Life is Feudal: Your Own - Life is Feudal (Bobik)
Dear players! Sorry for the long patch delay. We are mostly consumed with bug fixes and the new claims system development along with all the PAXSouth-related rush. But we are working hard to stay true to our Roadmap and provide you with gameplay updates along with bug fixes and optimizations in a timely manner!

P.S Roadmap updated.

Patch notes (ver. 0.2.11.4):
  • Small pits that are dug on terrain surfaces will mend back into a smooth terrain after 1 in game day. That is our first step towards a proper decay system and countermeasure against griefers that have dug random pits inside your castle to prevent further building
  • Implemented untrained weapon usage. If your weapon skill is lower than 30, your attacks will be 2 times slower and will inflict less damage because of that
  • Fixed a notorious rendering bug, when paved roads and some crop fields were rendered in black in a certain circumstances
  • Some bag recipes are fixed and should work properly now
  • Fixed numerous minor bugs and provided some optimizations
Life is Feudal: Your Own - Life is Feudal (Bobik)
Dear players! Sorry for the long patch delay. We are mostly consumed with bug fixes and the new claims system development along with all the PAXSouth-related rush. But we are working hard to stay true to our Roadmap and provide you with gameplay updates along with bug fixes and optimizations in a timely manner!

P.S Roadmap updated.

Patch notes (ver. 0.2.11.4):
  • Small pits that are dug on terrain surfaces will mend back into a smooth terrain after 1 in game day. That is our first step towards a proper decay system and countermeasure against griefers that have dug random pits inside your castle to prevent further building
  • Implemented untrained weapon usage. If your weapon skill is lower than 30, your attacks will be 2 times slower and will inflict less damage because of that
  • Fixed a notorious rendering bug, when paved roads and some crop fields were rendered in black in a certain circumstances
  • Some bag recipes are fixed and should work properly now
  • Fixed numerous minor bugs and provided some optimizations
Rise of Flight United - weptalo


Dear Pilots!

Today we’re deploying one of the most technologically significant updates for Rise of Flight. Along with an enhanced user interface, we have added the Mouse Control option. This system wasearlier tested within the ILYA Muromets project, and now, after a series of improvements it is coming to Rise of Flight. The testing employed experienced virtual pilots as well as players who are used to a traditional keyboard+mouse set up. Thanks to their assistance, and using our own flight sim experience we created what we believe is the most honest mouse control system in a flight-sim product.

We say “honest” because in the updated ROF a mouse is nothing but an input device, a new additional type of controller, but not an overly automated virtual assistant that cheats. It’s simply an opportunity for you to play a game you have an interest in even though you don’t have specific controllers for it such as joysticks and pedals.

While working on this system and transferring the general control functionality to the mouse, we haven’t touched the flight models or brought changes to the game world’s physics. Thus, Rise of Flight as you’ve known and loved for almost 6 years remains the same. Furthermore, it’s becoming more open and friendly to players who have an interest in WWI aviation and have no joystick - yet.

So, before the new version goes public we’d like to appeal to players whose first experience in Rise of Flight will be with the mouse control option. Flying a plane using all of its technical capabilities, taking down strong and skilled opponents and having a true sensation of flight is only possible when using the dedicated game controllers such as a joystick and pedals. The PC mouse simply was never designed to be a flight sim device so it has its limitations. Nevertheless, we’re giving it a solid chance to take you high in the magnificent endless sky of Rise of Flight.

---------------------------------------------------------------------------------------------------------
Now, a couple of words about the GUI changes that we think you should be aware of in advance.

Firstly, we've turned the botton menu into 5 compact icons that you'll find on the top center part of the screen. Their contents remain the same.


Secondly, the control settings have been updated. Now you can choose between classic joystick control and mouse control options.


Thirdly, we've added the ILYA MUROMETS campaign devoted to Igor Sikorsky's aircraft. Everyone who buys the plane on our site, or has pre-ordered the ILYA Muromets project, gets this unique set of missions on Eastern front.


And the last but not least is the Improved Gunnery option which activates a slightly different machine gun fire setting improving the overall accuracy of automatic fire. This option is also available in the Dedicated server settings.

Thanks for your continued support, and see you in the skies of ROF!
Rise of Flight United - weptalo


Dear Pilots!

Today we’re deploying one of the most technologically significant updates for Rise of Flight. Along with an enhanced user interface, we have added the Mouse Control option. This system wasearlier tested within the ILYA Muromets project, and now, after a series of improvements it is coming to Rise of Flight. The testing employed experienced virtual pilots as well as players who are used to a traditional keyboard+mouse set up. Thanks to their assistance, and using our own flight sim experience we created what we believe is the most honest mouse control system in a flight-sim product.

We say “honest” because in the updated ROF a mouse is nothing but an input device, a new additional type of controller, but not an overly automated virtual assistant that cheats. It’s simply an opportunity for you to play a game you have an interest in even though you don’t have specific controllers for it such as joysticks and pedals.

While working on this system and transferring the general control functionality to the mouse, we haven’t touched the flight models or brought changes to the game world’s physics. Thus, Rise of Flight as you’ve known and loved for almost 6 years remains the same. Furthermore, it’s becoming more open and friendly to players who have an interest in WWI aviation and have no joystick - yet.

So, before the new version goes public we’d like to appeal to players whose first experience in Rise of Flight will be with the mouse control option. Flying a plane using all of its technical capabilities, taking down strong and skilled opponents and having a true sensation of flight is only possible when using the dedicated game controllers such as a joystick and pedals. The PC mouse simply was never designed to be a flight sim device so it has its limitations. Nevertheless, we’re giving it a solid chance to take you high in the magnificent endless sky of Rise of Flight.

---------------------------------------------------------------------------------------------------------
Now, a couple of words about the GUI changes that we think you should be aware of in advance.

Firstly, we've turned the botton menu into 5 compact icons that you'll find on the top center part of the screen. Their contents remain the same.


Secondly, the control settings have been updated. Now you can choose between classic joystick control and mouse control options.


Thirdly, we've added the ILYA MUROMETS campaign devoted to Igor Sikorsky's aircraft. Everyone who buys the plane on our site, or has pre-ordered the ILYA Muromets project, gets this unique set of missions on Eastern front.


And the last but not least is the Improved Gunnery option which activates a slightly different machine gun fire setting improving the overall accuracy of automatic fire. This option is also available in the Dedicated server settings.

Thanks for your continued support, and see you in the skies of ROF!
Jan 29, 2015
Shan Gui (山桂) - 東風谷 早苗
Polska wersja językowa Shan Gui jest już dostępna!

Polish version is available now! Many thanks for the help from "iffyJinx" on Polish translation.
Other minor tweaks.
Jan 29, 2015
Shan Gui (山桂) - 缘代码
Polska wersja językowa Shan Gui jest już dostępna!

Polish version is available now! Many thanks for the help from "iffyJinx" on Polish translation.
Other minor tweaks.
Jan 29, 2015
Data Hacker: Corruption - NewRealityGames
You speak, we listen. That's how this whole affair works. Viva la Indie Gaming!

We've addressed the game's starting difficulty when starting a new game from scratch with a couple of additions, as well as addressing a few other aspects of gameplay:

  • Given new players a slight stat and level increase over the original settings
  • Given new players a 'Home Gem' regardless of their plotline, allowing them to return to a point of safety when in trouble
  • All new players also start with a 'Grindhouse Gem' which allows them to train their party up, collect useful items and gear before continuing with the main story (this includes those transferring saves from Initiation, allowing you to retain access to the dungeon in Corruption)
  • Fixed an issue with voice files layering when the player skips dialogue
  • All teleport items now work without having to select a target

    Hopefully, you find the new changes to your taste. As always, we're all ears to hear your thoughts and suggestions to make Corruption the most enjoyable experience possible!

    -Ross
Jan 29, 2015
Data Hacker: Corruption - phoenix_rossy
You speak, we listen. That's how this whole affair works. Viva la Indie Gaming!

We've addressed the game's starting difficulty when starting a new game from scratch with a couple of additions, as well as addressing a few other aspects of gameplay:

  • Given new players a slight stat and level increase over the original settings
  • Given new players a 'Home Gem' regardless of their plotline, allowing them to return to a point of safety when in trouble
  • All new players also start with a 'Grindhouse Gem' which allows them to train their party up, collect useful items and gear before continuing with the main story (this includes those transferring saves from Initiation, allowing you to retain access to the dungeon in Corruption)
  • Fixed an issue with voice files layering when the player skips dialogue
  • All teleport items now work without having to select a target

    Hopefully, you find the new changes to your taste. As always, we're all ears to hear your thoughts and suggestions to make Corruption the most enjoyable experience possible!

    -Ross
10 Years After - AlwaysDead
10 Years After Things To Expect :

Infected lots and lots of infected

Save/Load system (basic but works) ...When loading game there is no loading screen yet so it will appear like it is not doing anything it is just wait

Huge 5km square main map

3 starting levels to work through until you find your way outside

Guns/Melee weapons

Raiders

Voiced quests and main character

Basic crafting (this will be expanded in the next update after bug fixes)

Stumble across your own corpse

pick up Apocalyptic Radio Broadcasts as you wander round

Animals

Hunger/Thirst System

Day / Night Cycle

Weather Effects

And lots more but we don't want to give it away ;-)


Things to take note of:

This is an Early Access Game so expect bugs in the game be that a floating pig or getting stuck somewhere! this is the main point of early access so you can help us test and find any bugs.

Some models in-game are just place holders and will be update as we move along, also some to almost all of the infected animations are being re-worked so these too are just place holders for now.

New quests are being written as we speak and we hope to have these in-game in the next week or two to help expand the 10YA world.

Stay Safe Afters
10 Years After - AlwaysDead
10 Years After Things To Expect :

Infected lots and lots of infected

Save/Load system (basic but works) ...When loading game there is no loading screen yet so it will appear like it is not doing anything it is just wait

Huge 5km square main map

3 starting levels to work through until you find your way outside

Guns/Melee weapons

Raiders

Voiced quests and main character

Basic crafting (this will be expanded in the next update after bug fixes)

Stumble across your own corpse

pick up Apocalyptic Radio Broadcasts as you wander round

Animals

Hunger/Thirst System

Day / Night Cycle

Weather Effects

And lots more but we don't want to give it away ;-)


Things to take note of:

This is an Early Access Game so expect bugs in the game be that a floating pig or getting stuck somewhere! this is the main point of early access so you can help us test and find any bugs.

Some models in-game are just place holders and will be update as we move along, also some to almost all of the infected animations are being re-worked so these too are just place holders for now.

New quests are being written as we speak and we hope to have these in-game in the next week or two to help expand the 10YA world.

Stay Safe Afters
...