It seems you’re not the only ones who don’t love EA. Law firm Robbins Geller Rudman & Dowd LLP are pursuing action against the company for claims that Electronic Arts withheld information about the state of Battlefield 4 in order to artificially increase their share price. Now that the game is out, buggy and struggling commercially, Electronic Arts’ share price has dipped. That makes investors not so happy also lawyers quite happy. (more…)
It has begun. The biggun. Dishonored for 4, Monaco for a fiver, CS:GO for four pounds. And so on.
Which games have you been holding out for?
Once upon a Thursday dreary, I was browsing weak and weary,Searching many a long and angry reddit rant or forum boast,While I shuddered, nearly weeping, suddenly there came a tweeting,As of some one gently linking, linking to Team Liquid’s post.>
I am posting Snute’s Click Game not because I expect everyone who reads this to play it but because I was startled to discover it earlier today. It’s a training tool, for Starcraft 2 players, and it involves clicking on tiny little dots as quickly as possible. I’ve since learned that it’s not the only trainer of its type, which makes sense. This is one of the tools for a complete Starcraft gym and trying it has helped my old man’s brain better understand how e-sports folk break a game down into discrete skills and tasks. You will find my score below.
Playing games, especially turn-based ones, at fifteen frames per second is alright for a while, but then I started to feel a bit sick, and every blink I took seemed to last an age. The fine art of pixel-flashing really can do funny things to the human brain when it doesn’t work as intended.
Wasteland 2‘s currently appalling performance (for many, but not all, players) is just one of many reasons that its ‘beta’ tag winds up sounding a little too Mission Accomplished. Which makes this another case of an Early Access game I wish I’d waited longer to play, as right now the experience is much more about trying to stomach the problems than it is enjoying what does, pleasingly, seem to be the alternate-universe Fallout 3 that Wasteland 2′s Kickstarter backers so craved. (more…)
Starbound is finally playable by the unwashed masses, and it’s already so magnificent that even the washed masses became unwashed masses after sitting transfixed by its exploratory glow for days. But this is just a beta test, and even then it’s only on phase one of three. There’s much more to come. Space combat! Planet-sized dungeons! A not-quite-so-mean difficulty curve! Why, someday I imagine we’ll even be able to build Starbound inside Starbound. Actually, who’s to say we haven’t done it already, that everything you see in front of you is nothing but a hyper-elaborate Starbound simulation? You’ll never escape from voxel games. You are a voxel game>.
The unexpectedly excellent Shadow Warrior reboot from Devolver Digital was at its best when limbs and heads were soaring through the air and painting the town/dojo/village/infernal dominion/forest/dockyard red. The designers were wise to that fact and the demon hordes were as persistent as Penelope’s suitors. If the lulls in action were too much for you to take though, Devolver have the answer. A survival mode has been added to the game – three maps, one Wang, all of the enemies>. It’s free, as is the Excalibat weapon, a crossover from the similarly resurrected Rise of the Triad.
A hyper-detailed historical RPG from the main folks behind Mafia? Yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes.
Ahem. Kingdom Come: Deliverance is a nonlinear role-player set in the dying days of the Holy Roman Empire, and it features precisely zero monsters, magic, or mythical overtones. Instead, the focus is on accuracy, and who better to head up that effort than the former director of Mafia and Mafia II? Developer Warhorse is made up of vets from 2K Czech and Arma powerhouse Bohemia, so expect obsessive attention to detail. Sadly (and somewhat paradoxically) insubstantial teaser trailer below.
People have been clamoring for a Legacy of Kain continuation for years now, but I don’t think Nosgoth is exactly what they had in mind. Instead of a story-driven adventurequest, it’s a free-to-play shootything set in some disparate portion of the game’s world. Its fusion of stake-slinging ranged combat and fang-sinking melee could be fantastic, but Square Enix has unintentionally saddled this one with some serious baggage. Will it make everyone happy nonetheless? A beta’s right around the corner, so you’ll be able to gauge the game’s chances soon. For now, though, an alpha trailer’s below.
I’m getting the strangest feeling of deja vu. Rebellion – developers behind the mediocre Alien Vs Predator reboot, and the abysmal Sniper Elite Nazi Zombie Something nonsense – recently announced a Facebook version of Evil Genius, now in open beta. Um, it’s not 2010, right? This already happened. As Alec reported three years ago, a game was up on Facebook and there to play. The link’s dead now, but it happened. We’re not mad. It happened. Now everyone else, including Rebellion, seems to have forgotten this, it’s happening all over again.
Tis the season for it. As people who do important things get distracted by baubles, the press starts to look for anything to fill their pages, and canny PR companies begin sending out headline-filling anythings to fill the void. So it is that today we’ve been contacted by babies.co.uk to let us know that mums (just mums, apparently) are most scared of their precious ones playing GTA V. Even more so than Killzone Something and Dead Rising: Dead In The Title.