Welcome to this week's Playfire rewards bulletin where we outline all the great offers and rewards appearing on the Playfire service and Green Man Gaming. Don't forget if you sign up to Playfire, you actually earn rewards and incentives for playing games you love - how good is that?
This week s special Deal of The Day is an impressive 75% off Creative Assembly s epic Total War series.
With Total War: Attila announced for 2015, and a raft of new expansions for the classic Rome: Total War 2 this year, this is the perfect time to discover the heritage of Creative Assembly s superb real-time strategy series.
If you ve never played the Total War series you re in for a treat! First you ll need to rule the strategic map, marshalling your cities and economy to build up your forces, while using diplomacy to weaken your enemies. Then it s a move onto the impressive 3D battlefield to show off your generalship, ruling with cunning tactics and iron disciple as you deploy your forces, rout your enemies and crush all before you.
So head on over to Green Man Gaming Deal of the Day and from Friday 21st until Sat 22nd November fill your boots with the following:
Rome: Total War inc. Barbarian Invasion
Rome: Total War Collection
Medieval II: Total War
Medieval II: Total War Collection
Napoleon: Total War
Napoleon: Total War Collection
Total War: Shogun 2
Total War: Shogun 2 Collection
Not enough to sate your gaming appetite? Well, keep an eye peeled on Deal of the Day on Sat 22nd Nov 4pm until Sun 23rd -- for Renegade Ops and Binary Domain deals, with 75% off both base games and both complete collections (full game and DLC).
Still not done? Well on Sunday 23rd it's Skullgirls!
Monday 24th -- features a wealth of Sega Classic Titles
Head over to the Deal of the Day each day to bag a real bargain.
Right now you can also get this 20% voucher to use on these and thousands of other titles by just using this code!
NOVEMB-ERGMGX-20XOFF
Also out now is the fantastic Dragon Age Inquisition - get this great game and some of the very latest titles at market beating prices, only for logged in VIP customers - sign in to GMG and visit http://www.greenmangaming.com/vip/
Also this week there is another fantastic raft of Playfire Rewards that can be earned by simply playing the games you love.
Join Playfire now to get an exclusive 25% off reward voucher that you can use on any PC download game on GMG. You just need to connect your Steam and Playfire accounts.
Visit https://www.playfire.com/a/rewards for more information on rewards that are live right this second!
Have a great gaming weekend on GMG and Playfire…
What exactly is the point of advanced graphics technology if you can't boast the shiniest butts? Luckily for us, we can. Nvidia has posted some PS4-vs-PC comparison shots of Metal Gear Solid 5: Ground Zeroes, and they confirm what we all secretly hoped. Our Snake's butt will gleam like no other.
The two shots can be compared over at the Nvidia site. Here's the first, (the one with the butt tech). The second is slightly more dramatic: showing the increased detail available for the PC release.
In addition, Nvidia has listed the technical achievements of this upcoming port. It's a significant upgrade from its console equivalents, featuring the following:
What does this all require? The system requirements for Ground Zeroes were released a couple of days ago.
Ground Zeroes is due out on 18 December.
Earlier this week, we were introduced to Lost Ark—a beautiful looking ARPG that can succinctly described as Diablo x10. Now, a new and even longer trailer has emerged. It's twenty minutes of people super-biffing baddies while a narrator explains it all.
It still looks pretty great, and has an admirable number of classes to take charge of. Unfortunately, we still don't know when it's due for release, or even if it'll see a Western launch.
What is it? The fifth World of Warcraft expansion, taking characters to Level 100 and sending them back in time to an alternate history where the Orcs not making a terrible decision could have even worse ramifications on the present. Also, there s loot. Influenced by: Everquest Reviewed on: i7, GTX 970, 4GB RAM Alternatively: Guild Wars 2 DRM: Online only Price: 30/$50 ( 10/$15 subscription) Release: Out Now Developer: Blizzard Publisher: In-house Link: Official site Multiplayer: MMO
Warlords of Draenor is Blizzard going back to its roots, if hardly back to basics. Orcs. Humans. The raw power of the Horde, in a land of blood and fire where legends are forged and sometimes broken. It s also some of the best MMO content that Blizzard has ever made, combining the raw ambition we saw back in Wrath of the Lich King with the expertise earned from another six years worth of practice, refinement and technological progress.
The plot this time centers on the world of Draenor, before it became Outland—as seen in the Burning Crusade. A little time travel and divine meddling has rewritten the past. Pandaria villain and former Warchief Garrosh Hellscream is taking a break from playing Hearthstone to give the orcs of the past access to modern technology. Now an Iron Horde powerful enough not to need to drink demon blood has risen to attack the present, drawing the greatest heroes of the modern age back through the Dark Portal to save the past.
As you step out of the super-sized portal, you see this expansion means business. The army waiting at the start of Burning Crusade has nothing on this one, from its massed legions to a tank that earns its name The Worldbreaker . Despite that though, Blizzard is at pains to point out that while the threat is mighty, you re now officially one of Azeroth s heavy-hitters yourself. Where once your achievements were brushed off so that some random guard in a nowhere outpost could have you go get him lunch, now you re given proper respect wherever you go, from soldiers cheering as they see you approaching, to being awarded full control of your faction s main Garrison.
This is Draenor s biggest change, and its best. The Garrison acts as home for the expansion, but it s also a functioning base. Once you were piled with meaningless crapwork by uncaring leaders, now you get followers and the power to give them the crapwork—or to have them join you in the field as your bodyguard. As the base grows, you unlock more plots to build on and additional buildings to construct and upgrade.
Each has its own purpose and a couple of upgrade levels that you can start working on after hitting the new level cap (a nice round 100). The Gladiator s Sanctum for instance is for PvP players, unlocks Safe Fall and underwater breathing while in Draenor, as well as opening up a new collection resource. It s also possible to hire the likes of Jewelcrafters and Enchanters to fill in skill gaps and (slowly) make resources for crafting Draenor s new gear. The whole system is simple but effective, with the physical presence of recruited Followers and a sense of life that makes it feel like your own place despite everyone using one instanced map. The only real catch is that it s a pain to have to keep returning to assign Followers and put in orders.
It s a very Blizzard type of addition. You can certainly point to games that have done bits of it before, like The Old Republic s follower system, but nobody has ever taken the pieces and polished them up so well. Nor has anyone else made it this fun to be in charge. Along with your main Garrison you get a number of Outposts in the wide world, each of which offers a choice of two buildings and a super-ability for that zone. Initially, you can summon a couple of soldiers to help. Later, you get toys like a giant mech that shreds whole armies of enemies for 30 seconds, and an insanely destructive tank that s yours until the health runs out or you go inside. There s little funnier than one-shotting a talky boss by simply calling an artillery strike on their head, because you are now the goddamn Commander of the goddamn Horde, the scourge of Illidan, Arthas, Deathwing and Hellscream, and you demand respect.
The whole campaign has this kind of fun to it—the tacit acknowledgement both that game balance in single-player PvE is utterly irrelevant, and that players are more likely to stick around if they have a good time than if they simply feel grudgingly pot-committed. As such, levelling is fast, clever and full of fun and variety, to the point that for once I actually felt sad when I dinged 100. I did however really appreciate the narrative flow of it, and in particular that the end of the base Draenor campaign ends with a genuinely powerful plot moment rather than simply petering out and waiting for future updates to bring in the raids/bosses.
It s still World of Warcraft, of course. There are bear asses to collect and 10 of these to kill followed by 20 of those, and nothing you encounter is going to cause any real trouble. Within that template though, Blizzard schools every other MMO developer with its sheer number of cutscenes, dramatic moments, and epic battles, the latter often using the Scenario system introduced in Pandaria for single-player missions. That allows for things like a Garrison invasion (this happens once as a plot point, and then becomes regular endgame content) or an all-out siege on an enemy fortress. It s also fixed one of my biggest annoyances: single-player questlines that end in Dungeons to try and force you to team up with a bunch of blithering randoms to get plot closure.
Dungeons themselves follow the usual pattern of linear corridors, trash mobs, and bosses with interesting gimmicks (helpfully explained in full by the Dungeon Journal). The final challenge in the nature-themed Everbloom for instance is a giant tree that spreads spores you have to stamp on before they grow. The end of levelling dungeon Skyreach, features birds trying to drop players off the edge, and a laser that burns through the safe zones. It s familiar stuff, and the dungeon concepts so far not desperately exciting, but there s two years to go.
As a setting, Draenor might just sound like Outland revisited. In practice, they re worlds apart; same place, very different time. From the ice and lava of Frostfire Ridge to the overgrown fungus that litters its swamps and quiet beauty of Shadowmoon Valley, this is a beautiful place. Only Nagrand feels like a return visit, and even that has been given a massive upgrade—huge cliffs and grass fields replace the plains of old. Where previously the Throne of the Elements just had a couple of sad little Elementals pretending to be gods, now they earn their titles. It s hardly the jaw-dropping beauty of a Dragon Age: Inquisition or other such showpiece, but it s still a gorgeous world that shows the power of great art direction on even an old engine. That said, the long-overdue refresh of the character models is welcome.
All of this praise does of course hinge on you being ready for more of World of Warcraft. Good as the improvements are, this is an evolution of the game rather than a revolution, and it's a continuation down WoW's existing path. It's casual-friendly, pushes a personal story, and leads you by the hand through its zones with only a smattering of more general content, like bonus objectives, and rare zone bosses that require tag-teaming. A lot of what Blizzard does with this is relatively subtle. The later questlines in particular quietly introduce mechanics that will become key in later dungeons and raids. If you feared that the core game was becoming too casual before though, you re not likely to change your mind now.
As a jumping-on point, Draenor is an oddity. You get a free Level 90 boost to go straight to the new content, and I have no problem with that. Draenor is where the action is. If you ve bought Warlords of Draenor there s no reason to spend weeks slogging through the completely deserted old worlds to get to the game that finally appealed to you. In planting its flag so deep in lore though, you re missing a lot if you don t know who, say, Garrosh Hellscream and Durotan are (especially playing on the Horde side), and the opening is unafraid to throw a million names into the mix. Past the intro it settles down and becomes more exploratory, but it s still going to be intimidating in terms of both lore and mechanics.
Warlords of Draenor is of course not a finished thing so much as the start of up to two years worth of story and content—the next chapter in World of Warcraft s story. If you play already, you ve bought it already. You have no choice. It s hardly a hardship though, when it s not simply more World of Warcraft, but a genuinely surprising re-energising bolt. If Pandaria felt a bit like Blizzard flapping around after such a good run, this feels like there actually could be another ten good years in the old girl. There s no ignoring that it s a game from 2004 and its mechanics increasingly creak compared to more modern MMOs, but still Warlords of Draenor manages to give us a journey that feels fresher and more exciting than even their best bits glued together. A triumphant return to form for both Blizzard, and its world.
Bohemia Interactive has released a free version of DayZ. Sort of. It's MiniDayZ: a top-down, singleplayer take on DayZ's zombie survival.
The game was originally a fan project, but has since been taken on by Bohemia. You can play it in-browser, although first you'll need to register for a Bohemia account.
Once inside, you'll be confronted by familiar needs. Your food and water meters will be dropping, and so you'll need to leave the coast to scavenge for items. Also: there are zombies. While you can punch them out slightly more effectively than in DayZ proper, doing so will almost certainly cause bleeding. Both guns and melee weapons can eventually be found.
It's also a bit like DayZ in that the inventory is a pain in the ass. Still, it's a charming recreation, and a nice web-based distraction for when you're not able to journey into the human-filled world of the main DayZ.
Riot Games has done a lot this year when it comes to purging League of Legends of its more hostile elements. Now the studio has detailed its new approach to competitive bans.
The notion of 'permaban' has been abandoned in favour of two categories of bans: fixed and indefinite. The former is a fixed ban period which can last for a maximum of two splits (ie, a full competitive season). Once these fixed periods expire they will be reviewed individually.
Meanwhile, indefinite bans are exactly that: players will be required to "meet the highest standard of conduct over a sufficient period of time to be permitted back into the League". Indefinite bans will last for a minimum of one competitive season.
It sounds pretty strict, but League Operations Manager Nick Allen says it's more conducive to reform. "By adopting a new framework for disciplinary action, we re aiming to give genuinely reformed players a second chance, and make sure that players who violate the Summoner s Code continue to feel the effects of their actions," Allen wrote.
"Respectful, cooperative, and competitively fair behavior applies to all members of the League of Legends community, and it s especially important that visible ambassadors of the sport serve as role models for their peers."
Full details on the changes can be seen over here. Riot announced last week that it will roll out rewards for well-behaved players.
Review by Phil Iwaniuk
SteelSeries has recently updated and expanded its range of headsets in a bid to cater to just about everyone who likes hearing their games and talking to people. The main Siberia remains a great overall package with its V3 redesign, representing great value for $100 despite minor mic issues and slightly underwhelming bass. But if you re looking a little further down the price list, the $60 Raw Prism is a really enticing model, despite its name bringing to mind Kanye West s arty side project.
Frequency response range: 20Hz—20KHz Sensitivity: 94dB Connection type: USB Cable length: 1.5mMic frequency response range: 50Hz—16KHzPrice: $60 / 55
The major difference between this and the Siberia is in the earcup and headband design. It s another closed-cup model, but this time with an adjustable band (rejoice, fellow tiny-heads!) finished with a generous cushioned pad. The same cushioning and fabric finish is used on the earcups themselves, and it s very effective. If compromises have been made to reach this lower price point, it isn t evident in the Raw Prism s comfort. Though heavier than the Siberia V3, it too stays comfortable after hours of continuous use. The fit isn t quite as snug around the ears, so it does let in a bit more external sound.
After 2-3 weeks of use the fabric covering those cushioned earcups began to fray, so overall build quality is less convincing in the Raw Prism than its more expensive bigger brothers. There s just the hint of audible creaking from its moving parts too, which is a telltale sign of production costs.
It s a shame to have to mention that, because elsewhere this headset really nails it. Sure, visual appeal is subjective, but it s unlikely that too many will find the Apple-meets-Aperture-Science look of the Raw Prism objectionable. And while this writer will die before condoning coloured lights on gaming peripherals, there are obviously plenty out there who lap every violet LED right up. Begrudgingly, I ll consider the customisable colored light ring on each earcup a plus point—there are 16.8 million colours to pick using SteelSeries own Engine 3 software, and transitions are programmable too.
Sound quality is a pleasant surprise. There s actually not much in it between this and the pricier Siberia V3 model, the latter just edging it for clarity in the mid- and high-mid range. Neither model produces show-stopping bass, but it s much easier to forgive the Raw Prism for that at $60, and subdued bass is always preferable to exaggerated, cheekbone-shattering low-end distortion. Being compatible with the Engine 3 software previously mentioned, it s also tweakable within a few provided presets, though fewer than more expensive models in SteelSeries range.
The mic setup here is a discrete internal one designed not to ruin the Raw Prism s unfussy look and smooth lines, but unfortunately that brings with it a few problems. Since it isn t adjustable, it s harder to achieve your desired volume while maintaining a clear signal than with a traditional mic design. The Siberia V3 headset suffers a very similar problem, although that mic is mounted to a bendable and retractable boom. The SteelSeries software s mic optimisation goes some way towards fixing this, but it s hard to strike the balance between avoiding a muffled sound and keeping the signal cool enough to avoid distortion and noise-cancelling cut-offs.
The other consideration to make when looking at this setup is that it operates via USB interface rather than 3.5mm audio jacks. For some that ll be another welcome aspect of the Raw Prism s simple design and ease of use, but for others it means the inability to use it with soundcards. There s no inline remote or mic mute button to be found here either, so you ll have to designate multimedia controls to either your keyboard or OS.
The areas I found the Raw Prism lacking didn t put me off the package as a whole. Importantly, it ticks the boxes of sound quality and comfort confidently, and those are two elements you don t want to compromise on within any price bracket. The clean, sleek look is a bonus—enough to keep you sweet when adjusting software settings to find a workable mic level.
Good things come to those who wait, but let's be honest: you'd be forgiven for having lost hope in the fabled Trials Fusion multiplayer mode, promised back in the days of yore. The good news is that it's coming to PC in 2015, but there's a beta you can sign up to right now. Multiplayer will support up to eight players in any given race, while teams can be formed with up to 50 members.
Multiplayer will boast three modes including Online X-Supercross, which is a high score mode, Private Game, which is -- you guessed it -- a fully customisable private mode, and Private Game with Spectator, which is also pretty self-explanatory.
Naturally, there are also leaderboards where both individual racers and teams will compete for the top spot. The multiplayer component will roll out for free some time in early 2015. PC Gamer's Ben Griffin quite liked Trials Fusion when it released back in April.