PC Gamer
The Elder Scrolls Online elves


Why it seemed like just yesterday that we were giving away access to this weekend's beta test for The Elder Scrolls Online, because it was. But earlier a portal to the plane of Oblivion opened, spaffed another thousand keys onto our laps and then disappeared, leaving only a faint hint of Draenor aftershave hanging in the air. It is our grave duty, then, to pass this sudden boon onto you with another beta key giveaway! Read on for details.

The test is set to run from today at 17:00pm GMT until Tuesday, March 3, 4:59am GMT. Enter your email address into the box below and a key will be emailed to you shortly, unless it says there are none available, in which case we've run out, and that's the end of that. Good luck!



Bethesda's instructions for redeeming your key:
-You'll use this unique key to register your beta account. Please make sure you don t leave extra spaces in front of the code if copying/pasting.

-Create your account by visiting https://account.elderscrollsonline.com/register/account-information

-Once you ve finished creating and verifying your account, click Redeem Key button on the main My Account Page to register your beta key.

-When the process is complete, you ll be able to download the game client from your Account Page.

Zenimax and not Future Publishing Limited or Future US, Inc are responsible for the beta code and unique access keys relating to Elder Scrolls Online. Contact Zenimax directly through Elder Scrolls beta support with any questions or concerns about registering your beta account or downloading, accessing or using the game client.
PC Gamer
ASRock M8 2


The ASRock M8 has just arrived in the office and it s one of the best-looking mini-ITX boxes I ve seen in a long time. It's a high-end barebone PC, which means you'll need to provide your own processor, graphics card, memory, cooler and storage, but it uses a PCIe riser board so you can lie your dual-slot graphics card in line with the motherboard.

In spite of the riser, you couldn t really call the M8 barebones small, and it's costly, too. Prices start at 413, which includes the chassis, fans, ASRock Z87-M8 mini-ITX motherboard, a slimline optical disk drive and a 450W SFX power supply.

You can fit an assortment of high-end goodies in here

It may not be in the realms of SilverStone s Raven RVZ01, in terms of getting as small as possible while still allowing for dual-slot GPUs, but it s still a pretty small form factor machine when you compare it with a full tower PC. The M8 has enough space to house some high-power components, so you're unlikely to notice any lack of performance compared to a full tower PC either.

As well as a beautifully rugged Steam Machine, you could build an excellent LAN party machine into it too. It may not be particularly light, but that chassis - co-designed with BMW DesignWorksUSA - is seriously solid and comes with a selection of carry handles at each corner.
Feb 28, 2014
PC Gamer
Blackguards 2


Much of my time in Blackguards was spent waiting. I waited for my turn, as enemies slowly plodded around hex-grid maps. I waited for tactical diversity, yearning to unlock the more interesting attack options. Mostly, I waited for earnest fantasy stereotypes to finish performing their questionably accented dialogue and unlock the next fight.

Based on The Dark Eye pen-and-paper rule-set, Blackguards is a turn-based RPG so focused on combat that it s more fantasy XCOM than fantasy Fallout. At the start the character you ve created is convicted of murder. Escaping from prison, he or she must team up with a band of roguish misfits to figure out who or what was really responsible. Yet that mystery isn t much more than a flimsy tool to link each battle.



Most of the game is spent staring at hex-grids, painstakingly moving up to five characters into position to activate a selection of ranged or melee attacks, spells and defensive stances. It s engaging but clunky, controlled via a sluggish interface.

The encounters are imaginative and varied. Each map has a different layout and usually a smattering of interactive objects. Stacked crates can be pushed over to crush enemies, swamp gas exploded, levers activated for potentially deadly effects. The best of these let you cleverly subvert the battle space, turning a fight against overwhelming odds into a satisfyingly achieved advantage.

Those victories are hard fought. The difficulty means you ll see many of Blackguards maps multiple times. Regularly, I found myself cursing the random chance attack rolls. The slow pace of combat makes such repetition frustrating, especially when, thanks to luck, otherwise sound tactics result in a restart.



The rest of the game takes place entirely in menus and in towns, presented through animated point-and-click screens that play like the world s least satisfying hidden object puzzle. Can you find the covetous dwarves? Yes, because there s an icon over their heads.

Each town visit is accompanied by the same basic actions: heal, equip, sell, upgrade. In the second chapter, the game goes so far as to abandon the linear questing entirely, instead taking you on a gladiatorial sojourn of wearying back-to-back sortees. Things finally open up in chapter three, but even then, you re only really choosing how many extra side quests you want to fight.

Such singular focus is almost admirable, but it means there s little to engage you between combat. The best tactical games enhance their action with difficult decisions that give a sense of purpose to battles. However, this is where Blackguards underserved RPG elements do the most harm. Its idea of a compelling conundrum isn t to choose the fate of the world, or even your squad, but whether you should spend 200 points on a marginal stat increase to shortsword proficiency.

Details
Expect to pay: 30 / $45
Release: Out now
Developer: Daedalic Entertainment
Publisher: In-house
Multiplayer: None
Link: www.bit.ly/Blackguards
PC Gamer
Ether One


Ether One is a game about being strapped into a virtual reality machine. It's also an Oculus Rift supporting psychological thriller, making it a game that can be played by being strapped into a virtual reality machine. This is a storytelling device known in the business as "being meta as all heck". Unlike the Oculus Rift, though, Ether One now has a release date. Its virtual virtual reality will be ready for activation on March 25th.



The description from the game's official site is much more enlightening than that brief teaser.

"There are two paths in the world you can choose from," write White Paper Games. "At it s core is a story exploration path free from puzzles where you can unfold the story at your own pace. There is also a deeper, more adventurous path in which you can complete complex puzzles to restore life changing events of the patients history in order to help the validation of their life."

There's definitely a Gone Home styled streak of narrative exploration, then. However, the optional puzzles will provide a further challenge for those looking for something more involved. The focus is on classic pen 'n paper note taking and decryption, meaning you can ponder on these secrets as you wander through the (virtual) town of Pinwheel.

For more on Ether One, check out Tom Hatfield's hands-on impressions. And for a fuller look at the game in action, see the previous trailer below.

The Walking Dead
Walking Dead


Telltale have released a trailer for the second episode of The Walking Dead: Season 2. It's called A House Divided, and will be a heart-warming tale of how, despite seemingly insurmountable differences, a group of people come together in a spirit of harmony and friendship. Oh wait, no, not that. The other thing. With the pettiness and regrets and monstrous retribution in a world where societal collapse leads to bitter, terrible survival.

The episode will be released next Tuesday, March 4th.
BioShock Infinite
Burial at Sea


Irrational may be "winding down", but they still have one final flourish before bowing out. Burial at Sea: Episode 2 is the final piece of Bioshock Infinite DLC, and will give players the chance to inhabit the tear-opening, coin-tossing Elizabeth.

As an example of how differently the game's new protagonist will play, Irrational have also announced a new mode for the game. 1998 mode, like BInfinite's 1999 mode before it, is a "classic" difficulty designed to recapture the spirit of late '90s challenge. Rather than 1999's System Shock 2, 1998 mode is referencing the original Thief: The Dark Project. It will require players to complete the episode through entirely non-lethal methods. It will also replace the entirety of the soundtrack with Will Smith's Just The Two of Us, and Aerosmith's I Don't Wanna Miss a Thing.

Okay, so it won't really do that last thing.

"In Burial at Sea Episode Two we put a focus on balance and stealth mechanics," wrote Ken Levine, on the Irrational blog. "As we were developing this new style of gameplay, we started to see people self-impose non-lethal playthrough s. Given the fan reception of 1999 Mode, we thought it would be cool to give them another way to play Burial at Sea that challenged their mastery of stealth tools."

That sounds like an interesting departure for Bioshock combat. Stealth has never been a focus of the series, and a non-violent option has never before been possible. Especially in 2K Marin's Bioshock 2, where you had a massive drill attached to one of your arms.

In recognition of the mode, Irrational have produced a Thief-like mock box, from back in the days when game packaging could be a weird shape.



For our reactions to Irrational's closure, head over to our collective fond farewell.
PC Gamer
re4-teaser


Resident Evil 4 is nine years old, and still the best action game I've ever played. It's still thrilling when I nail four Ganados with a single shotgun blast, still tense when I face down a relentless Iron Maiden before it impales me with deadly spikes. I'm on edge even when I know I'm safe, still creeped out by the foreboding pressure Resident Evil 4 constantly exerts through its thumping industrial soundtrack and grim environments.

Most of the time, this updated HD version of Resident Evil 4 is the best version of the game I've played, and I beat it on both the GameCube and the Wii. I wish it were perfect, but it's not quite there occasional moments of slowdown and a few interface issues are minor flaws in an otherwise fantastic port.

If you ve dodged RE4 in anticipation of a port like this, know that the story is cheesy and melodramatic in classic Resident Evil fashion. Curtain-haired hero Leon S. Kennedy lands in Spain to rescue the president s daughter from Los Ganados, infected villagers who stand in for zombies. What starts as ambiguously scary becomes increasingly insane as melodramatic figures like knife-wielding maniac Jack Krauser and tiny Napoleon man Ramon Salazar step into the frame.

Despite its age, Resident Evil 4 doesn't feels dated. Its best combat sequences are open-ended in a way we still rarely see in shooters, and I love the freedom of choosing how to approach that first house in the village, the cabin showdown with Luis, and the castle's grandest rooms.

Playing on the PC only makes the game better. I thought that the aiming precision of the mouse might make headshots too easy, leaving Leon's attache case brimming with unused rounds. But on normal difficulty, RE4 still feels remarkably balanced. Headshots are easier, yes, but tougher enemies can soak up the bullets, and swarms can still overwhelm me and cause me to miss plenty of headshots. That tuned-to-perfection over-the-shoulder camera angle keeps Leon vulnerable when I take aim. I jumped with surprise a couple times when Ganados snuck up on me from outside my field of view.



Capcom didn't build an FOV slider into this PC port, but even a small change to that field of view could ruin the fine line of empowerment and danger RE4's combat dances on. Capcom did include some basic PC options for adjusting key bindings and display resolution, though the game runs letterboxed on 16:10 monitors and doesn't let you customize each key in the options. And while mouse support works great for shooting, it hasn't been fully integrated with the the rest of the in-game interface. You can't use the mouse to move items around in the briefcase, and instead have to use a clunky combination of Backspace and the Page Up/Down buttons to pick up and rotate items around.

Those keys can't be remapped, which is annoying. Another quibble: two of the buttons used for quicktime events, X and C, are hard to press quickly when your fingers are poised over WASD. Thankfully, more important keys can be remapped, and I liked having the run button tied to my mouse for quick getaways. The Xbox 360 controller is also fully supported, including new in-game graphics for all of its buttons.

The most significant additions Capcom made to this version of Resident Evil 4 higher definition textures and a locked 60 fps framerate are both adjustable in the graphics options settings. The game defaults to the new HD textures and 60 frames per second, but also includes the original textures and a 30 fps option.



I played the game at both 1920x1200 and 2560x1440 on two PCs, thanks to Steam Cloud support, and thought the character models and lighting held up well. They haven't been dramatically altered higher resolution textures mean the characters and environments look sharp even at 1440p but the models are still limited to their original polygon counts. Some environmental textures are mottled and ugly, others surprisingly detailed. And after playing at 60 fps, the original framerate feels comically sluggish.

There's a problem with that locked 60 fps, though if anything causes the game to dip below 60, which happened to me multiple times in my playthrough, it starts moving in slow motion. Audio and video desynchronize. This typically happened to me when graphical effects like the heat waves around a torch appeared on screen, or when a ton of enemies crowded into my field of view. But I also sat through a pair of cutscenes at 40-50 fps, causing video to lag four or five seconds behind the audio. Another cutscene wasn't quite lip-synced properly, either, even though FRAPS said I was maintaining a solid 60 fps.

Most of this slowdown happened on an older Radeon 5970, but I experienced it once or twice on newer Radeon 7870 and R9 290X cards, too, with 2x anti-aliasing and motion blur enabled in the options. It shouldn't be this hard for a nine-year-old game to hold a solid 60 frames per second, and even the 5970 is a far more powerful GPU than what the GameCube had in 2005.

Even with intermittent slowdown issues on older hardware, I'd call this the definitive version of Resident Evil 4. It's clean and sharp at 1440p, mouse aiming feels fantastic without being game-breaking, and 60 fps feels as smooth as it should. And Resident Evil 4 itself feels as impeccably designed as ever, a high point against which other third-person shooters should be judged. If Capcom Frankensteins some 8K textures into it in another 10 years, I'll probably buy that version, too.

PAYDAY™ The Heist
payday-1

It s only appropriate that Payday 2, which is all about stealing as much money as possible, is by far Starebreeze s best earning game. Today, a press release from the developer revealed that it made $6.1 million between October and December 2013, $5.3 million of which came from Payday 2.
To put the past six months in perspective, I would like to highlight that Starbreeze historically, from 1998 to June 2013, accumulated a total loss of SEK 94 million ($14.4 million), CEO Bo Andersson Klint said. Thanks to our new business model, reorganization and a focus on our own brands, we have in only two quarters generated a profit before tax of SEK 104 million (almost $16 million).
This is due mostly to Payday, which became a Starbreeze property when the company acquired its original creators, Overkill, in 2012.
It s good but slightly shocking news when you consider some of the big games Starbreeze has produced since it was founded: The Chronicles of Riddick: Escape from Butcher Bay, The Darkness, and Syndicate, to name the obvious examples.
Hopefully, more financial stability will allow Starbreeze to pursue more original, creative ideas, such as Brothers: A Tale Of Two Sons, which so far has made $245,572.
Starbreeze also announced it signed a new $6 million contract with publisher 505 Games to continue improving and creating add-ons for Payday 2 for the next 20 months.
PC Gamer
hearthstone-03


Update: Thanks for watching, everyone! If you missed Cory's triumph and tragedy, we've embedded the video here.

Hearthstone is a fantastic digital card game, and Arena is its best mode build a deck from a random draft of cards and see how many wins you can rack up against players with similarly randomized decks. The better you do, the bigger your reward.

If you need proof (or just want to heckle him) Cory will start a Hearthstone Arena run at 5pm PT (8pm ET) live on the PC Gamer Twitch channel. Watch him build his deck, take it into battle, and choose the wrong card every single time. It'll be fun!
PC Gamer
World of Tanks


World of Tanks is looking to up its game in the coming year, and we ll be lucky enough to have front row seats: the Wargaming developers will be releasing a series of new developer diaries to catalog improvements to the game. Changes will include new graphics, new vehicle physics, and more destructible and challenging environments.

The trailer below, titled World of Tanks Refined, shows off some of the team s ambitions and early test models. The goal of introducing new materials modeling is to show the tanks as big, heavy chunks of metal, one developer says in the video. The trailer shows tread elements moving independently over rough terrain and walls splintering into individual chunks of brick.



The team is also hoping to add atmospheric elements that will affect view range and structures that break apart using the Havok physics engine. The overall effect should be a more realistic, immersive simulation for World of Tanks massive playerbase to enjoy. It s great to see that Wargaming s more recent release of World of Warplanes isn t slowing down innovation for the series standard-bearer.

Check out the World of Tanks website to start playing. If you re new to the game, you can also check out our guide to World of Tanks here.
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