Castle Story - | -Kaïmi- | (Menekis)
Here is our 2nd video podcast!
In this 2nd episode of the Sauropod Studio video podcast, Germain shows us the shader creation process.

https://www.youtube.com/watch?v=nSgKe6YvXaU If you haven't saw the first one...
Castle Story - | -Kaïmi- | (Menekis)
Here is our 2nd video podcast!
In this 2nd episode of the Sauropod Studio video podcast, Germain shows us the shader creation process.

https://www.youtube.com/watch?v=nSgKe6YvXaU If you haven't saw the first one...
Jul 30, 2014
GRID Autosport - Loore
A patch is currently being prepared for release that will fix a number of issues and also include a number of new features such as Time Trial as well as opening up Advanced Controller Options for all devices.

The patch is currently scheduled for deployment today (July 30th) and the full list of changes can be found below:

  • Feature Addition – Time Trial mode implemented for GRID Autosport.
  • Feature Addition - Advanced controller options made available for all devices, not only devices that are officially supported.
  • Feature Addition – “Current race timer” added to multiplayer lobbies, allowing new entrants (who are waiting within the lobby for the current race to complete) to gauge the progress of the current event.
  • Online Fix - (DLC) - Fixes specifically to improve future DLC cross compatibility within online matches.
  • Career Fix - (Audio) - Fix to prevent music from cutting off entirely within the race results screens.
  • AI Fix - (Drift) – AI could potentially control player car after terminal damage in two-part drift events.
  • RaceNet Fix - Fixed instances of RaceNet profile switching leading to Club Tags & liveries being mismatched in game.
  • RaceNet Fix - Fixed issue which caused the RaceNet Challenge Medal objectives to be too easily attained.
  • AI Fix – Resolved sporadic instances of AI being given lap times before actually completing the lap.
  • AI Fix – Fixed an issue which could make AI players within Demolition Derby events impervious to receiving terminal damage from the player’s car.
  • RaceNet Fix - Removed instances where ghost entrants could appear within RaceNet Challenge Events.
  • Splitscreen Fix - Fixed issue in relation to being able to generate playlist events which contain DLC content.
  • Career Fix - Resolved irregular instances of “Previous Race Results” grid orders being incorrect for the first race within a championship.
  • Online Fix - (Playlists) - Added “number of laps” to the online track vote screen.
  • Online Fix - Fixed messaging issue to inform a player they have been promoted to Lobby Host.
  • Online Fix - (Customisation) - Resolved instances of customised wheels not appearing correctly for certain vehicle types.
  • Online Fix - (Results) - Resolved erratic instances of retired players not being labelled correctly in the live race results screen.
  • Online Fix - (Playlist) – Fixed sporadic instances of players transitioning from Endurance to a Race/Time Attack mode then receiving an incorrect UI menu on the voting screen.
  • Stability Improvement - Dallara Indycar – Fixed sporadic crashes when loading into events using the Indycar.
  • Online Fix – Amended incorrect reference to 'downloadable content' used on when purchasing DLC.
  • Splitscreen Fix - Text strings updated in event rules screen for all disciplines.
  • Stability Improvement - Fixed instances of the game entering an unresponsive state after uplink removal whilst completing RaceNet Challenge events.
  • Stability Improvement - Fixed stability issues when host disconnects during rolling start events.
  • Stability Improvement - Fixed issues when booting the game with 2 or more pads active, the game giving all control to the "highest numbered" pad.
  • RaceNet Fix - RaceNet Club names now use verified strings within the online newsfeed and loading screens.
  • Online Fix - Unavailable tracks are no longer searchable via the online custom search filters.
  • Online Fix - Fixed instances of total online winnings displaying incorrectly.
  • Stability Improvement - Fixed instances when title loses functionality when controller is disconnected during inviting a friend to join game play.
  • Online Fix - Fixed matchmaking issues when players are unable to find a session after initial host left by powering down their console.
  • Stability Improvement - Remedied instances where players are given a prolonged black screen when entering spectator mode.
  • Online Fix - Fixed sporadic instances of the “Cancel” button on the YouTube upload screen failing to function.
  • Splitscreen Fix - Updated drift event rules screen.
  • Career Fix - (GRID Series) - Remedied instances of the player not being given completed objective rewards.
  • AI Fix - (Drift) - Fixed several instances where the AI in your heat always earns a score much higher or lower than the AI in every other heat.
  • Career Fix - Fixed a tuning error when using the s2000 with certain teams in the first season of tuner.
  • AI Fix - (Spa) - Resolved issues with multiple cars across various classes crashing into RHS wall at Eau Rouge chicane (turn 3).
  • Art Fix - (Washington) - Fixed blank billboards/flags around track spillage areas where sponsors should have been displayed.
  • Splitscreen Fix - (OSD) - Fixed instances where the starting sequence countdown for drift is displayed on the wrong screen, with incorrect timing for one player.
  • Splitscreen Fix - Fixed issue in relation to there being no AI present when racing in splitscreen playlist events.
  • AI Fix - (Touring) - Resolved instances of AI cars not moving off the starting grid at Mount Panorama.
  • Online Fix - Buying a car immediately after purchasing a garage slot could cause the car names to be misaligned or missing.
  • Online Fix - Users were in certain instances unable to "View Vehicle" within vehicle store until first viewing an owned car in a custom livery.
  • Online Fix - (Eliminator) - Resolved issues related to players who terminally damage will be placed first on the results screen.
  • Online Fix - Fixed instances of players switching from party mode to another vehicle discipline then having upgrade stats removed from a player's owned car.
  • Career Fix - Using a flashback whilst corner cutting could result in the lap counter not incrementing.
  • Online Fix - Resolved sporadic instances of upgrading an owned vehicle also upgrading the loan version.
  • Online Fix - Fixed some instances of vehicle models not correctly loading for party mode vehicle classes that have multiple vehicles.
  • Online Fix - Fixed select tooltip persisting on screen during online sessions if the user is on the confirm repair screen as the pre-race timer expires.
  • RaceNet Fix – Resolved issues related to the “best lap time” ghost car using a default livery rather than the player’s custom livery.
  • Online Fix - Fixed instances of viewing another players stats causing the user to receive the wrong race winnings.
  • RaceNet Fix - Players are told they are 'Signing out of RaceNet' when returning to the Press Start screen after purchasing DLC.
  • Career Fix - (Street) - Some players were not awarded the team target bonus for Cup objectives when driving for Ravenwest.
  • AI Fix - (Drift) - Very easy AI in quarter and semi final heats will always have medium level difficulty scores.
  • Career Fix - (Drift) - Fixed sporadic instances of "Drive X km in a Drift event" sponsor objective giving an impossibly high figure.
  • Feature Addition
    – Support implemented for additional DLC including a “Sprint” pack (with additional game mode) and a “Touring Car” pack.
  • NVidia 3D Vision Improvements - convergence is now customisable via the NVidia Control Panel hotkeys
  • Miscellaneous additional bug fixes
Jul 30, 2014
Community Announcements - OOVEE_Z
Valued Customers,

Hotfix available on Steam.

Fixed:

- Chat names showing host, not author
- Scavenger achievements unobtainable
- 'Student Driver' Achievements obtainable with cheating
- MAZ 7310 hardpoint issue
- MP chat window randomly closes when typing
- Winch issues with UAZ
- Drive carefully achievements unobtainable
- Can't assign ESC key
- Long trailer tyres underground

We have also made some changes internally with Steam that will allow us to make larger updates in future with ease. Thank you for your patience.
Jul 30, 2014
Community Announcements - Zee
Valued Customers,

Hotfix available on Steam.

Fixed:

- Chat names showing host, not author
- Scavenger achievements unobtainable
- 'Student Driver' Achievements obtainable with cheating
- MAZ 7310 hardpoint issue
- MP chat window randomly closes when typing
- Winch issues with UAZ
- Drive carefully achievements unobtainable
- Can't assign ESC key
- Long trailer tyres underground

We have also made some changes internally with Steam that will allow us to make larger updates in future with ease. Thank you for your patience.
War Thunder - DiscorderlyChaos
The relative peace of the arctic shore was disturbed on July 30th 1941. The Fleet Air Arm had launched two strikes against German ships in ports of northern Norway and Finland. The raid on Kirkenes and Petsamo would become a black day for the FAA.

Following the start of Operation Barbarossa in June 1941, an alliance was formed between the United Kingdom and the Soviet Union. To solidify the Anglo-Soviet agreement, British leaders started to seek ways to assist their new ally. They decided to attack ships supplying German troops trying to reach the Arctic port of Murmansk.

The strike force of Operation EF set sail a week before the raid. The raid was to be conducted by two carriers, the HMS Furious and HMS Victorious, which were supported by two cruisers and six destroyers. The attack was planned as a surprise, but this was wishful thinking well inside the Arctic Circle in July. In the 24 hour light of the Arctic summer, it was impossible to approach the ports discretely. Right before the attack, the unit was spotted by a German Do-18 flying boat and the element of surprise was lost.

The attack on Petsamo was conducted by Furious, consisting of 9 Swordfish and 9 Albacore bombers as well as 6 Fairey Fulmar fighters carrying bombs. The more advanced Sea Hurricanes were assigned to protect the fleet, and did not fly to Petsamo. When the strike reached the Finnish port, they discovered an almost empty harbour. Only two small merchant ships were docked at the time of the attack. One steamer, loaded with rum, was sent to the bottom of the bay by the bombers. The British proceeded to destroy jetties and oil tanks, eventually switching to gun positions and dock buildings before returning to the carriers.

Initially, the German AA mistook the attackers for friendly Ju 87 Stukas, but once the British started dropping bombs and torpedoes, the airspace over the harbour was filled with dense flak. Two Fulmars and one Albacore were lost, and the crews of both Fulmars were killed in action. The three man crew of the Albacore was eventually rescued by Soviet force

At the same time, the strike from Victorious approached Kirkenes in northern Norway. Consisting of 21 Albacores and 12 Fulmars, the force managed to sink a 2,000 ton freighter and damage another. However, the Germans had been expecting the raid, and Bf 110s as well as Bf 109s were scrambled.

The obsolete Fulmars were no match for the Bf 109 T-2s of as well as the Bf 110s of Jagdgeschwader 77, and could not protect the Albacores. Out of the 21 Albacores, eleven were shot down and a further eight damaged. In addition, two Fulmars were lost. 25 FAA airmen from the strike to Kirkenes became PoWs, and 13 were killed in action. The British claimed four German aircraft shot down, and at least one Bf 110 is confirmed to have been downed by a Fulmar, while a Ju 87 was shot down by an Albacore. The claims also included a pair of unconfirmed Bf 109s.

British losses were severe, and the strike had failed to achieve it’s goals. The disaster at Kirkenes forced the Royal Navy to reconsider their capability to attack German ports in the north. While the target of the attack was German supplies, in Petsamo, Britain had attacked Finnish territory without a formal declaration of war. The declaration was made in December 1941, but the strike on Petsamo would remain the only attack British forces conducted against Finland.

Juho “Rautaa” Maijala
War Thunder - DiscorderlyChaos
The relative peace of the arctic shore was disturbed on July 30th 1941. The Fleet Air Arm had launched two strikes against German ships in ports of northern Norway and Finland. The raid on Kirkenes and Petsamo would become a black day for the FAA.

Following the start of Operation Barbarossa in June 1941, an alliance was formed between the United Kingdom and the Soviet Union. To solidify the Anglo-Soviet agreement, British leaders started to seek ways to assist their new ally. They decided to attack ships supplying German troops trying to reach the Arctic port of Murmansk.

The strike force of Operation EF set sail a week before the raid. The raid was to be conducted by two carriers, the HMS Furious and HMS Victorious, which were supported by two cruisers and six destroyers. The attack was planned as a surprise, but this was wishful thinking well inside the Arctic Circle in July. In the 24 hour light of the Arctic summer, it was impossible to approach the ports discretely. Right before the attack, the unit was spotted by a German Do-18 flying boat and the element of surprise was lost.

The attack on Petsamo was conducted by Furious, consisting of 9 Swordfish and 9 Albacore bombers as well as 6 Fairey Fulmar fighters carrying bombs. The more advanced Sea Hurricanes were assigned to protect the fleet, and did not fly to Petsamo. When the strike reached the Finnish port, they discovered an almost empty harbour. Only two small merchant ships were docked at the time of the attack. One steamer, loaded with rum, was sent to the bottom of the bay by the bombers. The British proceeded to destroy jetties and oil tanks, eventually switching to gun positions and dock buildings before returning to the carriers.

Initially, the German AA mistook the attackers for friendly Ju 87 Stukas, but once the British started dropping bombs and torpedoes, the airspace over the harbour was filled with dense flak. Two Fulmars and one Albacore were lost, and the crews of both Fulmars were killed in action. The three man crew of the Albacore was eventually rescued by Soviet force

At the same time, the strike from Victorious approached Kirkenes in northern Norway. Consisting of 21 Albacores and 12 Fulmars, the force managed to sink a 2,000 ton freighter and damage another. However, the Germans had been expecting the raid, and Bf 110s as well as Bf 109s were scrambled.

The obsolete Fulmars were no match for the Bf 109 T-2s of as well as the Bf 110s of Jagdgeschwader 77, and could not protect the Albacores. Out of the 21 Albacores, eleven were shot down and a further eight damaged. In addition, two Fulmars were lost. 25 FAA airmen from the strike to Kirkenes became PoWs, and 13 were killed in action. The British claimed four German aircraft shot down, and at least one Bf 110 is confirmed to have been downed by a Fulmar, while a Ju 87 was shot down by an Albacore. The claims also included a pair of unconfirmed Bf 109s.

British losses were severe, and the strike had failed to achieve it’s goals. The disaster at Kirkenes forced the Royal Navy to reconsider their capability to attack German ports in the north. While the target of the attack was German supplies, in Petsamo, Britain had attacked Finnish territory without a formal declaration of war. The declaration was made in December 1941, but the strike on Petsamo would remain the only attack British forces conducted against Finland.

Juho “Rautaa” Maijala
Trials Fusion™ - [Ubi] Johkr
Rev up your engines, Riders of the Rustlands is available right now on Steam & all console platforms! Head to the Store Page or visit the Riders Of The Rustlands page to pick up this new DLC.



Riders of the Rustlands

It’s time to continue your journey of racing dominance on the leader boards by venturing out into the fringes of civilization, leaving the cityscapes and high-tech regions in your dust. In the Rustlands, you will encounter the home of people who have been ignored and forgotten by their government, people forced to scavenge through the shambles of once-thriving facilities in an effort to survive outside of the gleaming high-rises and vast cities. Warring factions, neglected laboratories and tetanus boosters are a way of life in the Rustlands.


What You Will Receive

Riders of the Rustlands brings ten new tracks to Trials Fusion, adding six medium-and-up difficulty classic Trials Tracks, two Supercross Tracks, one Skill Game, and one FMX Track. There are also 18 Track Challenges, with new secret locations, and additional squirrels to be discovered, as well as 5 new achievements to earn. Track creators will find a nice selection of new Rustlands pieces in the Track Editor to use in their custom content. You can pick up the Riders of the Rustlands now on your platform of choice, or purchase the Season Pass and secure all six downloadable content packs that will be available over the next year at a savings of over 30%.



Future Content

With over one million players, Trials Fusion continues to gain traction as riders strive for perfection and leader board position on each course. The team at RedLynx Studios has no plan to slow down; five more downloadable content packs are being created including Empire of the Sky, the next piece of DLC set in floating islands, as well as free Feature Pack updates coming throughout the year that introduce exciting new features to the game.

Discuss this new Trials Fusion DLC here. For the latest on Trials Fusion, visit Trials on the web, follow @TrialsGames on Twitter, Trials Official on Facebook, and catch the official live streams on Twitch.
Trials Fusion™ - JustJustin
Rev up your engines, Riders of the Rustlands is available right now on Steam & all console platforms! Head to the Store Page or visit the Riders Of The Rustlands page to pick up this new DLC.



Riders of the Rustlands

It’s time to continue your journey of racing dominance on the leader boards by venturing out into the fringes of civilization, leaving the cityscapes and high-tech regions in your dust. In the Rustlands, you will encounter the home of people who have been ignored and forgotten by their government, people forced to scavenge through the shambles of once-thriving facilities in an effort to survive outside of the gleaming high-rises and vast cities. Warring factions, neglected laboratories and tetanus boosters are a way of life in the Rustlands.


What You Will Receive

Riders of the Rustlands brings ten new tracks to Trials Fusion, adding six medium-and-up difficulty classic Trials Tracks, two Supercross Tracks, one Skill Game, and one FMX Track. There are also 18 Track Challenges, with new secret locations, and additional squirrels to be discovered, as well as 5 new achievements to earn. Track creators will find a nice selection of new Rustlands pieces in the Track Editor to use in their custom content. You can pick up the Riders of the Rustlands now on your platform of choice, or purchase the Season Pass and secure all six downloadable content packs that will be available over the next year at a savings of over 30%.



Future Content

With over one million players, Trials Fusion continues to gain traction as riders strive for perfection and leader board position on each course. The team at RedLynx Studios has no plan to slow down; five more downloadable content packs are being created including Empire of the Sky, the next piece of DLC set in floating islands, as well as free Feature Pack updates coming throughout the year that introduce exciting new features to the game.

Discuss this new Trials Fusion DLC here. For the latest on Trials Fusion, visit Trials on the web, follow @TrialsGames on Twitter, Trials Official on Facebook, and catch the official live streams on Twitch.
The Escapists - Mike_Team17


Prisoners!

ChrisD has posted the first of many Weekly Dev Updates for The Escapists! Read the full update below and jump into the community hub to take part in the discussion:

#Discussions_QuoteBlock_Author
Hey, I’m Chris, the developer on The Escapists.

Before Early Access begins, I wanted to start posting a weekly update showing you guys what I’m working on, and giving you an opportunity to feed back to me on a few concepts. This week, I want to share some ideas around the various prisons you’ll be breaking free from in the final version of the game.

The Prisons

Decided to aim for six for now. They'll start off easy and gradually increase in difficulty, adding new obstacles and hurdles until the final prison which will probably make you sweat blood. Here’s a run-down of what I’ve got so far. Have a read and share your ideas below.

Prison #1
A nice & easy minimal security prison. Surrounded by a single perimeter fence.

Prison #2
This will be a snowy prisoner of war camp. Electric fences and guard towers up the difficulty. It's also two prisoners to a cabin, so you'll have to befriend your cellmate beforehand so he doesn't grass you up while you're making a break for it.

Prison #3
Shankton State Penitentiary, the medium security prison featured in early access and the one you’ve seen in trailers for the game. Depending on your feedback during EA, the difficulty of this prison might be tweaked for the final release.

Prison #4
A prison compound surrounded by dense jungle. Escaping the prison walls is only half the job, you'll have to pass a guard checkpoint beyond the walls to be home-free. This'll require some additional prep work- forged papers and a disguise.

Prison #5
Mexican open prison, almost survival like as the inmates are extremely tough and aggressive. Even the guards stay outside. Basically a spoof of Sona from Prison Break season 3. Arming yourself and making what friends you can will be a high priority here.

Prison #6
A super-max high security prison set on an island. Cameras in every cell, regular shakedowns, limited movement- it won't be easy. Then you've got the issue of getting across the water…


Your Feedback

These are all concepts right now and absolutely open to ideas and suggestions from you guys. I’d like you to:

Make me some prison names!
Shankton State Penitentiary is the name of the prison featured in Early Access, so try to stick to the same “theme”, as well as suggesting a name that fits the attributes of the prison.

Tell me about things you’d like to see happen in these prisons
Think about the types of people who would inhabit those jails, what they might say and how they might behave.

Tell me how you got thrown in the slammer
Love the prison stories you’ve all been sharing in the “How did you end up in prison?” thread. Keep these coming as Mike_Team17 is really keen to use some in the marketing for the game (and they're funny). Here’s my favourite so far, massive kudos to devilsden3 for the GTA cross-over:

“My name is Trevor Philips. I ran TP industries selling meth to the people of Mexico and Sandy Shores, Michael de Santa, Brad then Franklin. In jail for selling of drugs (15 years), robbery (10 years), killing 1,090,008 police officers… and around 10.000 Merryweather”

That’s it from me this week. I’ll be posting another update next week, and kicking around the forums until then, so keep on posting in the various discussions as I’m reading them every day.

Cheers
Chris

Please don't forget to Like this announcement if you... errr.. liked it - it helps us get The Escapists on to Steam's front page!

Love, MT17
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