Feb 13, 2015
Villagers and Heroes - Oxiras
A deliciously intoxicating special event zone is soon to be arriving in Ardent!

Players, many clad in shiny new cupid wings, but armed with the sturdiest of weapons, will be exploring the pink hills and rolling glens of Sugarsweet Summit -- a place where frighteningly plump ne’er-do-wells lurk inside of candy-coated caverns and are ready to pounce on all who disturb their feeding frenzies.

Sugarsweet Summit offers players of all levels the chance to reap vast rewards and goodies. For the combat inclined, 6 formidable Elder Bosses await. Be warned though, these challenging foes are not for the faint of heart and will surely require a large party of heroes to take them down. And for our craft-loving players, the Summit offers much to do in the way of multiple daily quests, not to mention the return of our beloved February friends, Valentino and Valentina.

What else does Sugarsweet Summit possess? (Pssst! Lolly-Grams anyone?) Here’s just a few of the things this delightful zone will have to offer:
  • An event-themed weapon pack with a brand new special cosmetic feat

  • 5 brand new outfits in the item shop, and 3 special outfits in the event zone only

  • Cupid Wings

  • New feature: Lolly-Grams! Create a lolly gram with a special custom note, and send it to your friend with a gift attached

  • New feature: ‘Echo Bounty.’ Killing an elder boss on Sugarsweet Summit gives you great rewards once per day. In addition, players can kill the boss again for an echo bounty reward. Echo bounty rewards can be earned any number of times per day.

  • Free goodies everywhere!



    Get ready to swoon and slay, gorge on goodies, and most of all, enjoy the company of your friends in this fun-filled event zone. See you all soon in Sugarsweet Summit!
Feb 13, 2015
Villagers and Heroes - Oxiras
A deliciously intoxicating special event zone is soon to be arriving in Ardent!

Players, many clad in shiny new cupid wings, but armed with the sturdiest of weapons, will be exploring the pink hills and rolling glens of Sugarsweet Summit -- a place where frighteningly plump ne’er-do-wells lurk inside of candy-coated caverns and are ready to pounce on all who disturb their feeding frenzies.

Sugarsweet Summit offers players of all levels the chance to reap vast rewards and goodies. For the combat inclined, 6 formidable Elder Bosses await. Be warned though, these challenging foes are not for the faint of heart and will surely require a large party of heroes to take them down. And for our craft-loving players, the Summit offers much to do in the way of multiple daily quests, not to mention the return of our beloved February friends, Valentino and Valentina.

What else does Sugarsweet Summit possess? (Pssst! Lolly-Grams anyone?) Here’s just a few of the things this delightful zone will have to offer:
  • An event-themed weapon pack with a brand new special cosmetic feat

  • 5 brand new outfits in the item shop, and 3 special outfits in the event zone only

  • Cupid Wings

  • New feature: Lolly-Grams! Create a lolly gram with a special custom note, and send it to your friend with a gift attached

  • New feature: ‘Echo Bounty.’ Killing an elder boss on Sugarsweet Summit gives you great rewards once per day. In addition, players can kill the boss again for an echo bounty reward. Echo bounty rewards can be earned any number of times per day.

  • Free goodies everywhere!



    Get ready to swoon and slay, gorge on goodies, and most of all, enjoy the company of your friends in this fun-filled event zone. See you all soon in Sugarsweet Summit!
HIT - HitTeam
We've added some fixes that should make it easier to host and join games. Because the game is completely free, Hit uses non-dedicated servers, so players must host games for others to play. In addition, games now need at least 3 players in a lobby to start. Thanks again for your patience and support.
HIT - HitTeam
We've added some fixes that should make it easier to host and join games. Because the game is completely free, Hit uses non-dedicated servers, so players must host games for others to play. In addition, games now need at least 3 players in a lobby to start. Thanks again for your patience and support.
The Long Dark - hinterlandcommunity_ryan
Hello,

We have just updated The Long Dark Sandbox to v.198, to fix some bugs and make some additional optimization improvements.

NOTE ABOUT MAC PERFORMANCE: We're still hunting down what is causing recent performance issues on the Mac. We hope to have an update on that soon.

THE LONG DARK SANDBOX v.197 -- CHANGELIST

* Fix issue with Wolf spawn region population control in Coastal Highway.

THE LONG DARK SANDBOX v.198 -- CHANGELIST

* Reduced memory usage when transitioning between outdoor scenes (to address out of memory crash for some people running 32 bit Windows)
* Blood trails persist longer so players can effectively track bleeding wildlife
* Wildlife can now lose the player’s scent if wind changes or if player gets far enough away
* Don't close the inventory interface after eating, drinking or using first aid items
* Fixed issue with being able to use a partially crafted bedroll
* Fixed issue with footstep audio not respecting the global sound volume setting
*Fixed incorrect time of day lighting during time lapse activities such as crafting

THE LONG DARK SANDBOX v.199 -- CHANGELIST

* fixed inspection mode issue introduced in v.198

###END OF CHANGELIST###
The Long Dark - Hinterland_Studio
Hello,

We have just updated The Long Dark Sandbox to v.198, to fix some bugs and make some additional optimization improvements.

NOTE ABOUT MAC PERFORMANCE: We're still hunting down what is causing recent performance issues on the Mac. We hope to have an update on that soon.

THE LONG DARK SANDBOX v.197 -- CHANGELIST

* Fix issue with Wolf spawn region population control in Coastal Highway.

THE LONG DARK SANDBOX v.198 -- CHANGELIST

* Reduced memory usage when transitioning between outdoor scenes (to address out of memory crash for some people running 32 bit Windows)
* Blood trails persist longer so players can effectively track bleeding wildlife
* Wildlife can now lose the player’s scent if wind changes or if player gets far enough away
* Don't close the inventory interface after eating, drinking or using first aid items
* Fixed issue with being able to use a partially crafted bedroll
* Fixed issue with footstep audio not respecting the global sound volume setting
*Fixed incorrect time of day lighting during time lapse activities such as crafting

THE LONG DARK SANDBOX v.199 -- CHANGELIST

* fixed inspection mode issue introduced in v.198

###END OF CHANGELIST###
Amazing Frog? - fayju


We just Made Amazing Frog? Buoyancy (f0.2.1) Dingy Live, our 7th Amazing Frog? update on Steam Early Access

http://youtu.be/hpB7S_PB2_Q
So you can fart in a Sharks mouth to escape it, its just a bit of fun since you will probably land in another sharks mouth any way, but it does give you a bit of an edge.

I think we got a little over excited with the buoyancy Update (f0.2.0). To be honest we were never intending to put floating stuff into Amazing Frog? so soon, but I just kind of ran with it. Hal made a Shark we rigged it and laughed our asses off, so much that we just couldn't help focusing on buoyancy sooner than planned. Now we are pretty pleased that we have buoyancy in Amazing Frog? as it allows us to move onto the Lab and spend more time on The sewer, shooting and switches. Also it has opened up a whole new way to play.

Buoyancy involved a lot of fundamental changes to the physics and it caused some problems. Many of you have been drawing my attention in the discussions. Thank you so much. Since 0.2.0 we have been working like crazy looking at why the cars were broken, for example, also there are a lot of fixes in this update not listed here.



I felt under a lot of pressure to get 0.2.0 out and as a result overlooked somethings. Although thanks, I like the pressure, I think it makes me work harder, especially when I know people want more Amazing Frog? which is great.

Also, as always, we love checking out the screenshots page. Some times an image can really inspire the hell out of us and show us scenarios we hadn't thought of.







A Note on Slower Machines and Optimization-

Culling has been reworked and it should give a performance boost on slower machines. We are aware that the Swindon world demands loads more processing power than the other worlds. There is just so much in there and optimisation is an ongoing concern there. We will get there I mean we managed to build a 3D game on OUYA. You will see some huge performance boosts soon…. We will support lower spec machines more with the Swindon World, but while we are adding so much new content Its very hard to strike a balance between rapidly adding the new content and fierce optimisation. Those of you that have been experiencing problems, if you have time, play (f0.2.1) and let us know if it is any better or not. There are further steps I can implement for a bigger performance boost in future. Part of my week is always focused on Optimisation.

This week the pick up of weapons is better,  easier to stand when holding a one, culling improved so when you are outside the "WALL" the fps doesn't dip as much when you look back at Swindon. Mattresses Fixed, A bug where if you get on a players shoulders and then that player gets in a car it goes crazy, fixed, Blimps can be entered properly, the life ring settles around you when rag doll, the boats are less likely to fly off into the air. These are just the ones I can remember right now.

Exploration of Swindon Shire

We encourage you to explore the island, we don't know all the great locations on it yet, its pretty big. We are looking at a big Civil Engineering Update, Hal is focused on a Road Network, bit by bit we will start enabling better transportation and access.







A New Test Room

We have been having a lot of fun in the new test room for sharks so we added another.. Still no scoring but when we add it it will be added everywhere at  once. This room was inspired by a video sent to us on twitter.

Amazing Frog? - fayju


We just Made Amazing Frog? Buoyancy (f0.2.1) Dingy Live, our 7th Amazing Frog? update on Steam Early Access

http://youtu.be/hpB7S_PB2_Q
So you can fart in a Sharks mouth to escape it, its just a bit of fun since you will probably land in another sharks mouth any way, but it does give you a bit of an edge.

I think we got a little over excited with the buoyancy Update (f0.2.0). To be honest we were never intending to put floating stuff into Amazing Frog? so soon, but I just kind of ran with it. Hal made a Shark we rigged it and laughed our asses off, so much that we just couldn't help focusing on buoyancy sooner than planned. Now we are pretty pleased that we have buoyancy in Amazing Frog? as it allows us to move onto the Lab and spend more time on The sewer, shooting and switches. Also it has opened up a whole new way to play.

Buoyancy involved a lot of fundamental changes to the physics and it caused some problems. Many of you have been drawing my attention in the discussions. Thank you so much. Since 0.2.0 we have been working like crazy looking at why the cars were broken, for example, also there are a lot of fixes in this update not listed here.



I felt under a lot of pressure to get 0.2.0 out and as a result overlooked somethings. Although thanks, I like the pressure, I think it makes me work harder, especially when I know people want more Amazing Frog? which is great.

Also, as always, we love checking out the screenshots page. Some times an image can really inspire the hell out of us and show us scenarios we hadn't thought of.







A Note on Slower Machines and Optimization-

Culling has been reworked and it should give a performance boost on slower machines. We are aware that the Swindon world demands loads more processing power than the other worlds. There is just so much in there and optimisation is an ongoing concern there. We will get there I mean we managed to build a 3D game on OUYA. You will see some huge performance boosts soon…. We will support lower spec machines more with the Swindon World, but while we are adding so much new content Its very hard to strike a balance between rapidly adding the new content and fierce optimisation. Those of you that have been experiencing problems, if you have time, play (f0.2.1) and let us know if it is any better or not. There are further steps I can implement for a bigger performance boost in future. Part of my week is always focused on Optimisation.

This week the pick up of weapons is better,  easier to stand when holding a one, culling improved so when you are outside the "WALL" the fps doesn't dip as much when you look back at Swindon. Mattresses Fixed, A bug where if you get on a players shoulders and then that player gets in a car it goes crazy, fixed, Blimps can be entered properly, the life ring settles around you when rag doll, the boats are less likely to fly off into the air. These are just the ones I can remember right now.

Exploration of Swindon Shire

We encourage you to explore the island, we don't know all the great locations on it yet, its pretty big. We are looking at a big Civil Engineering Update, Hal is focused on a Road Network, bit by bit we will start enabling better transportation and access.







A New Test Room

We have been having a lot of fun in the new test room for sharks so we added another.. Still no scoring but when we add it it will be added everywhere at  once. This room was inspired by a video sent to us on twitter.

Fantasy Grounds Classic - Smiteworks
FG Con is a community organized and operated event ran twice a year. It hosts a wide range of games and is a great way for new users to try out the software, for existing users to meet new people "in-game", to recruit new players and to try out new game systems you might be interested in.

The convention runs from April 17th-19th and is run worldwide across every time zone. Registration for new events is going on now.

You can read more about FG Con and sign up to run events by visiting www.fg-con.com

I will make another post once player registration begins.
Fantasy Grounds Classic - Smiteworks
FG Con is a community organized and operated event ran twice a year. It hosts a wide range of games and is a great way for new users to try out the software, for existing users to meet new people "in-game", to recruit new players and to try out new game systems you might be interested in.

The convention runs from April 17th-19th and is run worldwide across every time zone. Registration for new events is going on now.

You can read more about FG Con and sign up to run events by visiting www.fg-con.com

I will make another post once player registration begins.
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