We're putting together a small 1.2.3b update that will probably be deployed tomorrow. It primarily includes the first steps of the process that will allow Grandmaster Supporters to export their characters for inclusion in the Hall of Grandmasters. One other aspect of this patch is that we're adding nine new microtransaction item skins (eight weapon skins and a shield skin). Today's news post contains videos of those nine new skins. We'll post more information about the patch tomorrow!
- Added a new cabinet called IMAX that can be unlocked on the Rewards menu. - Added a new cabinet called Normal Laptop that can be unlocked on the Rewards menu. - Added a new prop called Long Bar that can be unlocked on the Rewards menu. - Added new Donation Rewards for October.
- Added a new cabinet called IMAX that can be unlocked on the Rewards menu. - Added a new cabinet called Normal Laptop that can be unlocked on the Rewards menu. - Added a new prop called Long Bar that can be unlocked on the Rewards menu. - Added new Donation Rewards for October.
The September update of Delver is here, just in the nick of time. This is a fun update for us, since we had the chance to work with the awesome character artist Hunter Russel to redo all of our monster animations and the results shine.
We also updated to the latest version of the libGdx engine, fixed some collision issues that were causing people to get stuck in the mines, and got in some decent performance fixes that should stop the hitching some people have been experiencing. There's also a super fancy new menu background, to replace the boring image that was there before.
Features
Redid ALL monster animations
Monsters leave corpses now
Some new NPC animations
Bats have a lunge attack now
The druid and worm monsters have jumping attacks
Mages now have a windup before their magic attacks to give themselves away
Fancy in engine menu background
Player starts with some gold now, instead of 0
Player and mobs can no longer stand on eachother
Overlay text is now smaller by default
Bug Fixes
Redid the stepping up physics code, should no longer get stuck in small spaces or step up onto columns
Showing a win message instead of 'Dead' after finishing the game on the main menu now
Fixed dragging and dropping items from the inventory not throwing them as expected always
The September update of Delver is here, just in the nick of time. This is a fun update for us, since we had the chance to work with the awesome character artist Hunter Russel to redo all of our monster animations and the results shine.
We also updated to the latest version of the libGdx engine, fixed some collision issues that were causing people to get stuck in the mines, and got in some decent performance fixes that should stop the hitching some people have been experiencing. There's also a super fancy new menu background, to replace the boring image that was there before.
Features
Redid ALL monster animations
Monsters leave corpses now
Some new NPC animations
Bats have a lunge attack now
The druid and worm monsters have jumping attacks
Mages now have a windup before their magic attacks to give themselves away
Fancy in engine menu background
Player starts with some gold now, instead of 0
Player and mobs can no longer stand on eachother
Overlay text is now smaller by default
Bug Fixes
Redid the stepping up physics code, should no longer get stuck in small spaces or step up onto columns
Showing a win message instead of 'Dead' after finishing the game on the main menu now
Fixed dragging and dropping items from the inventory not throwing them as expected always
We want to thank everyone for playing Q*Bert and for all your feedback, it’s been very helpful. Based on your comments and feedback, this initial update includes:
- Various bug fixes for Classic mode - Various art touch ups in Classic and Rebooted modes - Sound FX fixes in Classic and Rebooted modes - Updated controller support with default mapping for XBOX 360 controller and D-pad support - 1 new playable character (can you find him?) - 5 new levels