The Spring 2014 Season begins April 1st and runs until July 1st. All players who reach the Top 100 will receive an exclusive avatar that can only be earned by reaching the Top 100 in the Spring 2014 Season.
As always, to start off with a clean slate, all player ratings will be wiped at the start of the season. Players who end the current season with a rating of 1275 or higher will be reset to 1275 and all other players will get reset to 1200.
Steam players have had a few weeks now to get accustomed to the game. With the start of the new season, you'll now be able to hold your own in battle and give the older players a run for their money in the race to the Top 100!
We'll also be starting the new season with another batch of balance changes which will be added after tomorrow's maintenance from 10:00AM - 10:30AM PDT.
The Spring 2014 Season begins April 1st and runs until July 1st. All players who reach the Top 100 will receive an exclusive avatar that can only be earned by reaching the Top 100 in the Spring 2014 Season.
As always, to start off with a clean slate, all player ratings will be wiped at the start of the season. Players who end the current season with a rating of 1275 or higher will be reset to 1275 and all other players will get reset to 1200.
Steam players have had a few weeks now to get accustomed to the game. With the start of the new season, you'll now be able to hold your own in battle and give the older players a run for their money in the race to the Top 100!
We'll also be starting the new season with another batch of balance changes which will be added after tomorrow's maintenance from 10:00AM - 10:30AM PDT.
Stage - Lowered more buckets. - Tweaked big spotlights in Factory to avoid artifacts.
GUI - Credits button temporarily disabled.
Application - Moved to Visual C++ 2010 compiler. - Moved to Ogre 1.9.
Bugs - Improved algebra entities robustness. - Fixed position and orientation interpolators to allow directly setting these entities without interpolating. - Fixed a few issues causing conflicts between 9gears deferred shading pipeline and Ogre 1.9. - Fixed bug causing ambient track to not being disabled for monsters when the monster player joins a running match. - (Possibly) Fixed bug causing different servers to merge.
Stage - Lowered more buckets. - Tweaked big spotlights in Factory to avoid artifacts.
GUI - Credits button temporarily disabled.
Application - Moved to Visual C++ 2010 compiler. - Moved to Ogre 1.9.
Bugs - Improved algebra entities robustness. - Fixed position and orientation interpolators to allow directly setting these entities without interpolating. - Fixed a few issues causing conflicts between 9gears deferred shading pipeline and Ogre 1.9. - Fixed bug causing ambient track to not being disabled for monsters when the monster player joins a running match. - (Possibly) Fixed bug causing different servers to merge.
This is the biggest update to Secrets of Rætikon we've ever made and it's also one of the last. The journey into the Rætikon is coming to a close as we're entering the Beta phase. This is exciting!
New secrets have been added, including the fabled statues of the raetic deities. We've also added fish and a new game menu. And finally your bird man has the ability to scream! Other birds in the area will react to his voice. The full list of changes is below. Most importantly: the bug that prevented the game from saving is fixed in this new build.
Here's the full list
Added a ton of secrets and hidden areas to find.
Added statues of the raetic gods.
Added fishes.
Hit Circle(PS3), ‘B’(Xbox) or ‘A’(Keyboard) to chat with other birds.
Completely redesigned the game menu. It looks and feels much better now.
Fixed a bug that disabled saving for the rest of the game after being revived.
Fixed death sequence when bitten to death by a lynx.
Updated background in daw area and tuned a lot of colors.
Updated rockslide in canyon area with sounds and effects.
Updated rockslide geometry so rocks don’t get stuck as easily.
Rocks from rockslide now shatter nicely when hitting the bottom.
Updated daw king wing opening sequence.
Updated daw cave background and colors.
Updated water temple area with effects and particles.
Daw can now hatch in more areas and react to its environment.
Updated squirrel graphics and animations.
Squirrels now flee from the player and predators if they get too close.
Adapted level geometry so in tutorial and Daw area so rabbits can navigate better.
Tuned rabbit waypoints. They are now better at hopping around!
Birds now have different calls (some still WIP).
Robins now are able to sit on rune stones and more trees.
Robins now are lighter so they won't break saplings when sitting on them.
The sound of the wind is much more nuanced.
Controls can be reconfigured in the menu now. Make your own keyboard layout if you don’t like the default.
Added footstep sounds to stag.
Fixed a bug that removed player controls if the player switched windows.
Unplugging gamepads and plugging in again is much more stable now.
Fixed a layer ordering issue.
Tuned buzzard cave head opening sequence and added particles and sounds.
Fixed a bug related to music syncing.
Please help us by playing through the game and telling us if there are any more bugs to be fixed or issues with the game.
This is the biggest update to Secrets of Rætikon we've ever made and it's also one of the last. The journey into the Rætikon is coming to a close as we're entering the Beta phase. This is exciting!
New secrets have been added, including the fabled statues of the raetic deities. We've also added fish and a new game menu. And finally your bird man has the ability to scream! Other birds in the area will react to his voice. The full list of changes is below. Most importantly: the bug that prevented the game from saving is fixed in this new build.
Here's the full list
Added a ton of secrets and hidden areas to find.
Added statues of the raetic gods.
Added fishes.
Hit Circle(PS3), ‘B’(Xbox) or ‘A’(Keyboard) to chat with other birds.
Completely redesigned the game menu. It looks and feels much better now.
Fixed a bug that disabled saving for the rest of the game after being revived.
Fixed death sequence when bitten to death by a lynx.
Updated background in daw area and tuned a lot of colors.
Updated rockslide in canyon area with sounds and effects.
Updated rockslide geometry so rocks don’t get stuck as easily.
Rocks from rockslide now shatter nicely when hitting the bottom.
Updated daw king wing opening sequence.
Updated daw cave background and colors.
Updated water temple area with effects and particles.
Daw can now hatch in more areas and react to its environment.
Updated squirrel graphics and animations.
Squirrels now flee from the player and predators if they get too close.
Adapted level geometry so in tutorial and Daw area so rabbits can navigate better.
Tuned rabbit waypoints. They are now better at hopping around!
Birds now have different calls (some still WIP).
Robins now are able to sit on rune stones and more trees.
Robins now are lighter so they won't break saplings when sitting on them.
The sound of the wind is much more nuanced.
Controls can be reconfigured in the menu now. Make your own keyboard layout if you don’t like the default.
Added footstep sounds to stag.
Fixed a bug that removed player controls if the player switched windows.
Unplugging gamepads and plugging in again is much more stable now.
Fixed a layer ordering issue.
Tuned buzzard cave head opening sequence and added particles and sounds.
Fixed a bug related to music syncing.
Please help us by playing through the game and telling us if there are any more bugs to be fixed or issues with the game.
The Gladiators.WT 4x4 tournament is over! The best War Thunder teams used their skills against each other in the Realistic and Simulator battles divisions. We are glad to announce the results of this epic clash and congratulate the winners!
Another long list of improvements for Windforge! This week's fixes include a lot of tweaking to spawn rates, item pickup issues, and the illusive Vulcan Furance materials. Enjoy!
Pickups no longer combine to the wrong amount
Improved pickup management to avoid massive slowdowns created by too many pickups
Added guaranteed places to find Firestone and Vulcan Steel in the Driftstone Fortress
Tweaked enemy spawning
Tweaked ship danger level calculations
Tweaked fire mantis
Tweaked turret placement probability (less turrets in ruins)
Fixed typos and naming errors
UI Tweaks
Fixed drop item pop up from showing off-screen
Improved ship docking
Added sorting to the Item Stash screen
Fixed impact weapons from overly damaging enemies
Fixed Vegetarian and Meatetarian perks
Fixed problem with some quests not showing up as completed
Fixed minor shader problems
Ship grinders now anger whales
Fixed a problem that prevented landmark indicators from displaying in certain cases
Crafting fix for items which have two listings for the same type of ingredient
Fixed exploit where you can dismantle a searchable object and search it again
Fixed crash when transitioning ships with crew members on them
The dismantle tool no longer works on whale and squid corpses
AI characters can no longer shoot each other
You no longer need to remove your fancy pants to shoot straight
Another long list of improvements for Windforge! This week's fixes include a lot of tweaking to spawn rates, item pickup issues, and the illusive Vulcan Furance materials. Enjoy!
Pickups no longer combine to the wrong amount
Improved pickup management to avoid massive slowdowns created by too many pickups
Added guaranteed places to find Firestone and Vulcan Steel in the Driftstone Fortress
Tweaked enemy spawning
Tweaked ship danger level calculations
Tweaked fire mantis
Tweaked turret placement probability (less turrets in ruins)
Fixed typos and naming errors
UI Tweaks
Fixed drop item pop up from showing off-screen
Improved ship docking
Added sorting to the Item Stash screen
Fixed impact weapons from overly damaging enemies
Fixed Vegetarian and Meatetarian perks
Fixed problem with some quests not showing up as completed
Fixed minor shader problems
Ship grinders now anger whales
Fixed a problem that prevented landmark indicators from displaying in certain cases
Crafting fix for items which have two listings for the same type of ingredient
Fixed exploit where you can dismantle a searchable object and search it again
Fixed crash when transitioning ships with crew members on them
The dismantle tool no longer works on whale and squid corpses
AI characters can no longer shoot each other
You no longer need to remove your fancy pants to shoot straight