Path of Exile - Chris
We're putting together a small 1.2.3b update that will probably be deployed tomorrow. It primarily includes the first steps of the process that will allow Grandmaster Supporters to export their characters for inclusion in the Hall of Grandmasters. One other aspect of this patch is that we're adding nine new microtransaction item skins (eight weapon skins and a shield skin). Today's news post contains videos of those nine new skins. We'll post more information about the patch tomorrow!

Anarchy Arcade - SM Sith Lord
- Added a new cabinet called IMAX that can be unlocked on the Rewards menu.
- Added a new cabinet called Normal Laptop that can be unlocked on the Rewards menu.
- Added a new prop called Long Bar that can be unlocked on the Rewards menu.
- Added new Donation Rewards for October.
Anarchy Arcade - SM Sith Lord
- Added a new cabinet called IMAX that can be unlocked on the Rewards menu.
- Added a new cabinet called Normal Laptop that can be unlocked on the Rewards menu.
- Added a new prop called Long Bar that can be unlocked on the Rewards menu.
- Added new Donation Rewards for October.
Delver - cuddigan
The September update of Delver is here, just in the nick of time. This is a fun update for us, since we had the chance to work with the awesome character artist Hunter Russel to redo all of our monster animations and the results shine.

We also updated to the latest version of the libGdx engine, fixed some collision issues that were causing people to get stuck in the mines, and got in some decent performance fixes that should stop the hitching some people have been experiencing. There's also a super fancy new menu background, to replace the boring image that was there before.

Features
  • Redid ALL monster animations
  • Monsters leave corpses now
  • Some new NPC animations
  • Bats have a lunge attack now
  • The druid and worm monsters have jumping attacks
  • Mages now have a windup before their magic attacks to give themselves away
  • Fancy in engine menu background
  • Player starts with some gold now, instead of 0
  • Player and mobs can no longer stand on eachother
  • Overlay text is now smaller by default

Bug Fixes
  • Redid the stepping up physics code, should no longer get stuck in small spaces or step up onto columns
  • Showing a win message instead of 'Dead' after finishing the game on the main menu now
  • Fixed dragging and dropping items from the inventory not throwing them as expected always
Delver - cuddigan
The September update of Delver is here, just in the nick of time. This is a fun update for us, since we had the chance to work with the awesome character artist Hunter Russel to redo all of our monster animations and the results shine.

We also updated to the latest version of the libGdx engine, fixed some collision issues that were causing people to get stuck in the mines, and got in some decent performance fixes that should stop the hitching some people have been experiencing. There's also a super fancy new menu background, to replace the boring image that was there before.

Features
  • Redid ALL monster animations
  • Monsters leave corpses now
  • Some new NPC animations
  • Bats have a lunge attack now
  • The druid and worm monsters have jumping attacks
  • Mages now have a windup before their magic attacks to give themselves away
  • Fancy in engine menu background
  • Player starts with some gold now, instead of 0
  • Player and mobs can no longer stand on eachother
  • Overlay text is now smaller by default

Bug Fixes
  • Redid the stepping up physics code, should no longer get stuck in small spaces or step up onto columns
  • Showing a win message instead of 'Dead' after finishing the game on the main menu now
  • Fixed dragging and dropping items from the inventory not throwing them as expected always
Half-Life 2 - Programmer Joe
The Beta for Half-Life 2 has been updated. This includes Episode 1, Episode 2, Lost Coast, Half-Life 2: Deathmatch, and Half-Life: Source.

Changes include:
  • Fixed default refresh rate when using a Virtual Reality display at higher than the desktop refresh rate.
Half-Life 2 - Programmer Joe
The Beta for Half-Life 2 has been updated. This includes Episode 1, Episode 2, Lost Coast, Half-Life 2: Deathmatch, and Half-Life: Source.

Changes include:
  • Fixed default refresh rate when using a Virtual Reality display at higher than the desktop refresh rate.
Community Announcements - SnailGamesUSA
The regular scheduled maintenance has been cancelled for this week! Enjoy the extra hours of server up time!

Get ready for our next expansion coming in October, Winds of Destiny!

Find out more here!
http://www.ageofwushu.com/static/jssj/
Sep 30, 2014
Q*bert: Rebooted - SFRobert
We want to thank everyone for playing Q*Bert and for all your feedback, it’s been very helpful. Based on your comments and feedback, this initial update includes:

- Various bug fixes for Classic mode
- Various art touch ups in Classic and Rebooted modes
- Sound FX fixes in Classic and Rebooted modes
- Updated controller support with default mapping for XBOX 360 controller and D-pad support
- 1 new playable character (can you find him?)
- 5 new levels

Thanks again for playing!

Best,
Sideline Amusements & Gonzo Games
Sep 30, 2014
Move or Die - Xelu
We are finally Live!

http://store.steampowered.com/app/323850

The Move or Die steam page is public and everybody can access it (however you can't buy the game just yet)

Check out that awesome trailer that took me like a week to edit.

Make sure you "follow" the game and GET HYPED on the community hub!!!

WOOOOOOOOOOOOOOOOOOOEEWWWWFHWEFIHOWEGWge
~ Those Awesome Guys
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