Grand Theft Auto V is, by my count, roughly six hours away. Are your display drivers ready? If you're an Nvidia owner and haven't updated them since, say, yesterday, you might want to get on it: A new "GeForce Game Ready Driver for Grand Theft Auto V" is now available.
"Just in time for the highly anticipated title Grand Theft Auto V, this new GeForce Game Ready driver ensures you'll have the best possible gaming experience," Nvidia wrote. "With support for GeForce SLI technology and one-click game setting optimizations within GeForce Experience, you'll have the best possible performance and image quality during gameplay."
The new driver supports the following hardware:
GeForce 900 Series:
GeForce GTX TITAN X, GeForce GTX 980, GeForce GTX 970, GeForce GTX 960
GeForce 700 Series:
GeForce GTX TITAN Z, GeForce GTX TITAN Black, GeForce GTX TITAN, GeForce GTX 780 Ti, GeForce GTX 780, GeForce GTX 770, GeForce GTX 760, GeForce GTX 760 Ti (OEM), GeForce GTX 750 Ti, GeForce GTX 750, GeForce GTX 745, GeForce GT 740, GeForce GT 730, GeForce GT 720, GeForce GT 710, GeForce GT 705
GeForce 600 Series:
GeForce GTX 690, GeForce GTX 680, GeForce GTX 670, GeForce GTX 660 Ti, GeForce GTX 660, GeForce GTX 650 Ti BOOST, GeForce GTX 650 Ti, GeForce GTX 650, GeForce GTX 645, GeForce GT 645, GeForce GT 640, GeForce GT 630, GeForce GT 620, GeForce GT 610, GeForce 605
GeForce 500 Series:
GeForce GTX 590, GeForce GTX 580, GeForce GTX 570, GeForce GTX 560 Ti, GeForce GTX 560 SE, GeForce GTX 560, GeForce GTX 555, GeForce GTX 550 Ti, GeForce GT 545, GeForce GT 530, GeForce GT 520, GeForce 510
GeForce 400 Series:
GeForce GTX 480, GeForce GTX 470, GeForce GTX 465, GeForce GTX 460 SE v2, GeForce GTX 460 SE, GeForce GTX 460, GeForce GTS 450, GeForce GT 440, GeForce GT 430, GeForce GT 420
More technical details are available in the release notes. Grand Theft Auto V goes live at 12:00 BST, which translates to 7 pm Eastern, 4 pm Pacific, and other time zones as broken down in this pleasantly precise launch schedule. While you wait, be sure to have a look at the PC-exclusive GTA 5 video editor, and find out why Shaun think it's the game's "killer feature."
Less than nine hours to go! While you wait for GTA 5 PC to unlock, you can get a look at the new PC exclusive video editor. Rockstar's latest trailer shows what's possible with the tool, and the brand new 'Director Mode'.
Want to know more? Shaun tried the editor during his recent hands-on session with GTA 5 PC—calling it this version's killer feature. Meanwhile, Sam spoke to Rockstar, and asked them to detail how the editor has been improved since GTA IV.
What is it? A top down boss fight puzzle adventure. Influenced By Shadow Of The Colossus, Dark Souls, The Legend of Zelda Reviewed On Intel i5-4570 CPU, 8GB RAM, NVIDIA GeForce GTX-770 Alternatively Dark Souls, 89% Copy Protection Steam Price 11 / $15 Release Date 14/04/15 Developer Acid Nerve Publisher Devolver Digital Developer Acid Nerve Link Official site Multiplayer: No
In an interview, the director of Dark Souls Hidetaka Miyazaki once referred to a game s health bar as the character s will to live . The lower the bar, the more determined and desperate a player will become to stay alive in those split seconds. Anyone who has played Miyazaki s masterpiece knows this feeling all too well—you ve been flattened by some horrible boss, you can t just cure because you ll be killed instantly, so you ve just got to get in that one pixel perfect dodge on the enemies next attack and you ll have a window to cure yourself. Time to test your nerve!
Titan Souls is a game about that moment. That frantic scramble to keep yourself alive, whilst trying to finish off whatever it is that is trying to finish you. It began life as the product of a game jam based around the concept of having one thing . You cut about a world map, tracking down these Titans and putting them on the end of your singular arrow, which when fired, can be returned by holding down the button and it flies back to be used again. The Titans can kill you in one hit but in turn, one perfectly placed arrow to their weak spot will kill them, too. This full game keeps that core mechanic, but instead of four Titans, there s now twenty of them, all scattered across a substantially bigger world. Your only goal is to find them and kill them. Pretty straightforward, but far from easy.
You see, Titan Souls is a pretty tough game and you re going to die a lot. A Titan can kill you almost immediately upon picking a fight with them, as they attack relentlessly once you ve awakened them. Death gets you dumped back at the last checkpoint passed, ready to go again. That s your only punishment—a bit of a walk back and another 1 on the total number of deaths that mocks you on the file select screen—other than that, death is merely a lesson here. A watch out for that or don t try that again , for instance.
Every Titan you encounter needs to be figured out. They re all individual action puzzles that work with that core mechanic of being able to fire and retrieve your arrow. Each one has its own unique way of attacking and a unique way for you to deliver the killing blow. Some are fairly straightforward, like just waiting for a gap between attacks where its weak spot is exposed then firing an accurate arrow into it, while some require a bit of work before you can attempt the coup de grace, with a few different pieces of the puzzle needing to be solved before their weak spot reveals itself. You ve got to keep your nerve and fire that one perfect shot to finish the Titan off, each one of them designed so that you re always under pressure at the point where you must release the killshot. One arrow, one shot away from victory, one hit away from another crushing failure.
What a victory it is, though. When you land that perfect shot, accentuated by a single cymbal hit, everything freezes. The music stops, the colour fades from the game and you re left for a few seconds to take in the fact that, against all the odds, you did it. There was nothing cheap, no gaming the system or finding an easy way to do it. You figured out the Titan, usually over a considerable amount of attempts, exposed the weak spot and landed an arrow smack bang in the middle of it. You did it. You re a bloody hero. Time to pop that arrow out, absorb the Titan s soul and get searching for the next one. Onwards until you ve bested all twenty and then, you re done.
Once you ve figured them all out that first time, the magic is gone—killing one for the second time just isn t anywhere near as satisfying. There s also little to do outside of the battles with the Titans, save for a few puzzles here and there as you track down some of the hidden bosses, which is a touch disappointing. Upon repeated deaths, it gets a bit tiresome having to trek even the few screens to get back to the boss, rather than having a Hotline Miami style quick restart. Unless you get into the unlockable hard mode or the time attack stuff, there s no real reason to revisit after you ve been through once. That first time though, when you re swapping strategies with other players, trying to figure out how to best these Titans, is fantastic fun. Like the best bosses, they re a true test of your abilities and Titan Souls is twenty of these challenges. It is a shame there aren't a bit more.
What is it? A top down boss fight puzzle adventure. Influenced By Shadow Of The Colossus, Dark Souls, The Legend of Zelda Reviewed On Intel i5-4570 CPU, 8GB RAM, NVIDIA GeForce GTX-770 Alternatively Dark Souls, 89% Copy Protection Steam Price 11 / $15 Release Date 14/04/15 Developer Acid Nerve Publisher Devolver Digital Developer Acid Nerve Link Official site Multiplayer: No
In an interview, the director of Dark Souls Hidetaka Miyazaki once referred to a game s health bar as the character s will to live . The lower the bar, the more determined and desperate a player will become to stay alive in those split seconds. Anyone who has played Miyazaki s masterpiece knows this feeling all too well—you ve been flattened by some horrible boss, you can t just cure because you ll be killed instantly, so you ve just got to get in that one pixel perfect dodge on the enemies next attack and you ll have a window to cure yourself. Time to test your nerve!
Titan Souls is a game about that moment. That frantic scramble to keep yourself alive, whilst trying to finish off whatever it is that is trying to finish you. It began life as the product of a game jam based around the concept of having one thing . You cut about a world map, tracking down these Titans and putting them on the end of your singular arrow, which when fired, can be returned by holding down the button and it flies back to be used again. The Titans can kill you in one hit but in turn, one perfectly placed arrow to their weak spot will kill them, too. This full game keeps that core mechanic, but instead of four Titans, there s now twenty of them, all scattered across a substantially bigger world. Your only goal is to find them and kill them. Pretty straightforward, but far from easy.
You see, Titan Souls is a pretty tough game and you re going to die a lot. A Titan can kill you almost immediately upon picking a fight with them, as they attack relentlessly once you ve awakened them. Death gets you dumped back at the last checkpoint passed, ready to go again. That s your only punishment—a bit of a walk back and another 1 on the total number of deaths that mocks you on the file select screen—other than that, death is merely a lesson here. A watch out for that or don t try that again , for instance.
Every Titan you encounter needs to be figured out. They re all individual action puzzles that work with that core mechanic of being able to fire and retrieve your arrow. Each one has its own unique way of attacking and a unique way for you to deliver the killing blow. Some are fairly straightforward, like just waiting for a gap between attacks where its weak spot is exposed then firing an accurate arrow into it, while some require a bit of work before you can attempt the coup de grace, with a few different pieces of the puzzle needing to be solved before their weak spot reveals itself. You ve got to keep your nerve and fire that one perfect shot to finish the Titan off, each one of them designed so that you re always under pressure at the point where you must release the killshot. One arrow, one shot away from victory, one hit away from another crushing failure.
What a victory it is, though. When you land that perfect shot, accentuated by a single cymbal hit, everything freezes. The music stops, the colour fades from the game and you re left for a few seconds to take in the fact that, against all the odds, you did it. There was nothing cheap, no gaming the system or finding an easy way to do it. You figured out the Titan, usually over a considerable amount of attempts, exposed the weak spot and landed an arrow smack bang in the middle of it. You did it. You re a bloody hero. Time to pop that arrow out, absorb the Titan s soul and get searching for the next one. Onwards until you ve bested all twenty and then, you re done.
Once you ve figured them all out that first time, the magic is gone—killing one for the second time just isn t anywhere near as satisfying. There s also little to do outside of the battles with the Titans, save for a few puzzles here and there as you track down some of the hidden bosses, which is a touch disappointing. Upon repeated deaths, it gets a bit tiresome having to trek even the few screens to get back to the boss, rather than having a Hotline Miami style quick restart. Unless you get into the unlockable hard mode or the time attack stuff, there s no real reason to revisit after you ve been through once. That first time though, when you re swapping strategies with other players, trying to figure out how to best these Titans, is fantastic fun. Like the best bosses, they re a true test of your abilities and Titan Souls is twenty of these challenges. It is a shame there aren't a few more.
Are you an Elder Scrolls Online beta player who never bought into the game proper? I certainly am—the beta having effectively sapped my interest in what was, at the time, weightless combat and uninspiring quests. Now, though, TESO is no longer a subscription MMO. More importantly, it seems, Zenimax has made some sweeping changes since that early test. As such, they're offering beta testers a chance to see what's new.
"From Thursday, April 16th at 15:00 BST through Monday, April 20th at 15:00 BST, we're inviting all beta players who never purchased the game to join us for a free weekend," explains the TESO blog. "You'll be able to download the game and experience all of our six major game updates, tons of improvements and fixes, and all of Tamriel Unlimited."
Are you tempted back by the offer? If so, check your emails—eligible participants should have received details explaining how to grab the 80GB download. [Mini-update: seems like the download is only around 40GB. Thanks, comments!]
(Ta, Videogamer.)
We're just over 12 hours away from the release of GTA 5, and it feels as if the industry is holding its breath. This is the twilight hour of PC gaming. This is the moment when I can get away with writing about a two week old update to a six year old mod for a twelve year old game. I'm not even sorry.
The game is Command & Conquer: Generals, the mod is Rise of the Reds, and the update is 1.85.
Rise of the Reds adds two new factions to C&C: Generals—the Russian Federation and the European Union. Of course, it did that years ago when it was first released. So what's new in this update?
"For the last two years," writes 'NergiZed', "we have been working hard to present to you a variety of new features, including many new units and abilities for all factions, a complete visual overhaul of Russia and the GLA, the much anticipated GLA Recycler mechanic, countless tweaks to the AI and the inner workings of the game - but most notable of all, the inclusion of our own integrated multiplayer platform."
The mod also now works with Origin's C&C "Ultimate Collection". If you need an excuse to delve back into RTS history, this seems like a pretty good one.
You can download Rise of the Reds from its official site, or on ModDB.
Sometimes I wonder if there's a giant, metaphysical slot machine that controls all games—assigning developers three ideas that they must work into whatever they're making. Bunker Punks, for instance, rolled 'FPS', 'roguelike' and 'base building'. It's an old-school style shooter with random generation, and a "revolution management" system. You can see how that all fits together, via the trailer below.
The game will feature multiple characters, each with different specialities, and a loot system that will let players further enhance and customise their punks. The game is also part bunker management sim, and lets players build up the base for upgrades and resources.
There's no release date yet, but you can follow the game's progress over at its official site.
Everyone is champing at the bit to play GTA 5, but thankfully it's not too long until we can. The game releases April 14, but that doesn't mean it'll release at the stroke of midnight on that date. That is, unless you live in Britain.
Here's a handy guide if you're wondering, up to the minute, when the game will unlock on Steam. If you've got the game pre-loaded already, this is the absolute earliest you'll be able to play depending on your region. The good news for those in the US is that you'll actually be able to play the game a day early, though only by a couple of hours.
BST (British Standard Time): April 14 @ 12:00 AMEST (Eastern Standard Time, US): April 13 @ 7:00 PMPST (Pacific Standard Time, US): April 13 @ 4:00 PMAEST (Australian Eastern Standard Time): April 14 @ 9 AMAWST (Australian Western Standard Time): April 14 @ 7 AM
These times are via the Rockstar Support Twitter account, except the Australian times, which were provided by Rockstar's Australian office.
Here's everything you need to know about GTA 5 (there's a lot you need to know), and here's Sam Roberts mega-preview of the game running at 4K in 60fps. I had a go of the video editor too, which I loved. Here are all the graphics options you'll be able to tinker with.
If you asked me last week if AHQ E-Sports Club was going to sweep Taiwan's LoL Master Series, I'd have tried not to laugh in your face—it would have been impolite, and I like the players, even if they seem to be suffering a bad identity crisis. Sure, GreenTea was slumping; sure, Albis's jungle playmaking was questionable; sure, Riot nerfed literally everything in Westdoor's stable of champions. But I owed them a little loyalty, still, for making NaMei cry last October.
If you asked me, last month, if I thought that Unicorns of Love would be an EU LCS finalist, I'd have probably been sarcastic at you. They were exciting rookies, yes, but exciting rookies are basically gung-ho blood knights that care more for KDA than craftiness. Yes, it was fun to cheer them on, and it was great that they weren't shy to show competence on off-meta champions, but it's largely been correct to assume that playing off-meta meant playing strategies with notable flaws or weaknesses exploitable by the current dominant paradigm. Yes, the meta changes with every patch—but competitive picks have solid reasoning behind them.
If you asked me earlier if I thought I understood competitive League of Legends, I'd have shrugged and said "yes." I've covered it too long to say otherwise. I'm also not so sure these days.
We're at the half-way point for April. Next month, the Mid-Season Invitationals at Tallahassee, Florida. And the game is looking strange these days. Nautilus's been dredged up from the depths of obscurity to play support, Udyr's been spotted running around in Korea, of all regions, and teams we thought would take it all at the start of spring have struggled to adapt to this brave new world of Urgot mids. Here's what I think we can expect Asia to bring to Florida.
Okay, this might be me cheating a tiny bit: Taiwan's LoL Master Series was the first of the five premier circuits to conclude its spring season, and they did so just literal hours ago. But it's worth noting what a freaking shock the end results were. AHQ replaced one of their two star players and bumped a key member to a new role just for the playoffs—a move that seemed desperate when they revealed it against Toyz and Stanley's Hong Kong Esports, and something that still leaves me flabbergasted.
But the numbers don't lie, and the performance was convincing. During the regular spring split, Albis's jungling left me largely unconvinced—though he had a good reputation in scrims, his personal mechanics and positioning wasn't particularly noteworthy on-stage, especially compared to Karsa's brilliant flair. On a lower-pressure position like support, however, that reputed shot-calling was given more focus while his personal contributions was curtailed to peeling and off-tanking in strictly teamfight situations.
That had mindblowing effect on AHQ's cohesion. Let me remind you: they were fourth and lowest of the playoff teams, and the first of the veteran teams to drop a game to the LMS rookies. For them to then blast both HKE and the Taipei Assassins down in back-to-back 3-0 sets was a shock to everybody. For them to take down the Yoe Freaking Flash Wolves 3-1?
Given how absolutely ridiculous their teamfighting was against both Hong Kong Esports and Yoe Flash Wolves, teams that built their reputation on how well they get into scraps, I might be forced to be excited about them. Fine, Westdoor; fine, Albis. You promised us. You said, before a packed stadium, that you would take down the Koreans. At the very least, I expect them to match YFW and make it to semifinals.
Whoops. We might have heard this tune before. Back when sister teams was the norm in South Korea, CJ Entus Blaze had an undefeated split too—only to flounder at the last second. In retrospect, it was kind of obvious why: when you peak so early and hold the throne for so long, you become the only real target on everybody's list, and there are vanishingly few teams that can thrive under that sort of constant pressure.
So it wasn't entirely surprising that SKT toppled the Tigers off their throne. The gap between the two had steadily closed over the season, and Korean analysts were even saying it was just a matter of time. The real surprise, though, is that they did it without Bengi: the coup de grace on the Tigers was done by rookie hands as new jungler Tom swept in with notably more aggressive play-making.
That makes SKT the odds-on favorites to secure the Korean seed at MSI. Yet I hesitate to be excited about this. Tom's professional performances have been very promising, but he's also yet to demonstrate how well he plays under adverse situations—specifically, whether he can stand getting strategically focused, or how he handles his team falling behind. Or even how he handles a diet of American food and a 12+ hour time zone change!
We're a far cry from the Korean dominance of the last two years, where even their mid-tier teams could sweep internationally. Faker might still be considered the best mid laner in the world, but even the best mid laner in the world needs his jungler to remain upright and untilted, capable of carving out enough space amid this meta of tanks and more tanks for the greatest LoL magician alive to work his magic.
Of course, just because a team is at the absolute pinnacle of its region doesn't mean it's doomed to fall. CJ Blaze was in a situation where it was pulling out wins against teams within spitting distance of its caliber of play—you can tell that it had rivals it absolutely must take seriously to maintain their record.
Edward Gaming can play half-asleep and make the second-best LPL team look bad.
The end-of-split LPL spectacle is hilarious, but probably not for the right reasons. Because of how playoffs are seeded, teams were heavily incentivized to do whatever they can to avoid the EDG matchup—a situation that resulted in the most ridiculous, most obviously sandbagged games in Chinese esports history.
Nominally against the rules, of course. But I don't blame them, nor do I expect anybody to get punished over it. EDG is an unsolved mystery for everybody, everywhere.
To put in context just how much fear that team has cast over an entire hemisphere, it's worth remembering that the Asian circuits aren't like EU and NA. They're close enough, and even culturally related enough, that cross-region scrimming is a common occurrence between Chinese, Korea and Taiwanese top teams. You might, rightfully, think that the Taiwanese teams have a bit of a short straw in this arrangement—but this year, it isn't the Korean teams that have them scared. And it'd be inaccurate to say the average Chinese team's got them bothered either.
It's all about EDG. It's all about Aaron's boys. China's most controversial coach has established a reign of terror, and I fully expect them to make the MSI an object lesson for everybody else.
Meanwhile, off to the west, Unicorns of Love dragged SK Gaming through a surreal romp in a land where Gnar Jungle works and Orianna can steal Baron against two enemy Smites.
I don't even.
What sort of tactical inflexibility makes these off-meta picks work against the team nominally considered Europe's best at present time? What communicative and mechanical deficiency makes it so that roughly 1,500 points of true damage leaves 200 HP behind for Power of Evil's Orianna to clean up? Don't get me wrong—as caster Quickshot would say, I was thoroughly entertained by the set. But even my scrappy little Taiwanese teams don't have these weird basic shortcomings to work through.
I just don't have a lot of confidence in western teams at this time. While it seems as if they're doing a good job of refining what they've got, with TSM in particular showing excellent polish, refining a smaller potential doesn't mean much versus China and Korea's gargantuan wealth of raw talent. I can only see TSM doing well on behalf of the combined western hemisphere bracket—and only if they fix chronic issues with Dyrus and Wildturtle's positioning. Sure, Dyrus baiting teams to their death is almost a meme now—solely focusing the TSM top laner doesn't do anything to handle their real threats, even if he does feed four times in a row. But unlike mid-tier American teams, the rest of the world has decent mid laners too that will benefit grossly from the gold bounties TSM's weakest players have a tendency to give up. In fact, just as much as Bjergsen does from everybody else's weakest targets.
Yet, I find myself enthusiastic for America's chances for once, and even tempted to cheer Team Solomid on. But the reason for it's got more to do with their European players than any sense of patriotism.
I have been waiting since 2013 for Bjergsen to face down Faker. Two years ago, a young and powerful new Danish mid laner stepped into the European limelights, almost at the same time as Korea's hottest talent was recruited by South Korea Telecom to play for their second League of Legends team. For two years, I've waited for the day that these two would meet in combat—wondering at what brilliant sparks would result from their conflict.
With luck, I will wonder no longer.