Undead Overlord - JumpCore
In case you missed it - Undead Overlord is now on Steam Early Access!

Our first public alpha went live on Friday, and we’ve just published our first patch (of many!) If you’re interested in trying out some of the game so far, and contributing to its future direction and development, check out our page on Steam.

Our launch sale of 15% off will run until this Friday.

The Last Stand, by user diggergig (alphaTest/sandbox mode)

Letting our undead baby out into the wild has been exciting, a little terrifying, and most of all amazing as we watch players come up with creative strategies or crazy antics in the alphaTest map. We’re also taking feedback of all stripes to heart!

Current Features List
> 3 Missions + 1 Skirmish Map
> Mutations: 3 Boss Zombies, each with its own Special Ability
> 8 Destructible Vehicles
> 10+ Human Types
> 15+ Destructible Object Types
> 6 Human Weapon Types - Baseball Bat, Pistol, Assault Rifle, Shotgun, Grenade, Land Mines
> Bonus: alphaTest map (a zombie sandbox)

Thanks for your support - see you in Dimension Z!

- The Undead Overlord Team

http://store.steampowered.com/app/291370
Undead Overlord - JumpCore
In case you missed it - Undead Overlord is now on Steam Early Access!

Our first public alpha went live on Friday, and we’ve just published our first patch (of many!) If you’re interested in trying out some of the game so far, and contributing to its future direction and development, check out our page on Steam.

Our launch sale of 15% off will run until this Friday.

The Last Stand, by user diggergig (alphaTest/sandbox mode)

Letting our undead baby out into the wild has been exciting, a little terrifying, and most of all amazing as we watch players come up with creative strategies or crazy antics in the alphaTest map. We’re also taking feedback of all stripes to heart!

Current Features List
> 3 Missions + 1 Skirmish Map
> Mutations: 3 Boss Zombies, each with its own Special Ability
> 8 Destructible Vehicles
> 10+ Human Types
> 15+ Destructible Object Types
> 6 Human Weapon Types - Baseball Bat, Pistol, Assault Rifle, Shotgun, Grenade, Land Mines
> Bonus: alphaTest map (a zombie sandbox)

Thanks for your support - see you in Dimension Z!

- The Undead Overlord Team

http://store.steampowered.com/app/291370
APB Reloaded - Tiggs


Up to 40% off select items on Armas until July 22nd at 3:00 PM PDT.

Premium players receive 40% off and free to play receives 20% off.

Offer not good for JMBs or items under 100 G1C

Enjoy!!
Jul 21, 2014
Realms of Arkania: Blade of Destiny - Chris Firefox
With the almost superhuman effort of several highly motivated beta testers, namely lunatic, mordbrenner, sordul, curom and Blanidur, we can proudly present you this Patch 1.34.

New features
  • Equipment worn on the body only weighs half
  • Autocombat asks whether magic is to be used
  • Skip character with Space Key in combat
  • Vitality and Astral Energy regeneration on sea journeys
New Content
  • Mini event "Old Keep" in Thorwal
  • Phexcaer experience vastly extended
  • Additions in Efferdun, Nordvest, Rovamund, Guddasunden
  • Several new Random encounters
  • DLC For the Gods two additional quest parts
  • Extended Modability
Bugfixes
  • Hyggeliks Dungeon can now only be found on the route Phexcaer Skellelen with at least 7 map parts
  • OD, Beilunk Riders in need: Rider-Event will only trigger once
  • FtG, forsaken woods can now be entered multiple times
  • Huge Skeletons now attack properly
  • FtG, Baerhag: Fix to allow Baurgrims Axe to be taken later if there is not enough capacity right after the battle
  • Items 188, 215 und 245 (Fire protection amulet, Silver pendant Necropathy, Silver tiara Fastness of Body) fixed / reworked
  • Toadskin encumberance fixed
  • Magical Resistance Boni/Mali fixed
  • OD, Beilunk Riders in need: Secret message is now displayed correctly
  • Chain mail encumerance fixed
  • a lot of missing translations added
  • Fixed several F1 Helptexts
  • Reworked text punctuation
  • Fixed Armor Values of several helmets
  • FtG Random encounter Rondra battle only triggers once for parties of average level of at least 4
  • Remove Runestone after completing Gorah/Sevenstone quest
  • Timings in the textbox "No orks yet" fixed / adapted to the voiceovers
  • Random Encounter Corpse with amulet: It can only be found once with a corpse, but the event can trigger more often with random loot
  • Made Anti-Bravery-Elixier usable
  • Battle in Tavern "Green Horseshoe" now starts correctly
  • Fixed check for healing spell
  • hunting event "aurochs": time passes according to description
  • weights of several items fixed
  • added headline to riddle-chest in the ork cave
  • Hjaldingard-tower of Thorwal: text now triggers in the house closest to the tower
  • hunting events "aurochs": no more rations if the animal escapes
  • fixed superstition check at Zerif (Rukian)
  • adapted description text of hylailian fire
  • Zerif-battle (Rukian) not repeatable
  • FtG, Baerhag questbook fix
  • Unlimited XP by hole in dwarven mine fixed
  • speartrap in dwarven mine now ignores armor
  • trap wolves den: ignores armor, reduced chance to sickness
  • FtG Rukian: several dialogue fixes
  • weapon usability for the druid fixed
  • reworked many item values
  • reduced damage for door crashes in the old bailey
  • Prem abandoned mine: reduced difficulty for some doors
  • Fixed re-triggering of Grimring search if already in possession
  • Fixed event "meeting rafters"
  • Old Bailey: Hole in the ground (ladder) now triggers multiple times
  • Zwingfeste: "Rabbit over the fire" and dialogue "found a ring" in third level now trigger only once
  • fixed several missing text keys in "Hyggelik the smaller"
  • Gameover after losing against the ork champion: according text is displayed in the gameover screen
  • The Dead Ship: The amulet that can be found was assigned to the proper corpse
  • Sweet erika: added missing text keys
  • Black mages ruin: included using magic to counter acrophobia checks
  • final battle: no more magic is usable
  • Reduced battle range of healing spell to 1
  • Added question where to continue the journey to after leaving a dungeon (and where it is necessary)
  • Fastness of Body Tiara fixed and added description that it needs to be used in battle
  • Moved hint to Gorah to another, more apropriate dialogue
  • Fix and Extension of the Swafnild-Egilsdotter-Quest
  • Fixed captions of houses in daspota
  • Trap in Daspota treasure cave ("Strange floor") fixed
  • added itemdescription for the register of debts
  • added text for orvil harbor ("no shipping routes available")
  • Hyggelik ruin: prevented leaving with the cursed gold
  • Hyggelik ruin: added effect "nausea" with foul food chest
  • Artair Branson (onion soup hero, Prem): adapted reaction to revisiting, onion soup now actually counts as food
  • Adsiniliya Wüstenschnee (Prem fire elf, Thorwal): introduced alcohol effect
  • Random encounter beggar: hint is now displayed when he thanks you
  • The old bailey: drunk effect and satiating introduced with Master Dramosch after-dungeon-party
  • Goblin cave: fixed bat encounter responses
  • FtG, Hasgar: Items are removed on quest completion
  • dwarven mine: Fixed dialogue headline bug
  • FtG, Baerhag: Final dialogue fixed (now can get one or both of the quest rewards properly)
  • dwarven mine: Speartraps are deactivated properly when pulling the arm of the statue
  • Fixed tavern info in Skelellen and journey duration to Phexcaer
  • Fixed tavern info in Thoss regarding resting places
  • Hyggelik ruin: fixed several text keys
  • dwarven mine: fixed several text keys
  • FtG, mysterious wooded area: adapted chest loot
  • FtG, Rukian: lock picks break properly at Zerif, text keys fixed, questbook entries fixed
  • XP for "magically knocked out" enemies fixed
  • Daspota treasure cave: trap "singing blade" fixed
  • drinking a wonder potion now results in an empty bottle
  • dragon cave: holes and dead dwarf now trigger multiple times
  • black mages ruin: removed agility check
  • undead ronald moves again
  • Thorwal armory: added hint that it only can be entered once (even with both documents)
  • Event strange marshes text keys fixed
  • Event Monolith, several text keys fixed
  • a lot of typos fixed
  • Hermit dialogue fixed
  • spider cave: Spider nests can now only be ignited once
  • FtG, Hasgar: added hint for actual delivery of the quest items
  • FtG, mysterious wooded area: The spider webs can now be ignited by equipped torches as well
  • Daspota treasure cave: moved bedroom trigger, loot can only be received once
  • introduced abandoned Firun temple (according to hint in Skelellen)
  • Travel event hunter's hut (meeting the hunter) fixed
  • Bug "Magic staff endlessly sellable"fixed
  • Bug "weather and clock on the top left corner disappear after showing a scene" fixed
  • Levelup: current AE/Vi is increased correctly
  • fixed bartering at the blacksmith
  • Tavern: "We are looking for you" with random name fixed
  • Fixed sleeping party members not waking up on damage
  • Fixed journey speed not respecting different road types
  • reworked all journey hunting events
  • Unicorn-Event: fixed several text keys as well as checking existing map parts
  • fixed missing inn hints (concerned Serske and the roud inns)
  • loading from the main menu doesn't reset to "professional" difficulty any more
  • loading ingame correctly resets dungeon chest contents
  • The Old Bailey: fixed corpse textkeys
  • descriptions of the miracle cure fixed
  • fixed wrong routes in "through the wilderness" (Skelellen-Kravik and Rovamund-Peilinen)
  • included ranged attack penalties for opponents in the shield descriptions
  • introduced hints and a quest to the ork cave
  • FtG, Rukian: added some missing Quest markers
  • Item "red lunar disc": added description and effects
  • Hyggelik ruin: replaced Heshtots by ghosts
  • Olimone (Strange marshes) now gives the recipe for a strong healing potion instead of a normal one
  • Hetman: new text for visiting "afterfinal"
  • Alchemy recipes now include duration
  • Hyggelik ruin: prevented multiple triggering of the final battle
  • Fixed bug on settings on settings of "Calm Body"
  • Dungeon AmbientLight after battles fixed ("too dark after battles")
Forum for more
Jul 21, 2014
Realms of Arkania: Blade of Destiny - Chris Firefox
With the almost superhuman effort of several highly motivated beta testers, namely lunatic, mordbrenner, sordul, curom and Blanidur, we can proudly present you this Patch 1.34.

New features
  • Equipment worn on the body only weighs half
  • Autocombat asks whether magic is to be used
  • Skip character with Space Key in combat
  • Vitality and Astral Energy regeneration on sea journeys
New Content
  • Mini event "Old Keep" in Thorwal
  • Phexcaer experience vastly extended
  • Additions in Efferdun, Nordvest, Rovamund, Guddasunden
  • Several new Random encounters
  • DLC For the Gods two additional quest parts
  • Extended Modability
Bugfixes
  • Hyggeliks Dungeon can now only be found on the route Phexcaer Skellelen with at least 7 map parts
  • OD, Beilunk Riders in need: Rider-Event will only trigger once
  • FtG, forsaken woods can now be entered multiple times
  • Huge Skeletons now attack properly
  • FtG, Baerhag: Fix to allow Baurgrims Axe to be taken later if there is not enough capacity right after the battle
  • Items 188, 215 und 245 (Fire protection amulet, Silver pendant Necropathy, Silver tiara Fastness of Body) fixed / reworked
  • Toadskin encumberance fixed
  • Magical Resistance Boni/Mali fixed
  • OD, Beilunk Riders in need: Secret message is now displayed correctly
  • Chain mail encumerance fixed
  • a lot of missing translations added
  • Fixed several F1 Helptexts
  • Reworked text punctuation
  • Fixed Armor Values of several helmets
  • FtG Random encounter Rondra battle only triggers once for parties of average level of at least 4
  • Remove Runestone after completing Gorah/Sevenstone quest
  • Timings in the textbox "No orks yet" fixed / adapted to the voiceovers
  • Random Encounter Corpse with amulet: It can only be found once with a corpse, but the event can trigger more often with random loot
  • Made Anti-Bravery-Elixier usable
  • Battle in Tavern "Green Horseshoe" now starts correctly
  • Fixed check for healing spell
  • hunting event "aurochs": time passes according to description
  • weights of several items fixed
  • added headline to riddle-chest in the ork cave
  • Hjaldingard-tower of Thorwal: text now triggers in the house closest to the tower
  • hunting events "aurochs": no more rations if the animal escapes
  • fixed superstition check at Zerif (Rukian)
  • adapted description text of hylailian fire
  • Zerif-battle (Rukian) not repeatable
  • FtG, Baerhag questbook fix
  • Unlimited XP by hole in dwarven mine fixed
  • speartrap in dwarven mine now ignores armor
  • trap wolves den: ignores armor, reduced chance to sickness
  • FtG Rukian: several dialogue fixes
  • weapon usability for the druid fixed
  • reworked many item values
  • reduced damage for door crashes in the old bailey
  • Prem abandoned mine: reduced difficulty for some doors
  • Fixed re-triggering of Grimring search if already in possession
  • Fixed event "meeting rafters"
  • Old Bailey: Hole in the ground (ladder) now triggers multiple times
  • Zwingfeste: "Rabbit over the fire" and dialogue "found a ring" in third level now trigger only once
  • fixed several missing text keys in "Hyggelik the smaller"
  • Gameover after losing against the ork champion: according text is displayed in the gameover screen
  • The Dead Ship: The amulet that can be found was assigned to the proper corpse
  • Sweet erika: added missing text keys
  • Black mages ruin: included using magic to counter acrophobia checks
  • final battle: no more magic is usable
  • Reduced battle range of healing spell to 1
  • Added question where to continue the journey to after leaving a dungeon (and where it is necessary)
  • Fastness of Body Tiara fixed and added description that it needs to be used in battle
  • Moved hint to Gorah to another, more apropriate dialogue
  • Fix and Extension of the Swafnild-Egilsdotter-Quest
  • Fixed captions of houses in daspota
  • Trap in Daspota treasure cave ("Strange floor") fixed
  • added itemdescription for the register of debts
  • added text for orvil harbor ("no shipping routes available")
  • Hyggelik ruin: prevented leaving with the cursed gold
  • Hyggelik ruin: added effect "nausea" with foul food chest
  • Artair Branson (onion soup hero, Prem): adapted reaction to revisiting, onion soup now actually counts as food
  • Adsiniliya Wüstenschnee (Prem fire elf, Thorwal): introduced alcohol effect
  • Random encounter beggar: hint is now displayed when he thanks you
  • The old bailey: drunk effect and satiating introduced with Master Dramosch after-dungeon-party
  • Goblin cave: fixed bat encounter responses
  • FtG, Hasgar: Items are removed on quest completion
  • dwarven mine: Fixed dialogue headline bug
  • FtG, Baerhag: Final dialogue fixed (now can get one or both of the quest rewards properly)
  • dwarven mine: Speartraps are deactivated properly when pulling the arm of the statue
  • Fixed tavern info in Skelellen and journey duration to Phexcaer
  • Fixed tavern info in Thoss regarding resting places
  • Hyggelik ruin: fixed several text keys
  • dwarven mine: fixed several text keys
  • FtG, mysterious wooded area: adapted chest loot
  • FtG, Rukian: lock picks break properly at Zerif, text keys fixed, questbook entries fixed
  • XP for "magically knocked out" enemies fixed
  • Daspota treasure cave: trap "singing blade" fixed
  • drinking a wonder potion now results in an empty bottle
  • dragon cave: holes and dead dwarf now trigger multiple times
  • black mages ruin: removed agility check
  • undead ronald moves again
  • Thorwal armory: added hint that it only can be entered once (even with both documents)
  • Event strange marshes text keys fixed
  • Event Monolith, several text keys fixed
  • a lot of typos fixed
  • Hermit dialogue fixed
  • spider cave: Spider nests can now only be ignited once
  • FtG, Hasgar: added hint for actual delivery of the quest items
  • FtG, mysterious wooded area: The spider webs can now be ignited by equipped torches as well
  • Daspota treasure cave: moved bedroom trigger, loot can only be received once
  • introduced abandoned Firun temple (according to hint in Skelellen)
  • Travel event hunter's hut (meeting the hunter) fixed
  • Bug "Magic staff endlessly sellable"fixed
  • Bug "weather and clock on the top left corner disappear after showing a scene" fixed
  • Levelup: current AE/Vi is increased correctly
  • fixed bartering at the blacksmith
  • Tavern: "We are looking for you" with random name fixed
  • Fixed sleeping party members not waking up on damage
  • Fixed journey speed not respecting different road types
  • reworked all journey hunting events
  • Unicorn-Event: fixed several text keys as well as checking existing map parts
  • fixed missing inn hints (concerned Serske and the roud inns)
  • loading from the main menu doesn't reset to "professional" difficulty any more
  • loading ingame correctly resets dungeon chest contents
  • The Old Bailey: fixed corpse textkeys
  • descriptions of the miracle cure fixed
  • fixed wrong routes in "through the wilderness" (Skelellen-Kravik and Rovamund-Peilinen)
  • included ranged attack penalties for opponents in the shield descriptions
  • introduced hints and a quest to the ork cave
  • FtG, Rukian: added some missing Quest markers
  • Item "red lunar disc": added description and effects
  • Hyggelik ruin: replaced Heshtots by ghosts
  • Olimone (Strange marshes) now gives the recipe for a strong healing potion instead of a normal one
  • Hetman: new text for visiting "afterfinal"
  • Alchemy recipes now include duration
  • Hyggelik ruin: prevented multiple triggering of the final battle
  • Fixed bug on settings on settings of "Calm Body"
  • Dungeon AmbientLight after battles fixed ("too dark after battles")
Forum for more
Jul 21, 2014
EVGA Precision X1 - TEAMEVGA
We understand that there is a lot of confusion and misinformation in the internet community about Guru3D’s article titled “Did EVGA just Steal the Rivatuner RTSS design concept into PrecisionX 15 ?”. We would like to clarify the following:

1. Precision’s original main GUI concept was designed and provided to the community by EVGA in 2008.
2. The RivaTuner control panel and backend code in prior versions of Precision were developed and is owned by the RivaTuner developer. EVGA does not own the source code for any RivaTuner code. EVGA paid for the development and distribution rights per the contract.
3. The new EVGA PrecisionX 15 was coded from scratch by EVGA without copying any of the RivaTuner code.
4. Both RivaTuner and EVGA PrecisionX 15 make use of the NVIDIA NVAPI to communicate with NVIDIA graphics cards and drivers, which is owned and provided by NVIDIA.

Some people mentioned that the file structure in EVGA PrecisionX 15 is similar to the previous version of Precision. During development, we referenced the USF skin format (which has been published by RivaTuner developer at Guru3D forums in 2009 http://forums.guru3d.com/showpost.php?p=3316361&postcount=8 to allow the community to create their own skins). The above mentioned feature would make it simple to allow users to recompile any previous skins to work with the new version of PrecisionX 15. However, we do understand the confusion caused by trying to maintain this feature and we will change it in the next release.

Next, it was also mentioned that the code contains text references (not code) to the word “RivaTuner” and the word “RTTSH.dll”, a RivaTuner file. This actually came from the user interface localization / help (wording). During the original Precision development, EVGA worked with several outside firms to help translate user interface help files into various languages, unfortunately this is a misprint in the translation files and will be fixed. Again, no RivaTuner code was ever used in EVGA PrecisionX 15. We apologize to the RivaTuner developer for this error.

Originally our goal was to add more features such as 64bit OSD, Steam, updated voltage controls, and more to a new version without changing the Precision user’s experience that they were already familiar with. Unfortunately, the “similarities” between the two programs have led people to believe that EVGA might have copied the code and design from RivaTuner, which is not the case. Given the circumstances, in order to remove any questions and to further differentiate it visually from the previous versions of EVGA Precision, EVGA has decided to listen to the community and suspend the downloading of EVGA PrecisionX 15 temporarily while these updates are being implemented.

Please remember, Precision was and is built for the community and without the community EVGA Precision and many other overclocking utilities would not be where they are today. It is EVGA’s commitment to continue investing in the development of PrecisionX by adding the features the community asks for while providing it free of charge!

Thank You,
EVGA
Vlad the Impaler - Section Brandoners
We appreciate all the community feedback that we have received so far for Vlad. We are excited to share this dark story with you and are planning to keep improving the experience.

The following changes have been pushed with the latest update to the game:

  • Updated RedHaram, Party, Offend, Reliquary Quest text.
  • Updated several weapon names and descriptions.
  • Fixed Video playback memory issue.
  • Fixed certain issues with battle decisions.
  • Other miscellaneous fixes

Steam Achievements and Trading cards are on their way in the next update! You'll now be able to earn both by playing as different characters and making different moral choices on each playthrough.
Vlad the Impaler - Section Brandoners
We appreciate all the community feedback that we have received so far for Vlad. We are excited to share this dark story with you and are planning to keep improving the experience.

The following changes have been pushed with the latest update to the game:

  • Updated RedHaram, Party, Offend, Reliquary Quest text.
  • Updated several weapon names and descriptions.
  • Fixed Video playback memory issue.
  • Fixed certain issues with battle decisions.
  • Other miscellaneous fixes

Steam Achievements and Trading cards are on their way in the next update! You'll now be able to earn both by playing as different characters and making different moral choices on each playthrough.
100% Orange Juice - PhleBuster[Fruitbat Factory]

Version 1.6 "Piggy Bank" is now live!
- Added In-game Chat. Players may now talk with one another in game lobby and during a match. Speech bubble icon can be used to toggle chat visibility.
- Improved CPU behavior against playable boss units.
- Added 2x Battle Squares to Miracle field event. These squares give 2 Wins if the NPC is KO'd.
- Two new color sets can now be unlocked at lvl 25 and lvl 50.
- Two new colors, a common and uncommon one, can now be unlocked separately for each character by playing multiplayer games. The unlock is a random chance at the end of a match, regardless of winner.
- Reduced prices of character color packs as follows:
Core character Basic Color Pack prices now 1.500 stars (down from 2.000)
Boss Basic Color Pack prices now 15.000 (down from 20.000)
Other Basic Color Pack prices now 7.000 (down from 10.000)
- Increased base XP gain by 20%
- Reduced XP penalty from playing with lower level players, and bonus from playing with higher level players.
- Added Star Decay: Games running for over 60 Chapters now suffer a 1% penalty to stars per chapter past 60.
- Slowed down the rotating player markers to make it easier to tell player numbers from them.

Balance:
- For the Future of the Toy Store card level requirement lowered from 3 to 2.

Fixes:
- Fixed an issue with battle cards being displayed in card log before they were used.
- Poppo now intensifies properly.
100% Orange Juice - PhleBuster[Fruitbat Factory]

Version 1.6 "Piggy Bank" is now live!
- Added In-game Chat. Players may now talk with one another in game lobby and during a match. Speech bubble icon can be used to toggle chat visibility.
- Improved CPU behavior against playable boss units.
- Added 2x Battle Squares to Miracle field event. These squares give 2 Wins if the NPC is KO'd.
- Two new color sets can now be unlocked at lvl 25 and lvl 50.
- Two new colors, a common and uncommon one, can now be unlocked separately for each character by playing multiplayer games. The unlock is a random chance at the end of a match, regardless of winner.
- Reduced prices of character color packs as follows:
Core character Basic Color Pack prices now 1.500 stars (down from 2.000)
Boss Basic Color Pack prices now 15.000 (down from 20.000)
Other Basic Color Pack prices now 7.000 (down from 10.000)
- Increased base XP gain by 20%
- Reduced XP penalty from playing with lower level players, and bonus from playing with higher level players.
- Added Star Decay: Games running for over 60 Chapters now suffer a 1% penalty to stars per chapter past 60.
- Slowed down the rotating player markers to make it easier to tell player numbers from them.

Balance:
- For the Future of the Toy Store card level requirement lowered from 3 to 2.

Fixes:
- Fixed an issue with battle cards being displayed in card log before they were used.
- Poppo now intensifies properly.
...