In case you missed it - Undead Overlord is now on Steam Early Access!
Our first public alpha went live on Friday, and we’ve just published our first patch (of many!) If you’re interested in trying out some of the game so far, and contributing to its future direction and development, check out our page on Steam.
Our launch sale of 15% off will run until this Friday.
The Last Stand, by user diggergig (alphaTest/sandbox mode)
Letting our undead baby out into the wild has been exciting, a little terrifying, and most of all amazing as we watch players come up with creative strategies or crazy antics in the alphaTest map. We’re also taking feedback of all stripes to heart!
Current Features List > 3 Missions + 1 Skirmish Map > Mutations: 3 Boss Zombies, each with its own Special Ability > 8 Destructible Vehicles > 10+ Human Types > 15+ Destructible Object Types > 6 Human Weapon Types - Baseball Bat, Pistol, Assault Rifle, Shotgun, Grenade, Land Mines > Bonus: alphaTest map (a zombie sandbox)
In case you missed it - Undead Overlord is now on Steam Early Access!
Our first public alpha went live on Friday, and we’ve just published our first patch (of many!) If you’re interested in trying out some of the game so far, and contributing to its future direction and development, check out our page on Steam.
Our launch sale of 15% off will run until this Friday.
The Last Stand, by user diggergig (alphaTest/sandbox mode)
Letting our undead baby out into the wild has been exciting, a little terrifying, and most of all amazing as we watch players come up with creative strategies or crazy antics in the alphaTest map. We’re also taking feedback of all stripes to heart!
Current Features List > 3 Missions + 1 Skirmish Map > Mutations: 3 Boss Zombies, each with its own Special Ability > 8 Destructible Vehicles > 10+ Human Types > 15+ Destructible Object Types > 6 Human Weapon Types - Baseball Bat, Pistol, Assault Rifle, Shotgun, Grenade, Land Mines > Bonus: alphaTest map (a zombie sandbox)
Realms of Arkania: Blade of Destiny - Chris Firefox
With the almost superhuman effort of several highly motivated beta testers, namely lunatic, mordbrenner, sordul, curom and Blanidur, we can proudly present you this Patch 1.34.
New features
Equipment worn on the body only weighs half
Autocombat asks whether magic is to be used
Skip character with Space Key in combat
Vitality and Astral Energy regeneration on sea journeys
New Content
Mini event "Old Keep" in Thorwal
Phexcaer experience vastly extended
Additions in Efferdun, Nordvest, Rovamund, Guddasunden
Several new Random encounters
DLC For the Gods two additional quest parts
Extended Modability
Bugfixes
Hyggeliks Dungeon can now only be found on the route Phexcaer Skellelen with at least 7 map parts
OD, Beilunk Riders in need: Rider-Event will only trigger once
FtG, forsaken woods can now be entered multiple times
Huge Skeletons now attack properly
FtG, Baerhag: Fix to allow Baurgrims Axe to be taken later if there is not enough capacity right after the battle
Items 188, 215 und 245 (Fire protection amulet, Silver pendant Necropathy, Silver tiara Fastness of Body) fixed / reworked
Toadskin encumberance fixed
Magical Resistance Boni/Mali fixed
OD, Beilunk Riders in need: Secret message is now displayed correctly
Chain mail encumerance fixed
a lot of missing translations added
Fixed several F1 Helptexts
Reworked text punctuation
Fixed Armor Values of several helmets
FtG Random encounter Rondra battle only triggers once for parties of average level of at least 4
Remove Runestone after completing Gorah/Sevenstone quest
Timings in the textbox "No orks yet" fixed / adapted to the voiceovers
Random Encounter Corpse with amulet: It can only be found once with a corpse, but the event can trigger more often with random loot
Made Anti-Bravery-Elixier usable
Battle in Tavern "Green Horseshoe" now starts correctly
Fixed check for healing spell
hunting event "aurochs": time passes according to description
weights of several items fixed
added headline to riddle-chest in the ork cave
Hjaldingard-tower of Thorwal: text now triggers in the house closest to the tower
hunting events "aurochs": no more rations if the animal escapes
fixed superstition check at Zerif (Rukian)
adapted description text of hylailian fire
Zerif-battle (Rukian) not repeatable
FtG, Baerhag questbook fix
Unlimited XP by hole in dwarven mine fixed
speartrap in dwarven mine now ignores armor
trap wolves den: ignores armor, reduced chance to sickness
FtG Rukian: several dialogue fixes
weapon usability for the druid fixed
reworked many item values
reduced damage for door crashes in the old bailey
Prem abandoned mine: reduced difficulty for some doors
Fixed re-triggering of Grimring search if already in possession
Fixed event "meeting rafters"
Old Bailey: Hole in the ground (ladder) now triggers multiple times
Zwingfeste: "Rabbit over the fire" and dialogue "found a ring" in third level now trigger only once
fixed several missing text keys in "Hyggelik the smaller"
Gameover after losing against the ork champion: according text is displayed in the gameover screen
The Dead Ship: The amulet that can be found was assigned to the proper corpse
Sweet erika: added missing text keys
Black mages ruin: included using magic to counter acrophobia checks
final battle: no more magic is usable
Reduced battle range of healing spell to 1
Added question where to continue the journey to after leaving a dungeon (and where it is necessary)
Fastness of Body Tiara fixed and added description that it needs to be used in battle
Moved hint to Gorah to another, more apropriate dialogue
Fix and Extension of the Swafnild-Egilsdotter-Quest
Fixed captions of houses in daspota
Trap in Daspota treasure cave ("Strange floor") fixed
added itemdescription for the register of debts
added text for orvil harbor ("no shipping routes available")
Hyggelik ruin: prevented leaving with the cursed gold
Hyggelik ruin: added effect "nausea" with foul food chest
Artair Branson (onion soup hero, Prem): adapted reaction to revisiting, onion soup now actually counts as food
Adsiniliya Wüstenschnee (Prem fire elf, Thorwal): introduced alcohol effect
Random encounter beggar: hint is now displayed when he thanks you
The old bailey: drunk effect and satiating introduced with Master Dramosch after-dungeon-party
Goblin cave: fixed bat encounter responses
FtG, Hasgar: Items are removed on quest completion
dwarven mine: Fixed dialogue headline bug
FtG, Baerhag: Final dialogue fixed (now can get one or both of the quest rewards properly)
dwarven mine: Speartraps are deactivated properly when pulling the arm of the statue
Fixed tavern info in Skelellen and journey duration to Phexcaer
Fixed tavern info in Thoss regarding resting places
Hyggelik ruin: fixed several text keys
dwarven mine: fixed several text keys
FtG, mysterious wooded area: adapted chest loot
FtG, Rukian: lock picks break properly at Zerif, text keys fixed, questbook entries fixed
XP for "magically knocked out" enemies fixed
Daspota treasure cave: trap "singing blade" fixed
drinking a wonder potion now results in an empty bottle
dragon cave: holes and dead dwarf now trigger multiple times
black mages ruin: removed agility check
undead ronald moves again
Thorwal armory: added hint that it only can be entered once (even with both documents)
Event strange marshes text keys fixed
Event Monolith, several text keys fixed
a lot of typos fixed
Hermit dialogue fixed
spider cave: Spider nests can now only be ignited once
FtG, Hasgar: added hint for actual delivery of the quest items
FtG, mysterious wooded area: The spider webs can now be ignited by equipped torches as well
Daspota treasure cave: moved bedroom trigger, loot can only be received once
introduced abandoned Firun temple (according to hint in Skelellen)
Travel event hunter's hut (meeting the hunter) fixed
Bug "Magic staff endlessly sellable"fixed
Bug "weather and clock on the top left corner disappear after showing a scene" fixed
Levelup: current AE/Vi is increased correctly
fixed bartering at the blacksmith
Tavern: "We are looking for you" with random name fixed
Fixed sleeping party members not waking up on damage
Fixed journey speed not respecting different road types
reworked all journey hunting events
Unicorn-Event: fixed several text keys as well as checking existing map parts
fixed missing inn hints (concerned Serske and the roud inns)
loading from the main menu doesn't reset to "professional" difficulty any more
Realms of Arkania: Blade of Destiny - Chris Firefox
With the almost superhuman effort of several highly motivated beta testers, namely lunatic, mordbrenner, sordul, curom and Blanidur, we can proudly present you this Patch 1.34.
New features
Equipment worn on the body only weighs half
Autocombat asks whether magic is to be used
Skip character with Space Key in combat
Vitality and Astral Energy regeneration on sea journeys
New Content
Mini event "Old Keep" in Thorwal
Phexcaer experience vastly extended
Additions in Efferdun, Nordvest, Rovamund, Guddasunden
Several new Random encounters
DLC For the Gods two additional quest parts
Extended Modability
Bugfixes
Hyggeliks Dungeon can now only be found on the route Phexcaer Skellelen with at least 7 map parts
OD, Beilunk Riders in need: Rider-Event will only trigger once
FtG, forsaken woods can now be entered multiple times
Huge Skeletons now attack properly
FtG, Baerhag: Fix to allow Baurgrims Axe to be taken later if there is not enough capacity right after the battle
Items 188, 215 und 245 (Fire protection amulet, Silver pendant Necropathy, Silver tiara Fastness of Body) fixed / reworked
Toadskin encumberance fixed
Magical Resistance Boni/Mali fixed
OD, Beilunk Riders in need: Secret message is now displayed correctly
Chain mail encumerance fixed
a lot of missing translations added
Fixed several F1 Helptexts
Reworked text punctuation
Fixed Armor Values of several helmets
FtG Random encounter Rondra battle only triggers once for parties of average level of at least 4
Remove Runestone after completing Gorah/Sevenstone quest
Timings in the textbox "No orks yet" fixed / adapted to the voiceovers
Random Encounter Corpse with amulet: It can only be found once with a corpse, but the event can trigger more often with random loot
Made Anti-Bravery-Elixier usable
Battle in Tavern "Green Horseshoe" now starts correctly
Fixed check for healing spell
hunting event "aurochs": time passes according to description
weights of several items fixed
added headline to riddle-chest in the ork cave
Hjaldingard-tower of Thorwal: text now triggers in the house closest to the tower
hunting events "aurochs": no more rations if the animal escapes
fixed superstition check at Zerif (Rukian)
adapted description text of hylailian fire
Zerif-battle (Rukian) not repeatable
FtG, Baerhag questbook fix
Unlimited XP by hole in dwarven mine fixed
speartrap in dwarven mine now ignores armor
trap wolves den: ignores armor, reduced chance to sickness
FtG Rukian: several dialogue fixes
weapon usability for the druid fixed
reworked many item values
reduced damage for door crashes in the old bailey
Prem abandoned mine: reduced difficulty for some doors
Fixed re-triggering of Grimring search if already in possession
Fixed event "meeting rafters"
Old Bailey: Hole in the ground (ladder) now triggers multiple times
Zwingfeste: "Rabbit over the fire" and dialogue "found a ring" in third level now trigger only once
fixed several missing text keys in "Hyggelik the smaller"
Gameover after losing against the ork champion: according text is displayed in the gameover screen
The Dead Ship: The amulet that can be found was assigned to the proper corpse
Sweet erika: added missing text keys
Black mages ruin: included using magic to counter acrophobia checks
final battle: no more magic is usable
Reduced battle range of healing spell to 1
Added question where to continue the journey to after leaving a dungeon (and where it is necessary)
Fastness of Body Tiara fixed and added description that it needs to be used in battle
Moved hint to Gorah to another, more apropriate dialogue
Fix and Extension of the Swafnild-Egilsdotter-Quest
Fixed captions of houses in daspota
Trap in Daspota treasure cave ("Strange floor") fixed
added itemdescription for the register of debts
added text for orvil harbor ("no shipping routes available")
Hyggelik ruin: prevented leaving with the cursed gold
Hyggelik ruin: added effect "nausea" with foul food chest
Artair Branson (onion soup hero, Prem): adapted reaction to revisiting, onion soup now actually counts as food
Adsiniliya Wüstenschnee (Prem fire elf, Thorwal): introduced alcohol effect
Random encounter beggar: hint is now displayed when he thanks you
The old bailey: drunk effect and satiating introduced with Master Dramosch after-dungeon-party
Goblin cave: fixed bat encounter responses
FtG, Hasgar: Items are removed on quest completion
dwarven mine: Fixed dialogue headline bug
FtG, Baerhag: Final dialogue fixed (now can get one or both of the quest rewards properly)
dwarven mine: Speartraps are deactivated properly when pulling the arm of the statue
Fixed tavern info in Skelellen and journey duration to Phexcaer
Fixed tavern info in Thoss regarding resting places
Hyggelik ruin: fixed several text keys
dwarven mine: fixed several text keys
FtG, mysterious wooded area: adapted chest loot
FtG, Rukian: lock picks break properly at Zerif, text keys fixed, questbook entries fixed
XP for "magically knocked out" enemies fixed
Daspota treasure cave: trap "singing blade" fixed
drinking a wonder potion now results in an empty bottle
dragon cave: holes and dead dwarf now trigger multiple times
black mages ruin: removed agility check
undead ronald moves again
Thorwal armory: added hint that it only can be entered once (even with both documents)
Event strange marshes text keys fixed
Event Monolith, several text keys fixed
a lot of typos fixed
Hermit dialogue fixed
spider cave: Spider nests can now only be ignited once
FtG, Hasgar: added hint for actual delivery of the quest items
FtG, mysterious wooded area: The spider webs can now be ignited by equipped torches as well
Daspota treasure cave: moved bedroom trigger, loot can only be received once
introduced abandoned Firun temple (according to hint in Skelellen)
Travel event hunter's hut (meeting the hunter) fixed
Bug "Magic staff endlessly sellable"fixed
Bug "weather and clock on the top left corner disappear after showing a scene" fixed
Levelup: current AE/Vi is increased correctly
fixed bartering at the blacksmith
Tavern: "We are looking for you" with random name fixed
Fixed sleeping party members not waking up on damage
Fixed journey speed not respecting different road types
reworked all journey hunting events
Unicorn-Event: fixed several text keys as well as checking existing map parts
fixed missing inn hints (concerned Serske and the roud inns)
loading from the main menu doesn't reset to "professional" difficulty any more
We understand that there is a lot of confusion and misinformation in the internet community about Guru3D’s article titled “Did EVGA just Steal the Rivatuner RTSS design concept into PrecisionX 15 ?”. We would like to clarify the following:
1. Precision’s original main GUI concept was designed and provided to the community by EVGA in 2008. 2. The RivaTuner control panel and backend code in prior versions of Precision were developed and is owned by the RivaTuner developer. EVGA does not own the source code for any RivaTuner code. EVGA paid for the development and distribution rights per the contract. 3. The new EVGA PrecisionX 15 was coded from scratch by EVGA without copying any of the RivaTuner code. 4. Both RivaTuner and EVGA PrecisionX 15 make use of the NVIDIA NVAPI to communicate with NVIDIA graphics cards and drivers, which is owned and provided by NVIDIA.
Some people mentioned that the file structure in EVGA PrecisionX 15 is similar to the previous version of Precision. During development, we referenced the USF skin format (which has been published by RivaTuner developer at Guru3D forums in 2009 http://forums.guru3d.com/showpost.php?p=3316361&postcount=8 to allow the community to create their own skins). The above mentioned feature would make it simple to allow users to recompile any previous skins to work with the new version of PrecisionX 15. However, we do understand the confusion caused by trying to maintain this feature and we will change it in the next release.
Next, it was also mentioned that the code contains text references (not code) to the word “RivaTuner” and the word “RTTSH.dll”, a RivaTuner file. This actually came from the user interface localization / help (wording). During the original Precision development, EVGA worked with several outside firms to help translate user interface help files into various languages, unfortunately this is a misprint in the translation files and will be fixed. Again, no RivaTuner code was ever used in EVGA PrecisionX 15. We apologize to the RivaTuner developer for this error.
Originally our goal was to add more features such as 64bit OSD, Steam, updated voltage controls, and more to a new version without changing the Precision user’s experience that they were already familiar with. Unfortunately, the “similarities” between the two programs have led people to believe that EVGA might have copied the code and design from RivaTuner, which is not the case. Given the circumstances, in order to remove any questions and to further differentiate it visually from the previous versions of EVGA Precision, EVGA has decided to listen to the community and suspend the downloading of EVGA PrecisionX 15 temporarily while these updates are being implemented.
Please remember, Precision was and is built for the community and without the community EVGA Precision and many other overclocking utilities would not be where they are today. It is EVGA’s commitment to continue investing in the development of PrecisionX by adding the features the community asks for while providing it free of charge!
We appreciate all the community feedback that we have received so far for Vlad. We are excited to share this dark story with you and are planning to keep improving the experience.
The following changes have been pushed with the latest update to the game:
Steam Achievements and Trading cards are on their way in the next update! You'll now be able to earn both by playing as different characters and making different moral choices on each playthrough.
We appreciate all the community feedback that we have received so far for Vlad. We are excited to share this dark story with you and are planning to keep improving the experience.
The following changes have been pushed with the latest update to the game:
Steam Achievements and Trading cards are on their way in the next update! You'll now be able to earn both by playing as different characters and making different moral choices on each playthrough.
Version 1.6 "Piggy Bank" is now live! - Added In-game Chat. Players may now talk with one another in game lobby and during a match. Speech bubble icon can be used to toggle chat visibility. - Improved CPU behavior against playable boss units. - Added 2x Battle Squares to Miracle field event. These squares give 2 Wins if the NPC is KO'd. - Two new color sets can now be unlocked at lvl 25 and lvl 50. - Two new colors, a common and uncommon one, can now be unlocked separately for each character by playing multiplayer games. The unlock is a random chance at the end of a match, regardless of winner. - Reduced prices of character color packs as follows: Core character Basic Color Pack prices now 1.500 stars (down from 2.000) Boss Basic Color Pack prices now 15.000 (down from 20.000) Other Basic Color Pack prices now 7.000 (down from 10.000) - Increased base XP gain by 20% - Reduced XP penalty from playing with lower level players, and bonus from playing with higher level players. - Added Star Decay: Games running for over 60 Chapters now suffer a 1% penalty to stars per chapter past 60. - Slowed down the rotating player markers to make it easier to tell player numbers from them.
Balance: - For the Future of the Toy Store card level requirement lowered from 3 to 2.
Fixes: - Fixed an issue with battle cards being displayed in card log before they were used. - Poppo now intensifies properly.
Version 1.6 "Piggy Bank" is now live! - Added In-game Chat. Players may now talk with one another in game lobby and during a match. Speech bubble icon can be used to toggle chat visibility. - Improved CPU behavior against playable boss units. - Added 2x Battle Squares to Miracle field event. These squares give 2 Wins if the NPC is KO'd. - Two new color sets can now be unlocked at lvl 25 and lvl 50. - Two new colors, a common and uncommon one, can now be unlocked separately for each character by playing multiplayer games. The unlock is a random chance at the end of a match, regardless of winner. - Reduced prices of character color packs as follows: Core character Basic Color Pack prices now 1.500 stars (down from 2.000) Boss Basic Color Pack prices now 15.000 (down from 20.000) Other Basic Color Pack prices now 7.000 (down from 10.000) - Increased base XP gain by 20% - Reduced XP penalty from playing with lower level players, and bonus from playing with higher level players. - Added Star Decay: Games running for over 60 Chapters now suffer a 1% penalty to stars per chapter past 60. - Slowed down the rotating player markers to make it easier to tell player numbers from them.
Balance: - For the Future of the Toy Store card level requirement lowered from 3 to 2.
Fixes: - Fixed an issue with battle cards being displayed in card log before they were used. - Poppo now intensifies properly.