PC Gamer
Heavy_support_laser_attack


Dreadnought is about spaceships emphasis on 'ships,' timid ensign voice on 'space.' Not X-Wings or Vipers: think Galaxy-class vessels, trading missiles and laser fire across vast battlefields in space, eventually, but I didn't see a space map during Yager's demonstration. Instead, I fought over a rocky red desert, commanding a hovering battleship with enough room for the population of San Francisco and the maneuverability of a Spanish galleon. Maybe a little slower than a galleon.

Rather than giving us the scrappy little fighters we usually pilot in space sims, Dreadnought takes inspiration from the giant ship battles of classic sci-fi stuff: Battlestar Galactica, Star Trek, and Star Wars, namely. It'll be free-to-play when it releases, with 5v5 (maybe more) multiplayer and an episodic single-player campaign. Right now, Yager is only showing team deathmatch, but it also has a team elimination mode and more in the works. Because of some network problems (the ISP, not the game), we played 2v2 locally instead of 5v5.



The pace reminds me of MechWarrior Online. Even Dreadnought's smaller, sleeker corvette class ships which the devs compared to the Millennium Falcon are a bit cumbersome. Unlike MechWarrior, however, I got a few kills (true, they were going easy). Dreadnought is easier to pick up much less sim-ey but I can already see a lot of tactical possibilities.

As a low-profile support ship, for instance, I hid in the shadow of a massive dreadnought class ally, using healing rays to keep my cover alive and popping out to harass bigger ships with my phaser-like beam. This isn't a flight sim, clearly. The ships hover. You can raise and lower altitude, but you're not so much flying as you are steering a boat with an extra dimension.



Each ship has four customizable special abilities and a primary and secondary weapon. My favorite abilities are the warp jumps, which can zap a lumbering battleship feet away from the enemy, Picard Maneuver-style. It looks awesome. There are also missiles and torpedoes the latter requires getting in close and looks like a photon torpedo barrage the repair abilities I mentioned, a cloak, a nuke that does a ton of AOE damage near the ground and makes everyone punch into the sky to get away, passive abilities one will launch little fighter ships and more. If it's been in a sci-fi movie or TV show, Yager is probably designing it. The team has around 50 abilities so far.

The most interesting thing about the main weapons is their reliance on positioning. On a big ship, for instance, my top mounted turrets turn slowly to catch up with the reticle. On a long-range artillery ship I tried, the gun kept up with my aim, but I had a much more limited firing angle so I had to turn oh so slowly to face my enemy.



With some weapons, I also noticed a slight delay between my click and the response. I asked if that was a bit of fidelity: the crew responding to my order. The answer was unclear, but there is a little crew in there conceptually, at least. You even get to pick your officers, and they can earn perks (i.e. a weapons officer could give a reload speed bonus), and relay important tactical information. I love that touch it's a little thing that makes a big difference. You don't see inside your ship, but having officers talk to you creates the illusion that it's really this big living city of people. Who will definitely get blown up.

The main thing that's missing for me right now is damage modeling. Ships take uniform damage, and that just doesn't make sense to me in a game about slow, careful positioning. I expected ships to have weak bellies, or for some ships to have extra broadside armor, or for the ability to target weapons or engines. Dreadnought isn't completely designed, so that's still on the table. I also felt a little let down by the simple energy management. Clicking the scroll wheel opens a three-pronged radial menu. You can raise shields, increase speed, or increase weapon power, all of which deplete an energy bar. There's not much nuance there. Increase speed at the start of a match to hunt the enemy, raise shields when attacked, boost weapons when attacking. Try not to run out of energy when you need it.



As for the episodic single-player mode, there wasn't much to see. Writer Dan Abnett, best known for his work with Marvel, is onboard for the story, and that's the gist for now. I suspect that Dreadnought's appeal will largely be its multiplayer, which will be in open beta early next year. We also don't know much about how Yager will apply the free-to-play model, but I have positive feelings about the hints I got, and the game in general. I like big spaceships, with lots of guns on them, and Dreadnought has lots of that already.
PC Gamer
Core i7 5960X


Hot damn this is some quick, expensive silicon. But even though this brand new, $1,000 eight-core, sixteen thread, Core i7 5960X processing monster is capable of some serious number-crunching, it s probably not the CPU you re really looking for.

The i7 5960X is the first, and the most powerful, of the new Haswell E range of Intel CPUs. They represent the processors of a whole new PC platform, comprising new motherboards and the next generation of system memory, namely X99 and DDR4 respectively. But all this is designed to power servers, rather than drive gaming performance.

Intel doesn t specifically design chips for PC gamers, with our discrete graphics cards and desktop PCs. They haven t done for years. What they do is develop spankingly good, powerful, efficient mobile processors and ludicrously big, multi-core server chips.

Intel's desktop division then repurposes those mobile chips for use in our desktop Z97 motherboards and does the same for the server parts with the Extreme Edition CPUs, of which this Core i7 5960X is one. That s why the new processors come with support for DDR4 memory.

The new memory doesn t do anything particularly fancy on the desktop, but in the server-land it cuts down power demands and boost efficiency. DDR4 doesn t need as much juice and you don t need as many modules to operate at the same capacities. Great in servers, not so exciting on the desktop.

The whole package i7 5960X chip, Asus X99 Deluxe motherboard and Corsair Vengeance DDR4 memory

Our desktop PCs lie somewhere between the laptop and server form factors that the chip serves. All that extra power doesn t really do a lot for PC games. Better memory hasn t really had much of an impact upon our game, and once you get up to 8GB of decent RAM, pushing the core count doesn t seem to deliver any extra performance either.

The Devil s Canyon i5 4690K is capable of the same feats of gaming performance when paired with a powerful GTX 780Ti. The i7 5960X costs nearly five times its price.

I m still immensely pleased that Intel has upped the game on the core front, but now we needgame engine makers to start paying attention. I m hopeful that, with the advent of DirectX 12 and its native abilities to apportion work across multiple processing threads, such powerful CPUs will be able to deliver quicker, smoother gaming performance.

The fact that at 1080p in Battlefield 4 I saw a performance boost of around 12-15% in average frame rate just switching from DirectX 11 to AMD s Mantle with an R9 290X is promising. Unfortunately I saw the exact same uplift from an old six-core Ivy Bridge CPU from the last generation; there was no extra performance boost from the i7 5960X and its full eight cores.

Shiny, oh-so-pricey silicon.

As the pinnacle of PC processor-dom though the new Haswell E reigns supreme. It s measurably faster, by some 25% in multi-threaded applications, than the last generation of Extreme processors, and around 85% quicker than the latest Devil s Canyon i7 4790K both at their peak overclocked performance.

That s a huge margin, and the fact you can push the i7 5960X up to a shade under 4.4GHz on all eight cores makes it a serious productivity processor, capable of chewing through video rendering tasks like hot silicon through butter.

But I could never recommend anyone spend 800 / $1,000 on a CPU for a gaming PC. You d have to be crazy, or earn footballer money to be able to drop that on a PC build for the performance benefit you (don t) get.

So, is the Haswell E a a total bust for gamers? There is another the cheaper Core i7 5820K could be a good shout for a serious PC gaming super-computer as it doesn t cost much more than a Core i7 4790K itself. The extra platform costs pricier motherboard and new RAM could price you out, but at least there is now some middle ground between the standard and Extreme Intel i7 chips. As for the i7 5960X, there s little right now to recommend it to PC gamers. Sure, I wouldn t kick it out of my board if it restarted, but the cost outweighs its rather intangible gaming benefits.

Benchmarks
CPU multi-threaded rendering performance
Cinebench R15 - Index score: higher is better
Core i7 5960X - 1387
Core i7 4960X - 1079
Core i7 4790K - 880
CPU single-threading rendering performance
Cinebench R15 - Index score: higher is better
Core i7 5960X - 128
Core i7 4960X - 143
Core i7 4790K - 173

CPU video encoding performance
X264 v4.0 - FPS: higher is better
Core i7 5960X - 81.82
Core i7 4960X - 65.19
Core i7 4790K - 53.28

Peak platform power
100% load - Watts: lower is better
Core i7 5960X - 219W
Core i7 4960X - 252W
Core i7 4790K - 195W

DirectX 11 1080p gaming performance
Battlefield 4 - (Min) Avg FPS: higher is better
Core i7 5960X - (58) 93
Core i7 4960X - (83) 104
Core i7 4790K - (59) 94

DirectX11 1080p gaming performance
Metro: Last Light - (Min) Avg FPS: higher is better
Core i7 5960X - (19) 52
Core i7 4960X - (18) 52
Core i7 4790K - (11) 52

Peak overclocking performance
Cinebench R15 - Index score: higher is better
Core i7 5960X - 1719
Core i7 4960X - 1238
Core i7 4790K - 927
PC Gamer
Haswell E die close


If you ve been eyeing up the eight-core, sixteen-thread Intel Core i7 5960X with jealous peepers, but lack the big wallet of the CEO of the ALS Association, there is still a way to top the four cores of a Devil s Canyon i7. There s a six-core, twelve-thread, unlocked Intel Haswell E processor on its way that doesn t cost a lot more than the Core i7 4790K.

When Intel produces Extreme ranges of its processors, they generally have a super high-end $1,000 chip, a similar and slightly slower one for around $600, and a mightily hobbled one that costs around the $400 mark.

Normally that mightily hobbled one is not worth the price of the platform, offering nothing over and above the top i7 of the standard CPU lineup. But with the Haswell E Core i7 5820K though things could be different.

The top Intel CPU lineup

That s because it s the first time that a proper, bona fide, six-core Intel CPU has gone on sale for such a reasonable amount of cash. The i7 4790K has a trade price of $339 and the i7 5820K is only $50 more, and that chip includes another two unlocked cores.

Admittedly the base clockspeed isn t comparable the 5820K starts out at just 3.3GHz vs. the Devil s Canyon 4GHz baseclock but given how well the eight-core i7 5960X overclocks I have high hopes of getting beyond 4GHz with the low-end Haswell E CPU.

The difficulty in all this is the fact that the costs of the Haswell E platform are much higher than the standard Haswell Z79 setup. X99 motherboards are pretty pricey because of their server heritage, and so is DDR4.

The platform costs might be higher, but it's a great price for a six-core processing beast

DDR4 on the X99 platform starts off at a high-end 2,133MHz and upwards, and the fact you also need four modules to take advantage of the bandwidth of quad-channel memory, means it gets expensive very quickly.

However, there used to be a vast chasm between the very top of Intel s Extreme CPU tree and standard i7 parts lower down. Now, with a a bargain-priced six-core option, there s more of a bridge between them. If you do some light video rendering, or any other heavyweight media manipulation on the side, you can now get up to six Intel cores without selling the other kidney.
PC Gamer
7Days


The weekend's nearly here, and that means taking a break from the stresses of the week, right? Wrong. For us, it means working through the weekend at PAX Prime 2014 in Seattle, scooping up interviews and stories over the next four days (keep an eye on our YouTube channel, too). For you, the weekend means terror, desperation and bludgeoning a man to death for his last can of beans.

To celebrate our PAX weekend and yours, we have three thousand Steam keys for the early access survival game 7 Days To Die, and we're giving them to you. In true survival style, it's first-come-first served, so fight your way down to the box below.



What is Seven Days To Die? Here's how the game's Steam page explains it:

"Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructable voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters. In coming updates these features will be expanded upon with even more depth and a wider variety of choices to survive the increasing dangers of the world. Play alone or with friends, run your own server or join others."



These are Steam keys we're giving out, so, should you secure one, add it into Steam's "Activate a Product on Steam" option and the game will be added to your account.
PC Gamer
270banner


Release the Kraken! Hunt the Kraken! Stop the Kraken! Panic at the Kraken! These and other Kraken-based activities are at the centre of Evolve, Turtle Rock's 4-vs-1 multiplayer shooter. We sent the monstrous Ben Griffin to take a look at the game, and he came back, not only with a hands-on report on the Left 4 Dead successor, but also bathed in the blood of multiple games journalists. We didn't ask questions.

Also, this issue, exclusive gifts. We're giving away a free starter kit for Might & Magic: Duel of Champions, and a Crimson Portal effect for Path of Exile. The issue, which is in shops now, can be ordered through My Favourite Magazines. Digitally, you'll find it on the App Store, Google Play, and Zinio, and you can subscribe to get issues delivered directly to your door. Read on for a look at the subs cover, and a round-up of the features to be found in issue 270.



This month we...


Go claws-on with Evolve
Get hunted in Alien: Isolation
Talk to Cliffy B about his new arena shooter
Preview Heroes of the Storm, Civilization: Beyond Earth, Borderlands: The Pre-Sequel, Path of Exile: Forsaken Masters, The Witcher Adventure Game, Riot, The Crew, Survarium, The Long Dark and Wasteland 2
Review Firefall, Risen 3, The Wolf Among Us: Season 1, OlliOlli, Gods Will Be Watching, Magic: The Gathering 2015, Abyss Odyssey, Lovely Planet, Warface, Light, Shattered Planet, Metro 2033 Redux, Metro: Last Light Redux, Halfway, War Thunder, Sacred 3, Unrest
Supertest the latest high-performance SSDs
Learn how to lose successfully in Now Playing
Explore Guild Wars 2's second season in Update
Make the case for LA Noire in Reinstall


...And more.
Arma 3
Arma 3


This weekend's Steam sale is all about the Call of Duty. If you're looking for a shooter that's deeper, more complex, more unforgiving and more glitchy, you'd be better off going to Bohemia Interactive's store. There you can pick up the excellent Arma 3 for a 50% discount.

That means you can pick up the base game for 18/$30.

If you do dive in and are looking for something to do, check out Andy's guide to the best solo missions. Alternatively, grab some friends and subject them to the terrifying might of Zeus.



Still on the fence? Head over to Evan's review to learn about the game's good, bad and ugly qualities.
PC Gamer
SR-small


For the last week, the cowled monks of Rumour Abbey have been chanting lowly about a possible Volition announcement at this weekend's PAX. But what could they be announcing? Well, given that the studio's owner, Deep Silver, didn't acquire the Red Faction series after THQ's demise, it's almost inevitable that the answer will be a new Saints Row. A recent tweet lends further support to this theory.

Something wicked this way comes... pic.twitter.com/YEIiCr9QxS— Deep Silver UK (@DeepSilverUK) August 29, 2014


That's a Ouija board and, on it, a Saints logo with the numbers 666 carved on. Likely, then, the new Saints Row will draw inspiration from the horror genre replacing aliens and virtual reality playgrounds with, er, ghosts and stuff?

If so, it's kind of a brilliant direction for the series to travel. Saints Row 4 took a sci-fi setting well, The Matrix and used it to launch a comedy revue of gaming. The idea that future games could do the same for different genres? Yeah, I'll take that.

Expect the project to be announced at the "Quiz Show Hour with Volition" panel, starting this evening at 6pm BST.
PC Gamer
Lords of the Fallen


Yes, Lords of the Fallen is a fantasy RPG. You can tell because there's an elderly man narrating stuff about "evil against evil", "stains on humanity" and "the world's only hope" during the below trailer. It's all very serious, as fantasy RPGs are wont to be. Lords of the Fallen doesn't look set to push the boundaries of the genre in terms of setting, but many are holding out hope that it'll tide us over until the next Souls game.

Well, maybe that's underselling it a bit. The trailer doesn't show any combat or gameplay but it does give us an idea of how the world looks, and it looks pretty good. Developers City Interactive have been pretty forthcoming about the game's influences, and the combat does look exceptionally good. We'll find out for sure come October 31.

PC Gamer
pax2


Where are all the assholes? I ve been in Seattle for a few hours now, a few blocks from the convention center where PAX Prime will start tomorrow, and I haven t seen a single violent shouting match about feminism or indie games or Call of Duty or which kind of cloud is the dumbest (I say cirrus). I thought this was a convention for gamers.

Going to PAX is my once or twice-a-year reminder that assholes on the internet prefer to be assholes on the internet, and that their assholery is amplified by its flaws. I m sure there are some lurking around here, but the same people who would tell you to die before listening to your point-of-view just squish around like jellyfish in real conversations; spineless, weak, swept away quivering without landing a sting. They won't, for the most part, belch out the abuse they freely express online to other gamers, to developers, to whoever expresses an opinion. It s not so easy to be vile out in the three-dimensional world, where people have faces and smiles. Decency is expected. Shouting is not. Nuance is allowed. Empathy happens.

And maybe if they keep hiding among all the kind and welcoming people I meet at PAX every year, they ll start to change. Those are the gamers I want to be around, here and online. They make the hobby fun, and they make the discourse better. They re why I have so many great memories from PAX, none of which involve being yelled at by strangers.

Take PAX East a few years ago: I stayed out until 4 a.m. exploring Boston with an internet friend. I had the best sandwich I ve ever had, and I peed in the ocean first time in the Atlantic. I imagine my pee has traveled all over the world by now. The world is my pee globe.

The world should be everyone's pee globe, but not everyone gets to feel so welcome and safe at PAX. There s an electromagnetic stink of hate in the air. Gamers and game makers are harassed and threatened all the time. It doesn t take much to trigger an attack an opinion, a balance change, a conspiracy theory and it s reprehensible.

My friend Keegan and I at PAX East this year internet buddies, and evidence the internet can be great.

The good news is that jellyfish mobs don t form so readily on land. There are nasty people in the world, and surely at PAX I know harassment happens here too but so many people here are smiling and having fun and celebrating our hobby. They re not forming into gangs and charging at each other. They re peeing in the ocean. Or at least I am.

My experience, of course, is a skyful of dumb cirrus clouds away from those who have been threatened. They don t get to have all this fun. They aren t happy. This is the hobby or career they want and they re being shoved to the curb. If they re here at PAX, they have courage, and that shouldn t be a prerequisite.

We should all be part of changing that. There s a lot to do, but gathering and talking with our flappy mouths instead of our typey fingers is part of it. We need better communication, more listening, less of the internet s dehumanization, anger, and bitterness. Gathering here makes a difference, and I hope everyone at this year s show comes away better understanding each other.

I recommend attending one and going to a few panels if you can or watching some livestreams. I m not saying that admission to the hobby requires a pilgrimage to Seattle, of course, or that PAX is even the best place for one it has problems. But it's here, it starts tomorrow, and I'm hopeful. I m going to talk to a lot of interesting people about a lot of interesting games, but most of all, I look forward to being reminded that despite how ugly this hobby can get, the world really is full of great people who love games. And also my pee.
PC Gamer
pax2


Where are all the assholes? I ve been in Seattle for a few hours now, a few blocks from the convention center where PAX Prime will start tomorrow, and I haven t seen a single violent shouting match about feminism or indie games or Call of Duty or which kind of cloud is the dumbest (I say cirrus). I thought this was a convention for gamers.

Going to PAX is my once or twice-a-year reminder that assholes on the internet prefer to be assholes on the internet, and that their assholery is amplified by its flaws. I m sure there are some lurking around here, but the same people who would tell you to die before listening to your point-of-view just squish around like jellyfish in real conversations; spineless, weak, swept away quivering without landing a sting. They won't, for the most part, belch out the abuse they freely express online to other gamers, to developers, to whoever expresses an opinion. It s not so easy to be vile out in the three-dimensional world, where people have faces and smiles. Decency is expected. Shouting is not. Nuance is allowed. Empathy happens.

And maybe if they keep hiding among all the kind and welcoming people I meet at PAX every year, they ll start to change. Those are the gamers I want to be around, here and online. They make the hobby fun, and they make the discourse better. They re why I have so many great memories from PAX, none of which involve being yelled at by strangers.

Take PAX East a few years ago: I stayed out until 4 a.m. exploring Boston with an internet friend. I had the best sandwich I ve ever had, and I peed in the ocean first time in the Atlantic. I imagine my pee has traveled all over the world by now. The world is my pee globe.

The world should be everyone's pee globe, but not everyone gets to feel so welcome and safe at PAX. There s an electromagnetic stink of hate in the air. Gamers and game makers are harassed and threatened all the time. It doesn t take much to trigger an attack an opinion, a balance change, a conspiracy theory and it s reprehensible.

My friend Keegan and I at PAX East this year internet buddies, and evidence the internet can be great.

The good news is that jellyfish mobs don t form so readily on land. There are nasty people in the world, and surely at PAX I know harassment happens here too but so many people here are smiling and having fun and celebrating our hobby. They re not forming into gangs and charging at each other. They re peeing in the ocean. Or at least I am.

My experience, of course, is a skyful of dumb cirrus clouds away from those who have been threatened. They don t get to have all this fun. They aren t happy. This is the hobby or career they want and they re being shoved to the curb. If they re here at PAX, they have courage, and that shouldn t be a prerequisite.

We should all be part of changing that. There s a lot to do, but gathering and talking with our flappy mouths instead of our typey fingers is part of it. We need better communication and more listening to combat the internet s dehumanization, anger, and bitterness. The internet is great and powerful, but we need to make it better. Gathering here makes a difference, and I hope everyone at this year s show comes away better understanding each other.

I recommend attending one and going to a few panels if you can or watching some livestreams. I m not saying that admission to the hobby requires a pilgrimage to Seattle, of course, or that PAX is even the best place for one it has problems. But it's here, it starts tomorrow, and I'm hopeful. I m going to talk to a lot of interesting people about a lot of interesting games, but most of all, I look forward to being reminded that despite how ugly this hobby can get, the world really is full of great people who love games. And also my pee.
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