Pajama Sam 3: You Are What You Eat From Your Head To Your Feet - Saleck
Hello Everyone,
A new update for Pajama Sam 3 is now available which contains the following:
I have updated ScummVM from 1.6.0 to 1.7.0 across Windows, OS X and GNU/Linux.
opengl_nearest is the new display renderer. This provides really sharp looking graphics and also ensures 100% Steam Overlay functionality for Windows. It runs at your monitors current resolution.
I have completely re-written the shell launcher for GNU/Linux and implemented a new libraries system. This should allow for many more users of GNU/Linux to play the game and not just people on the latest versions of Ubuntu and Mint.
The Modern ScummVM skin now works on GNU/Linux. You can access the ScummVM menu by pressing CTRL+F5 (or Fn+F5 for Mac OS X) at any time.
ScummVM source code has been updated to 1.7.0. SDL source code is now included.
Also, I'd like to officially announce that the game is now availabe in French (Français) and Dutch (Nederlands) and languages are free for all customers.
Pajama Sam 3: You Are What You Eat From Your Head To Your Feet - Saleck
Hello Everyone,
A new update for Pajama Sam 3 is now available which contains the following:
I have updated ScummVM from 1.6.0 to 1.7.0 across Windows, OS X and GNU/Linux.
opengl_nearest is the new display renderer. This provides really sharp looking graphics and also ensures 100% Steam Overlay functionality for Windows. It runs at your monitors current resolution.
I have completely re-written the shell launcher for GNU/Linux and implemented a new libraries system. This should allow for many more users of GNU/Linux to play the game and not just people on the latest versions of Ubuntu and Mint.
The Modern ScummVM skin now works on GNU/Linux. You can access the ScummVM menu by pressing CTRL+F5 (or Fn+F5 for Mac OS X) at any time.
ScummVM source code has been updated to 1.7.0. SDL source code is now included.
Also, I'd like to officially announce that the game is now availabe in French (Français) and Dutch (Nederlands) and languages are free for all customers.
Pajama Sam 2: Thunder And Lightning Aren't So Frightening - Saleck
Hello Everyone,
A new update for Pajama Sam 2 is now available which contains the following:
I have updated ScummVM from 1.6.0 to 1.7.0 across Windows, OS X and GNU/Linux.
opengl_nearest is the new display renderer. This provides really sharp looking graphics and also ensures 100% Steam Overlay functionality for Windows. It runs at your monitors current resolution.
I have completely re-written the shell launcher for GNU/Linux and implemented a new libraries system. This should allow for many more users of GNU/Linux to play the game and not just people on the latest versions of Ubuntu and Mint.
The Modern ScummVM skin now works on GNU/Linux. You can access the ScummVM menu by pressing CTRL+F5 (or Fn+F5 for Mac OS X) at any time.
ScummVM source code has been updated to 1.7.0. SDL source code is now included.
Also, I'd like to officially announce that the game is now availabe in French (Français), German (Deutsch) and Dutch (Nederlands) and the languages are free for all customers.
Pajama Sam 2: Thunder And Lightning Aren't So Frightening - Saleck
Hello Everyone,
A new update for Pajama Sam 2 is now available which contains the following:
I have updated ScummVM from 1.6.0 to 1.7.0 across Windows, OS X and GNU/Linux.
opengl_nearest is the new display renderer. This provides really sharp looking graphics and also ensures 100% Steam Overlay functionality for Windows. It runs at your monitors current resolution.
I have completely re-written the shell launcher for GNU/Linux and implemented a new libraries system. This should allow for many more users of GNU/Linux to play the game and not just people on the latest versions of Ubuntu and Mint.
The Modern ScummVM skin now works on GNU/Linux. You can access the ScummVM menu by pressing CTRL+F5 (or Fn+F5 for Mac OS X) at any time.
ScummVM source code has been updated to 1.7.0. SDL source code is now included.
Also, I'd like to officially announce that the game is now availabe in French (Français), German (Deutsch) and Dutch (Nederlands) and the languages are free for all customers.
Pajama Sam: No Need to Hide When It's Dark Outside - Saleck
Hello Everyone,
A new update for Pajama Sam is now available which contains the following:
I have updated ScummVM from 1.6.0 to 1.7.0 across Windows, OS X and GNU/Linux.
opengl_nearest is the new display renderer. This provides really sharp looking graphics and also ensures 100% Steam Overlay functionality for Windows. It runs at your monitors current resolution.
I have completely re-written the shell launcher for GNU/Linux and implemented a new libraries system. This should allow for many more users of GNU/Linux to play the game and not just people on the latest versions of Ubuntu and Mint.
The Modern ScummVM skin now works on GNU/Linux. You can access the ScummVM menu by pressing CTRL+F5 (or Fn+F5 for Mac OS X) at any time.
ScummVM source code has been updated to 1.7.0. SDL source code is now included.
Also, I'd like to officially announce that the game is now availabe in French (Français), German (Deutsch) and Dutch (Nederlands) and the languages are free for all customers.
Pajama Sam: No Need to Hide When It's Dark Outside - Saleck
Hello Everyone,
A new update for Pajama Sam is now available which contains the following:
I have updated ScummVM from 1.6.0 to 1.7.0 across Windows, OS X and GNU/Linux.
opengl_nearest is the new display renderer. This provides really sharp looking graphics and also ensures 100% Steam Overlay functionality for Windows. It runs at your monitors current resolution.
I have completely re-written the shell launcher for GNU/Linux and implemented a new libraries system. This should allow for many more users of GNU/Linux to play the game and not just people on the latest versions of Ubuntu and Mint.
The Modern ScummVM skin now works on GNU/Linux. You can access the ScummVM menu by pressing CTRL+F5 (or Fn+F5 for Mac OS X) at any time.
ScummVM source code has been updated to 1.7.0. SDL source code is now included.
Also, I'd like to officially announce that the game is now availabe in French (Français), German (Deutsch) and Dutch (Nederlands) and the languages are free for all customers.
This new version improves the art in particular for the turrets, as well as the other stationary centerpieces, to match the newer style of ships that was introduced back in July. There is also a possible fix to a bug involving you losing all your credits. :(
UPDATE: Version 1.032 is now out with a hotfix that should definitely solve the lost-credits bug.
Ongoing Updates
The support of the community, and the growth of it, remain amazing to me. It's been a dry spell for the last couple of months in terms of the speed of updates on the game, but we're going to be continuing to expand the improve the game via bugfixes, balance updates, and new content, and plan to do so for the foreseeable future.
As you've already seen, it won't always be on a consistent schedule, but if you're familiar with our post-release support for AI War: Fleet Command over the past 5 years, that's basically the arc that we are currently expecting here unless something unexpectedly changes. There are only two of us programmers, so when we have to divert our attention to something, there's not a lot of granularity available to us, heh.
At present we are also working on an expansion TLF (TLF: Betrayed Hope). The expansion for TLF is expected to be available for preorder through our site in two or three weeks, with access to the current beta of the expansion. The actual full release of the expansion is expected to be in late September at this point, on all the existing distributors that carry the base game. This is obviously really different from the last schedule I'd laid out for the expansion, but I think we spent the time well. And hey, the new expansion for AI War just came out yesterday (and is currently on discount, so grab it!).
More to come soon. Enjoy!
This is a standard update that you can download through the in-game updater, or if you have Steam it will automatically update it for you. To force Steam to download it faster, just restart Steam and it will do so.
This new version improves the art in particular for the turrets, as well as the other stationary centerpieces, to match the newer style of ships that was introduced back in July. There is also a possible fix to a bug involving you losing all your credits. :(
UPDATE: Version 1.032 is now out with a hotfix that should definitely solve the lost-credits bug.
Ongoing Updates
The support of the community, and the growth of it, remain amazing to me. It's been a dry spell for the last couple of months in terms of the speed of updates on the game, but we're going to be continuing to expand the improve the game via bugfixes, balance updates, and new content, and plan to do so for the foreseeable future.
As you've already seen, it won't always be on a consistent schedule, but if you're familiar with our post-release support for AI War: Fleet Command over the past 5 years, that's basically the arc that we are currently expecting here unless something unexpectedly changes. There are only two of us programmers, so when we have to divert our attention to something, there's not a lot of granularity available to us, heh.
At present we are also working on an expansion TLF (TLF: Betrayed Hope). The expansion for TLF is expected to be available for preorder through our site in two or three weeks, with access to the current beta of the expansion. The actual full release of the expansion is expected to be in late September at this point, on all the existing distributors that carry the base game. This is obviously really different from the last schedule I'd laid out for the expansion, but I think we spent the time well. And hey, the new expansion for AI War just came out yesterday (and is currently on discount, so grab it!).
More to come soon. Enjoy!
This is a standard update that you can download through the in-game updater, or if you have Steam it will automatically update it for you. To force Steam to download it faster, just restart Steam and it will do so.