If you've been wondering about the time since the last update and you don't read the Gnomoria forums, I took the last few weeks off. My wife and I recently had a baby and I've been home with my family. I'm back and I brought an update with me! I also want to point out with the versioning that the next update will be 0.9.10 and NOT 1.0.
<b>General</b> <ul> <li>Building changes to reduce micromanagement when planning out large constructions <ul> <li>Build Wall and Build Stairs Up will now first build a floor if one doesn't exist. ie You can queue a wall, then move up 1 level of depth and queue a wall above the previous one. Your gnomes will first build floors over the lower wall before building the second level without requiring you queue any additional jobs.</li> <li>Added scaffolding - Scaffolding works similar to stairs except they can be stacked directly on top of each other. When deconstructing, all scaffolding above the one being deconstructed will also deconstruct.</li> </ul></li> <li>Added shifts to Guard Area, Patrol Route and Training Grounds. The same Squad can be assigned to all shifts or each shift can be assigned a different Squad. Shifts can help sync your Squads sleep schedule or to rotate Squads between guarding and training.</li> <li>Added option to turn off Goblin Tunnelers in advanced settings</li> <li>Replaced goblin tunnel sprite</li> <li>Goblin raiders will now attempt to continue stealing items until satisfied. The amount that they steal goes up with the raids attack strength</li> <li>Goblin raiders have a chance to not trigger self-powered traps. Other goblins trigger traps as usual and raiders still engage pressure plates normally</li> <li>Reduced the number of new friendly Kingdoms that are generated as Kingdom Worth rises</li> </ul> <b>Fixed</b> <ul> <li>Goblins spawning in Peaceful mode</li> <li>Goblin attack strength being determined when they arrive (It's now determined when they leave)</li> <li>Cancel Job and Deconstruct selection moving after clicking</li> </ul>
If you've been wondering about the time since the last update and you don't read the Gnomoria forums, I took the last few weeks off. My wife and I recently had a baby and I've been home with my family. I'm back and I brought an update with me! I also want to point out with the versioning that the next update will be 0.9.10 and NOT 1.0.
General
Building changes to reduce micromanagement when planning out large constructions
Build Wall and Build Stairs Up will now first build a floor if one doesn't exist. ie You can queue a wall, then move up 1 level of depth and queue a wall above the previous one. Your gnomes will first build floors over the lower wall before building the second level without requiring you queue any additional jobs.
Added scaffolding - Scaffolding works similar to stairs except they can be stacked directly on top of each other. When deconstructing, all scaffolding above the one being deconstructed will also deconstruct.
Added shifts to Guard Area, Patrol Route and Training Grounds. The same Squad can be assigned to all shifts or each shift can be assigned a different Squad. Shifts can help sync your Squads sleep schedule or to rotate Squads between guarding and training.
Added option to turn off Goblin Tunnelers in advanced settings
Replaced goblin tunnel sprite
Goblin raiders will now attempt to continue stealing items until satisfied. The amount that they steal goes up with the raids attack strength
Goblin raiders have a chance to not trigger self-powered traps. Other goblins trigger traps as usual and raiders still engage pressure plates normally
Reduced the number of new friendly Kingdoms that are generated as Kingdom Worth rises
Fixed
Goblins spawning in Peaceful mode
Goblin attack strength being determined when they arrive (It's now determined when they leave)
Cancel Job and Deconstruct selection moving after clicking
All Age of Wushu servers will undergo maintenance and client patching on 4/16/14.
Start - Wednesday, April 16, 2014 - 3:00 AM CDT (Wednesday, April 16, 2014 - 1:00 AM PDT) End - Wednesday, April 16, 2014 - 7:00 AM CDT (Wednesday, April 16, 2014 - 5:00 AM PDT)
Maintenance should last for 4 hours and services will resume to normal after the down time.
Patch Notes 1. Jade Fragment Exchange Updated - Added Nine Palace and Yuan Yang skill sets. 2. New Mount Lore - Young Donkey added to the cash shop. Its Ass-Kicking time! 3. New Events - Easter events primed for release.
- Fixed a possible soft-lock in the prologue mission, related to restarting from a check-point - Fixed a typo in the user controls screen - Some visual fixes to the environment in Mission 6 and Mission 7
- Fixed a possible soft-lock in the prologue mission, related to restarting from a check-point - Fixed a typo in the user controls screen - Some visual fixes to the environment in Mission 6 and Mission 7
Each world presents a different aesthetic and atmosphere in addition to ramping up the difficulty. Your patience and your platforming skills will be tested to their highest levels.
Select one of the four characters, brave the dangers and go find your comrades in order to rescue your species!
We hope you will enjoy the game :) Last but not the least play the TV do not watch it!
Each world presents a different aesthetic and atmosphere in addition to ramping up the difficulty. Your patience and your platforming skills will be tested to their highest levels.
Select one of the four characters, brave the dangers and go find your comrades in order to rescue your species!
We hope you will enjoy the game :) Last but not the least play the TV do not watch it!
The Easter Event update for Last Knight is now finally launched and it packs a lot of content! It strives to bring you nothing less then the most variations of eggs and most variations of bunnies that you can get in any game! +Now with Steam Trading Cards!
To get things started here is a little introduction video: https://www.youtube.com/watch?v=_CoKCSQGDKY You might be wondering what are these badass bunnies doing in Last Knight. In Last Knight it is a tradition, around Easter, to worship the mighty bunny gods by wearing bunny masks and then smash each other in jousting duels to death. (Think of it as sacrificing in a fun way) Also, hunting for all kinds of eggs is important as well!
Those randomly generated bunny masks can be found randomly in randomly generated giant eggs, this is how these eggs can look:
Not to be confused with the: - Metal eggs that are scattered all over the world in all kinds of colors. (not eatable, they give gold points) - Diamond eggs found in the Rogue Rider Adventure world (not eatable, nobody who buys them from you, yet) - Easter eggs (in the sense of game easter eggs) they are kind of hidden in the menus waiting to be clicked on. (not eatable) - Normal white eggs (eatable by the knight, not exactly meat but almost) - Chocolate eggs (eatable by the horse, sweet) - Fresh laid eggs (you might not want to eat those!)
Those eatable eggs are for the Starve or Blow Up Easter mod, as part of the Easter event it is also playable without having to unlock it.
There have been also several fixes and tweaks in this new update, here is the list: - Added lots of Easter Event stuff - Added Trading Cards - Added X as attack button (switch able) - Added 2560x1440 resolution - Fixed Gamepad Y button for Power Up - Fixed Headless not resetting with reset button - Fixed Uincorn - Fixed issues with lethal thunderbolts - Fixed felled trees quest part resetting - Fixed and tweaked several German spelling things - Tweaked thunderbolts to be easier - Tweaked buttons highlights