PC Gamer

Not long ago we gave away 20,000 keys for the closed beta of Nosgoth—a multiplayer game set during an endless war between humans and vampires (which the vampires really ought to win, given their natural endlessness). The keys went faster than black puddings in a vampire rave, so we're back with 10,000 more! Pick a side and kill the other for justice and lols.

To get a key, simply enter your email address in the widget below. The keys will be raffled off in three days on Friday December 5 to 10,000 randomly selected email addresses. They'll even unlock an exclusive in-game skin for you. Good luck!

If you win a key, you can redeem it by typing it into the Nosgoth key redemption page. If you have any trouble redeeming your key, find help on the Nosgoth support page.

In addition to what's currently in the closed beta, developer Psyonix have recently been offering fans a sneak peek at upcoming features including details on the Summoner class—a race of decaying necromancers. They've also provided an early look at The Crucible, a map set deep in vampire-controlled territory. For more details, head to the game's official site.

The Elder Scrolls V: Skyrim

It's been a while since we last checked in on Enderal—the Skyrim total conversion from the makers of Nehrim: At Fate's Edge. Now that ModDB's annual award season has started, though, in-progress mods are rumbling to life in order to maybe tempt you into giving them a vote. Hence this trailer: a look at the game's Undercity. It's an atmospheric place, even if it doesn't show much beyond the environment and its inhabitants.

Enderal is a sequel to Nehrim, and as such aims to create a world unrelated to TES's Tamriel with a "complex, dark storyline and thousands of secrets to discover". There's still no end to development in sight, but the mod's makers promise more video updates in the new year.

PC Gamer

Barry Burton's back. The Resi 1 STARS operative makes a playable return in Resident Evil Revelations 2—as revealed in the game's new trailer.

Burton's a popular guy among the Resi fanbase, for reasons that this video should explain. Despite that, he's made surprisingly few appearances over the years.

Here he'll be back with a vengeance: one of the playable characters across the episodic series. He's confirmed to be searching for his daughter, Moira—seen with other playable character Claire Redfield in this first trailer.

Revelations 2 is due out early next year.

The Crew™

These are first impressions from our reviewer, Phil Iwaniuk. Our full scored review will follow later this week.

Prosaically, it works.

The game loads without crashing. The online servers are functioning, and stable. When you re driving, you don t fall through the world. You don t see cars convulsing under the will of a borked physics model, nor with headlamps and registration plates floating ghoulishly in mid-air at the hands of some outlandish glitch. These are underwhelming assertions, yes, but they shouldn t go unsaid. Not of an always-online game, whose embargo meant you could go and buy it before any reviews could be posted. Not with the winter Ubisoft s having.

Any fears of The Crew releasing with a case of the Unitys can now be allayed, then. All that beta testing seems to have done the trick, letting this intrepid writer slip into the shared online environment of Ivory Tower s America without a hiccup and share the streets of Detroit with strangers and their unintelligible chat window activity.

It has scope, allowing cross-country joyrides with kaleidoscopic environmental variation and plenty of distractions.

But does it work conceptually? It s going to take a while to figure that one out about The Crew. As an open world game it has scope, allowing cross-country joyrides with kaleidoscopic environmental variation and plenty of distractions to pull you away from your intended destination during every journey. The very first thing I did was find the furthest possible point on the map (it s L.A.) and drive there. On that half-hour journey, I felt a prickle of excitement as all the possibilities become evident. The plot s hokey—of course it is—and perhaps the visuals fall just shy of show-stopping. But crikey, the freedom The Crew gives you, both to explore and to turn your run-of-the-mill production car into a monster ATV, street racer or simply as a canvas for your most offensive paintjobs and vinyls.

You ll have plenty of time on your cross-country excursion to notice how much of Test Drive Unlimited 1&2 s DNA is present—in the currency you earn for chaining together drifts, overtakes, near misses in oncoming traffic, in the construction of that enormous space, in the way police cars chase and trap you. But above all, in the handling model that you feel will be great, if you just tweak the sensitivity and deadzones a bit.

It s like a chair you can never quite get comfy in. My westbound drive was nevertheless engrossing, thanks not just to the changing scenery but the day/night cycle and handful of human companions on the freeway who d evidently all had the same idea as me. But right after reaching south L.A. just as dawn rose, I fast-travelled back to the location of my next story mission and raced it over and over again, trying to put my finger on what I don t like about the handling. Is it unresponsive? Adjusting the deadzones and sensitivity doesn t seem to fix it. Is the look to apex cockpit camera to blame? Nope. In large part, it s the way your car seems to bounce off small bumps and kerbs like both your chassis and the road are made of rubber. I m still trying to find the magical deadzone/sensitivity combination to alleviate that.

But I m not disheartened. The Crew s loot system already has its hooks in me. Completing a story race, or even taking on one of the hundreds of challenges littered around America s streets like confetti, earns you either a gold, silver or bronze car upgrade. Those upgrades increase the performance number of your car overall, and in no time you ll find yourself watching these numbers like they re the NASDAQ and you re a greedy banker

Priority number one isn t maxing out my car, it s turning off all the layers of UI.

Priority number one isn t maxing out my car, though, it s turning off all the layers of UI. If you let it, the Crew s many fussy windows and HUD elements will swallow up your game with chat windows, gamer tags and the like. Some of these elements can be turned off. Some of them. But at present, not enough to avoid being constantly reminded that hey! You re in a videogame, buddy. Look at these game elements!

One thing s clear: there s a lot of game here. Enough game to either melt your grievances away in the fullness of time, or turn them into game-breaking neuroses. I found the opening hours hugely encouraging despite some trade-offs, so let s all cross our fingers that the long-form Crew experience smoothes out the rough edges.

Trine 2: Complete Story

Back in September, Frozenbyte released the Trine 2 editor into public beta. Since then, a number of community-created maps have made their way onto the game's Steam Workshop page. Those maps are now highlighted in a new trailer for the game.

Trine 2 is a protagonist-switching platformer in which you shift between three characters—a wizard, a knight and a thief—all trapped in the same body. More accurately, it's a protagonist-switching platformer in which you try to break the physics engine by doing improbable things with the thief's grappling hook.

It's good, and I'm glad the release of the editor has spurred the community in making new stuff for the game.

PC Gamer

Do you like to tell people what to do? More to the point, do you like to tell people what to do while sitting in your pants of a weekend? If so, then maybe the latest Humble Flash Bundle will tickle your fancy. It's a big collection of Paradox games, all pay-what-you-want for the next day and a bit.

Here's what's in the base bundle:

  • War of the Roses: Kingmaker Edition
  • March of the Eagles
  • Darkest Hour
  • Sword of the Stars 2: Enhanced Edition

Pay over the (currently) cheap average of $2.53, and you'll also get:

Also, if you pay $16 or more, you'll get Crusader Kings 2 included as well—although if you just want that alone, it is available cheaper elsewhere.

The bundle will run until 6pm GMT, tomorrow, 3 December.

PC Gamer

episodic reviews

You can t buy Telltale s adventures one episode at a time on PC; you re buying all six in the season for $30/ 23—so it doesn t make much sense for us to score each one individually. We ll review and score the whole package when all the episodes have been released, while individual episode reviews like this one will be unscored criticism.

You'll find a few Game of Thrones spoilers in here, as the game takes place around the fourth season of the HBO show. If you don't want any spoilers at all, don't read this. Go read the books instead.

Lurk in a forum in the wake of a Game of Thrones episode (or, yes, the release of one of George R.R. Martin's books), and you'll find that everyone "knows" precisely why this or that poor sap lost his head. Eddard was too caught up in misplaced ideas of honor, they say, and Robb had his priorities wrong. But Game of Thrones: Iron From Ice shows that such decisions aren't so easy when you're forced to act in the heat of the moment. They're harder when you're personally involved and not an outsider looking in. And Telltale relays this lesson so effectively that my decisions left me gaping at the screen as the credits rolled, horrified by how royally I'd fouled up everyone's lives. Not even Ned's death had such an impact.

If you don't know who Ned is, there's a good chance you'll have a hard time finding your feet here. Iron From Ice sees Telltale's writers in top form, but it unabashedly assumes you've watched HBO s Game of Thrones show or read the books closely enough to know why being sent to The Wall is such a bummer. Die, and the words "Valar Morghulis" dominate the screen with no translation or explanation. Elsewhere, the words "The Red Wedding" float in the lower left mere seconds in, identifying the scene before the events that gave it that name even take place.

But thankfully this isn't the story of the Starks directly; it's the tale of the Forresters, former bannermen of the Starks with lands coveted by the crown because their trees produce some really hard wood. They're a likable bunch (with a sigil that looks suspiciously like the white tree of Gondor), and Iron From Ice honors Martin's signature shifting points of view by focusing on three people associated with the house. Alas, it sticks too closely to the template laid down by the Starks. Mira Forrester, eldest daughter and handmaiden to Margaery Tyrell in King's Landing, endures ordeals that almost mirror those of Sansa Stark. Echoes of both Bran and Robb Stark resound in Ethan, the new lord of House Forrester; and I found myself thinking his mother was Catelyn Stark at least twice. Gared Tuttle, Forrester squire and pig farming alumnus, is the most original of the trio, but even he has a touch too much Jon Snow in his DNA.

Iron From Ice follows the same Telltale model established by games like The Walking Dead and The Wolf Among us, in that I spent most of my time moving my mouse around looking for interactive objects, dodging danger with directional keys, and affecting the storyline with decisions selected at key points in the dialogue. But talk here is uncommonly prominent for Telltale. I like Gared partly because his personality's the least derivative, but he's also the only one with scenes involving swinging swords with the A and D keys and helping maggots cozy up in open wounds. Ethan and Mira, by contrast, spend most of their time standing still and yakking, which means I spent most of my time with them clicking responses. But yakking, of course, is arguably more important in the game of thrones than swinging around long sticks of steel, as Margaery tells Mira in her own smirky way. All the same, it doesn't make for terribly exciting gameplay.

Mira's King's Landing scenes in particular drag a bit as a result, but Telltale makes such inactive scenes work by placing the volatile Cersei Lannister and Ramsay Snow opposite our woodsman heroes. Both are deeply suspicious, psychotic fiends. Both see treachery in every syllable. Clicking on each prompt thus feels like dancing on a silken thread they hold above a chasm, as failing to stay in their good humors almost certainly means death and worse.

It's a shame that depth of character doesn't carry over to the secondary folks hanging around Ironrath, the house seat of the Forresters. At one point I found myself needing to choose between two men for advice, and they were so ludicrously different from each other than they seemed to have stepped out of a political cartoon.

Ironrath itself does much to make up for such small shortcomings. The current HBO series has nothing like it: a land of dark, towering conifers hiding vaguely Nordic stave buildings, all presented in a painterly art style (that admittedly tries on my PC performance at times). It's as though the writers envisioned it after a day of enjoying both Game of Thrones and The Banner Saga. What's more, brief references suggest that something far more fantastical than snarks and grumpkins wait in the woods beyond.

It's the first Telltale game that I really want to replay. With all the lording about going on, the choices here have far more wider consequences than they did back when we were trying to keep Kenny from being a punk back in The Walking Dead. With so many threads connected to you, things fall apart within seconds. Certain parts could be better, but Telltale knows what it's doing here, and nothing proves the Forresters belong in the canon so well as the classic Martin shock that caps the whole experience. Can I avoid it? I want to find out, and it's a good thing I'll have plenty of time—after all, winter is coming.

PC Gamer

Fortnite, Epic Games' Minecraft-inspired third-person shooter, will launch its first alpha on December 2. Invitations are being sent out right now, with the alpha running for a thematically appropriate fortnight (that's until December 19). According to the studio, the alpha will test all of the game's fundamental elements, "from the launcher to all the game systems".

"The game is still rough around the edges but we think it can benefit from your input even at this early stage," a studio spokesperson wrote. If you didn't get an invite or are just curious about what Fortnite is, this handy gameplay video has some illuminating commentary. Apparently the shooter will involve the construction of forts which will invite player creativity: they aren't predetermined buildings. Users will be free to construct whatever they wish, providing all the more incentive to protect them from hordes of enemies.

The PC exclusive still has no firm release window. 

PC Gamer

This year's PAX Australia wrapped up only weeks ago, but here we are talking about the 2015 instalment. The convention will return to the Melbourne Convention and Exhibition Centre from October 30 until November 1. I probably wouldn't bother drawing your attention to this so early if it weren't for the fact that tickets are on sale now. Given how quickly tickets sold last year, you'll probably need to sort your registration out quick smart if you mean to attend.

Tickets range AU$55 for individual days through to $150 for the whole long weekend. News of who and what will actually be at the festival is many months away, but judging by previous attendees (Ron Gilbert, Randy Pitchford etc) it'll be worthwhile, especially in event starved Australia. 

The Crew™

The Crew is Ubisoft's last major release for 2014, which means the video below could feasibly be the last Ubisoft trailer this year. It's been a big year for Ubisoft trailers, with no corner of the internet safe from footage of assassins assassinating and elephants being weaponised. As you'll see below, The Crew is all about driving hotted up cars while avoiding cops and occasionally ramming your foes headlong into semi-trailers. 

While Ubisoft stablemate Assassin's Creed: Unity had a less than successful launch, The Crew lead designer Serkan Hasan said last week that the MMO racer shouldn't face similar problems. "The launch of any online game these days has potential issues, but I hope that players will be encouraged by our open approach. If you had any doubts that we could pull this off, I hope that the betas proved our credentials and the game s stability." 

Check out the trailer below:

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