SanctuaryRPG: Black Edition - Daniel
MODIFIED
* Noxious enemies will only poison if player is Close

FIXED
* Fixed multiple boss dialogue display bugs
SanctuaryRPG: Black Edition - Daniel
MODIFIED
* Noxious enemies will only poison if player is Close

FIXED
* Fixed multiple boss dialogue display bugs
Dead Rising® 2 - CapcomUnity

Here’s some news that’s sure to raise both eyebrows and the dead. Zombie slayfests Dead Rising 2 and Dead Rising 2: Off the Record have made their long-awaited transition to Steamworks, and will be available TOMORROW, March 17th, complete with Steam Achievements!

If you already own these games either through Steam (as GFWL titles) or as boxed retail copies, you can acquire a free Steamworks copy by following the instructions below.

Please note that if you have the GFWL version, you can certainly continue playing there. All of our applicable GFWL titles continue to support LIVE features and will function normally. To continue playing on GFWL Service though, you must maintain a separate installation using the GFWL activation key.

Q: If I already have the GFWL version of the game, how do I get the Steamworks version?

A: If you purchased a retail package GFWL version, you can use the GFWL activation code and redeem it on Steam to get a free copy of the full Steamworks-enabled version. Those who have already purchased the game on Steam or through other online distributors selling Steam keys will automatically be upgraded to the full Steamworks edition.

If you purchased a digital copy directly from the Microsoft GFWL marketplace, you can continue to enjoy the game(s) on GFWL Service. Unfortunately, we cannot accommodate a Steamworks transfer for these folks as there is no authentication option available. However, all of our applicable GFWL titles continue to support the features and will function normally. To continue playing on GFWL, you must maintain a separate installation using the GFWL activation key.

Q. Will my save data be compatible with the new Steamworks version?

A: We’ve implemented a save data and Achievements migration tool that’s built right into each game. The tool will allow you to transfer progress from GFWL to Steam. However, the game will require that you install and sign into the GFWL client since the game needs to authenticate unlocked Achievements recorded on the GFWL service. Those who wish to start the game from scratch can skip the GFWL client installation entirely since the save/Achievement migration is optional.

Note the GFWL save data and achievement migration tool will be ready shortly after launch; please stay tuned for an announcement on the official Steam forum.

Q: Will the new Steamworks versions support any Steam features? (Steam Trading Cards, Steam Achievements, Steam Cloud, leaderboards, etc.)

A: DR2 and DR2:OTR will support the standard suite of Steamworks features including Matchmaking, Achievements, Leaderboards, Cloud save, and Trading Cards (Trading Cards will be coming at a later date).

Q: Will previous DLC carryover from GFWL to Steam?

A: Unfortunately, DLC content purchased directly from Microsoft’s GFWL Marketplace store will not carry over to Steam due to the lack of CD/activation key. Those who wish to play the game with their DLC can continue to do so with the GFWL version of the game installation and under the GFWL service.
Dead Rising® 2 - Capcom USA

Here’s some news that’s sure to raise both eyebrows and the dead. Zombie slayfests Dead Rising 2 and Dead Rising 2: Off the Record have made their long-awaited transition to Steamworks, and will be available TOMORROW, March 17th, complete with Steam Achievements!

If you already own these games either through Steam (as GFWL titles) or as boxed retail copies, you can acquire a free Steamworks copy by following the instructions below.

Please note that if you have the GFWL version, you can certainly continue playing there. All of our applicable GFWL titles continue to support LIVE features and will function normally. To continue playing on GFWL Service though, you must maintain a separate installation using the GFWL activation key.

Q: If I already have the GFWL version of the game, how do I get the Steamworks version?

A: If you purchased a retail package GFWL version, you can use the GFWL activation code and redeem it on Steam to get a free copy of the full Steamworks-enabled version. Those who have already purchased the game on Steam or through other online distributors selling Steam keys will automatically be upgraded to the full Steamworks edition.

If you purchased a digital copy directly from the Microsoft GFWL marketplace, you can continue to enjoy the game(s) on GFWL Service. Unfortunately, we cannot accommodate a Steamworks transfer for these folks as there is no authentication option available. However, all of our applicable GFWL titles continue to support the features and will function normally. To continue playing on GFWL, you must maintain a separate installation using the GFWL activation key.

Q. Will my save data be compatible with the new Steamworks version?

A: We’ve implemented a save data and Achievements migration tool that’s built right into each game. The tool will allow you to transfer progress from GFWL to Steam. However, the game will require that you install and sign into the GFWL client since the game needs to authenticate unlocked Achievements recorded on the GFWL service. Those who wish to start the game from scratch can skip the GFWL client installation entirely since the save/Achievement migration is optional.

Note the GFWL save data and achievement migration tool will be ready shortly after launch; please stay tuned for an announcement on the official Steam forum.

Q: Will the new Steamworks versions support any Steam features? (Steam Trading Cards, Steam Achievements, Steam Cloud, leaderboards, etc.)

A: DR2 and DR2:OTR will support the standard suite of Steamworks features including Matchmaking, Achievements, Leaderboards, Cloud save, and Trading Cards (Trading Cards will be coming at a later date).

Q: Will previous DLC carryover from GFWL to Steam?

A: Unfortunately, DLC content purchased directly from Microsoft’s GFWL Marketplace store will not carry over to Steam due to the lack of CD/activation key. Those who wish to play the game with their DLC can continue to do so with the GFWL version of the game installation and under the GFWL service.
Dead Rising 2: Off the Record - CapcomUnity

Here’s some news that’s sure to raise both eyebrows and the dead. Zombie slayfests Dead Rising 2 and Dead Rising 2: Off the Record have made their long-awaited transition to Steamworks, and will be available TOMORROW, March 17th, complete with Steam Achievements!

If you already own these games either through Steam (as GFWL titles) or as boxed retail copies, you can acquire a free Steamworks copy by following the instructions below.

Please note that if you have the GFWL version, you can certainly continue playing there. All of our applicable GFWL titles continue to support LIVE features and will function normally. To continue playing on GFWL Service though, you must maintain a separate installation using the GFWL activation key.

Q: If I already have the GFWL version of the game, how do I get the Steamworks version?

A: If you purchased a retail package GFWL version, you can use the GFWL activation code and redeem it on Steam to get a free copy of the full Steamworks-enabled version. Those who have already purchased the game on Steam or through other online distributors selling Steam keys will automatically be upgraded to the full Steamworks edition.

If you purchased a digital copy directly from the Microsoft GFWL marketplace, you can continue to enjoy the game(s) on GFWL Service. Unfortunately, we cannot accommodate a Steamworks transfer for these folks as there is no authentication option available. However, all of our applicable GFWL titles continue to support the features and will function normally. To continue playing on GFWL, you must maintain a separate installation using the GFWL activation key.

Q. Will my save data be compatible with the new Steamworks version?

A: We’ve implemented a save data and Achievements migration tool that’s built right into each game. The tool will allow you to transfer progress from GFWL to Steam. However, the game will require that you install and sign into the GFWL client since the game needs to authenticate unlocked Achievements recorded on the GFWL service. Those who wish to start the game from scratch can skip the GFWL client installation entirely since the save/Achievement migration is optional.

Note the GFWL save data and achievement migration tool will be ready shortly after launch; please stay tuned for an announcement on the official Steam forum.

Q: Will the new Steamworks versions support any Steam features? (Steam Trading Cards, Steam Achievements, Steam Cloud, leaderboards, etc.)

A: DR2 and DR2:OTR will support the standard suite of Steamworks features including Matchmaking, Achievements, Leaderboards, Cloud save, and Trading Cards (Trading Cards will be coming at a later date).

Q: Will previous DLC carryover from GFWL to Steam?

A: Unfortunately, DLC content purchased directly from Microsoft’s GFWL Marketplace store will not carry over to Steam due to the lack of CD/activation key. Those who wish to play the game with their DLC can continue to do so with the GFWL version of the game installation and under the GFWL service.
Dead Rising 2: Off the Record - Capcom USA

Here’s some news that’s sure to raise both eyebrows and the dead. Zombie slayfests Dead Rising 2 and Dead Rising 2: Off the Record have made their long-awaited transition to Steamworks, and will be available TOMORROW, March 17th, complete with Steam Achievements!

If you already own these games either through Steam (as GFWL titles) or as boxed retail copies, you can acquire a free Steamworks copy by following the instructions below.

Please note that if you have the GFWL version, you can certainly continue playing there. All of our applicable GFWL titles continue to support LIVE features and will function normally. To continue playing on GFWL Service though, you must maintain a separate installation using the GFWL activation key.

Q: If I already have the GFWL version of the game, how do I get the Steamworks version?

A: If you purchased a retail package GFWL version, you can use the GFWL activation code and redeem it on Steam to get a free copy of the full Steamworks-enabled version. Those who have already purchased the game on Steam or through other online distributors selling Steam keys will automatically be upgraded to the full Steamworks edition.

If you purchased a digital copy directly from the Microsoft GFWL marketplace, you can continue to enjoy the game(s) on GFWL Service. Unfortunately, we cannot accommodate a Steamworks transfer for these folks as there is no authentication option available. However, all of our applicable GFWL titles continue to support the features and will function normally. To continue playing on GFWL, you must maintain a separate installation using the GFWL activation key.

Q. Will my save data be compatible with the new Steamworks version?

A: We’ve implemented a save data and Achievements migration tool that’s built right into each game. The tool will allow you to transfer progress from GFWL to Steam. However, the game will require that you install and sign into the GFWL client since the game needs to authenticate unlocked Achievements recorded on the GFWL service. Those who wish to start the game from scratch can skip the GFWL client installation entirely since the save/Achievement migration is optional.

Note the GFWL save data and achievement migration tool will be ready shortly after launch; please stay tuned for an announcement on the official Steam forum.

Q: Will the new Steamworks versions support any Steam features? (Steam Trading Cards, Steam Achievements, Steam Cloud, leaderboards, etc.)

A: DR2 and DR2:OTR will support the standard suite of Steamworks features including Matchmaking, Achievements, Leaderboards, Cloud save, and Trading Cards (Trading Cards will be coming at a later date).

Q: Will previous DLC carryover from GFWL to Steam?

A: Unfortunately, DLC content purchased directly from Microsoft’s GFWL Marketplace store will not carry over to Steam due to the lack of CD/activation key. Those who wish to play the game with their DLC can continue to do so with the GFWL version of the game installation and under the GFWL service.
Mar 16, 2015
Broforce - basilscord
You hear explosions above and you see earth itself falling down on your head. he only question is, "Is there any exploding paraphernalia that's going to fall on me?" Your theme for this Weekend Workshop Brodown is:

CHAIN BROACTION

Make chain reactions in your leve!l So the first thing you might be thinking is "Propane tanks! Awesome!" Think outside the propane tank, bro. Barrels, traps, falling boulders, mook doors, scaffolding, huts or even throw a suicide mook in to get things started (but propane is fully allowed).
VOTE ON GAMEPLAY AND THE CHAIN REACTIONS! Make it fully loaded and ready to explode, but don't break the game dudes.

Add WWB 8 in front of your level name!

Check the thread for guidelines and rules
http://steamcommunity.com/app/274190/discussions/0/617319460824658095/[/b]
Mar 16, 2015
Broforce - basilscord
You hear explosions above and you see earth itself falling down on your head. he only question is, "Is there any exploding paraphernalia that's going to fall on me?" Your theme for this Weekend Workshop Brodown is:

CHAIN BROACTION

Make chain reactions in your leve!l So the first thing you might be thinking is "Propane tanks! Awesome!" Think outside the propane tank, bro. Barrels, traps, falling boulders, mook doors, scaffolding, huts or even throw a suicide mook in to get things started (but propane is fully allowed).
VOTE ON GAMEPLAY AND THE CHAIN REACTIONS! Make it fully loaded and ready to explode, but don't break the game dudes.

Add WWB 8 in front of your level name!

Check the thread for guidelines and rules
http://steamcommunity.com/app/274190/discussions/0/617319460824658095/[/b]
Mar 16, 2015
Community Announcements - Digital Homicide
Steam Trading Cards are now available in Deadly Profits. Thank you for your patience while this was finished up.
Mar 16, 2015
Gear Up - [DEA] A. Pistol
New
  • Generic loading screen implemented for Replayer, Army and Shooting Range.
  • New splash screen.
  • In game event log remade using icons.
  • Implemented "Change team" feature at spawn selection screen.
  • Added spawn selection screen to Team Deathmatch.
  • Smooth camera blend between ordinary player camera and UI camera.
  • Able to define a separate "spread angle" of snipers when firing "no scope". Set some pretty conservative values in Basic and Desecrator but still effective.
  • Updated to latest Steamworks SDK.
  • Added command line option, -force-render-device=<device index>, to force selection of render device.
Fixed
  • Fixed camera clipping issues while in game tank customizer.
  • Fixed bad format of player name in kill message.
  • A lot of UI control scripts refactored and cleaned up.
  • Prevent camera clipping with ocean waves.
  • Implemented proper UI texture mipmapping.
  • Remove deserter effect after death camera.
  • A lot of CPU optimizations.
  • Fixed "escaping mouse cursor" syndrome.
  • Fixed network issues with invisible/invulnerable/wrong team etc.
  • Fixed visual seams glitch in terrain, especially noticable in low quality setting.
Tweaks
  • Increased time to live of ANTI cannon, also added air "impact" event to ANTI cannon.
  • Changed DXGI setup to only permit one frame queued by driver to reduce input/visual latency.
  • A lot of UI tweaks and cleanups.
  • Map changes for TDM game mode.
  • Island: Removed unnecessary prefab parts. Adjusted some pickups.
  • ConSite: Renamed camps. Adjusted pickups.
  • Valley: Adjusted some TDM spawns. A little material paint. Renamed camps. Added missing repair pickup to DM and TDM modes.
  • Dockyard: Slight adjustments to TDM spawns. Added some TDM pickups. Renamed camps.
  • Arena: Slight adjustments to TDM spawns. Renamed camps.
  • Oasis: Adjusted TDM spawns.
  • Atoll: simplifications. Renamed camps. Fixed TDM spawns.
...