The plan is that Stunlock will take over the servers late January, and that’s when you’ll get your keys sent to your e-mail, enabling you to connect your current account. We will keep you updated. If you are unsure about which e-mail you have registered with Funcom, make sure to check the bottom of this post!
Help us out!
To get us ready to take over the servers, we need some help with some testing.
On 13th of January (BLC’s 4th birthday!) we will have our first public test of our beta servers, and we’d love some help to test things out!
You can reach the test servers via the "Betas" tab in Bloodline Champions -> Properties, in your game list.
Edit: Will be available during test sessions.
The servers will be available from 15:00 UTC to 21:00 UTC on January 13th. If things go well.
To connect your account, click the connect button on the start up page. The connection key on the beta is your current Bloodline Champions account name (Which you log in with).
Any progress, unlocks et cetera achieved on the test servers will not carry over to the Live servers. The test servers may also be reset, or otherwise manipulated or changed at any time.
Gold or Bloodcoins you spend on the beta will not be spent from your live account. When the new servers go live, you will have to re-connect your account again with the key from Funcom.
We chose to have shorter test sessions to concentrate the amount of players, instead of having them open for a longer period of time with less activity. (At least for our initial tests.)
The prices in the shop on the beta servers do not represent the planned prices for live, they are only set for test purposes.
Updates
Here are some of the planned changes for the game when the servers are transferred:
Teams
Teams Matchmaking has been removed. This is to ensure that the playerbase is less spread out on multiple queues
Teams are still used for Tournaments
Teams Matches statistics now includes Tournament matches win/loss tracking.
Scenarios
Scenario Queues have been removed due to very long queue times. But are still available in Custom games.
Custom Games
Custom Game Bloodcoin Gain increased from 25% to 90%
Standard Matchmaking
Parties matchmaking balance has been modified to make it less exploitable for high rated users to play with low rated players.
Bugfixes
Fixed a bug where Thorn would gain energy by using Tree Bash projectiles.
Pricing Funcom points will of course be replaced and we’ll instead use Gold coins.
Bloodlines will be divided into 3 different price groups, no prices will be increased so don’t worry about that.
We will however remove Bloodcoin costs from cosmetic items such as bloodline and weapon skins, emotes, avatars and titles. So these items will only be available for Gold, as rewards and tournament prizes.
Some of the changes will already be done on the beta servers, some may not.
FAQ
Servers Where will you put the servers?
For our initial tests we will have game servers in Central Europe (Frankfurt) and US East (N. Virginia). The exact locations of these servers are not set in stone, they may be changed depending on the results from the tests. The initial test is mostly to test the infrastructure that has been ported to our systems.
Account transfer How can I change the email linked to my Bloodline Champions account?
You can change your email at Funcoms Account page. Step 1: Login here: https://register.bloodlinechampions.com/account/ Step 2: Click on Update My Details on the left side of the page. Step 3: Change your email in the input fields Step 4: Update your details. Please note: This is only available before the actual server transfer. If you have been unable to receive your activation key after this, please contact Funcom Support.
The plan is that Stunlock will take over the servers late January, and that’s when you’ll get your keys sent to your e-mail, enabling you to connect your current account. We will keep you updated. If you are unsure about which e-mail you have registered with Funcom, make sure to check the bottom of this post!
Help us out!
To get us ready to take over the servers, we need some help with some testing.
On 13th of January (BLC’s 4th birthday!) we will have our first public test of our beta servers, and we’d love some help to test things out!
You can reach the test servers via the "Betas" tab in Bloodline Champions -> Properties, in your game list.
Edit: Will be available during test sessions.
The servers will be available from 15:00 UTC to 21:00 UTC on January 13th. If things go well.
To connect your account, click the connect button on the start up page. The connection key on the beta is your current Bloodline Champions account name (Which you log in with).
Any progress, unlocks et cetera achieved on the test servers will not carry over to the Live servers. The test servers may also be reset, or otherwise manipulated or changed at any time.
Gold or Bloodcoins you spend on the beta will not be spent from your live account. When the new servers go live, you will have to re-connect your account again with the key from Funcom.
We chose to have shorter test sessions to concentrate the amount of players, instead of having them open for a longer period of time with less activity. (At least for our initial tests.)
The prices in the shop on the beta servers do not represent the planned prices for live, they are only set for test purposes.
Updates
Here are some of the planned changes for the game when the servers are transferred:
Teams
Teams Matchmaking has been removed. This is to ensure that the playerbase is less spread out on multiple queues
Teams are still used for Tournaments
Teams Matches statistics now includes Tournament matches win/loss tracking.
Scenarios
Scenario Queues have been removed due to very long queue times. But are still available in Custom games.
Custom Games
Custom Game Bloodcoin Gain increased from 25% to 90%
Standard Matchmaking
Parties matchmaking balance has been modified to make it less exploitable for high rated users to play with low rated players.
Bugfixes
Fixed a bug where Thorn would gain energy by using Tree Bash projectiles.
Pricing Funcom points will of course be replaced and we’ll instead use Gold coins.
Bloodlines will be divided into 3 different price groups, no prices will be increased so don’t worry about that.
We will however remove Bloodcoin costs from cosmetic items such as bloodline and weapon skins, emotes, avatars and titles. So these items will only be available for Gold, as rewards and tournament prizes.
Some of the changes will already be done on the beta servers, some may not.
FAQ
Servers Where will you put the servers?
For our initial tests we will have game servers in Central Europe (Frankfurt) and US East (N. Virginia). The exact locations of these servers are not set in stone, they may be changed depending on the results from the tests. The initial test is mostly to test the infrastructure that has been ported to our systems.
Account transfer How can I change the email linked to my Bloodline Champions account?
You can change your email at Funcoms Account page. Step 1: Login here: https://register.bloodlinechampions.com/account/ Step 2: Click on Update My Details on the left side of the page. Step 3: Change your email in the input fields Step 4: Update your details. Please note: This is only available before the actual server transfer. If you have been unable to receive your activation key after this, please contact Funcom Support.
This update resolves several issues reported to us by the community and will be automatically applied to your software via the Steam platform. If the update does not start automatically please restart your Steam client.
The FSX:SE splash screen with show 62608 for the new version and the official version number is v10.0.62608.0.
Below is the full list of changes and fixes made in this update:
• Networking: Resolved - potential crash bug when decoding Steam host tag data. • Error Reporting: Resolved - error message if the software failed to load the language.dll so that it shows the name of the actual dll it is trying to load. • Learning Centre: Resolved - when selecting a mission from the Learning Centre, you would be told that the mission script failed to load and would be disabled. • Learning Centre: Changed - the Learning Centre still referenced a GameSpy logo - now replaced with Steam logo. • Graphics: Improved vertex and index buffer handling defaults and a few other things to give up to 10% framerate improvement (as long as vsync is not enabled/forced). • Graphics: Change - Enable trilinear mipmap filtering by default. • Graphics: Resolved - If the Special Effects setting was set to HIGH, some special effects like external lights, landing/water effects would not work. • Graphics: Changed default value for max per-frame texture uploads to decrease time for high quality terrain textures to appear. • Settings: Resolved - HIGHMEMFIX was enabled by default but could very rarely be disabled at load time.
We are continuing to monitor your feedback on FSX: Steam Edition and would like to thank the community for taking the time to report these and other issues. We know that we have not fixed all of the reported issues, but we continue to work to improve the product in the coming weeks.
The Microsoft Flight Simulator X: Steam Edition Team Dovetail Games
EDIT - We have removed the section relating to additional dll.xml and exe.xml files from the update notes. We will have further clarification regarding this matter very soon. We are sorry for any confusion this may cause but please be assured that FSX:SE will continue to play just as before the update but with added changes listed above.
This update resolves several issues reported to us by the community and will be automatically applied to your software via the Steam platform. If the update does not start automatically please restart your Steam client.
The FSX:SE splash screen with show 62608 for the new version and the official version number is v10.0.62608.0.
Below is the full list of changes and fixes made in this update:
• Networking: Resolved - potential crash bug when decoding Steam host tag data. • Error Reporting: Resolved - error message if the software failed to load the language.dll so that it shows the name of the actual dll it is trying to load. • Learning Centre: Resolved - when selecting a mission from the Learning Centre, you would be told that the mission script failed to load and would be disabled. • Learning Centre: Changed - the Learning Centre still referenced a GameSpy logo - now replaced with Steam logo. • Graphics: Improved vertex and index buffer handling defaults and a few other things to give up to 10% framerate improvement (as long as vsync is not enabled/forced). • Graphics: Change - Enable trilinear mipmap filtering by default. • Graphics: Resolved - If the Special Effects setting was set to HIGH, some special effects like external lights, landing/water effects would not work. • Graphics: Changed default value for max per-frame texture uploads to decrease time for high quality terrain textures to appear. • Settings: Resolved - HIGHMEMFIX was enabled by default but could very rarely be disabled at load time.
We are continuing to monitor your feedback on FSX: Steam Edition and would like to thank the community for taking the time to report these and other issues. We know that we have not fixed all of the reported issues, but we continue to work to improve the product in the coming weeks.
The Microsoft Flight Simulator X: Steam Edition Team Dovetail Games
EDIT - We have removed the section relating to additional dll.xml and exe.xml files from the update notes. We will have further clarification regarding this matter very soon. We are sorry for any confusion this may cause but please be assured that FSX:SE will continue to play just as before the update but with added changes listed above.
We are calling all Mercenaries in vicinity of the Itaipu Dam complex. Are you ready for a high-risk assignment? Now’s your chance to prove you’ve got the skills to pay the bills.
No retreat, no surrender and nobody to tuck your bruised body into bed after you’ve been beaten by a Shock Trooper tonight.
*Over and out*
Nightmare Challenge
Finish Big Dam Heroes on Advanced, Expert, or Nightmare difficulty and make every shot count because your performance will be based on your team's score. Be among the elite teams to top the leaderboard and get rewarded with high-performance gear.
Who doesn’t like bonus experience and credits weekends? Be sure to mark on your calendar the first two events for this year!
The first event that we have prepared for you is starting at 16:00 PM (GMT) Friday, January 16th, and will be running until 08:00 AM (GMT) Monday, January 19th where players of Guns and Robots will be able to get TWICE the experience they normally acquire.
Players can enjoy the benefit of double XP event which will run for 48 hours. Using additional XP boosts will help Guns and Robots' players overall progress through the game as it will drive up their rank faster, help achieve levels faster and most importantly unlock upgrades.
What will grant you double XP in Guns and Robots during this event? - XP gained from killing enemies in game. - XP gained from victories - XP rewards from damage done
Next weekend, it's time to make a cash grab! From Friday, 23rd of January (16:00 PM (GMT)) till Monday, 26th of January (08:00 AM (GMT)) we are doubling the number of Credits that you typically earn, giving you the opportunity to make a big vault full of cash. Credits in Guns and Robots are primary currency used to buy parts for robots, weapons, ammo, devices charges and consumables.
Want more game details? Like Guns and Robots on Facebook for more fan-exclusive content and follow us on Twitter !
Who doesn’t like bonus experience and credits weekends? Be sure to mark on your calendar the first two events for this year!
The first event that we have prepared for you is starting at 16:00 PM (GMT) Friday, January 16th, and will be running until 08:00 AM (GMT) Monday, January 19th where players of Guns and Robots will be able to get TWICE the experience they normally acquire.
Players can enjoy the benefit of double XP event which will run for 48 hours. Using additional XP boosts will help Guns and Robots' players overall progress through the game as it will drive up their rank faster, help achieve levels faster and most importantly unlock upgrades.
What will grant you double XP in Guns and Robots during this event? - XP gained from killing enemies in game. - XP gained from victories - XP rewards from damage done
Next weekend, it's time to make a cash grab! From Friday, 23rd of January (16:00 PM (GMT)) till Monday, 26th of January (08:00 AM (GMT)) we are doubling the number of Credits that you typically earn, giving you the opportunity to make a big vault full of cash. Credits in Guns and Robots are primary currency used to buy parts for robots, weapons, ammo, devices charges and consumables.
Want more game details? Like Guns and Robots on Facebook for more fan-exclusive content and follow us on Twitter !
A new year, a new adventure! Make sure you live happily ever after with our brand new Fairytale Set. Get your first rare grade spirit, the Dreaming Crescent Moon and you’ll have the sweetest companion there is. Except for one maybe, because the adorable Red Panda pet is also here now to keep you company where-ever you go. What are you waiting for? Spread your White Ancient Dragon Wings and fly into your new adventure!
[Magic Grade Costume Set (7 parts) – Fairytale Set]
[Red Panda Pet and Accessories]
[Dreaming Crescent Moon Spirit - Deluxe Box]
This cute little Moon Spirit can be upgraded at Blacksmith Merlin, using other spirits. Get to level 5 to reach its final evolution!
[White Ancient Dragon Wings- Deluxe Box]
[Green Sparkling Ring - Deluxe Box]
[Soft White Nimbus Mount - Deluxe Box]
* Dragon Hatchling’s Wings and Dragon Tear Rings have been removed from the Deluxe Box