Today we would like to announce the release of the Ravaged Development Kit!
The Ravaged Development Kit (RDK) is the Unreal Engine 3 driven editor for Ravaged.. a fun, fast-paced fps/vehicular combat game on Steam, built by the same developers that worked on Battlefield: Desert Combat, HomeFront, and Frontlines.
The RDK is a standalone development kit that does not require prior ownership of the Unreal Engine. It is available now and can be downloaded here
We're deploying Sacrifice of the Vaal tomorrow! The countdown on the site and game client indicates the time that the game servers will be up (which is 15 hours from the time of this post). We're taking the game servers down one hour beforehand. The website will be down for about 15 minutes at the start of that downtime, and available with the new passive tree for the 45 minutes after that. Players will also be able to patch during that hour. We have also made some additional changes to the update that are listed after the cut.
Increased the damage of Fireball at low and high levels.
Increased the damage of the following skills at low levels: Spark, Cold Snap, Ice Spear and to a lesser extent, Freezing Pulse and Storm Call.
Monster Unrighteous Fire now deals a controlled value of fire damage, rather than being based on maximum life.
Improvements have been made to early cast speed passives in the Witch and Shadow sections and to early attack speed and life passives in the Shadow section. We're investigating more detailed revamps of the caster classes (Witch, Templar and Shadow) in the future.
Adjusted the PVP scaling of Righteous Fire and Searing Bond. These have only been conservatively adjusted. A more thorough adjustment to PVP scaling of skills will be ongoing throughout 1.1.x.
We are proud to announce that our Early Access period on Steam has been very successful! Now, after having 3 weeks to improve and test our servers, we are confident that we are ready for an even greater influx of pilots. We'd like to extend a special thank you to everyone who purchased a bundle and helped us test our servers!
Moving forward, HAWKEN will be free-to-play for all Steam users starting this Friday, March 7. The Early Access period will continue and bundles will still be offered for sale, but a purchase will no longer be required for new users to start playing.
Speaking of bundles, here is some updated information on our Early Access bundles:
The 50% discount on the Prosk Starter Bundle will end on Monday, March 10. The bundle will continue to be available, but at the standard 19.99 USD price point. So if you could use an Infiltrator, Sharpshooter and Vanguard in your inventory we recommend grabbing it while it’s still half price! Each of these mechs offers a unique feel and play style, and the bundle comes with a bonus Prosk Industry pilot emblem to boot.
The Nemesis Bundle will no longer be available for purchase after March 10. This package is a great value for new users, features nine of the eighteen models currently available in the game, bonus weapons, an exclusive pilot emblem and more, all at a 75% discount. This kind of deal won’t be coming back once it’s gone, so grab it while you still can!
There is no better time to introduce your friends and family to HAWKEN! Mark Friday on your calendar, spread the word and we’ll see you on the battlefield!
Our third update is out, officially making it a pattern! What’s in it? All kinds of cool things! Step right up and take a look!
Places to go, People to see, Things to get:
Changed the area around the temple in the Slums to make it look like a busy little bazaar. We added a new, rather colorful character who greets you when you enter this square and introduces the area.
Added another character and his followers near the tower of Zamedi. He will provide a fresh perspective on the tower and share valuable insights with you.
Added a new artefact (a mechanical eye). You can acquire it and, in the best traditions of the Planescape Torment, swap it for one of your own. The eye doesn’t shoot lasers (would be totally cool if you did though), but it can see into other planes, which makes it a rather useful thing to have ... in your eye socket.
The hammer crowd complained that they don’t have a cool hammer, so we gave them … *drumroll* … the Perforator! It’s a handy spiked hammer with a unique icon.
3 journal pages (not the entire journal yet, but it’s a good start). Now in addition to Quests and Techniques, you get Lore (to collect what you learned from different people in one place), Items for all the Artefacts you managed to get your hands on, and Characters to keep track of people you double- and triple-crossed. The Characters page has only the portrait and the intro text for each character; the effect of your actions will be added in the upcoming updates. Overall, you get 17 Lore entries, 29 character entries, and 15 Artefact entries. There will be a lot more in the full game, obviously.
Added several rare alchemy components in the tower’s library.
Quest Improvements:
The trial-by-combat is now more customer-oriented. You will be offered a crappy weapon of your choice and even a shield!
Now you can fight Hamza in MG5 if you decide to go to the meeting alone. Aso, you can convince Strabos to tell you what he knows without having to fight Hamza in IG4. You can thank Brandon and his 'smart soldier' and 'tough trader' characters for this suggestion.
Now you can handle TG5 peacefully by paying the assassins crew a visit and discussing the situation with them, which means that now you can play the entire thieves questline without having to fight.
Now you can get the key to the tower of Zamedi as a Daratan praetor and thief (not only as a Gaelius’ faithful servant), which should make the game more open. We’ll extend this option to the assassins in the upcoming updates.
General Improvements:
The scroll in Feng's house increases Lore to level 2. If you have 2 or more, you get 5 non-combat skill points instead.
The scroll in Antidas’ palace increases Etiquette to level 2. If you have 2 or more, you get 5 non-combat skill points instead.
The workbench in the blacksmith house increases Crafting to level 2. If you have 2 or more, you get 5 non-combat points.
Coltan either teaches you some Alchemy increasing it to level 2 or gives you a bunch of reagents plus a bottle of liquid fire, if you skill is 2 or more.
In Belios house in Teron you get a couple of quicksilver roots instead of a flat Alchemy increase.
The amount of money you can give to Reggie has been reduced to reflect the adjusted economy.
Added money and reputation rewards for the Arena fights and rebalanced SP gains.
Infiltrating the palace now awards some SP.
Fixed miscellaneous issues, dialogue loops, camera angles, icons, and such.
Keep in mind that while your save games are still compatible, some changes won’t take any effect until you restart the game.
As always, we’re very grateful to the Steam community for their support and willingness to try new things. So far, we’re on track for the next month update which should include 5 new locations. We did 2 locations in February and should be able to do the remaining 3 in March. Stay tuned!
Our third update is out, officially making it a pattern! What’s in it? All kinds of cool things! Step right up and take a look!
Places to go, People to see, Things to get:
Changed the area around the temple in the Slums to make it look like a busy little bazaar. We added a new, rather colorful character who greets you when you enter this square and introduces the area.
Added another character and his followers near the tower of Zamedi. He will provide a fresh perspective on the tower and share valuable insights with you.
Added a new artefact (a mechanical eye). You can acquire it and, in the best traditions of the Planescape Torment, swap it for one of your own. The eye doesn’t shoot lasers (would be totally cool if you did though), but it can see into other planes, which makes it a rather useful thing to have ... in your eye socket.
The hammer crowd complained that they don’t have a cool hammer, so we gave them … *drumroll* … the Perforator! It’s a handy spiked hammer with a unique icon.
3 journal pages (not the entire journal yet, but it’s a good start). Now in addition to Quests and Techniques, you get Lore (to collect what you learned from different people in one place), Items for all the Artefacts you managed to get your hands on, and Characters to keep track of people you double- and triple-crossed. The Characters page has only the portrait and the intro text for each character; the effect of your actions will be added in the upcoming updates. Overall, you get 17 Lore entries, 29 character entries, and 15 Artefact entries. There will be a lot more in the full game, obviously.
Added several rare alchemy components in the tower’s library.
Quest Improvements:
The trial-by-combat is now more customer-oriented. You will be offered a crappy weapon of your choice and even a shield!
Now you can fight Hamza in MG5 if you decide to go to the meeting alone. Aso, you can convince Strabos to tell you what he knows without having to fight Hamza in IG4. You can thank Brandon and his 'smart soldier' and 'tough trader' characters for this suggestion.
Now you can handle TG5 peacefully by paying the assassins crew a visit and discussing the situation with them, which means that now you can play the entire thieves questline without having to fight.
Now you can get the key to the tower of Zamedi as a Daratan praetor and thief (not only as a Gaelius’ faithful servant), which should make the game more open. We’ll extend this option to the assassins in the upcoming updates.
General Improvements:
The scroll in Feng's house increases Lore to level 2. If you have 2 or more, you get 5 non-combat skill points instead.
The scroll in Antidas’ palace increases Etiquette to level 2. If you have 2 or more, you get 5 non-combat skill points instead.
The workbench in the blacksmith house increases Crafting to level 2. If you have 2 or more, you get 5 non-combat points.
Coltan either teaches you some Alchemy increasing it to level 2 or gives you a bunch of reagents plus a bottle of liquid fire, if you skill is 2 or more.
In Belios house in Teron you get a couple of quicksilver roots instead of a flat Alchemy increase.
The amount of money you can give to Reggie has been reduced to reflect the adjusted economy.
Added money and reputation rewards for the Arena fights and rebalanced SP gains.
Infiltrating the palace now awards some SP.
Fixed miscellaneous issues, dialogue loops, camera angles, icons, and such.
Keep in mind that while your save games are still compatible, some changes won’t take any effect until you restart the game.
As always, we’re very grateful to the Steam community for their support and willingness to try new things. So far, we’re on track for the next month update which should include 5 new locations. We did 2 locations in February and should be able to do the remaining 3 in March. Stay tuned!
Please note that you will need to select 'Direct 3D' in the Launcher if your video card does not support OpenGL
First of all, we'd like to thank everyone who bought Super Motherload during it's inaugural week on Steam! The level of interest has exceeded expectation, and we've received a lot of excellent feedback and information about the PC version, which has helped us to track down and fix and number of issues faster.
The biggest addition to today's update is Direct3D support; this should allow most Steam users with Intel video cards to play Super Motherload.
We're also aware that players with Radeon cards that do not have Catalyst drivers available to them are experiencing issues; we'd love to hear from you on whether this update addresses "black-screen" issues for you.
We're continuing our laser-focus on making the PC version of Super Motherload a great experience, with a goal of updating the live build frequently.
Please note that you will need to select 'Direct 3D' in the Launcher if your video card does not support OpenGL
First of all, we'd like to thank everyone who bought Super Motherload during it's inaugural week on Steam! The level of interest has exceeded expectation, and we've received a lot of excellent feedback and information about the PC version, which has helped us to track down and fix and number of issues faster.
The biggest addition to today's update is Direct3D support; this should allow most Steam users with Intel video cards to play Super Motherload.
We're also aware that players with Radeon cards that do not have Catalyst drivers available to them are experiencing issues; we'd love to hear from you on whether this update addresses "black-screen" issues for you.
We're continuing our laser-focus on making the PC version of Super Motherload a great experience, with a goal of updating the live build frequently.
We would like to thank you all for your participation to the closed beta of Substance Painter, this helped us *a lot*. We will launch a public beta on Thursday March 6th at a very attractive price. Following the Steam policy, the current beta will be thus closed on Wednesday evening. Those would like to keep participating actively should contact us via our contact form (http://www.allegorithmic.com/contact).