Forge Quest - OpenRealms
We just pushed out another quick patch. We found and were able to resolve an issue that was mainly showing on Macs.

The issue caused a crash whenever a player would swing a sword. Since the users wouldn't see the sword animation, it appeared as though it was crashing whenever they left-clicked in the game.

This issue has now been resolved. Please make sure you are up to date if you had been experiencing this issue.
Forge Quest - ForgeQuestDev
We just pushed out another quick patch. We found and were able to resolve an issue that was mainly showing on Macs.

The issue caused a crash whenever a player would swing a sword. Since the users wouldn't see the sword animation, it appeared as though it was crashing whenever they left-clicked in the game.

This issue has now been resolved. Please make sure you are up to date if you had been experiencing this issue.
No More Room in Hell - Riley
Hi,

A menu crashing bug in the developmental branch of SourceMod (1.6) has been fixed. We urge anyone using SourceMod to update to snapshop #4176 immediately.

Windows: http://www.sourcemod.net/smdrop/1.6/sourcemod-1.6.0-hg4176-windows.zip
Linux: http://www.sourcemod.net/smdrop/1.6/sourcemod-1.6.0-hg4176-linux.tar.gz
Mac: http://www.sourcemod.net/smdrop/1.6/sourcemod-1.6.0-hg4176-mac.zip

If you need help upgrading SourceMod, click here for the upgrade instructions.
No More Room in Hell - Riley
Hi,

A menu crashing bug in the developmental branch of SourceMod (1.6) has been fixed. We urge anyone using SourceMod to update to snapshop #4176 immediately.

Windows: http://www.sourcemod.net/smdrop/1.6/sourcemod-1.6.0-hg4176-windows.zip
Linux: http://www.sourcemod.net/smdrop/1.6/sourcemod-1.6.0-hg4176-linux.tar.gz
Mac: http://www.sourcemod.net/smdrop/1.6/sourcemod-1.6.0-hg4176-mac.zip

If you need help upgrading SourceMod, click here for the upgrade instructions.
Nuclear Throne - Rami


As promised, we tried to get loads of new features in this week, and we're happy to tell you that through herculean effort and diligent work, we've succeeded! Amongst a ton of stuff, we made a whole new mutant you can play as. And golden guns. And crowns that actually do something. Actually, feel free to stop reading this and start playing right now!

    Features
  • Chicken! A katana-wielding mutant that can slow down time.
  • Crowns now work! They still need a lot of work, and some of them are horrible or unbalanced, but you can find them in the Crown Vault and mess around with them.
  • Gold weapons! That will start spawning after you loop the game.
  • A new B-skin.
  • Loading texts can now be based on the weapon you're carrying.
  • A secret, new, rare enemy in levels after Desert.

    Balancing
  • Crossbow Lungs renamed to Bolt Marrow, now makes bolts jump straight into nearby enemies. Lots of fun!
  • Plasma weapons now deal splash damage making them not quite useless.
  • Frogs walk away from you at spawn.
  • Less accuracy for the Auto Crossbow.
  • Ammo starting amounts are different.
  • Steroids ammo starting amounts are different.
  • More range for the Snow Tanks.

    Fixes
  • Weapons should no longer go through portals after death.
  • Portals should no longer spawn outside of levels.
  • Frozen City enemies now spawn when looping.
  • Gators no longer spawn inside walls.
  • Gators & Assassins now give Rads when killed before activated.
  • Health can no longer be negative.
  • When carrying a melee weapon only, the bullet ammo type no longer lights up on the HUD.

    Misc
  • Snowbot finalization & car pickup/throw animations.
  • Snow and ashes in the Frozen City.
  • A couple of new Frozen City props, including 2 rare ones.
  • Renamed Crossbow Lungs to Bolt Marrow.
  • Cool pedestals in the Crown Vaults.
  • Snowbots now leave dust trails when attacking.
  • Smoking Gators now carry their shotgun on their back.
  • Some more loading screen texts.
  • Snowtank graphics!
  • Y.V. now starts with a gold revolver.
  • Chainsaw is now a Jackhammer.
  • Big Dog corpses look slightly different.

Next week we'll be fixing some loose ends in preperation for December. We'll be slowing down on the updates for the weeks after the next one temporarily, since most of the team will take a breather sometime in December. There will still be streams on every Tuesday and Thursday, although they'll generally be art-, music- or sound-related. We at Vlambeer do want to make sure the game is stable and has plenty of things to play around with this week.

We hit 10,000 sales earlier this week and wow, thanks so much for getting the game to such a staggering number so quickly! We're super humbled and thankful to everybody in the community. Do tune in on Tuesday and Thursday to let us know what you thought of everything in Update #7 and please do share the game with friends on Twitter and Facebook and all that.

Enjoy!
Nuclear Throne - Rami


As promised, we tried to get loads of new features in this week, and we're happy to tell you that through herculean effort and diligent work, we've succeeded! Amongst a ton of stuff, we made a whole new mutant you can play as. And golden guns. And crowns that actually do something. Actually, feel free to stop reading this and start playing right now!

    Features
  • Chicken! A katana-wielding mutant that can slow down time.
  • Crowns now work! They still need a lot of work, and some of them are horrible or unbalanced, but you can find them in the Crown Vault and mess around with them.
  • Gold weapons! That will start spawning after you loop the game.
  • A new B-skin.
  • Loading texts can now be based on the weapon you're carrying.
  • A secret, new, rare enemy in levels after Desert.

    Balancing
  • Crossbow Lungs renamed to Bolt Marrow, now makes bolts jump straight into nearby enemies. Lots of fun!
  • Plasma weapons now deal splash damage making them not quite useless.
  • Frogs walk away from you at spawn.
  • Less accuracy for the Auto Crossbow.
  • Ammo starting amounts are different.
  • Steroids ammo starting amounts are different.
  • More range for the Snow Tanks.

    Fixes
  • Weapons should no longer go through portals after death.
  • Portals should no longer spawn outside of levels.
  • Frozen City enemies now spawn when looping.
  • Gators no longer spawn inside walls.
  • Gators & Assassins now give Rads when killed before activated.
  • Health can no longer be negative.
  • When carrying a melee weapon only, the bullet ammo type no longer lights up on the HUD.

    Misc
  • Snowbot finalization & car pickup/throw animations.
  • Snow and ashes in the Frozen City.
  • A couple of new Frozen City props, including 2 rare ones.
  • Renamed Crossbow Lungs to Bolt Marrow.
  • Cool pedestals in the Crown Vaults.
  • Snowbots now leave dust trails when attacking.
  • Smoking Gators now carry their shotgun on their back.
  • Some more loading screen texts.
  • Snowtank graphics!
  • Y.V. now starts with a gold revolver.
  • Chainsaw is now a Jackhammer.
  • Big Dog corpses look slightly different.

Next week we'll be fixing some loose ends in preperation for December. We'll be slowing down on the updates for the weeks after the next one temporarily, since most of the team will take a breather sometime in December. There will still be streams on every Tuesday and Thursday, although they'll generally be art-, music- or sound-related. We at Vlambeer do want to make sure the game is stable and has plenty of things to play around with this week.

We hit 10,000 sales earlier this week and wow, thanks so much for getting the game to such a staggering number so quickly! We're super humbled and thankful to everybody in the community. Do tune in on Tuesday and Thursday to let us know what you thought of everything in Update #7 and please do share the game with friends on Twitter and Facebook and all that.

Enjoy!
Nov 30, 2013
Coin Crypt - banov
Hey! Shortly pushing an update. I had to do it in kind of a rush so some new stuff might be messy/broken in some obscure way, but, I wanted to get it out sooner cause i don't know when i'll next have a solid chance to work.

We now have:
  • 10 new coins
  • 4 new enemies
  • A new class
  • Big balance changes--changed some coin distributions in chests, and stacks are now weaker
  • Fixed level transition crashing--I think!
  • Fixed some other stuff too

You can follow along on what I'm working on at the wiki, here: http://coin-crypt.wikia.com/wiki/Current_to-do_list There's still a bunch of things that I'm working on which aren't making it in yet. Sorry! There's a lot!
Nov 30, 2013
Coin Crypt - banov
Hey! Shortly pushing an update. I had to do it in kind of a rush so some new stuff might be messy/broken in some obscure way, but, I wanted to get it out sooner cause i don't know when i'll next have a solid chance to work.

We now have:
  • 10 new coins
  • 4 new enemies
  • A new class
  • Big balance changes--changed some coin distributions in chests, and stacks are now weaker
  • Fixed level transition crashing--I think!
  • Fixed some other stuff too

You can follow along on what I'm working on at the wiki, here: http://coin-crypt.wikia.com/wiki/Current_to-do_list There's still a bunch of things that I'm working on which aren't making it in yet. Sorry! There's a lot!
Community Announcements - 1337 Games | mnL
Ladies and Gentleman,

The HUNT THE GM Event II is starting NOW!

Reload your guns and move to the Server called "HUNT THE GM”! in [EU1].

More informations about the Event can be found at our Facebook Page and in our Tactical Intervention Forum .

Also there is a Steam discussion opened:
http://steamcommunity.com/app/51100/discussions/0/666827315283304112/

Good Luck and Have Fun
Tactical Intervention Team
War Thunder - DiscorderlyChaos
From November 30th 11:00 GMT to December 2nd 11:00 GMT (from November 30th 03:00 PST to December 2nd 03:00 PST)

x5 experience for the first victory on every nation

15% special discount for XP conversion: USA, Japan

20% special discount for purchasing qualifications for the following aircraft:

F4U-1C, F4U-1d, F6F-3, P-38G, P-47D-28 or P-51D-20NA

A6M2, A6M3, A6M3 mod22, A6M5 or A6M5 ko

. While flying F4U-1C, F4U-1d, F6F-3, P-38G, P-47D-28 or P-51D-20NA destroy 40/25/10 enemy aircraft in Arcade/History/Full-Real Battles respectively.

2. While flying A6M2, A6M3, A6M3 mod22, A6M5 or A6M5 ko destroy 40/25/10 enemy aircraft in Arcade/History/Full-Real Battles respectively.
3. While flying any USA aircraft destroy 50/30/7 enemy aircraft in Arcade/History/Full-Real Battles respectively.
4. While flying any Japanese aircraft destroy 50/30/7 enemy aircraft in Arcade/History/Full-Real Battles respectively.

You may earn up to 140 000 Silver Lions completing these achievements, and each of them will be counted as a 'Ground Forces HQ' mission, increasing your chances of being invited to the ground forces closed beta.

(You can check your progress in your game profile — 'Achievements' tab)

Read More here!
http://warthunder.com/en/news/354-Sky-Duels-by-Ground-Forces-HQ-The-end-of-the-Zero-en
...