Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a client crash related to achievements
  • Fixed a client crash related to Spy animations
  • Fixed a client crash related to the Spectator HUD
  • Fixed changes to video settings not being saved between sessions
  • Fixed not being able to block control points from being captured
  • Fixed not respawning instantly after changing loadout in a respawn room
  • Fixed Medi Gun prediction stuttering when using tf_medigun_autoheal
  • Fixed the Necro Smasher not falling into the world properly when dropped
  • Fixed Killstreak sheen effects for the Necro Smasher
  • Fixed The Lone Star not using the correct Blue team material
  • Fixed the Brim-Full Of Bullets not being held by the Sniper during the melee taunt
  • Added the Gamers Assembly tournament medals
  • Added the TF2mixup 2014 medal
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Additional improvements for client stability
  • Added a check to prevent building in trigger_hurt areas
  • Fixed seeing bumper cart icons for deaths while in hell on maps other than doomsday_event
  • Fixed not hearing localized audio while connected to a server using sv_pure
  • Updated pl_upward
    • Added stairs to forward Blue spawn underground
    • Updated the trigger hurt in the outer cliff area to cover the bottom of the map
Nov 14, 2014
Team Fortress 2


The TF2 Workshop now has a voting queue! The upgraded queue should make it a lot easier for you to discover new and interesting items to vote on, and will help us get a broader sense of which items you most want to see in-game.


The TF2 Workshop home page has also gotten a redesign. It should now be much easier to browse through new items created by authors you follow, see what your friends are marking as favorites, and read about recent Workshop news from the TF2 team. Workshop authors: Be sure to mark your sets as "sets" in the "edit collection" page, since this will change how your items are now showcased!


One last reminder: Don't forget to vote on Tomb Raider items, now available in a handy new landing page thanks to the redesign.


Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a dedicated server crash caused by clients disconnecting while touching a trigger_hurt entity
  • Fixed an exploit that involved players killing teammates with the meteor spell by switching to Spectator
  • Fixed a bug that allowed weapons to be equipped in invalid loadout slots
Note missed from the previous update:
  • Fixed a rendering problem for Linux clients using AMD drivers
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added a new promo item, The Nabler
  • Fixed a client crash caused by using custom HUD files
  • Updated the equip_region for Gone Commando and The Mann of the House
  • Updated the Freedom Staff so Halloween Spells can be applied to it
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a bug where players could be teleported to hell and not have visible bumper car
  • Fixed a bug where Engineers could not pick up a building if the building was higher than the player
  • Fixed a text clipping problem with the HUD achievement tracker
  • Added ConVar tf_halloween_bonus_ducks_cooldown to control the frequency Merasmus speaks that line
  • Added a red glow for player ghosts on team Red
  • Updated rd_asteroid
    • Continued art-pass process
  • Updated sd_doomsday_event
    • Fixed a timing issue with Merasmus's announcement of the tickets becoming available
  • Updated koth_lakeside_event
    • Fixed missing collision on a barrel near the capture point
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a client crash related to the main menu
  • Fixed players not creating gibs when they are killed
  • Fixed player glow effects not drawing correctly
  • Fixed the Rescue Ranger being able pick-up buildings through walls
  • Fixed map-placed buildings being removed from the map during a round restart
  • Fixed sentry guns having ammo if they finished building after a Merasmus curse had started
  • Fixed Engineers being able to pick-up buildings during Merasmus's third-person curses
  • Updated the string used to display the kill stat for the Strange Horseless Headless Horseman's Headtaker
Team Fortress 2


3A is currently bringing back the Zepheniah Mann's Ghost 8" figure from Scream Fortress 1 for a brief limited-time sale. If you'd like a suitably spooky keepsake of Scream Fortress, get in while the getting's good.


Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added the 'Tomb Raider' tag to the item import tool
  • Added The Kritz or Treat Canteen to the Halloween 2014 Community Bundle
    • Players who previously purchased the bundle have automatically been granted the item
  • Fixed a client crash that could happen while the server was changing maps
  • Fixed the Teleport spell not appearing in Helltower
  • Fixed rare spells appearing in regular Helltower spellbook pick-ups
  • Fixed disguised Spies not displaying the correct health value to enemies
  • Fixed the Engineer not playing the proper response rules while using the Golden Frying Pan
  • Fixed the Sniper getting stuck with a zoomed FOV after taunting while zooming
  • Fixed maps not loading correctly in the SFM tool
  • Fixed a bug in the Workshop import tool related to frame count calculation for taunts that were exported from the SFM tool
  • Fixed the Demoman not riding in the correct bumper car position when holding two-handed melee weapons
  • Disabled auto team-balance while players are in hell on Helltower and Carnival of Carnage
  • Updated bumper cars to deal damage when hitting players not in bumper cars
  • Updated the Necro Smasher so Strange parts and Halloween Spells can be applied to it
  • Updated the equip_region for the Iron Fist
  • Removed the smoke effect from the Tiny Texan
  • Updated the Rescue Ranger so players no longer block its ability to pick-up buildings from a distance
  • Updated sd_doomsday_event
    • Fixed a bug where Merasmus's curses would trigger during the bumper car minigames
    • Fixed players using the tiny-melee-only curse to get outside of the playable area of the map
    • Fixed a bug with the Eureka Effect and with teleporters where players could escape being teleported to the bumper car minigames
    • Reduced duration of the Monoculus spell from 15 seconds to 8 seconds
    • Fixed players being able to construct buildings in the spawn areas
    • Fixed Engineers not being able to build if a Merasmus curse is enabled while they were carrying a building
    • Updated Merasmus's curses to remove all projectiles and sentry gun ammo when teleporting players to the middle of the map
...