Path of Exile - Chris
A reward for completing challenges in the Torment and Bloodlines leagues is that you'll receive segments of a Totem Pole decoration that you can place in your hideout. Our artists have been working on creating an impressive Totem Pole that we'll be adding to the game in the coming weeks. Here's a concept sketch of what it looks like so far! The banners have room to display the icons of the relevant challenge leagues that the challenges were completed in. It'll be possible to collect multiple Totem Poles over time if you love completing challenges.
War for the Overworld - Simburgur



Hey folks,

The latest edition of WFTO Wednesday has just been posted on our website, be sure to check it out!

- WFTO Team
War for the Overworld - Simburgur



Hey folks,

The latest edition of WFTO Wednesday has just been posted on our website, be sure to check it out!

- WFTO Team
Dec 31, 2014
Community Announcements - Waldo
HAPPY NEW YEAR!! Before we close 2014, there are fireworks, New Year count down, and Trivia Event in Lisbon on New Year's Eve! Check out more details here
Miscreated - Jenilya
Happy New Year, everyone! I want to share some images with you of new stuff going into the game soon. Enjoy!













Miscreated - Jenilya
Happy New Year, everyone! I want to share some images with you of new stuff going into the game soon. Enjoy!













Dec 31, 2014
Subnautica - UWE.Strayan (NS2HD)


Predicting the future is very difficult: We leave that job to the Future Perfect development team. It is possible, however, to make a decent call about when then next Subnautica development update is going to surface.

We’ve set a rough date of January 15th. We may deliver Update 8 earlier or later than this, but the update will come around that time. The biggest feature we expect to add around that date is save/load. If you’ve been playing in Experimental branch (See this guide to find out how to get it) you will have already been able to play around with Jonas’ prototype.

Normally, we want to release a substantial update every two weeks or so. Update 7 appeared on December 23rd, which means we’re coming due for another one soon. But it’s the holiday season, and much of the team is taking a break at the moment. That means we are running a little slowly.

Other things that you might see pop up in Update 8 are more creatures, several prototype tools, a tweaked main menu, and an overhauled head-up-display / user-interface. Keep an eye on the Subnautica Trello Board to see how we’re progressing!
Dec 31, 2014
Subnautica - Hugh


Predicting the future is very difficult: We leave that job to the Future Perfect development team. It is possible, however, to make a decent call about when then next Subnautica development update is going to surface.

We’ve set a rough date of January 15th. We may deliver Update 8 earlier or later than this, but the update will come around that time. The biggest feature we expect to add around that date is save/load. If you’ve been playing in Experimental branch (See this guide to find out how to get it) you will have already been able to play around with Jonas’ prototype.

Normally, we want to release a substantial update every two weeks or so. Update 7 appeared on December 23rd, which means we’re coming due for another one soon. But it’s the holiday season, and much of the team is taking a break at the moment. That means we are running a little slowly.

Other things that you might see pop up in Update 8 are more creatures, several prototype tools, a tweaked main menu, and an overhauled head-up-display / user-interface. Keep an eye on the Subnautica Trello Board to see how we’re progressing!
Community Announcements - dsmart
Please quit the game, force a Steam update and restart.

Full changelog has been updated


Build 00.09.03.08

  • Added Invert Mouse Option
  • Added mouse sensitivity setting to options screen
  • Revised fog distance and color on planetary scenes
  • Revised map entity color coding scheme. For more info, please see the full changelog above

[KNOWN ISSUES]

  • Some issues with detail normals shader (e.g. on concrete) on some graphics cards
  • issues with collisions when player in prone pose
Ukrainian Ninja - Fel
We noticed a small glitch in our wall jumping system and we corrected this post haste.

- Fixed all jumping and climbing
- Extended Double Jump Time
- Corrected some visual errors

...