Warface: Clutch - cry_Nyazoi

The February Clan Challenge is entering its final phase, which means that the ladder results are more or less final. Or are they?

The very foundations of the Clan Ladder standings will shake in the rhythm of the explosions on our brand new D17 Plant the Bomb map. New leaders will emerge, old champions will fall, and everybody will have a lot of fun trying to complete the challenge and collect these awesome rewards:

Won Clan Wars matches
Prizes for each member of the clan
10
5000 WF$
R4A1 Winter Camo (7 days)
Winter Camo Skin for Rifleman (1 day)
20
12000 WF$
R4A1 Winter Camo (20 days)
A3 9mm XS Winter Camo (20 days)
Winter Camo Skins for Rifleman and Engineer (5 days)
50
37500 WF$
R4A1 Winter Camo (60 days)
Richmond Nova tactical Winter Camo (60 days)
A3 9mm XS Winter Camo (60 days)
M217 Winter Camo (60 days)
Winter Camo Skins for all Classes (10 days)

In order to take part in this challenge, you will need to play Clan Wars matches on our brand new D17 Plant the Bomb map. The Clan Wars matches can be initiated and played via the Versus mode.

Remember that XP gained during the Clan Wars matches directly translates into Clan Points for the Clan Challenge. It is also the most profitable mode for earning those points, as it gives you three times as many points as any other game mode in Warface.

Start assembling your clans now to be prepared for the D17 Plant the Bomb extravaganza. We trust that the rewards are capable of rendering these last days and nights of February sleepless.

When?
EU, TR and NA servers: 26th February, 00:00 CET – 28th February, 23:59 CET ( 25th February 6PM EST – 28th February 5:59PM EST)

Where?
EU, TR and NA servers: D17 map, Clan Wars matches (accessed via the Versus Mode)
Prizes will be issued within 10 business days after the event directly to the players accounts.
Over 9000 Zombies! - Loren
A major update to Over 9000 Zombies! is now available marking its transition from Early Access to full release. But do not worry yourselves fellow survivors, this is not the end of development. The Zombie horde will continue to evolve and grow stronger over time.

Survivors from around the world have been called upon to take up arms and will find that the game is now available in multiple languages. Survivors will also find that the battle is faster paced. You may also encounter several new leader’s of the Zombie horde and your struggles against them will take place on new battlefields. Your battle interface has been improved upon to help aid you in your survival. Various random mutations that caused survivors issues in the past have been eradicated and survivors will find the battlefield to be more stable and easier to navigate.

We welcome all players to leave feedback about the new update in the game’s discussion forum. Also, since we are still moving forward with updates, we invite you to leave any suggestions or features you would like to see in future patches.

I would like to give a special thanks to Mastertronic and everyone in the community who helped post bug reports, feedback and suggestions!

Loren Lemcke
Developer

Follow my twitter @LorenLemcke for sneak previews of upcoming changes and updates!

Updates
  • The game is now available in Spanish, French, German, Polish, Russian and Brazilian Portuguese. These can be selected by right clicking on the game in the Steam Library and going to Properties.
  • New zombie historical figures have joined the undead horde, including Zombie Napoleon, Zombie Tchaikovsky, Zombie Duke of Wellington, Zombie Sibelius and Zombie Gustaf Mannerheim.
  • Faster, more intense gameplay: Players can now skip rest periods, Weapons now unlock faster, players progress through days faster, more zombies are featured sooner and with greater numbers than before, more grenades, more scrap metal, more health packs and more appropriate scaling difficulty.
  • 4 new maps have been added to the standard loadout: Deserted Island, Pillars, Two Sides (2P) and 4Corners (4P).
  • New UI graphics including new kill counter, new HUD elements in Local Coop, new Build Menu, improved Floating Combat Text, updated text appearance, improved DPS and KPS meter, new Power Up bar, redesigned menus and many other visual changes, tweaks and improvements!
  • 11 new achievements related to new additions to the game! some older achievements have been changed and updated as well.
  • Improvements to the Map editor including full controller support and more.
  • Significant improvements to the shadow engine including accuracy and performance.
  • All menus can be fully navigated using the gamepad, DPad and Analog sticks.
  • Mixed input support: Local Coop now allows one player to use Keyboard+Mouse and the others to use a game pad or all players can use a game pad, This can be toggled in the options menu.
  • Improvements in the audio design of every single weapon including pitch modulation.
  • The attribute system is now available in multiplayer.
  • New Mastertronic splash screen video intro.
  • Updated graphics and animations to all zombies.
  • More blood! Blood splatters have been increased in numbers.
  • Various balancing changes including tweaks to zombie attack range, damage, and radius of hit. The range at which zombies can now hit players feels more appropriate.
  • Certain days have been redesigned and zombie distributions adjusted for many different days.
  • Fully redesigned options menu improves organization and layout and now all options are saved.
  • Changes to font in various locations
  • Redesigned and improved Tutorial / How To Play menu
  • Tons of changes to balancing, including zombie HP, damage, weapon fire rates, reload times, clip capacity, turret gun properties and much more.
  • Deconstruct now destroys fixed / default map walls allowing the player to create entrances and exits.
  • Turrets in the build menu are now blacked out when sufficient resources are not available.
  • A credits screen has been added.
  • Daily boosts to zombie attack damage has been cut in half as well as the base attack damage.
  • A draining power bar now displays for powerups
  • All guns are now appropriately boosted by powerups
  • Treeline has been adjusted inwards.
  • Options menu now displays which resolutions are support by your monitor / graphics device.
  • Unplugging / turning off a gamepad now automatically switches the control scheme to keyboard + mouse.
  • The weapon manifest can now be accessed using the gamepad.
  • The leaderboards have been reset! Claim your position as the top survivor!


Bug fixes
  • Accessing the Steam Overlay with Shift + Tab no longer throws a grenade.
  • When playtesting a map in the map editor, walls destroyed will now automatically be rebuilt upon re-entering map editor mode.
  • Pressing B now properly closes the build menu in addition to escape.
  • Light beams are now far less likely to pierce solid walls.
  • Instances of True / False in menus have been changed to Yes / No
  • Menu navigation sounds now play when appropriate
  • All options are now properly saved.
  • Options now save even if the game crashes or is improperly closed
  • When using a gamepad and selecting an attribute upgrade, a grenade is no longer accidentally thrown.
  • Using deconstruct on terrain outside the map no longer produces a crash.
  • User must confirm selected resolution before the game applies it
  • Gamepads B button now behaves as a “back” function
  • Left / Right arrow keys and DPad controls no longer behave as an apply command in options and menus.
  • Escape now functions properly in all menus.
  • Menu navigation now functions properly with the analog stick on the gamepad
  • Quitting the game now displays a confirmation prompt
  • Resolution setting now properly detects settings when user opens or reopens the menu
  • Attribute upgrade menu no longer incorrectly persists when left open and a new game is started.
  • The How To Play menu no longer incorrectly closes when pressing Up or Down.
  • The enter button now has consistent behavior in all menus
  • The list of available Steam games no longer scrolls up and down endlessly
  • The game start timer no longer incorrectly appears in the map editor
  • Fixed a rounding issue when adjusting the gamepad’s dead zone settings.
  • Player can now pause the game / access the option menu while the build menu is open.
  • Player actions no longer input while the match is restarting
  • The game no longer registers input when the game window is minimized or not in focus.
  • Gamepad vibration now occurs upon player death and in other instances where appropriate
  • When a player disconnects from a multiplayer game, their player model no longer appears in the upper corner of the map
  • In Multiplayer, a character no longer registers input while the menu is open.
  • Fixed a crash when the player leaves and attempts to join a different game
  • Fixed a crash when a player attempts to join a game that no longer exists
  • Player can now properly join a new host once exiting another multiplayer game
  • Players can no longer endlessly progress through days while dead.
  • Mouse cursor no longer incorrectly displays over menu after exiting the map editor
  • The game will no longer hang when a player attempts to publish a map to Workshop if they have not yet accepted the Steam Workshop terms agreement.
  • Enemies will no longer spawn during the game over screen.
  • User is now properly kicked when the host exits the game
  • Game Over message no longer persists when quitting during the countdown phase
  • Many more that have not been listed here.
Over 9000 Zombies! - Loren
A major update to Over 9000 Zombies! is now available marking its transition from Early Access to full release. But do not worry yourselves fellow survivors, this is not the end of development. The Zombie horde will continue to evolve and grow stronger over time.

Survivors from around the world have been called upon to take up arms and will find that the game is now available in multiple languages. Survivors will also find that the battle is faster paced. You may also encounter several new leader’s of the Zombie horde and your struggles against them will take place on new battlefields. Your battle interface has been improved upon to help aid you in your survival. Various random mutations that caused survivors issues in the past have been eradicated and survivors will find the battlefield to be more stable and easier to navigate.

We welcome all players to leave feedback about the new update in the game’s discussion forum. Also, since we are still moving forward with updates, we invite you to leave any suggestions or features you would like to see in future patches.

I would like to give a special thanks to Mastertronic and everyone in the community who helped post bug reports, feedback and suggestions!

Loren Lemcke
Developer

Follow my twitter @LorenLemcke for sneak previews of upcoming changes and updates!

Updates
  • The game is now available in Spanish, French, German, Polish, Russian and Brazilian Portuguese. These can be selected by right clicking on the game in the Steam Library and going to Properties.
  • New zombie historical figures have joined the undead horde, including Zombie Napoleon, Zombie Tchaikovsky, Zombie Duke of Wellington, Zombie Sibelius and Zombie Gustaf Mannerheim.
  • Faster, more intense gameplay: Players can now skip rest periods, Weapons now unlock faster, players progress through days faster, more zombies are featured sooner and with greater numbers than before, more grenades, more scrap metal, more health packs and more appropriate scaling difficulty.
  • 4 new maps have been added to the standard loadout: Deserted Island, Pillars, Two Sides (2P) and 4Corners (4P).
  • New UI graphics including new kill counter, new HUD elements in Local Coop, new Build Menu, improved Floating Combat Text, updated text appearance, improved DPS and KPS meter, new Power Up bar, redesigned menus and many other visual changes, tweaks and improvements!
  • 11 new achievements related to new additions to the game! some older achievements have been changed and updated as well.
  • Improvements to the Map editor including full controller support and more.
  • Significant improvements to the shadow engine including accuracy and performance.
  • All menus can be fully navigated using the gamepad, DPad and Analog sticks.
  • Mixed input support: Local Coop now allows one player to use Keyboard+Mouse and the others to use a game pad or all players can use a game pad, This can be toggled in the options menu.
  • Improvements in the audio design of every single weapon including pitch modulation.
  • The attribute system is now available in multiplayer.
  • New Mastertronic splash screen video intro.
  • Updated graphics and animations to all zombies.
  • More blood! Blood splatters have been increased in numbers.
  • Various balancing changes including tweaks to zombie attack range, damage, and radius of hit. The range at which zombies can now hit players feels more appropriate.
  • Certain days have been redesigned and zombie distributions adjusted for many different days.
  • Fully redesigned options menu improves organization and layout and now all options are saved.
  • Changes to font in various locations
  • Redesigned and improved Tutorial / How To Play menu
  • Tons of changes to balancing, including zombie HP, damage, weapon fire rates, reload times, clip capacity, turret gun properties and much more.
  • Deconstruct now destroys fixed / default map walls allowing the player to create entrances and exits.
  • Turrets in the build menu are now blacked out when sufficient resources are not available.
  • A credits screen has been added.
  • Daily boosts to zombie attack damage has been cut in half as well as the base attack damage.
  • A draining power bar now displays for powerups
  • All guns are now appropriately boosted by powerups
  • Treeline has been adjusted inwards.
  • Options menu now displays which resolutions are support by your monitor / graphics device.
  • Unplugging / turning off a gamepad now automatically switches the control scheme to keyboard + mouse.
  • The weapon manifest can now be accessed using the gamepad.
  • The leaderboards have been reset! Claim your position as the top survivor!


Bug fixes
  • Accessing the Steam Overlay with Shift + Tab no longer throws a grenade.
  • When playtesting a map in the map editor, walls destroyed will now automatically be rebuilt upon re-entering map editor mode.
  • Pressing B now properly closes the build menu in addition to escape.
  • Light beams are now far less likely to pierce solid walls.
  • Instances of True / False in menus have been changed to Yes / No
  • Menu navigation sounds now play when appropriate
  • All options are now properly saved.
  • Options now save even if the game crashes or is improperly closed
  • When using a gamepad and selecting an attribute upgrade, a grenade is no longer accidentally thrown.
  • Using deconstruct on terrain outside the map no longer produces a crash.
  • User must confirm selected resolution before the game applies it
  • Gamepads B button now behaves as a “back” function
  • Left / Right arrow keys and DPad controls no longer behave as an apply command in options and menus.
  • Escape now functions properly in all menus.
  • Menu navigation now functions properly with the analog stick on the gamepad
  • Quitting the game now displays a confirmation prompt
  • Resolution setting now properly detects settings when user opens or reopens the menu
  • Attribute upgrade menu no longer incorrectly persists when left open and a new game is started.
  • The How To Play menu no longer incorrectly closes when pressing Up or Down.
  • The enter button now has consistent behavior in all menus
  • The list of available Steam games no longer scrolls up and down endlessly
  • The game start timer no longer incorrectly appears in the map editor
  • Fixed a rounding issue when adjusting the gamepad’s dead zone settings.
  • Player can now pause the game / access the option menu while the build menu is open.
  • Player actions no longer input while the match is restarting
  • The game no longer registers input when the game window is minimized or not in focus.
  • Gamepad vibration now occurs upon player death and in other instances where appropriate
  • When a player disconnects from a multiplayer game, their player model no longer appears in the upper corner of the map
  • In Multiplayer, a character no longer registers input while the menu is open.
  • Fixed a crash when the player leaves and attempts to join a different game
  • Fixed a crash when a player attempts to join a game that no longer exists
  • Player can now properly join a new host once exiting another multiplayer game
  • Players can no longer endlessly progress through days while dead.
  • Mouse cursor no longer incorrectly displays over menu after exiting the map editor
  • The game will no longer hang when a player attempts to publish a map to Workshop if they have not yet accepted the Steam Workshop terms agreement.
  • Enemies will no longer spawn during the game over screen.
  • User is now properly kicked when the host exits the game
  • Game Over message no longer persists when quitting during the countdown phase
  • Many more that have not been listed here.
4089: Ghost Within - phr00t
This jMonkeyEngine & Oculus Rift update should fix frame rate issues when using the Rift.

The Eldritch giveaway is about to end & more giveaways are coming, so make sure to Like us here:

http://www.phr00t.com/
4089: Ghost Within - phr00t
This jMonkeyEngine & Oculus Rift update should fix frame rate issues when using the Rift.

The Eldritch giveaway is about to end & more giveaways are coming, so make sure to Like us here:

http://www.phr00t.com/
Counter-Strike Nexon - [NX]Stan
In order to complete all required tasks for the maintenance, additional time is required. We are now aiming to conclude the maintenance at 09:30 CET (12:30AM Pacific Time)

---------------

Dear Survivors,

We are going to perform a server maintenance on 26.02.2015 from 05:00AM to 09:30AM CET. (8:00PM - 12:30AM Pacific Time)

During the maintenance we will patch the client and servers.
Patch notes and Announcements with changes will be posted tomorrow. As usual, prepare yourself for some really exciting new content and updates. We can't wait until you see what we prepared for you.

Regards,
CSN:Z Team
Counter-Strike Nexon - The CSN:S Team
In order to complete all required tasks for the maintenance, additional time is required. We are now aiming to conclude the maintenance at 09:30 CET (12:30AM Pacific Time)

---------------

Dear Survivors,

We are going to perform a server maintenance on 26.02.2015 from 05:00AM to 09:30AM CET. (8:00PM - 12:30AM Pacific Time)

During the maintenance we will patch the client and servers.
Patch notes and Announcements with changes will be posted tomorrow. As usual, prepare yourself for some really exciting new content and updates. We can't wait until you see what we prepared for you.

Regards,
CSN:Z Team
Feb 25, 2015
Navy Field 2 : Conqueror of the Ocean - SDEnterNet



During this maintenance period, the following updates are scheduled to be performed:


1. Ship Balance has been adjusted:


A.Naval Gun Power changes:

- 3~7 inch naval gun power will be increased by 15%

- 8~10 inch naval gun power will be increased by 10%

- 11 ~ 18 inch naval gun power will be decreased by 15%

- Certain ships may NOT follow the above rules.


B.Naval Gun Reload time changes:

- 8~10 inch naval gun reloaded time will be increased by 15% (slower)

- Certain ships may NOT follow the above rules.


C.Naval Gun Accuracy changes:

- 3~7 inch naval gun accuracy will be decreased by 15%

- 8~10 inch naval gun accuracy will be decreased by 10%

- 11~18 inch naval gun accuracy will be increased by 15%


D.DD, CL Torpedo changes:

- Torpedo damage will be decreased by 30%

- Torpedo reload time will be decreased by 30% (faster)

- Torpedo speed will be increased by 10%

- Certain ships may NOT follow the above rules.


E.Submarine Torpedo changes:

- Torpedo damage will be decreased by 15%

- Torpedo reload time will be increased by 15%

- Torpedo speed will be increased by 10%

- The following KM torpedo will be changed:

* Type VIIF damage will be increased by 10%

* Type IXA damage will be increased by 10%

* Type IXD2 torpedo damage will be increased by 15%


F.Ship DP value changes:

- DP of DD will be increased

- DP of CL will be increased

- DP of CA will be increased

- DP of SS will be increased


G.Ship sight changes:

- Sight of CL will be increased

- Sight of CA will be decreased

- Sight of BB will be increased

- Sight of SS will be increased


H.Ship Defense Grade changes:

- Defense grade of CA will be increased

- Defense grade of BB will be decreased

- Defense grade of CV will be increased.


I.Critical Factor changes:

- Critical Factor of DD will be increased

- Critical Factor of CA will be decreased


J.Ship Basic Speed changes:

- Basic speed of CA will be decreased

- Basic speed of BB will be decreased

- Basic speed of CV will be increased

- Basic speed of SS will be increased


K.Ship Overheat Duration changes:

- Overheat Duration of DD will be decreased

- Overheat Duration of CL will be increased

- Overheat Duration of CV will be increased


L.Ship Overheat Waiting Time changes:

- Overheat waiting time of DD will be decreased

- Overheat waiting time of CL will be increased

- Overheat waiting time of CV will be increased


M.Ship Turning Speed changes:

- Turning speed of CA will be increased

- Turning speed of BB will be increased


N.Hull's limit reliability changes (the point that ship starts to lose the speed by damaging):

- Hull's limit reliability of DD will be increased

- Hull's limit reliability of CL will be increased

- Hull's limit reliability of CA will be increased
O.Ship Sonar changes:

- Sonar ability of DD will be increased

- Sonar ability of CL will be increased

- Sonar ability of SS will be increased


P.Shell Capacity will be changed:

- 3~5 inch shell capacity will be increased

- 6~7 inch shell capacity will be increased


Q.Torpedo Capacity will be changed:

- Torpedo capacity of DD and CL will be increased

- Torpedo capacity of SS will be increased


R.Aircraft Space changes

- Aircraft space of CV will be increased by 20%

S.Landing power changes

- Landing power of DD and CL will be increased by 100%

- Landing power of CA will be decreased by 50%


T.Submarines Dive Time changes - Dive Time of submarines will be decreased by 10%


U.Depth Charge changes:

- UK Depth Charge capacity has been increased from 75 to 100.

- UK Depth Charge launcher name will be changed as below:

* Depth Charger Type D -> Type D Mark III

- Damage of Depth Charge will be changed as follows:

* 1st Depth Charge : 2851 -> 3803

* 2nd Depth Charge : 3001 -> 4253

* 3rd Depth Charge : 3159 -> 4727

* 4th Depth Charge : 3325 -> 5525

* 5th Depth Charge : 3500 -> 5749

- Depth Charge Reloading Time will be changed as follows:

* 1st Depth Charge : 12.5 -> 11.5 (US, IJN, KM)

* 2nd Depth Charge : 13 -> 11.8 (US, IJN, KM)

* 3rd Depth Charge : 13.3 -> 12 (US, IJN, KM)

* 4th Depth Charge : 13.8 -> 12.3 (US, IJN, KM)

* 5th Depth Charge : 14 -> 12.5 (US, IJN, KM)

* 1st Depth Charge : 13.8 -> 12.5 (UK)

* 2nd Depth Charge : 14.3 -> 12.8 (UK)

* 3rd Depth Charge : 14.5 -> 13 (UK)

* 4th Depth Charge : 15.0 -> 13.3 (UK)

* 5th Depth Charge : 15.5 -> 13.5 (UK)


2. Matching System has been changed:


- Primary matching condition will be counted by ship class not the ship tier.

- If there are no exact matching opponents, then +/- 2 tier will be allowed (ship class will be the same).

- Reserve battle conditions

* If there are not enough sufficient opponents to be matched, remaining players will go into a Reserve battle, which will consist of those remaining players who could not be arranged by the system (this battle can be 2 vs 2 or larger).

* Reserve battle players will receive 20% more Exp on account of the less than ideal battle conditions.

* This system will allow all users to enter battle within one or two minutes at most; wait times will be greatly reduced.

* This type of room doesn't count any battle balance.


- Low tier player battle room

* 1,2,3 tier players will be playing in a different battle room.

* The battle room is smaller sized.

* Levels don't count, as only ship tier will be counted.


3. The ultimate gunset of Iowa is now displayed (bug fix)


Thank you for your support,

Navy Field 2 Team
Feb 25, 2015
Navy Field 2 : Conqueror of the Ocean - SDEnterNet



During this maintenance period, the following updates are scheduled to be performed:


1. Ship Balance has been adjusted:


A.Naval Gun Power changes:

- 3~7 inch naval gun power will be increased by 15%

- 8~10 inch naval gun power will be increased by 10%

- 11 ~ 18 inch naval gun power will be decreased by 15%

- Certain ships may NOT follow the above rules.


B.Naval Gun Reload time changes:

- 8~10 inch naval gun reloaded time will be increased by 15% (slower)

- Certain ships may NOT follow the above rules.


C.Naval Gun Accuracy changes:

- 3~7 inch naval gun accuracy will be decreased by 15%

- 8~10 inch naval gun accuracy will be decreased by 10%

- 11~18 inch naval gun accuracy will be increased by 15%


D.DD, CL Torpedo changes:

- Torpedo damage will be decreased by 30%

- Torpedo reload time will be decreased by 30% (faster)

- Torpedo speed will be increased by 10%

- Certain ships may NOT follow the above rules.


E.Submarine Torpedo changes:

- Torpedo damage will be decreased by 15%

- Torpedo reload time will be increased by 15%

- Torpedo speed will be increased by 10%

- The following KM torpedo will be changed:

* Type VIIF damage will be increased by 10%

* Type IXA damage will be increased by 10%

* Type IXD2 torpedo damage will be increased by 15%


F.Ship DP value changes:

- DP of DD will be increased

- DP of CL will be increased

- DP of CA will be increased

- DP of SS will be increased


G.Ship sight changes:

- Sight of CL will be increased

- Sight of CA will be decreased

- Sight of BB will be increased

- Sight of SS will be increased


H.Ship Defense Grade changes:

- Defense grade of CA will be increased

- Defense grade of BB will be decreased

- Defense grade of CV will be increased.


I.Critical Factor changes:

- Critical Factor of DD will be increased

- Critical Factor of CA will be decreased


J.Ship Basic Speed changes:

- Basic speed of CA will be decreased

- Basic speed of BB will be decreased

- Basic speed of CV will be increased

- Basic speed of SS will be increased


K.Ship Overheat Duration changes:

- Overheat Duration of DD will be decreased

- Overheat Duration of CL will be increased

- Overheat Duration of CV will be increased


L.Ship Overheat Waiting Time changes:

- Overheat waiting time of DD will be decreased

- Overheat waiting time of CL will be increased

- Overheat waiting time of CV will be increased


M.Ship Turning Speed changes:

- Turning speed of CA will be increased

- Turning speed of BB will be increased


N.Hull's limit reliability changes (the point that ship starts to lose the speed by damaging):

- Hull's limit reliability of DD will be increased

- Hull's limit reliability of CL will be increased

- Hull's limit reliability of CA will be increased
O.Ship Sonar changes:

- Sonar ability of DD will be increased

- Sonar ability of CL will be increased

- Sonar ability of SS will be increased


P.Shell Capacity will be changed:

- 3~5 inch shell capacity will be increased

- 6~7 inch shell capacity will be increased


Q.Torpedo Capacity will be changed:

- Torpedo capacity of DD and CL will be increased

- Torpedo capacity of SS will be increased


R.Aircraft Space changes

- Aircraft space of CV will be increased by 20%

S.Landing power changes

- Landing power of DD and CL will be increased by 100%

- Landing power of CA will be decreased by 50%


T.Submarines Dive Time changes - Dive Time of submarines will be decreased by 10%


U.Depth Charge changes:

- UK Depth Charge capacity has been increased from 75 to 100.

- UK Depth Charge launcher name will be changed as below:

* Depth Charger Type D -> Type D Mark III

- Damage of Depth Charge will be changed as follows:

* 1st Depth Charge : 2851 -> 3803

* 2nd Depth Charge : 3001 -> 4253

* 3rd Depth Charge : 3159 -> 4727

* 4th Depth Charge : 3325 -> 5525

* 5th Depth Charge : 3500 -> 5749

- Depth Charge Reloading Time will be changed as follows:

* 1st Depth Charge : 12.5 -> 11.5 (US, IJN, KM)

* 2nd Depth Charge : 13 -> 11.8 (US, IJN, KM)

* 3rd Depth Charge : 13.3 -> 12 (US, IJN, KM)

* 4th Depth Charge : 13.8 -> 12.3 (US, IJN, KM)

* 5th Depth Charge : 14 -> 12.5 (US, IJN, KM)

* 1st Depth Charge : 13.8 -> 12.5 (UK)

* 2nd Depth Charge : 14.3 -> 12.8 (UK)

* 3rd Depth Charge : 14.5 -> 13 (UK)

* 4th Depth Charge : 15.0 -> 13.3 (UK)

* 5th Depth Charge : 15.5 -> 13.5 (UK)


2. Matching System has been changed:


- Primary matching condition will be counted by ship class not the ship tier.

- If there are no exact matching opponents, then +/- 2 tier will be allowed (ship class will be the same).

- Reserve battle conditions

* If there are not enough sufficient opponents to be matched, remaining players will go into a Reserve battle, which will consist of those remaining players who could not be arranged by the system (this battle can be 2 vs 2 or larger).

* Reserve battle players will receive 20% more Exp on account of the less than ideal battle conditions.

* This system will allow all users to enter battle within one or two minutes at most; wait times will be greatly reduced.

* This type of room doesn't count any battle balance.


- Low tier player battle room

* 1,2,3 tier players will be playing in a different battle room.

* The battle room is smaller sized.

* Levels don't count, as only ship tier will be counted.


3. The ultimate gunset of Iowa is now displayed (bug fix)


Thank you for your support,

Navy Field 2 Team
Grim Dawn - Zantai
A few weeks ahead of schedule, we are proud to announce that Build 24 has just gone live. You may now enter the town of Homestead and explore the western reaches of the ravaged farmlands beyond!

This build also includes some optimization improvements, the first phase of the Faction System Overhaul, an updated character selection screen and more!

With Build 24 out, you can look forward to the full Faction System in Build 25, probably by the end of April, and Act 3: Chapter 3 potentially in B26 around late May or June. Act 4 will begin to roll out in the third quarter 2015.

For the full list of changes, check out the extensive changelog.
...