Saints Row: Gat out of Hell - [V] IdolNinja
Pre-loading of Saints Row: Gat out of Hell is now available!

Johnny Gat & Kinzie are set to unlock Hell on Steam, alongside regional releases on other platforms and stores, on the following times and dates.

North America (United States, Canada, Mexico):
January 20, 8 AM PST

Rest of the world:
January 22, 3 PM PST / 6 PM EST / January 23, 12 AM CET

If the download in the Steam client does not start for you, try restarting Steam or verifying files (right click on Saints Row: Gat out of Hell in your Library -> Properties -> Local Files tab -> Verify integrity of game cache...). This method can be used for unlocking at the above times as well, if the client does not automatically unlock the game for you.

See you in Hell!
Saints Row: Gat out of Hell - [V] IdolNinja
Pre-loading of Saints Row: Gat out of Hell is now available!

Johnny Gat & Kinzie are set to unlock Hell on Steam, alongside regional releases on other platforms and stores, on the following times and dates.

North America (United States, Canada, Mexico):
January 20, 8 AM PST

Rest of the world:
January 22, 3 PM PST / 6 PM EST / January 23, 12 AM CET

If the download in the Steam client does not start for you, try restarting Steam or verifying files (right click on Saints Row: Gat out of Hell in your Library -> Properties -> Local Files tab -> Verify integrity of game cache...). This method can be used for unlocking at the above times as well, if the client does not automatically unlock the game for you.

See you in Hell!
Steam Bandits: Outpost - CloverKey
Hi everyone!

Steam Bandits Outpost is going to be at PAX South 2015 in San Antonio, Texas next week!

If you want to drop by to check out the latest updates in the game or just say hi, we'll be at booth 1446!

Hope to see you there!

--The Steam Bandits Team

You can also stay up to date with us on Facebook and Twitter ! Feel free to share with us your comments or questions!
Steam Bandits: Outpost - CloverKey
Hi everyone!

Steam Bandits Outpost is going to be at PAX South 2015 in San Antonio, Texas next week!

If you want to drop by to check out the latest updates in the game or just say hi, we'll be at booth 1446!

Hope to see you there!

--The Steam Bandits Team

You can also stay up to date with us on Facebook and Twitter ! Feel free to share with us your comments or questions!
Worlds of Magic - Wastelands Interactive
As we said many times we are more than eager to make this game truly classic.

So another update with a quite large number of fixes, tweaks and addons has been uploaded just today.

We are really hoping that this will make your weekend enjoyable.

http://steamcommunity.com/app/265970/discussions/0/622954747294862040/

Please take a moment and let your friends know about Worlds of Magic.
Worlds of Magic - Leszek
As we said many times we are more than eager to make this game truly classic.

So another update with a quite large number of fixes, tweaks and addons has been uploaded just today.

We are really hoping that this will make your weekend enjoyable.

http://steamcommunity.com/app/265970/discussions/0/622954747294862040/

Please take a moment and let your friends know about Worlds of Magic.
Colossal Kaiju Combat™: Kaijuland Battles - Sunstone Games, LLC.
Big balance pass today!

Gameplay fixes:
  • Ducking now reduces weapon damage by 50%.
  • Victory & Knockdown animations should ALWAYS play when you are KO'd.
  • Getup attacks now cancel charges.
  • Increased L/R head firing arc.
  • Prone monsters can now only be hit by overhead attacks.

Balance fixes:
  • Komododon - Quick + Toward no longer freezes.
  • Magnarok - light weapon damage increased.
  • Robokomododon - Fierce + Down slowed by 16%.
  • Robokomododon - Hops have more follow-through.
  • Robokomododon - Fierce + Up slowed by 25%.

We're pleased to announce that games played has spiked sharply since our first update of 2015 - online matches reached their highest one-day levels ever of over 350! We've also had 30 new bug reports in the past 2-3 days, which is wonderful! Please keep playing, commenting, and helping us get KLB into fighting trim!

Note - in several animations (get up attacks especially) character tails are not animating correctly. This has the effect of making certain characters totally vulnerable while on the ground - which makes them very weak. We are working hard to address this issue.
Colossal Kaiju Combat™: Kaijuland Battles - Sunstone Games, LLC.
Big balance pass today!

Gameplay fixes:
  • Ducking now reduces weapon damage by 50%.
  • Victory & Knockdown animations should ALWAYS play when you are KO'd.
  • Getup attacks now cancel charges.
  • Increased L/R head firing arc.
  • Prone monsters can now only be hit by overhead attacks.

Balance fixes:
  • Komododon - Quick + Toward no longer freezes.
  • Magnarok - light weapon damage increased.
  • Robokomododon - Fierce + Down slowed by 16%.
  • Robokomododon - Hops have more follow-through.
  • Robokomododon - Fierce + Up slowed by 25%.

We're pleased to announce that games played has spiked sharply since our first update of 2015 - online matches reached their highest one-day levels ever of over 350! We've also had 30 new bug reports in the past 2-3 days, which is wonderful! Please keep playing, commenting, and helping us get KLB into fighting trim!

Note - in several animations (get up attacks especially) character tails are not animating correctly. This has the effect of making certain characters totally vulnerable while on the ground - which makes them very weak. We are working hard to address this issue.
Tabletop Simulator - Kimiko
We have some exciting additions for you this week! New backgrounds have been added, BUT you can also now add your own custom backgrounds too! Additionally, we added Semi-Lock, which will enable you to play without worrying about accidentally knocking pieces over. Hope you enjoy these new features in addition to the overall fixes and improvements as well.



New and Custom Backgrounds:
  • 4 new backgrounds been added: Cathedral, Downtown, Regal, and Sunset.
  • You can now import your own custom backgrounds (Lighting is not affected by custom backgrounds, only the skybox).
  • Custom background images should be hdri panorama images >4000x2000.
  • Choose the backgrounds’ lighting you would like first then choose Custom.

New Physics Mode Semi-Lock:
  • Semi-Lock causes objects that have come to rest to be semi-locked in place (can still be picked up but ignores physics).
  • This means you can't accidentally knock over objects without direct manipulation with Semi-Lock enabled.
  • Semi-Lock can be found in the Host Options menu.



Save Improvements:
  • Loading save files will be much faster after the first load (Workshop and Normal Save).
  • More error checking to avoid one bad save breaking the ability to load other saves.
  • Optimized GUI scrolling for Workshop and Save Files.


General Improvements:
  • Custom objects and decks will no longer fly all over the place when loaded up fresh.
  • Added a spinning loading icon for the server browser so you know when it is fetching servers.
  • Added red private text header when in the private notepad.

Fixes:
  • Fixed an issue where custom objects were loading up the wrong texture.
  • Fixed the back of the quarter being rotated incorrectly.
  • Fixed flip/rotate on certain objects that would cause them to fall through the table.
  • Fixed issues uploading or updating to the Steam Workshop when nothing would happen when submitted.
  • Fixed typing + or - in a text box would also scale selected objects.
  • Fixed custom model importer type selection not working properly.
  • Fixed multiple command lines breaking the Workshop downloading.
  • Fixed some missing radio button not being converted from checkboxes.
  • Fixed hover highlighting working over GUI when holding down your mouse button.

Stay up to date on our development by following us on Twitter and Facebook!

Tabletop Simulator - Kimiko
We have some exciting additions for you this week! New backgrounds have been added, BUT you can also now add your own custom backgrounds too! Additionally, we added Semi-Lock, which will enable you to play without worrying about accidentally knocking pieces over. Hope you enjoy these new features in addition to the overall fixes and improvements as well.



New and Custom Backgrounds:
  • 4 new backgrounds been added: Cathedral, Downtown, Regal, and Sunset.
  • You can now import your own custom backgrounds (Lighting is not affected by custom backgrounds, only the skybox).
  • Custom background images should be hdri panorama images >4000x2000.
  • Choose the backgrounds’ lighting you would like first then choose Custom.

New Physics Mode Semi-Lock:
  • Semi-Lock causes objects that have come to rest to be semi-locked in place (can still be picked up but ignores physics).
  • This means you can't accidentally knock over objects without direct manipulation with Semi-Lock enabled.
  • Semi-Lock can be found in the Host Options menu.



Save Improvements:
  • Loading save files will be much faster after the first load (Workshop and Normal Save).
  • More error checking to avoid one bad save breaking the ability to load other saves.
  • Optimized GUI scrolling for Workshop and Save Files.


General Improvements:
  • Custom objects and decks will no longer fly all over the place when loaded up fresh.
  • Added a spinning loading icon for the server browser so you know when it is fetching servers.
  • Added red private text header when in the private notepad.

Fixes:
  • Fixed an issue where custom objects were loading up the wrong texture.
  • Fixed the back of the quarter being rotated incorrectly.
  • Fixed flip/rotate on certain objects that would cause them to fall through the table.
  • Fixed issues uploading or updating to the Steam Workshop when nothing would happen when submitted.
  • Fixed typing + or - in a text box would also scale selected objects.
  • Fixed custom model importer type selection not working properly.
  • Fixed multiple command lines breaking the Workshop downloading.
  • Fixed some missing radio button not being converted from checkboxes.
  • Fixed hover highlighting working over GUI when holding down your mouse button.

Stay up to date on our development by following us on Twitter and Facebook!

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