Community Announcements - Vloum
Hello Opulencians,

Today is patch day, and we have a few interesting things for you looters. Our first balancing effort on Totems, a new creature, more hero balancing... We hope you like it:


Free Hero of the week

This week, the Knight is available for free from today 12pm EDT until Monday 11.59pm EDT. The same conditions as usual apply to get a discount on its cost in Blings:


- Reach level 5: 50 Blings discount
- Reach level 10: 150 Blings discount
- Reach level 12: 350 Blings discount
- Reach level 15: 650 Blings discount


New Content

New Creature!
• The Chargoyle's fire has finally been put out, but this is to make way for….Our New Rare Creature ^^
• Check out our upcoming news for more information!


Improvements

Minor modifications to creature tooltip layout to better use free space.


Balancing

Totems
• Health Points increased by 67%
• Placement zone size increased from 10*10m to 14*14m
• Exclusion zone radius reduced from 14m to 12m


• Some hero skills did not work as intended on the totem, but this is now resolved:
- Mage (Conflagration, Thunderclap, Death Grip
- Archer (Hawk Harass, Bear Trap)
- Knight (Charge doesn't inflict damage when running into the totem)
- Runaway (Dancing Blade doesn't give dot damage, Rebel Yell creates a shield)


Heroes

• Knight :
- Charge distance increased from 6m to 8m
- Lashing Flames increased 8m to 10m

• Archer :
- Volley damage reduced by -25%
- Volley Cast distance reduced from 17m to 10m

• Mage :
- Vortex Rift doesn’t deal damage anymore

• Runaway :
- Spin Spin Suger damage increased by 25%


Bug Fixes

• Castle Attacks appeared to take a little break this week with (what looked like) lower than usual attempts at pillaging! This was not the case! We have spotted the cause and fixed our matchmaking accordingly. If you still think you are experiencing issues (attacked too much or little), please give us your feedback on this forum thread.
• Inflation rocked Opulencia also this week with estimated castle values soaring. Seems it was just the totem... Its now fixed.
• Fixed a bug where treasure room door was not opening when having killed a baddog elite.
• Hot Roller ability description doesn't mention the fire dot damage.
• The amount of CP in the aggro repartition of creatures could have been erroneous. This is now fixed
• Description of "Totem" is not properly aligned in German and French language.
• Ticketing system did not prioritize the ticket CP correctly.
• "Watch Dog" items were having incorrect icons in the buy back tab of crafting lab. This is fixed.
• Tooltip details for Buff icons of Rancid Runner were not localized
• Hungerbot did not attack the Hero when it pulls the hero for the first time and hero remained idle.
• Portrait picture of buff icon of skill “Caltrops” was missing
• The in-game banner for "since your last login" will not appear if the user checked the battle log from the website

That's it for today. Keep on looting Opulencians!
Deponia: The Complete Journey - stef.daedalic
Hi everyone,

we’re happy to announce that we are releasing the patch 3.2 for Deponia – The Complete Journey today.

Please note that there might be some bugs included in your savegames which can’t be solved by the patch. In that case, please contact our support team via support@daedalic.de. They have already prepared all potentially necessary savegames for you!

Changelog: Deponia - The Complete Journey Patch 3.2

General:
FIXED: Random crashes to desktop when changing rooms.
FIXED: Time Paradox dialog not working correctly on some systems.
FIXED: Non-reacting cursor on some systems after longer playtime.
FIXED: Not being able to enter Wenzel's house when playing in a specific order.
FIXED: Visited exit names not switching back correctly from '???' in Goodbye Deponia.
FIXED: LUA garbage collector wrongly deleting table data that is still in use.
FIXED: Invisible dialog box making some hotspots in the lower parts of the screen inaccessible on some systems (I.g. Dud behind Tonis house and Detonation Plan minigame).
FIXED: Achievements when switching from Deponia to Chaos on Deponia not unlocking on several systems (E.g. 'Huzzah let's hope far away' and 'Thanks!').
FIXED: Missing cloud animations after savegame loading.
FIXED: Black characters after savegame loading.
FIXED: Rufus walking on the same spot randomly on some systems.
FIXED: Wrong minigame help texts on some systems.
FIXED: Missing dialog boxes in several situations.
FIXED: Skipping developer commentary lines.
FIXED: Music not being reseted correctly after developer comment has ended.
FIXED: Broken developer comment for the Outer Turn.
FIXED: Broken developer comment for the dock.
FIXED: Broken developer comment for the Mosaic minigame.
FIXED: Developer comments disappearing after the first chapter of Goodbye Deponia on some systems.
FIXED: Jumping developer comments button in several rooms.
FIXED: Several spelling errors in developer comments (German and English)
FIXED: Several spelling errors throughout the three games (German and English).
ADDED: Missing speechfiles for developer comments (German)
ADDED: Missing speechfiles in English translation.
ADDED: Missing interface text to reset the sound volume after the door knocking puzzle.
FIXED: Knocking sounds being too quiet in the sewers (Rebel Headquarters).
FIXED: The cutter stayed in the same place on the map for some players.
FIXED: Inconsistencies between the direction of the exit cursor and the hotspot marker across all games.
FIXED: Problems reaching hotspots on a different level in the assembly hall.
FIXED: Minebike disappearing on some systems during ride.
FIXED: Jumping scrolling position on some actions in Toni's house.
FIXED: Menue doors appearing on level changes in chapter 2.
FIXED: Several situations where Rufus could walk through graphics.
FIXED: Several situations of wrong animation timing resulting in double frames or flashing characters.
FIXED: Several hints from the help systems unlocking in wrong situations.
FIXED: Several staging changes for characters not looking into the right direction.
FIXED: Developer comment button reactivating when starting a new game.

Linux:
FIXED: Compability issues with Ubuntu 12.04 LTS
CHANGED: Savegame path for Linux changed from HOME to XDG_DATA_HOME
Deponia: The Complete Journey - stef.daedalic
Hi everyone,

we’re happy to announce that we are releasing the patch 3.2 for Deponia – The Complete Journey today.

Please note that there might be some bugs included in your savegames which can’t be solved by the patch. In that case, please contact our support team via support@daedalic.de. They have already prepared all potentially necessary savegames for you!

Changelog: Deponia - The Complete Journey Patch 3.2

General:
FIXED: Random crashes to desktop when changing rooms.
FIXED: Time Paradox dialog not working correctly on some systems.
FIXED: Non-reacting cursor on some systems after longer playtime.
FIXED: Not being able to enter Wenzel's house when playing in a specific order.
FIXED: Visited exit names not switching back correctly from '???' in Goodbye Deponia.
FIXED: LUA garbage collector wrongly deleting table data that is still in use.
FIXED: Invisible dialog box making some hotspots in the lower parts of the screen inaccessible on some systems (I.g. Dud behind Tonis house and Detonation Plan minigame).
FIXED: Achievements when switching from Deponia to Chaos on Deponia not unlocking on several systems (E.g. 'Huzzah let's hope far away' and 'Thanks!').
FIXED: Missing cloud animations after savegame loading.
FIXED: Black characters after savegame loading.
FIXED: Rufus walking on the same spot randomly on some systems.
FIXED: Wrong minigame help texts on some systems.
FIXED: Missing dialog boxes in several situations.
FIXED: Skipping developer commentary lines.
FIXED: Music not being reseted correctly after developer comment has ended.
FIXED: Broken developer comment for the Outer Turn.
FIXED: Broken developer comment for the dock.
FIXED: Broken developer comment for the Mosaic minigame.
FIXED: Developer comments disappearing after the first chapter of Goodbye Deponia on some systems.
FIXED: Jumping developer comments button in several rooms.
FIXED: Several spelling errors in developer comments (German and English)
FIXED: Several spelling errors throughout the three games (German and English).
ADDED: Missing speechfiles for developer comments (German)
ADDED: Missing speechfiles in English translation.
ADDED: Missing interface text to reset the sound volume after the door knocking puzzle.
FIXED: Knocking sounds being too quiet in the sewers (Rebel Headquarters).
FIXED: The cutter stayed in the same place on the map for some players.
FIXED: Inconsistencies between the direction of the exit cursor and the hotspot marker across all games.
FIXED: Problems reaching hotspots on a different level in the assembly hall.
FIXED: Minebike disappearing on some systems during ride.
FIXED: Jumping scrolling position on some actions in Toni's house.
FIXED: Menue doors appearing on level changes in chapter 2.
FIXED: Several situations where Rufus could walk through graphics.
FIXED: Several situations of wrong animation timing resulting in double frames or flashing characters.
FIXED: Several hints from the help systems unlocking in wrong situations.
FIXED: Several staging changes for characters not looking into the right direction.
FIXED: Developer comment button reactivating when starting a new game.

Linux:
FIXED: Compability issues with Ubuntu 12.04 LTS
CHANGED: Savegame path for Linux changed from HOME to XDG_DATA_HOME
Project CARS - Leviathan

A new build has been released for Team Members+ - Download it now!

Changelog available @ official forums
Multiplayer Feedback to be given @ this thread.

Be sure to leave feedback about multiplayer at the respective threads!
Project CARS - Leviathan

A new build has been released for Team Members+ - Download it now!

Changelog available @ official forums
Multiplayer Feedback to be given @ this thread.

Be sure to leave feedback about multiplayer at the respective threads!
Sep 18, 2014
Fortix 2 - Scoops
Hello everyone. There has been a bug that some people have been experiencing with the leaderboard. It would crash in certain occasions. If you have been experiencing this, we have a fix that is live in testing format.

If you have not activating something like this on Steam before, right click on Fortix 2 in your Steam Library page > go to properties > betas > opt in through the drop box provided. The password, if you need one, should be: fortix

The full release should go live after we get some data make sure its fixed everywhere.


Sep 18, 2014
Fortix 2 - Scoops
Hello everyone. There has been a bug that some people have been experiencing with the leaderboard. It would crash in certain occasions. If you have been experiencing this, we have a fix that is live in testing format.

If you have not activating something like this on Steam before, right click on Fortix 2 in your Steam Library page > go to properties > betas > opt in through the drop box provided. The password, if you need one, should be: fortix

The full release should go live after we get some data make sure its fixed everywhere.


The Journey Down: Chapter One - theowaern
Lots o people have asked us about adding trading cards to TJD1 so we finally caved in! The cards are available now and there's one set with five cards, and a whole bunch of badges, emoticons, and backdrops to go with 'em. I hope you'll enjoy!

We're working on setting up trading cards for TJD2 right now, with a bit of luck they'll go live within a day or so as well.

Thanks again for supporting our development! :)

theo
The Journey Down: Chapter One - theowaern
Lots o people have asked us about adding trading cards to TJD1 so we finally caved in! The cards are available now and there's one set with five cards, and a whole bunch of badges, emoticons, and backdrops to go with 'em. I hope you'll enjoy!

We're working on setting up trading cards for TJD2 right now, with a bit of luck they'll go live within a day or so as well.

Thanks again for supporting our development! :)

theo
Community Announcements - MechanistGames
Hello everyone,

Just as being promised in the announcement yesterday, now we're thrilled to launch the giveaways with a number of profiled gaming media. We all believe those packs would be something helpful for the new starters. Go and visit the following links (will keep updating the list) to get a bunch of free goodies without any special requirements. Be sure to snatch ‘em up before the chances slip away (codes are limited):

BioGamer Girl

Exophase

FreeMMOStation

Go Multiplayer

MMOAttack

MMOBomb

MMOFRONT

MMOHuts

MMO Play

OnRPG

Steamfirst

XMMORPG

ZAM


Besides, a new round of events are running on the new European server now. And this time, we expanded the new server events with more awesome rewards for both new and experienced gamers. Be sure to try them out if you are keen to achieving goals.
...