Apr 3, 2015
Community Announcements - howell2010


Hello Survivors! It's time for another Weekly Dead!

This week we've got some fun and interesting things to talk about.

Something Unreal

I'll start with a bit of work that isn't ours. A few days ago, the Unreal Engine devs posted a video from a livestream demonstrating a new feature they've developed for the engine. Procedural foliage generation. It works by giving individual trees a chance to spawn however many trees based on a procedural "seed" system, thus it can generate an entire properly (or improperly) spaced forest from the placement of one tree based on how many steps you give the system.

Why do I bring this up? Because TDL will be using the system as soon as Unreal releases it.

This is the video in case you would like a more technical description

Digital Wizardry

This is where most of the work has been done.

Richard has been working on the melee stuff. Specifically, picking up and equipping weapons (a katana is the example he's been using), implementing the melee swing animation, tracing the path of the blade through the air, and applying damage to zombies that intersect the path.

You can see what it looks like by following Richard's Twitch stream which he occasionally does while programming.

If you want to see past broadcasts by Richard, go no further than here.
And if you want to be alerted when he starts streaming than you need to do no more than follow @thedeadlinger on twitter...if you don't want to just, subscribe to him on twitch, which you absolutely should.

Items and Animation

We've got a couple things to show today in this category.

Atle has been making some walking and Running animations for boars.



^This gif slowed down in post for reasons, though you can now see how it's body moves while running.



These aren't in engine renders, so what you'll see in game will look much better than this.

On the Item front, Ryan has finished up the high poly of the AT Launcher and started the initial color pass.



It looks quite good if I say so myself. I wonder what one will do to a zombie.

Bug Corner

To round out this week's dead, we'll look at something silly. From Richard's Twitch stream, the dreaded "Crotch Sword".



Don't worry of course, Richard already knocked that bug "out of the ball park" in less than 5 minutes.

That about wraps it up for this week's weekly dead.

Be sure to follow us @TheDeadLinger for more development news!

Linger on, Survivors!
Apr 3, 2015
Pillars of Eternity - mdowling
Check out the Obsidian Forums for the patch notes for 1.03!

https://forums.obsidian.net/blog/7/entry-179-patch-notes-103/

You can also check them out on Steam here!

http://steamcommunity.com/app/291650/discussions/0/618458030673659438/
Apr 3, 2015
Pillars of Eternity - oei_mdowling
Check out the Obsidian Forums for the patch notes for 1.03!

https://forums.obsidian.net/blog/7/entry-179-patch-notes-103/

You can also check them out on Steam here!

http://steamcommunity.com/app/291650/discussions/0/618458030673659438/
Community Announcements - JesusRat
After numerous reports that people were not having their in game time reported to them, I was finally able to find a soloution to this issue. If you have not already, please update your steam files for the fix to take effect.
As stated previously, if you are still experiencing issues please join the community hub so that we can better assist you.

Happy playing,

Jaron
Kingdom Wars 2: Battles - Dev Konstantin
Hope everyone`s enjoying the long Easter weekend!

With today`s patch 0.0.8 we focused on bug fixes, and polishing gameplay. To that extend we have fixed over half of the major issues reported by our players. We expect to handle all of the remaining bugs with the two following patches.

In addition, we started including features from our first player vote. While upgraded to pathfinding and combat will take us a few more days to implement, we`ve included fog of war.

And we have a big surprise for you next week, an awesome feature that we hope you love, and that fundamentally changes the gameplay.

Patch 0.0.8
-Added fog of war
-Resolution setting fixes
-Support for large resolutions up to 4k
-Fixed major bug with buildings disappearing
-Fixed major bug with Chat getting stuck on screen
-Fixed major issue with game not recording wins and losses properly
-Fixed major bug with player loosing, if his ally disconnected, and allied flag was captured
-Potential fix for a combat crash bug
-Improved visual performance added 5-7 FPS on average
-Improved game visuals on low settings
-Greatly reduced bloom on units
-Fixed tech to allow Dwarven Champions
-Fixed some buttons in tech tree not working
-Fixed last loosing by mistake bug in Chapter 1
-Greatly improved Chapter 1 performance
-Removed auto-canceling building construction near walls
-Polished a lot of text in-game, removing unused references
-Correct Elven symbiosis resources description
-Interface now properly scales on low resolution, just chat left to update
-Add notification for players with mouse not working on first login
-Players logs are much cleaner and smaller now, removed extra debugs
-Change to the game camera - less zoom, and angle
-Disallowed building construction over resources and near gates
-Updated positional sound, fades out more gradually now
-Updated main loading screen - still WIP
-Fog of War effect is now darker
-Fixed Elven Deer Communication, deer cost 30, lowers to 20
-Added 9 pop cap to War Lodge (Matching Tree Dwelling)
-Added 4 pop cap to Arcane Sanctuary, Champions Hall, Menagerie, Sanctuary, Wizards Tower
-Increased Forest Spirit wood income by 35%
-Added new countdown timer for server shutdown
-Labourer gathering rates reduced by 20%-30%
-Marauder hunt rate reduces by 40%
-Marauder spawn time increased
-Labourer and Marauder cost reduced
-Grand Hut added food cost to upgrade, and increased stone price
Stalingrad - Sneaksie(RUS)
German customers can now play the game in their native language.
Stalingrad - Sneaksie(RUS)
German customers can now play the game in their native language.
MX vs. ATV Supercross Encore - Rainbow Studios
We are happy to announce that we have released our first content update to Early Access and it’s a big one! This release includes:

- 13 additional tracks from the original MX vs. ATV Supercross
- Career mode to unlock all of these tracks and bikes
- 450cc Bikes & ATV’s
- 650cc Bike & ATV
- 50cc Mini Bike

Our next update will address some of the bugs that have been found along with online issues.

Rainbow Studios
MX vs. ATV Supercross Encore - Rainbow Studios
We are happy to announce that we have released our first content update to Early Access and it’s a big one! This release includes:

- 13 additional tracks from the original MX vs. ATV Supercross
- Career mode to unlock all of these tracks and bikes
- 450cc Bikes & ATV’s
- 650cc Bike & ATV
- 50cc Mini Bike

Our next update will address some of the bugs that have been found along with online issues.

Rainbow Studios
Apr 3, 2015
Hangeki - Pentavera
Hey all,

We've received numerous messages about technical problems with the latest game update. Sorry about that! We're in the middle of updating our engine, so please hang on with us as we work through the issues to modernize the game a bit.

In the meantime, we've found one of the main culprits of crashes are the 3D backgrounds. Going into the graphics options to disable the 3D backgrounds should greatly increase stability.

Thanks for your patience with us, and we'll be rolling out several incremental updates in the week to come. Keep posting any crashes or bugs you find and we'll do our best to fix em.
...