer:
- The bug that caused Energy Surge skill to restore incorrect amount of energy has been fixed.

Items:
- The bug that caused players to summon a member of a group without consuming Summoning Stone has been fixed. Also the bug with target selection after using Summoning Stone has been fixed.

Other:
- The bug with Arcon Shards has been fixed: players cannot get Arcon Shards by killing tamed creatures (including Roland);
- The bug with Guard’s skill has been fixed: now players cannot get experience as a result of the error;
- The bug that caused Weakness to endure even after Maiden Healing has been fixed;
- The bug that caused Rest effect to disappear untimely has been fixed.

Leave your feedback on our forum.

Enjoy the game!
Your Royal Quest Team

FaceRig - Holotech Studios
Hello awesome people,

Before proceeding to the latest change-log, let us remind you (yet again) that FaceRig is at this time still in development. It is fun and functional, but it still has a few bugs.

A new update is live on the "nextversion" branch, bringing some fixes for bugs our community reported after our latest patch.

[5'th of June 2015 Edit]: Now these have been tested and are also deployed on the main branch :)


Full change log:
  • (Halloween DLC) Avatar Greta now has animated hands
  • fixed Avatar Zyraxes animations
  • added Avatar Zyraxes Retargeted (uses an enhanced version of Free Form Retargeting tracker interpretation module, should be more expressive)
  • fixed infinite loading hang. Sometimes the app would hang indefinitely while starting up.
  • changed movie export method for low resolutions. The movie is rendered at a minimum resolution of 1280x720 and then downscaled to the desired lower resolution. Above 1280x720, the movie is rendered at the specified resolution.
  • changed UI SDK version. This will fix a save layout issue; previously, if an element was outside the view, it wouldn't have been saved at all.
  • added tips and funny comments
  • implemented eye lid compensation/correction when turning head
  • eyes left right calibration was not applied when "force look at camera" option was on (when eyes were not tracked). Now, when the avatar is set to look at the camera the eyes are calibrated correctly.
  • fixed eye pupil behavior on small left right ranges
  • fixed .bmp export issue. The frame by frame export function was exporting a single file for every 4 frames.
  • Increased default eyebrow noise threshold.
  • reduced amplitude of some visemes, they now apply 70% of their max pose

If you are wondering about how to use the more experimental "nextversion" branch here are the steps:
  • Open Steam Client. Go to Library -> Software
  • Right mouse click on FaceRig -> Properties
  • Go to BETAS tab, click in the "Select the beta you would like to opt into:" drop down, select "nextversion"
  • Close window. The FaceRig program will update to the "nextversion" branch.


And now, we have something a very special to show you. The avatars for our Trailblazer backers are done!
We figured our community would like to see them so we asked them for permission to showcase the characters in a short video. We'd also like to take this opportunity to thank not only our trailblazers for allowing us to show you these, but all our backers who have supported the project in its early days on IndieGoGo and, in essence, made all of this possible :)

Now...which of these is your favorite?

https://youtu.be/TDmkRPx6wCk
*Remember: these characters belong to the five Trailblazer backers and will not be included with the program.

Have a wonderful week,
The FaceRig Team
FaceRig - Jujubi, Minion of Machy
Hello awesome people,

Before proceeding to the latest change-log, let us remind you (yet again) that FaceRig is at this time still in development. It is fun and functional, but it still has a few bugs.

A new update is live on the "nextversion" branch, bringing some fixes for bugs our community reported after our latest patch.

[5'th of June 2015 Edit]: Now these have been tested and are also deployed on the main branch :)


Full change log:
  • (Halloween DLC) Avatar Greta now has animated hands
  • fixed Avatar Zyraxes animations
  • added Avatar Zyraxes Retargeted (uses an enhanced version of Free Form Retargeting tracker interpretation module, should be more expressive)
  • fixed infinite loading hang. Sometimes the app would hang indefinitely while starting up.
  • changed movie export method for low resolutions. The movie is rendered at a minimum resolution of 1280x720 and then downscaled to the desired lower resolution. Above 1280x720, the movie is rendered at the specified resolution.
  • changed UI SDK version. This will fix a save layout issue; previously, if an element was outside the view, it wouldn't have been saved at all.
  • added tips and funny comments
  • implemented eye lid compensation/correction when turning head
  • eyes left right calibration was not applied when "force look at camera" option was on (when eyes were not tracked). Now, when the avatar is set to look at the camera the eyes are calibrated correctly.
  • fixed eye pupil behavior on small left right ranges
  • fixed .bmp export issue. The frame by frame export function was exporting a single file for every 4 frames.
  • Increased default eyebrow noise threshold.
  • reduced amplitude of some visemes, they now apply 70% of their max pose

If you are wondering about how to use the more experimental "nextversion" branch here are the steps:
  • Open Steam Client. Go to Library -> Software
  • Right mouse click on FaceRig -> Properties
  • Go to BETAS tab, click in the "Select the beta you would like to opt into:" drop down, select "nextversion"
  • Close window. The FaceRig program will update to the "nextversion" branch.


And now, we have something a very special to show you. The avatars for our Trailblazer backers are done!
We figured our community would like to see them so we asked them for permission to showcase the characters in a short video. We'd also like to take this opportunity to thank not only our trailblazers for allowing us to show you these, but all our backers who have supported the project in its early days on IndieGoGo and, in essence, made all of this possible :)

Now...which of these is your favorite?

https://youtu.be/TDmkRPx6wCk
*Remember: these characters belong to the five Trailblazer backers and will not be included with the program.

Have a wonderful week,
The FaceRig Team
The Bard's Tale ARPG: Remastered and Resnarkled - sear
Greetings Exiles,

We finally put the finishing touches on the video for The Bard’s Tale IV In-Engine Video. The biggest question we get is how we plan to bring the genre forward, and this video should answer the question!

For the full gameplay video and Kickstarter update text, check here:

https://www.kickstarter.com/projects/inxile/the-bards-tale-iv/posts/1253232
Dreamfall Chapters - Red Thread Games
It may not be a big secret — and it may not mean much to those of you who haven't played The Longest Journey and Dreamfall — but a dear, old friend returns in Book Three, and he wants to say hello:

http://youtu.be/BK1Ct_Req-U

More news soon — in the meantime, feel free share your enthusiasm, shock, surprise and/or jaded cynicism below!
Dreamfall Chapters - Red Thread Games
It may not be a big secret — and it may not mean much to those of you who haven't played The Longest Journey and Dreamfall — but a dear, old friend returns in Book Three, and he wants to say hello:

http://youtu.be/BK1Ct_Req-U

More news soon — in the meantime, feel free share your enthusiasm, shock, surprise and/or jaded cynicism below!
Eastside Hockey Manager - LucasWeatherby
Eastside Hockey Manager version 15.5.0b is now available to download on Steam.

To download the update, simply save your current game, quit EHM, then quit and restart Steam. Then launch the game as normal and this should start your update automatically.

If you have any technical issues or bugs following the update, raise them here (EHM:EA Bugs Forum).

Version number is 15.5.0b with IGE at v69 (no changes to the in-game engine in this update)

The update includes fixes for the following issues:

Changelist for 15.5.0b
======================

New features:
-------------
- Added Russian league all-star game
- Added Czech leagues 1 & 2
- Added Norwegian league


Database Import changes for 2014 rules:
[apply to new games started with newly imported databases only]
--------------------------------------------------------------------------------
- Added Russian league all-star game
- Added Czech leagues 1 & 2
- Added Norwegian league
- Changed UK max players dressed limit from 20 to 22
- Adjusted max players dressed limits in Finnish leagues
- Fixes to various award types for the Finnish league
- Adjusted Russian finances and salary cap to better model the wage structures
- Reverted goalkeeper age limit for homegrown players in German league
- Fixed German affiliate assignment age limits for skaters and goalies (24/26 years and German players only)


Database Import changes for 2006 rules:
[apply to new games started with newly imported databases only]
--------------------------------------------------------------------------------


Gameplay changes:
-----------------
- Trading enabled within Russian league, including use of cash in trades
- Adjusted minimum wage expectations for younger players mainly in European leagues
- Roster management view on club screen now respects any affiliation movement age limits
- Adjusted contract length demands for high wage players in their prime
- Adjusted trimming of reserve lists during the season and before drafts


UI changes:
-----------
- Added overtime/shootout indicators to results on "Matchups" section in team comparison screen
- Added overtime/shootout indicators to "Last Meeting" result information on next game screen
- Pro rights expiry date now also listed on the Reserve List view on team roster screen
- Added overtime/shootout indicators to scorelines in league stages screen
- Player rights expected expiry date now displayed in player information panel with the related rights
- Added nation flags to world rankings screen
- Possible affiliate assignment limitations listed on league information screen under roster rules


Other changes:
--------------
- Certain award types (most goals, most points) to track the award winning total and display it in the awards screen
- Config file option "TRANSFER_PLAYER_RIGHTS" now also supports moving/adding Russian league rights (extra_config.cfg)
- Fixes and expanded to some league/cup fate news items
- Fixed correct points total calculations for "Matchups" section in team comparison screen
- Adjusted updating of player rights expiry date when future transfers are agreed beyond initial rights expiry
- Fixed sorting by contract type in Reserve List view on team roster screen
- Fixed UK league 1 playoff games from processing into the overall table of the regular season
- Some fixes to team names not showing up in a few rarer news items
- Fixed international tournament dates clashes in April sometimes delaying european league final games
...