We started work on the new outside area yesterday and can now confirm that the map will now load around you as you move around which helps with a lot of the issues brought up with FPS drops etc,
Lots more to do yet as we now need to start to populate the map with towns quests and all the other stuff you can find on the old map.
If things go well you can expect the new update around this time next week but don't hold me to that!
Also today we might be a bit quite on the steam page and in the forums/Facebook/twitter as i am out of the office today but i will try to reply to any comments this evening or if i can get near a computer during the day.
We started work on the new outside area yesterday and can now confirm that the map will now load around you as you move around which helps with a lot of the issues brought up with FPS drops etc,
Lots more to do yet as we now need to start to populate the map with towns quests and all the other stuff you can find on the old map.
If things go well you can expect the new update around this time next week but don't hold me to that!
Also today we might be a bit quite on the steam page and in the forums/Facebook/twitter as i am out of the office today but i will try to reply to any comments this evening or if i can get near a computer during the day.
We have a small gift for those who want to enjoy Valentine's Day by playing Crossfire.
You will get Valentine’s Day exclusive prizes if you play CF on this very special day.
In additionally 10 random players will get Kiss Grenade (30 Days) and Kriss SV-Pink (30 days).
Valentine's Day Special Login Time
Tier #1 Login the Game
Just login and get Happy Valentine's Day Name Tag and Spray for 3 days.
Tier #2 Play 60 Minutes
Play at least 60 minutes to get Kiss Grenade (7 Days).
Tier #3 Play 120 Minutes
Play at least 120 minutes to get Kriss SV-Pink (7 Days).
* Rewards will be distributed real time. * You can win all rewards above by completing all tiers above. * Please remember that each account can get the rewards only once
Playing Free For All maps has many benefits and we enjoy to present you some gifts.
It is time to rely on your own skills rather than your team! Play and finish any Free For All map to win prizes listed below;
Every Man For Himself
Tier #1 Finish 10 FFA Games
Play and Finish 10 Games in any Free For All map to win Rabbit Backpack (7 Days).
Tier #2 Finish 20 FFA Games
Play and Finish 20 Games in any Free For All map to win Heart Grenade (7 Days).
* Rewards will be distributed real time. * You can win all rewards above by completing all tiers above. * Please remember that each account can get the rewards only once.
What: Play to Win When: Feb. 09 ~ 11 (Wed) 23:59:59 CET
Now it is time to test your skating skills. Do you think you are ready for this amazing race? Do you think you will beat your opponents on Death Rally?
Here is your chance. Play and finish Death Rally map on Biohazard mode to win different prizes.
In additionally 10 random players will get 5EA Valentine Blossom Set RP Capsule RP Capsule.
A Race to Death
Tier #1 Finish the Death Rally 10 Times
Finish Death Rally 10 times to get 10EA HypoMed Gun (L)!
Tier #2 Finish the Death Rally 20 Times
Finish Death Rally 20 times to get 10EA Respawn Tokens!
Tier #3 Finish the Death Rally 50 Times
Finish Death Rally 50 times to get 10EA TOE 3rd!
* You need to finish the game until score window. * Rewards will be distributed real time. (10 random Players will be rewarded during the 3rd maintenance on February) * You can win all rewards above by completing all tiers above. * Please remember that each account can get the rewards only once.
What: Play to Win When: Feb. 05 ~ 19 (Thu) 23:59:59 CET
Combat abilities now come in 3 flavors: Instant, Turn, and Charged. Instant abilities will not consume your turn. Turn abilities consume your turn. Charged abilities are pretty strong, consume your turn, trigger after a charge-up time, and can be interrupted by other abilities (bosses use these a lot, so interrupting them is a good strategy)
Added combat conversations for more story hooks during fights.
Added the Walkie Talkie to allow characters to remotely phone the player. This is currently only used by Jonas, but we’ll be using this all over the place eventually ;-)
The camera is now locked to the player while in their town (similar to Animal Crossing). The camera still is unlocked when placing buildings.
Clicking on something no longer moves you to it. Clicking on it again will move you to it. Now players can assess an enemy before auto-moving.
Default movement speed sped up a little.
Fixes
Lots of balance tweaks.
Lots of ability effects fixed.
Other fixes. (we really should keep better track of what we’ve fixed…)
Combat abilities now come in 3 flavors: Instant, Turn, and Charged. Instant abilities will not consume your turn. Turn abilities consume your turn. Charged abilities are pretty strong, consume your turn, trigger after a charge-up time, and can be interrupted by other abilities (bosses use these a lot, so interrupting them is a good strategy)
Added combat conversations for more story hooks during fights.
Added the Walkie Talkie to allow characters to remotely phone the player. This is currently only used by Jonas, but we’ll be using this all over the place eventually ;-)
The camera is now locked to the player while in their town (similar to Animal Crossing). The camera still is unlocked when placing buildings.
Clicking on something no longer moves you to it. Clicking on it again will move you to it. Now players can assess an enemy before auto-moving.
Default movement speed sped up a little.
Fixes
Lots of balance tweaks.
Lots of ability effects fixed.
Other fixes. (we really should keep better track of what we’ve fixed…)
Servers will come down at 7AM for approximately 4 hours.
This will include a full server wipe and only allow for one character per server after the patch.
Patch Notes
Sitting will cancel auto-run.
Fixed a bug where players can interrupt equip actions too quickly.
Fixed an issue where ammo count could become incorrect if you interrupt a reload action.
Objects making noise above or below you in a multi-story building will now be properly attenuated.
Added slight zoom to all guns and bows in Iron Sight mode.
Lowered sway on .308 rifle while in scoped mode.
Fixed an issue with hydration burning too fast when stamina was full.
Fixed a bug that would occasionally cause oddities on SLI setups.
Dropping an item from a world container places it at the players feet instead of the world container origin. The latter would hide it in the world container model.
Vehicle stability adjustments – angular damping, moment of inertia, center of mass, tire friction and steering range tuning on the OffRoader, PickupTruck and PoliceCar.
Working on getting the vehicles to be more stable and less likely to abruptly roll or flip (this will still be possible on rocks, rough terrain, and player placed objects) but trying to make them more fun and survivable.
Fixed /respawn on PvE servers.
Fixed self-damage on PvE servers; the players may be the source of damage to themselves without mitigation.
Made players names reusable across servers. Names on each server must still be unique.
Battle Royale: Cleaned up gas after matches.
Battle Royale: gas damage reduced.
Fixed certain points of interest not getting reported when players entered.
Limited players to one character per server.
Recipe Changes
The makeshift shovel recipe now requires a metal sheet instead of a metal shard.
The storage container recipe now requires more materials.
The barbed wire recipe now requires wood planks and more metal shards.
The snare recipes now requires more metal shards.
The dew collector recipe now requires more wood planks and wood sticks.
The ground tiller recipe now requires more metal shards.
Bulk Changes - Many bulk changes have been made in an effort to meet somewhere in the middle of realistic and not annoying.
Canned food is 25 instead of 100.
All instances of water bottles are 25 instead of 50.