Sunset - ToT
Back in the States we wouldn’t have dreamed this was possible: My little brother’s face on the front of a magazine! David has always been an adventurer. I moved to Anchuria looking for a better place. I believed in the ideals of the country. David was just restless, so he followed me. For a while, all he did was party, which was a beautiful kind of freedom in its own way. I felt happy watching him throw himself into the scene; to see him grooving with the people here. But after the coup, it was David who felt the pull of the anti-government movement swelling up around us. It called to him in some way.

At first, I didn’t take his rebellion seriously. David never read any books. He has no idea who Marx or Engels are, let alone Adorno or Habermas. But he admires Che Guevara. All these people, leaders driven by the circumstances of their lives, their experience, they reach out with whatever they’ve got, some ratio of intellect and charisma. Seeing his own face on the cover of El Tiempo, David must be glowing.

I know just enough Spanish to understand the caption: "Enemy of the State.”

What has my brother done? I can't read the article. Should I ask Señor Ortega to translate it for me? I don’t even have a way to contact David.
Sunset - ToT
Back in the States we wouldn’t have dreamed this was possible: My little brother’s face on the front of a magazine! David has always been an adventurer. I moved to Anchuria looking for a better place. I believed in the ideals of the country. David was just restless, so he followed me. For a while, all he did was party, which was a beautiful kind of freedom in its own way. I felt happy watching him throw himself into the scene; to see him grooving with the people here. But after the coup, it was David who felt the pull of the anti-government movement swelling up around us. It called to him in some way.

At first, I didn’t take his rebellion seriously. David never read any books. He has no idea who Marx or Engels are, let alone Adorno or Habermas. But he admires Che Guevara. All these people, leaders driven by the circumstances of their lives, their experience, they reach out with whatever they’ve got, some ratio of intellect and charisma. Seeing his own face on the cover of El Tiempo, David must be glowing.

I know just enough Spanish to understand the caption: "Enemy of the State.”

What has my brother done? I can't read the article. Should I ask Señor Ortega to translate it for me? I don’t even have a way to contact David.
Sherlock Holmes: Crimes and Punishments - Freki_FOCUS
A man of many disguises, Sherlock Holmes reveals some of his skills, talents, abilities, and mustaches in Crimes & Punishments' first gameplay-centric video! Watch as Holmes begins investigating the mysterious case of Black Peter with its various twists and turns, as you're led on a journey of intrigue, red-herrings, and interrogations, before its release at the end of September on PS4®, PS3®, Xbox One®, Xbox 360®, and PC.

Having featured in all major gaming events recently, this is the first time players will get a prolonged and in-depth look at the game and its mechanics; from dressing up in a passable disguise to gain information, to throwing harpoons at dead pigs in a test of might, this 23 minute long video - with developer voice-over - is the most complete look at Crimes & Punishments yet.

http://youtu.be/fMAMlyzg2KI
Sherlock Holmes: Crimes and Punishments - Freki_FOCUS
A man of many disguises, Sherlock Holmes reveals some of his skills, talents, abilities, and mustaches in Crimes & Punishments' first gameplay-centric video! Watch as Holmes begins investigating the mysterious case of Black Peter with its various twists and turns, as you're led on a journey of intrigue, red-herrings, and interrogations, before its release at the end of September on PS4®, PS3®, Xbox One®, Xbox 360®, and PC.

Having featured in all major gaming events recently, this is the first time players will get a prolonged and in-depth look at the game and its mechanics; from dressing up in a passable disguise to gain information, to throwing harpoons at dead pigs in a test of might, this 23 minute long video - with developer voice-over - is the most complete look at Crimes & Punishments yet.

http://youtu.be/fMAMlyzg2KI
War Thunder - DiscorderlyChaos
Revolutionary thinking was afoot in the interwar United States; US Army Brigadier General ‘Billy’ Mitchell led a campaign to try to convince the military that air power was the future. Most famously, he tried to prove this with a series of demonstrations in 1921 and 1923 by bombing captured and obsolete battleships to prove their vulnerability. Whilst his crusade at times appeared to be a one man struggle and led to his court martial, his ideas took root.

In 1930 the Boeing Aircraft Company began work on two twin engine monoplane bombers – the Model 214 and Model 215. After the United States Army Air Corps took delivery of the Martin B-10 bomber in 1934, a Specification was issued calling for a bomber able to carry 2000 pounds of bombs over 1020 miles, and ideally up to 2200 miles, and all at over 200 mph. Answering this specification, Boeing began work on a new four engine bomber designated the Model 299.

The pressure was on Boeing – after the Model 214 and 215 had failed to achieve a contract the company was in financial difficulty. The importance of the success of the Model 299 was stressed to every member of the team working on the project. Design work began in June 1934 with the team working under the leadership of Edward Curtis Wells and E. Gifford Emery. By mid July 1935 the Model 299 was ready to be introduced to the nation’s press. One journalist described the new aircraft as a ‘15-ton Flying Fortress’ and Boeing leapt on the chance to officially adopt the name.

Powered by four 750 horsepower Pratt and Whitney Hornet engines, the prototype first took to the skies on July 28th 1935. Flown by Les Tower, the maiden flight at Boeing Field was a success. On August 20th the prototype flew to Wright Field in Ohio at an average speed which was in excess of the maximum speeds of other companies’ twin engine designs which rivaled the Flying Fortress: 252 mph over 2100 miles. However, disaster struck on October 30th when the prototype climbed too steeply, stalled and then crashed straight after take off. The subsequent investigation revealed that the aircraft’s control locks had not been removed prior to flight.

The winner of the USAAC’s official trial was the Douglas B-18, although enough potential was seen in Boeing’s Model 299 that 13 aircraft plus one additional airframe for static testing were ordered. The first Y1B-17 Fortress flew on December 2nd 1936, now powered by four 930 horsepower Wright Cyclone engines. Further testing proved most satisfactory. Boeing’s gamble had paid off. The B-17 Flying Fortress entered service with the 2nd Bombardment Group at Langley Field, Virginia and a true American legend had been born.

Mark “wafu_vasco” Barber
War Thunder - DiscorderlyChaos
Revolutionary thinking was afoot in the interwar United States; US Army Brigadier General ‘Billy’ Mitchell led a campaign to try to convince the military that air power was the future. Most famously, he tried to prove this with a series of demonstrations in 1921 and 1923 by bombing captured and obsolete battleships to prove their vulnerability. Whilst his crusade at times appeared to be a one man struggle and led to his court martial, his ideas took root.

In 1930 the Boeing Aircraft Company began work on two twin engine monoplane bombers – the Model 214 and Model 215. After the United States Army Air Corps took delivery of the Martin B-10 bomber in 1934, a Specification was issued calling for a bomber able to carry 2000 pounds of bombs over 1020 miles, and ideally up to 2200 miles, and all at over 200 mph. Answering this specification, Boeing began work on a new four engine bomber designated the Model 299.

The pressure was on Boeing – after the Model 214 and 215 had failed to achieve a contract the company was in financial difficulty. The importance of the success of the Model 299 was stressed to every member of the team working on the project. Design work began in June 1934 with the team working under the leadership of Edward Curtis Wells and E. Gifford Emery. By mid July 1935 the Model 299 was ready to be introduced to the nation’s press. One journalist described the new aircraft as a ‘15-ton Flying Fortress’ and Boeing leapt on the chance to officially adopt the name.

Powered by four 750 horsepower Pratt and Whitney Hornet engines, the prototype first took to the skies on July 28th 1935. Flown by Les Tower, the maiden flight at Boeing Field was a success. On August 20th the prototype flew to Wright Field in Ohio at an average speed which was in excess of the maximum speeds of other companies’ twin engine designs which rivaled the Flying Fortress: 252 mph over 2100 miles. However, disaster struck on October 30th when the prototype climbed too steeply, stalled and then crashed straight after take off. The subsequent investigation revealed that the aircraft’s control locks had not been removed prior to flight.

The winner of the USAAC’s official trial was the Douglas B-18, although enough potential was seen in Boeing’s Model 299 that 13 aircraft plus one additional airframe for static testing were ordered. The first Y1B-17 Fortress flew on December 2nd 1936, now powered by four 930 horsepower Wright Cyclone engines. Further testing proved most satisfactory. Boeing’s gamble had paid off. The B-17 Flying Fortress entered service with the 2nd Bombardment Group at Langley Field, Virginia and a true American legend had been born.

Mark “wafu_vasco” Barber
Last Knight: Rogue Rider Edition - Davision
Update 5 is finally done and it packs a lot of new stuff! Most importantly you have now a inventory in the rogue rider mode where you can manage your stuff that you can get now through the added traders as well as find in the treasures. Another important addition is food which some might suggest as the most important because without food you will of course die, while you obviously also die through too much food. In that case you will of course explode. Also new is a cinematic camera view for jousting, dieing and when you should make it somewhere without dieing. Before I get more into details here is a update video that gives you a quick look at the new stuff:
https://www.youtube.com/watch?v=3jhuSELvLm4

Inventory:
The inventory is now always there for you to open when you are at the world map. Just click esc or B in the case of a gamepad. In it you can manage your bought or found power ups, choose a meal to carry on the back of your horse as track food or eat a meal immediately. Important here is to keep track on the fat stats. You don't want to kill yourself in the inventory by eating too much. That would be really embarrassing!


Sometimes there is just a giant burger in a treasure but that is not to say that a giant burger is cheap (it is worth more then 10k). There is still some space in the inventory for more stuff that can be added in the future.

Traders:
On the map you will now see trader symbols above the area tiles, those show you the type of trader/shop you will encounter when you manage to complete that area. For now there are 3 types: Power Ups, Food and Diamonds. They have 3 random items to offer that can also have random discounts or higher prices. In case of the diamonds trader it is just for selling your found diamonds because obviously you can not eat diamonds and despite a nice look they are useless when not exchanged for precious gold. You can also find treasures which contain a random item, gold or diamonds. Generally they are really worth it to go for.


You can now also zoom in the map.

Food:
You will starve fairly quickly now but luckily there is a lot of food to be found. You will find the most food in the easy areas while harder areas can have no food at all scattered around. But you can also buy food of traders that you can carry with you. One of it you can then carry on the back of your horse as a emergency snack when you are about to starve to death. Make sure to always keep an eye on the fat stats of your horse and knight in the inventory. You can also see how fat your characters are just by looking at their appearance. Keep in mind that all the meat is for the knight while that other stuff is for the horse. The different food adds also different amount of fat. The giant burger for instance adds 6 fat while a steak only 1 fat. While playing you will see that food, that would add too much fat, blinks red. Eat responsibly and Bon appétit!


The food is very excited. What will you choose?

Cinematic Views:
The cinematic views show you your success and of course your many failures from an all new angle. When jousting successfully the cinematic view will only happen when there is enough space, so when there is no obstacle or a gap that could bring a sudden end to your victory celebration. It also quickly fades out when you strafe or jump. If you should not like it you can also turn it off in the advanced options. When dieing it will just happen when the body of your rider will fly far enough so you can see it flying in all its devastating glory. Lastly don't be scared when the horse looks determined in the camera that is just his thing. :)


Everyone is happy here, packed with a giant burger and using the unicorn rainbow bridges power up. Later they fell and then drowned. So sad.

Achievements:
There are 12 new achievements, they involve Hitler, Kim Jong-un and Santa Claus. Well, I think you will figure it all out way too fast anyway.


Can you spot the prominents?

Other stuff:
- Added a intro! But it is only a first short version.
- The ghost rider power up has now been nerfed a little because it is so powerful. Now you slowly sink though the ground and when sunken too much you are gone but you can prevent that from happening simply by jumping to get up again.
- The second sight power up has now been changed quite a lot, it only activates when you are already very close to a obstacle but then the slowmo is slower and the strafing faster. That makes it more clear and less interrupting.
- The cannon power up now shows the size of the cannonball through the cannon getting fatter and everything close in front will be destroyed immediately when shooting.
- A very important fix is the shield power up death bug. When using a shield while a thunderbolt is hitting the ground somewhere it had always killed you. The metal of the shield and the electricity... no wait, I did not simulate that. It is fixed! :)
- Hat are now much easier to find but that is not to say that they are easy to find.

#Discussions_QuoteBlock_Author
Here is the full change notes list:
- Added Inventory
- Added Traders
- Added Treasures
- Added Food
- Added Cinematic views
- Added a intro movie (not completed)
- Added more death words
- Added a bit of tutorial text
- Added zooming for map
- Improved some geometry and collisions
- Improved second sight power up
- Improved cannon power up
- Improved 4 feet ground check (mostly for strafing on bridges)
- Improved Barrels
- Tweaked ghost power up
- Tweaked diamonds drop rate to be more for isles and volcano
- Tweaked tongue and fireball to not harm when on safety rope
- Tweaked rope to have a bit of slowmo at start
- Tweaked that you don't die when slightly missing a bucket with your lance down
- Tweaked to have a safety rope in rogue rider mode
- Tweaked hats droprate to be higher
- Tweaked gold count to be faster in Rogue Rider mode
- Tweaked refers to "meat and apple" to meals
- Tweaked raising volcano isles to be easier
- Tweaked areas to have no gold when playing it a 2nd time
- Fixed shield thunder death bug
- Fixed Mac only: map generation bug
- Fixed rain being in cave
- Fixed rare too big gap at volcano end
- Fixed horse helmet not scaling with fatness
- Fixed quest fence scratches not getting counted when particles are set off
- Fixed info box glitch with graveyard background
- Fixed treasure diamonds not getting counted to the overall diamonds count
- Fixed warning sound glitch with volcano area
- Fixed anti aliasing not saving
- Fixed armour not working when activate while bucket puts lance down
- Fixed wings from top of rainbow bug
- Fixed story mode camera set taking over to endless mode

May you have a smashtastic experience,
David Hagemann
Toco Games
@TocoGamescom - http://www.lastknightthegame.com
Last Knight: Rogue Rider Edition - Davision
Update 5 is finally done and it packs a lot of new stuff! Most importantly you have now a inventory in the rogue rider mode where you can manage your stuff that you can get now through the added traders as well as find in the treasures. Another important addition is food which some might suggest as the most important because without food you will of course die, while you obviously also die through too much food. In that case you will of course explode. Also new is a cinematic camera view for jousting, dieing and when you should make it somewhere without dieing. Before I get more into details here is a update video that gives you a quick look at the new stuff:
https://www.youtube.com/watch?v=3jhuSELvLm4

Inventory:
The inventory is now always there for you to open when you are at the world map. Just click esc or B in the case of a gamepad. In it you can manage your bought or found power ups, choose a meal to carry on the back of your horse as track food or eat a meal immediately. Important here is to keep track on the fat stats. You don't want to kill yourself in the inventory by eating too much. That would be really embarrassing!


Sometimes there is just a giant burger in a treasure but that is not to say that a giant burger is cheap (it is worth more then 10k). There is still some space in the inventory for more stuff that can be added in the future.

Traders:
On the map you will now see trader symbols above the area tiles, those show you the type of trader/shop you will encounter when you manage to complete that area. For now there are 3 types: Power Ups, Food and Diamonds. They have 3 random items to offer that can also have random discounts or higher prices. In case of the diamonds trader it is just for selling your found diamonds because obviously you can not eat diamonds and despite a nice look they are useless when not exchanged for precious gold. You can also find treasures which contain a random item, gold or diamonds. Generally they are really worth it to go for.


You can now also zoom in the map.

Food:
You will starve fairly quickly now but luckily there is a lot of food to be found. You will find the most food in the easy areas while harder areas can have no food at all scattered around. But you can also buy food of traders that you can carry with you. One of it you can then carry on the back of your horse as a emergency snack when you are about to starve to death. Make sure to always keep an eye on the fat stats of your horse and knight in the inventory. You can also see how fat your characters are just by looking at their appearance. Keep in mind that all the meat is for the knight while that other stuff is for the horse. The different food adds also different amount of fat. The giant burger for instance adds 6 fat while a steak only 1 fat. While playing you will see that food, that would add too much fat, blinks red. Eat responsibly and Bon appétit!


The food is very excited. What will you choose?

Cinematic Views:
The cinematic views show you your success and of course your many failures from an all new angle. When jousting successfully the cinematic view will only happen when there is enough space, so when there is no obstacle or a gap that could bring a sudden end to your victory celebration. It also quickly fades out when you strafe or jump. If you should not like it you can also turn it off in the advanced options. When dieing it will just happen when the body of your rider will fly far enough so you can see it flying in all its devastating glory. Lastly don't be scared when the horse looks determined in the camera that is just his thing. :)


Everyone is happy here, packed with a giant burger and using the unicorn rainbow bridges power up. Later they fell and then drowned. So sad.

Achievements:
There are 12 new achievements, they involve Hitler, Kim Jong-un and Santa Claus. Well, I think you will figure it all out way too fast anyway.


Can you spot the prominents?

Other stuff:
- Added a intro! But it is only a first short version.
- The ghost rider power up has now been nerfed a little because it is so powerful. Now you slowly sink though the ground and when sunken too much you are gone but you can prevent that from happening simply by jumping to get up again.
- The second sight power up has now been changed quite a lot, it only activates when you are already very close to a obstacle but then the slowmo is slower and the strafing faster. That makes it more clear and less interrupting.
- The cannon power up now shows the size of the cannonball through the cannon getting fatter and everything close in front will be destroyed immediately when shooting.
- A very important fix is the shield power up death bug. When using a shield while a thunderbolt is hitting the ground somewhere it had always killed you. The metal of the shield and the electricity... no wait, I did not simulate that. It is fixed! :)
- Hat are now much easier to find but that is not to say that they are easy to find.

#Discussions_QuoteBlock_Author
Here is the full change notes list:
- Added Inventory
- Added Traders
- Added Treasures
- Added Food
- Added Cinematic views
- Added a intro movie (not completed)
- Added more death words
- Added a bit of tutorial text
- Added zooming for map
- Improved some geometry and collisions
- Improved second sight power up
- Improved cannon power up
- Improved 4 feet ground check (mostly for strafing on bridges)
- Improved Barrels
- Tweaked ghost power up
- Tweaked diamonds drop rate to be more for isles and volcano
- Tweaked tongue and fireball to not harm when on safety rope
- Tweaked rope to have a bit of slowmo at start
- Tweaked that you don't die when slightly missing a bucket with your lance down
- Tweaked to have a safety rope in rogue rider mode
- Tweaked hats droprate to be higher
- Tweaked gold count to be faster in Rogue Rider mode
- Tweaked refers to "meat and apple" to meals
- Tweaked raising volcano isles to be easier
- Tweaked areas to have no gold when playing it a 2nd time
- Fixed shield thunder death bug
- Fixed Mac only: map generation bug
- Fixed rain being in cave
- Fixed rare too big gap at volcano end
- Fixed horse helmet not scaling with fatness
- Fixed quest fence scratches not getting counted when particles are set off
- Fixed info box glitch with graveyard background
- Fixed treasure diamonds not getting counted to the overall diamonds count
- Fixed warning sound glitch with volcano area
- Fixed anti aliasing not saving
- Fixed armour not working when activate while bucket puts lance down
- Fixed wings from top of rainbow bug
- Fixed story mode camera set taking over to endless mode

May you have a smashtastic experience,
David Hagemann
Toco Games
@TocoGamescom - http://www.lastknightthegame.com
Jul 28, 2014
PAYDAY 2 - OVERKILL_Almir


Heisters,

1,100,000! ːchainsː

You've impressed Bain, and that means that he will be giving you a mask from his own collection for you to use, free of charge. This mask is currently under development and will be added as soon as it's ready.

Keep on doing what you're doing, heisters!

Meanwhile, deep in the Cloaked woods, behind the walls of Castle Beardfort, Almir was thinking; "This is going faster than anticipated... The PAYDAY community is too stronk. What if they reach past 1,5m? We would have to include new stretch goals... The master will not be pleased."

Almir
OVERKILL - a Starbreeze Studio.
Jul 28, 2014
PAYDAY 2 - OVERKILL_Almir


Heisters,

1,100,000! :chains:

You've impressed Bain, and that means that he will be giving you a mask from his own collection for you to use, free of charge. This mask is currently under development and will be added as soon as it's ready.

Keep on doing what you're doing, heisters!

Meanwhile, deep in the Cloaked woods, behind the walls of Castle Beardfort, Almir was thinking; "This is going faster than anticipated... The PAYDAY community is too stronk. What if they reach past 1,5m? We would have to include new stretch goals... The master will not be pleased."

Almir
OVERKILL - a Starbreeze Studio.
...