3079 -- Block Action RPG - phr00t
Hey all,

There is a free key giveaway for Paranautical Activity on the Phr00t's Software Facebook page:

https://www.facebook.com/phr00ts.software/posts/652826671436582

What is Paranautical Activity? An awesome game by another awesome indie developer!

http://store.steampowered.com/app/250580/

Hope you check it out -- comment, share & win! You'll also get future updates & giveaways from being part of the Facebook page! :-)

- Phr00t
3079 -- Block Action RPG - phr00t
Hey all,

There is a free key giveaway for Paranautical Activity on the Phr00t's Software Facebook page:

https://www.facebook.com/phr00ts.software/posts/652826671436582

What is Paranautical Activity? An awesome game by another awesome indie developer!

http://store.steampowered.com/app/250580/

Hope you check it out -- comment, share & win! You'll also get future updates & giveaways from being part of the Facebook page! :-)

- Phr00t
Starpoint Gemini 2 - danijel
Hello everybody!

Hope you're having a wonderful and gameful holiday season. Just popped by to hint a few notes that might pique your interest ;).

We're still on a somewhat of a break, but Oliver is not giving in and keeps on burning the midnight oil.

The next update is planned for mid-january and here are just a few of the highlights:
  • Fighters - Launching fighters so they can assist you in combat
  • Heroes - Persistent ships you can hunt down for special rewards. The Bounty list can be accessed through the Starchart
  • AI improvements
    • Autopilot will avoid large objects (for now, smaller object will come into play as well)
    • Attacking ships near a station friendly to them will force the station to call for reinforcements
    • Security patrols react to player attacking their friendly ships in their vicinity
    • Increased ship spawning near stations and planets

We'll update the highlight thread up until the update goes live :) !

Have fun ladies and gents, and we wish you continually happy holidays!
Starpoint Gemini 2 - danijel
Hello everybody!

Hope you're having a wonderful and gameful holiday season. Just popped by to hint a few notes that might pique your interest ;).

We're still on a somewhat of a break, but Oliver is not giving in and keeps on burning the midnight oil.

The next update is planned for mid-january and here are just a few of the highlights:
  • Fighters - Launching fighters so they can assist you in combat
  • Heroes - Persistent ships you can hunt down for special rewards. The Bounty list can be accessed through the Starchart
  • AI improvements
    • Autopilot will avoid large objects (for now, smaller object will come into play as well)
    • Attacking ships near a station friendly to them will force the station to call for reinforcements
    • Security patrols react to player attacking their friendly ships in their vicinity
    • Increased ship spawning near stations and planets

We'll update the highlight thread up until the update goes live :) !

Have fun ladies and gents, and we wish you continually happy holidays!
Blade Symphony - KindredPhantom
Sexy Food's Fencing Tournament Winter Season 2013 is beginning in under an hour, you can watch it Streamed live here.

Can all participants ensure they join the Blade Symphony Gaming League's Steam group's chat before the tournament begins. http://steamcommunity.com/groups/bsgleague
Blade Symphony - KindredPhantom
Sexy Food's Fencing Tournament Winter Season 2013 is beginning in under an hour, you can watch it Streamed live here.

Can all participants ensure they join the Blade Symphony Gaming League's Steam group's chat before the tournament begins. http://steamcommunity.com/groups/bsgleague
Dec 28, 2013
AirMech - CarbonJames
User account migration has been completed! If you are still having any problems, don't worry, all data was archived before the migration and it's easy to fix any remaining issues. Chance of permanent data loss is 0% because of the way we moved the data.

The original data all exists, and scripts move that data into the new structure. So if you have an account in a bad state, that process just needs to be run again or looked at by hand. Nothing is actually lost.

If you are having any account problems, see this thread: https://www.carbongames.com/forums/viewtopic.php?f=11&t=13045

If you haven't logged in since Christmas, remember you get FREE GIFTS when you log in all this week! Make sure to claim your presents in time.
Dec 28, 2013
AirMech - CarbonJames
User account migration has been completed! If you are still having any problems, don't worry, all data was archived before the migration and it's easy to fix any remaining issues. Chance of permanent data loss is 0% because of the way we moved the data.

The original data all exists, and scripts move that data into the new structure. So if you have an account in a bad state, that process just needs to be run again or looked at by hand. Nothing is actually lost.

If you are having any account problems, see this thread: https://www.carbongames.com/forums/viewtopic.php?f=11&t=13045

If you haven't logged in since Christmas, remember you get FREE GIFTS when you log in all this week! Make sure to claim your presents in time.
Dec 28, 2013
Craft The World - Bytebreaker
+ Christmas gifts
+ Added additional art for bookshelf
+ Hotkey Z - temporarily turn on full level of detail on a large scale.
+ Yeti go away from stockpile at day time
+ Ice block gives more water (full block of water instead of 1/5)
+ Now blocks under the stockpile are not removable
+ Now you can rebuild blocks under the stockpile (if you have removed them in previous game)
+ Now Right click will clear selection at the hotbar
+ Big Yeti kicks other yeti out of holes
+ Dwarf stay selected after exit of direct control
+ more active quests at the same time
+ Improved Dwarves AI in hunting (specially for hunting fast moving animals)
+ The live of Imps restricted by 5 minutes

+ Fixed bug: white blocks instead of new trees (on a large scale) and dead wheat
+ Fixed bug: Indestructible Goblin Camp
+ Fixed bug with quests “Kill 10 Skeletons” and “Hunt the Beast”
+ Fixed the worm’s moving
+ Fixed bug with calculation of the state of the shelter
+ Fixed bug: right click goes through Inventory dialog and select blocks for digging
+ Fixed: removed “Low health” message for a sleeping dwarf
+ Fixed: “Under attack” message appeared too far from goblin’s camp
+ Fix couple bugs with railroads and railroad switches
+ Fixed several minor bugs
Dec 28, 2013
Craft The World - Bytebreaker
+ Christmas gifts
+ Added additional art for bookshelf
+ Hotkey Z - temporarily turn on full level of detail on a large scale.
+ Yeti go away from stockpile at day time
+ Ice block gives more water (full block of water instead of 1/5)
+ Now blocks under the stockpile are not removable
+ Now you can rebuild blocks under the stockpile (if you have removed them in previous game)
+ Now Right click will clear selection at the hotbar
+ Big Yeti kicks other yeti out of holes
+ Dwarf stay selected after exit of direct control
+ more active quests at the same time
+ Improved Dwarves AI in hunting (specially for hunting fast moving animals)
+ The live of Imps restricted by 5 minutes

+ Fixed bug: white blocks instead of new trees (on a large scale) and dead wheat
+ Fixed bug: Indestructible Goblin Camp
+ Fixed bug with quests “Kill 10 Skeletons” and “Hunt the Beast”
+ Fixed the worm’s moving
+ Fixed bug with calculation of the state of the shelter
+ Fixed bug: right click goes through Inventory dialog and select blocks for digging
+ Fixed: removed “Low health” message for a sleeping dwarf
+ Fixed: “Under attack” message appeared too far from goblin’s camp
+ Fix couple bugs with railroads and railroad switches
+ Fixed several minor bugs
...