Community Announcements - MechanistGames
Finally! EU Server Around the Corner!

Heads up all European CoS players!

First off, we’d want to thank you all for making the US servers more vibrant, some might have to stay up late or get up early. And we know many of you have been waiting for a server physically located in EU from day 1 (we still have those requests, emails, PMs, etc).

Now we have the capability to provide a European game service in English! The maintenance team has started on a proper location to host the new server, and of course, we have lots of preparation to do as well. There will be another announcement up when a date is settled.

How about Existing EU Players?

For all European players who played on US servers, we can transfer all your remaining Electrum to the new EU server after deduction from the US one. Besides, all players who want to transfer will have their Recharge Rewards back! Remember to capture a screenshot of how much you spent on existing US servers. We heard you.

Unfortunately, characters cannot be transferred manually between databases so we can’t transfer US characters to the new European server.

How to get Electrum transferred:
  • Write us an email (support@mechanist.co);
  • List character names and playing US servers, along with Electrum balance (screenshot works as well);
  • Transferred Electrum quantity will be based upon provided quantity and backend log;
  • Electrum can only be transferred when player payment has cleared (a fraud prevention measure);
  • Have a look at your account after EU server is up and confirm the Electrum was transferred successfully.
One more US Server

A new US East Coast server will also launch along with the EU server, so players who live in the East Coast will have a better game service available soon, too. Anyone who wants to transfer their remaining Electrum can reach us at support@mechanist.co with necessary info.

In addition, we’ve started on a list of new server events that will go live with both these 2 new servers! Be sure to keep an eye on our official website for more news, updates and events.
ArcheBlade™ - [Codebrush] Mike
Seven Days Left - AB0424PDT-


We know you guys want to skip the tutorial but Seven’s League will award you with Seven Gems when you finish the tutorial, so be sure to check it out after April 24th although it will be a very dull experience for all you rank 30ers.

What is Seven’s League? Click here to read an English version of the novel, ArcheBlade.

Also, click here to enter the random item giveaway event if you haven't already.
ArcheBlade™ - [Codebrush]Mike
Seven Days Left - AB0424PDT-


We know you guys want to skip the tutorial but Seven’s League will award you with Seven Gems when you finish the tutorial, so be sure to check it out after April 24th although it will be a very dull experience for all you rank 30ers.

What is Seven’s League? Click here to read an English version of the novel, ArcheBlade.

Also, click here to enter the random item giveaway event if you haven't already.
Apr 18, 2014
Prime World - Wulfe
In this update we have rebalanced Kiton, fixed some more bugs, and added additional flags.

<img src=http://en.playpw.com/images/patchnotebreakers/battles.png>

Kiton

Since Kiton’s appearance was resulting in premature large-scale battles that were significantly affecting the rest of the game, the following changes have been introduced:

  • The amount of Prime received by each member of a team after defeating Kiton has been reduced from 300 to 250.

  • The amount of bonus Prime received by the hero who deals the final blow to Kiton has been reduced from 200 to 150.

  • In the new version, Kiton appears after five minutes rather than after three as before. Since he appears later, his starting level has been increased by one.

  • A bug that was causing heroes to become visible to the enemy team if invisibility was applied onto them when they were already invisible has been fixed. This problem was especially common among heroes whose class talents enabled them to become invisible if the effect had not worn off yet.

  • In Outpost mode it was unclear which area of the Keepers base allowed healing and which did not. In the new version, the healing area has now been outlined with a stone base.

Audio In Combat

  • New music tracks have been added in the patch. They are set to cycle during battle time.

  • A new system has been introduced that changes the music when certain events take place, such as when a tower is destroyed or a hero is resurrected.

  • The victory and defeat music has been changed.

  • A bug that caused the sound effects for the Power and Upgrade glyphs not to play has been fixed.

  • New sound effects have been added for all successful ranged attacks by heroes.

<img src=http://en.playpw.com/images/patchnotebreakers/challenges.png>

  • A bug that made it impossible to click on the button that blows up an artifact if two heroes were touching it at the same time the last time it exploded has been fixed.

  • A bug that caused the Fire Drake not to attack anyone if the first targets it saw were Magic Lanterns has been fixed.

<img src=http://en.playpw.com/images/patchnotebreakers/heroes.png>

Jaeger / Wolf Dancer

  • A number of bugs relating to the behavior of Jaeger/Wolf Dancer’s wolves with other wolves after a spear had been thrown (sometimes they wouldn’t pursue the target or would pursue it for too long) have been fixed.

Wanderer

  • A bug that caused the Taunt status to remain on one Wanderer until he died if two Wanderers used the Decisive Attack talent with the Challenge upgrade on one another at the same time has been fixed.

<img src=http://en.playpw.com/images/patchnotebreakers/quests.png>

  • The rewards for completing the New Storage and Second Floor quests have been improved. The player’s rewards for completing them are now the unique Haste and Natural Health talents respectively. Players who had already completed these quests will have the talents added to their libraries.

  • Quests that required the player to save up a certain amount of a certain resource have been removed, as have those that required the player to build a Manufactory/Spinnery or recruit friends to help with their construction. Players who were already making progress toward the completion of these quests when the update was applied will have them replaced by the next quests in the questline.

  • The quest A New Clash has been removed. Players who had the quest active when the update was applied will have it replaced by the next quest in the questline.

  • Completing the Honing your Mastery quest now requires the player to reach Mastery Level 3 with any hero rather than Mastery Level 4 as before.

  • Completing the Confirming Rumors quest now requires that the player complete only one quest from the Tavern/Teahouse rather than three as before.

  • Players who had active quests that were changed by the update will receive them again.

<img src=http://en.playpw.com/images/patchnotebreakers/castle.png>

  • A number of bugs that caused certain players to be listed twice after a server update have been fixed.

  • A bug that caused the animation around the portraits of heroes and players to be displayed incorrectly when they were added to a free building slot has been fixed.

  • The position of the clan abbreviation over players’ names in the pre-match window has been adjusted.

<img src=http://en.playpw.com/images/patchnotebreakers/other.png>

Special Flags

We wanted to give players another opportunity to show their individuality, so we have introduced a setof spcial flags into the game. You can find and purchase them from the main menu by pressing ESC, then going to "Account", and selecting "Change Flag.
Apr 18, 2014
Prime World - Wulfe
In this update we have rebalanced Kiton, fixed some more bugs, and added additional flags.



Kiton

Since Kiton’s appearance was resulting in premature large-scale battles that were significantly affecting the rest of the game, the following changes have been introduced:

  • The amount of Prime received by each member of a team after defeating Kiton has been reduced from 300 to 250.

  • The amount of bonus Prime received by the hero who deals the final blow to Kiton has been reduced from 200 to 150.

  • In the new version, Kiton appears after five minutes rather than after three as before. Since he appears later, his starting level has been increased by one.

  • A bug that was causing heroes to become visible to the enemy team if invisibility was applied onto them when they were already invisible has been fixed. This problem was especially common among heroes whose class talents enabled them to become invisible if the effect had not worn off yet.

  • In Outpost mode it was unclear which area of the Keepers base allowed healing and which did not. In the new version, the healing area has now been outlined with a stone base.

Audio In Combat

  • New music tracks have been added in the patch. They are set to cycle during battle time.

  • A new system has been introduced that changes the music when certain events take place, such as when a tower is destroyed or a hero is resurrected.

  • The victory and defeat music has been changed.

  • A bug that caused the sound effects for the Power and Upgrade glyphs not to play has been fixed.

  • New sound effects have been added for all successful ranged attacks by heroes.



  • A bug that made it impossible to click on the button that blows up an artifact if two heroes were touching it at the same time the last time it exploded has been fixed.

  • A bug that caused the Fire Drake not to attack anyone if the first targets it saw were Magic Lanterns has been fixed.



Jaeger / Wolf Dancer

  • A number of bugs relating to the behavior of Jaeger/Wolf Dancer’s wolves with other wolves after a spear had been thrown (sometimes they wouldn’t pursue the target or would pursue it for too long) have been fixed.

Wanderer

  • A bug that caused the Taunt status to remain on one Wanderer until he died if two Wanderers used the Decisive Attack talent with the Challenge upgrade on one another at the same time has been fixed.



  • The rewards for completing the New Storage and Second Floor quests have been improved. The player’s rewards for completing them are now the unique Haste and Natural Health talents respectively. Players who had already completed these quests will have the talents added to their libraries.

  • Quests that required the player to save up a certain amount of a certain resource have been removed, as have those that required the player to build a Manufactory/Spinnery or recruit friends to help with their construction. Players who were already making progress toward the completion of these quests when the update was applied will have them replaced by the next quests in the questline.

  • The quest A New Clash has been removed. Players who had the quest active when the update was applied will have it replaced by the next quest in the questline.

  • Completing the Honing your Mastery quest now requires the player to reach Mastery Level 3 with any hero rather than Mastery Level 4 as before.

  • Completing the Confirming Rumors quest now requires that the player complete only one quest from the Tavern/Teahouse rather than three as before.

  • Players who had active quests that were changed by the update will receive them again.



  • A number of bugs that caused certain players to be listed twice after a server update have been fixed.

  • A bug that caused the animation around the portraits of heroes and players to be displayed incorrectly when they were added to a free building slot has been fixed.

  • The position of the clan abbreviation over players’ names in the pre-match window has been adjusted.



Special Flags

We wanted to give players another opportunity to show their individuality, so we have introduced a setof spcial flags into the game. You can find and purchase them from the main menu by pressing ESC, then going to "Account", and selecting "Change Flag.
Beat Hazard - Starg
Seems this is catching a lot of people out. I'll try and add something that makes it clearer, but for now here are the criteria you need to take into account when choosing a song/mode for a Shadow Mission.

Note 1: Tracks with the Shadow Ops Icon can be used to complete the current mission
Note 2: Choosing 'Play Random Track' or 'One I've not played yet' will automatically choose a song that will meet the current mission criteria.

Mission Restrictions
Shadow Missions have some restrictions. These are listed below.
In general, songs with the Shadow Ops Icon next to them are appropriate for the mission.

Destroy 'x' small ships of type 'y'
Any mode. Tracks with Icon present

Destroy 'x' big ships of type 'y'
Any mode. Tracks with Icon present

Destroy 'x' bosses of type 'y'
Any mode. Tracks with Icon present

Score 'x' points in 1 track
Standard Mode Only

Accumulate 'x' points
Standard Mode Only

Complete 'x' tracks on 'y' difficulty
Standard Mode Only
The track must be longer than 3m:30s
You can play on higher difficulty if you wish

Collect 'x' pickups of type 'y'
Any mode. Any track


Death Penalties
If you die during a shadow mission, you will lose some of your progress in that mission. Below are the types of mission and their penalties:

Destroy 'x' small ships of type 'y'
100% Progress Lost

Destroy 'x' big ships of type 'y'
Lose 2 Kills

Destroy 'x' bosses of type 'y'
Lose 1 Kill

Score 'x' points in 1 track
100% Progress Lost

Accumulate 'x' points
Lose 1 million points

Complete 'x' tracks on 'y' difficulty
Lose Current Track

Collect 'x' pickups of type 'y'
10% Progress Lost

Beat Hazard - Starg
Seems this is catching a lot of people out. I'll try and add something that makes it clearer, but for now here are the criteria you need to take into account when choosing a song/mode for a Shadow Mission.

Note 1: Tracks with the Shadow Ops Icon can be used to complete the current mission
Note 2: Choosing 'Play Random Track' or 'One I've not played yet' will automatically choose a song that will meet the current mission criteria.

Mission Restrictions
Shadow Missions have some restrictions. These are listed below.
In general, songs with the Shadow Ops Icon next to them are appropriate for the mission.

Destroy 'x' small ships of type 'y'
Any mode. Tracks with Icon present

Destroy 'x' big ships of type 'y'
Any mode. Tracks with Icon present

Destroy 'x' bosses of type 'y'
Any mode. Tracks with Icon present

Score 'x' points in 1 track
Standard Mode Only

Accumulate 'x' points
Standard Mode Only

Complete 'x' tracks on 'y' difficulty
Standard Mode Only
The track must be longer than 3m:30s
You can play on higher difficulty if you wish

Collect 'x' pickups of type 'y'
Any mode. Any track


Death Penalties
If you die during a shadow mission, you will lose some of your progress in that mission. Below are the types of mission and their penalties:

Destroy 'x' small ships of type 'y'
100% Progress Lost

Destroy 'x' big ships of type 'y'
Lose 2 Kills

Destroy 'x' bosses of type 'y'
Lose 1 Kill

Score 'x' points in 1 track
100% Progress Lost

Accumulate 'x' points
Lose 1 million points

Complete 'x' tracks on 'y' difficulty
Lose Current Track

Collect 'x' pickups of type 'y'
10% Progress Lost

Dogs of War Online - Dr.Ido


It's the perfect opportunity to try these classic units if you've never had the chance :
Acheron : the Gargoyle,
Alahan : the Lion of War,
Children of Yllia : the Wolfen Hunter.

Enjoy !
Dogs of War Online - Dr.Ido


It's the perfect opportunity to try these classic units if you've never had the chance :
Acheron : the Gargoyle,
Alahan : the Lion of War,
Children of Yllia : the Wolfen Hunter.

Enjoy !
Ground Pounders - castewar
After last week, when we didn't update in order to focus on a big patch this week, here we are! Big changes to the dice system and stream-lining of the Phases - please give it a try. Keep the feedback coming, as we approach the end of Early Access!

Critical:
  • Number of dice available to assign is given by individual command units (see back of card for values)
  • Dice that are assigned can be used to give support
  • Any dice slots that remain are filled with random dice rolls that will be determined during combat
  • A unit may attack as long as they have an unused dice slot (random or assigned) available
  • Phase merge (new "Resupply Phase" merges "Draw Phase", "Supply Phase", and "Recruit Phase")
  • Allow players to discard cards at any time during their turn
  • Fixed card tutorial CTD
  • Fixed combat CTD
  • Fixed MP not working
  • Fixed opponent defensive support getting lost if player loads a save game

Changes and Additions:
  • Added The Ridge skirmish
  • Added Flight School tutorial
  • Added new anti aircraft results table for reactionary AA fire
  • Fixed being able to add more than 1 reinforcement to a unit
  • Update AI
  • Fixed air units unable to change or cancel re-base targets
  • Fixed various tutorial typos
  • Fixed blinking "next" button
  • Fixed owned structures not visible at start of game

Beta 0.1.3099
...