PC Gamer
Renegade X


Starcraft fans have it easy. Four official games or expansions, all of which were great. Command & Conquer's supporters may have access to more games, but that hasn't always been a good thing. Between free-to-play cancellations, web browser abominations, and even some lacklustre sequels, the series isn't what it used to be. Arguably C&C's first major misstep was over a decade ago, when Westwood wondered what would happen if they made a first-person spin-off. The answer was "it would make a bad game", and that game was called Renegade.

But where Westwood failed, modders want to triumph. Formerly an Unreal Tournament 3 mod project, Renegade X is a first and third-person standalone shooter that takes the C&C concept in what, from the release date announcement trailer, looks to be an exciting direction.



In development since 2007, the release of the tactical shooter has been set for February 26th, next year. Despite that, you can already play some of the team's work through Black Dawn, Renegade X's singleplayer campaign mode.

For the full multiplayer release, Renegade X will offer a strategic and economic layer on top of the action:

"Renegade X is not an ordinary game. We are bringing the popular "Command & Conquer" RTS series to ground level as a large-scale team-based tactical shooter. Players will be able to fight for two unique teams - the Global Defense Initiative (GDI), a UN international military force committed to world order and peacekeeping, and the Brotherhood of Nod, a messianic international terrorist network that aims to push humanity into the next stage of human evolution.


"Players will be able to manage their own economies, choose from over 30 weapons, 15 vehicles, and call in nuclear strikes, Ion Cannons, and airstrikes, and much more."


Each base's buildings will need protecting for your side to stay at full strength. If a barracks is lost, for instance, players will lose the ability to buy special weapons. It'll be interesting to see how this FPS base defence will work, but here's hoping that Renegade X can be a Command & Conquer project that can live up to the series' former glories.

For more, check out the Renegade X release announcement post over at the game's forum.

Thanks, Eurogamer.
PC Gamer
Overgrowth-res


Move over Luigi, because there's a pretty good case to be made for 2013 being known as the Year of the Video Games Dog. It's not that games are being crammed full of canines, but they are pervading all levels of the industry. At one end of the spectrum is the unwieldy AAA beast Call of Duty: Ghosts, which has a dog. At the other end, there's the thoroughly indie rabbit brawler Overgrowth, which now also has a dog.



While known for its rabbit punching, Overgrowth already had playable wolves and cats. Dogs now fit a size gap between rabbit and wolf. The latest update also adds a number of customisable sliders, which means you could totally kick a fat dog in the face.

While Overgrowth is still in alpha, it can be pre-ordered from Wolfire for instant access to the latest build.
PC Gamer
MP_Character_Profiles_US_large_wm


DICE dropped an update on the Battlefield 4 forum this morning indicating that it plans to patch the PC version sometime next week, after the Thanksgiving weekend. According to the patch notes, the update will address some of the key technical issues still present in BF4 a month after launch.

The most significant of these is in our mind is the one-hit kill bug, an issue where headshots within eight meters are occasionally dealing more than their predicted 200 percent damage. YouTuber Jackfrags helped get the word out about the issue in an explanation video last week:



Pre-patch notes from the Battlefield 4 forums:

Removed the blur effect on soldiers that appeared when Commanders were using EMP attacks
Fixed the audio bug where audio sometimes randomly dropped out while playing on certain multiplayer maps (typically Golmud Railway and Hainan Resort)
Fixed the "one-hit kill bug" where occasionally damage from a single bullet was applied multiple times
Fixed a common crash that would occur when exiting from the Single Player Campaign to Main Menu
Tweaked the network and computer performance screen to show proper values. Players can now test their computer and network connection and get recommendations if they need to adjust something to improve their gameplay experience.

What’s missing here, in our mind, is a mention of anything being done to address the intermittent crashing that many players seem to be experiencing in multiplayer. Anecdotally, I’ve been seeing at least one person in our five- or six-person group crash during every game we play.

If it’s any additional comfort, double XP for Battlefield 4 rolls out on Thanksgiving tomorrow and will last through the weekend.
PC Gamer
Humble Store Thanksgiving Sale


We just finished pouring over the Steam Autumn Sale this morning, and already have more deals to share: the recently launched Humble Store has a sale of its own. You smell that? It’s the sweet, sweet smell of competitive pricing.

Humble's standout sale is on the Crusader Kings 2 Collection, which gives you the base game and 21 pieces of additional content for a measly $20. Steam has the same collection marked down to $40, though that could change as Valve's sale continues throughout the week. Mount & Blade: Warband is similarly discounted on Humble, selling for only $5 compared to Steam’s $10 price.

Most of Humble's other discounts are right in line with Steam: Gone Home, Risk of Rain, Kentucky Route Zero and Rogue Legacy are also on sale. Humble also donates 10% of the proceeds to charity, though it has a much smaller selection on offer compared to Steam’s extensive library. I guess you’ll have to choose how much that 10% charity offer sways the conscience of your wallet.

Just like Steam, Humble’s prices and discounts change every few hours until the sale ends December 3, so this boxing match could take a few days to fully unfold. I’ll be keeping an eye on it, yelling encouragement, and throwing money at the combatants. After all, when these stores fight through prices, we all win.
PC Gamer
Steam Sale


We've come to expect weird overarching metagames attached to Steam Sales, making use of achievements or trading cards to turn a campaign of cheap games into a obsession creating event. For this, the Steam Autumn Sale, things would appear to back to basics. You know, except for the fact that the bottom of each page is upside down. And that if you click on an upside down button, it will load you into a page that's entirely upside down, because, as we all know, that's how Australians read. Okay, so it's not entirely normal, but it is still cheap.

The sale runs from today through to the 3rd December, with a new set of deals each day and a replenished stock of Flash Sales every eight hours.

As always in the sale, it's wise not to buy a non-Daily/Flash game until the last day. That way you'll ensure that it won't be further discounted later in the week. In fact, this time it might be wise to wait until the final day of the end-of-year Winter Sale, as this supposedly leaked email - which is seeming slightly more real given today's information - suggests that prices will be the same across the two events.

Anyway, why are you reading this. As of writing, Skyrim and The Walking Dead are 75% off, and Sleeping Dogs is 80% off. Bargain hunters, awaaaaaaay!
PC Gamer
The Elder Scrolls Online 2


The island of Khenarthi’s Roost lies off the coast of Elsweyr, homeland of the cat-like khajiit. In previous Elder Scrolls games I’ve read about Elsweyr in dusty tomes and heard about it from the wanderers that frequent the inns of Skyrim, Morrowind and Cyrodiil. I’ve imagined many times what it might look like – but until now I’ve never seen it with my own eyes.

It’s with this sense of discovery that I begin my third extended session with The Elder Scrolls Online. This time I’m a member of the Aldmeri Dominion, one of the game’s three playable factions. The Dominion is made up of the high elves, wood elves and the khajiit. I’ve chosen to remake one of my first Morrowind characters, a hardy dark-haired wood elf archer.

I’m pretty invested in Elder Scrolls lore, but taking my first steps in Elsweyr feels like setting foot in a foreign country for the first time. Khenarthi’s Roost is a place of calm beaches and tropical forests. I progress inland along a neatly maintained dirt road, choosing to bypass the NPCs clamouring to offer me the usual array of kill-and-fetch quests. In Morrowind or Skyrim, you’re allowed to wander in any direction you please from the moment you’re released from the introductory sequence. In comparison, The Elder Scrolls Online feels much denser with things to do, at least in its beginning areas.

For the time being, I focus on taking in incidental details. Native khajiit fish in the open sea and tend marshy bamboo farms. Their shops are full of delicate-looking goods. Unlike the nomadic peddlers I’ve run into in other parts of Tamriel, the khajiit of Elsweyr seem like a serene and introspective people. In establishing their architectural style, ZeniMax Online Studios have blended aspects of East Asia and the Indian subcontinent.



But I can’t soak up the scenery forever. As you might expect in a world wracked by three-way civil war and the depredations of a soul-stealing demigod, the people of Khenarthi’s Roost are eager to enlist the aid of an experienced adventurer. Cultists with the power to command the fury of the sea lurk in hidden caves and tide-swept grottoes. Intrigues are brewing, and both the local population and my Aldmeri compatriots have suffered a series of mysterious disappearances.

The way each of these narrative threads weave in and out of the area’s central plot makes the prospect of sticking to the main quest-line more attractive than I’d have expected from an Elder Scrolls game. Khenarthi’s Roost is balanced on a knife-edge thanks to the machinations of the maormer, a race of sea elves thought to be extinct by the time of Morrowind. They’re outraged by the Aldmeri Dominion’s attempt to win over the locals, citing an ancient treaty that gives them ownership of the island. It’s an intricate, morally grey political intrigue similar to Skyrim’s Stormcloak rebellion or the interplay between the major houses in Morrowind. These are narrative flourishes that I’ve always admired in the series, and I was delighted to encounter similar depth in my first few hours here.

I am conscripted by the local Aldmeri Dominion commander to find a peaceful solution to this potential flashpoint. Investigating the whereabouts of some missing Dominion troops, I come across a blood-spattered sacrificial altar in a secluded grotto. After dispatching the cavern’s guardian – a ravenous serpent large enough to swallow me whole – I examine the remains. It becomes clear that the maormer are working with the sea-cultists to expel the Dominion.

I rush back to town with this new information only to find that the negotiations have gone badly in my absence, bringing both sides even closer to conflict. The quest changes gear, and now I’m tasked with working against maormer manipulators on their own turf. One clandestine mission requires me to find loopholes in a legal document in order to construct a case against the conspirators, a welcome break from the usual MMO quest archetypes. Slinking through back alleys and meeting with hidden informants carries the tension of playing in a high-stakes poker game, only here my opponents are a legendary race that I’ve read about in the lore of previous Elder Scrolls games.





Eventually it becomes clear that the Aldmeri Dominion are running out of options and I’m going to have to infiltrate the viper’s nest myself. This ends up being much more straightforward than I would have liked. The maormer embassy is watched over by a force of guards that seem unconcerned by my snooping and let me right in through the front door. After spiking a watchman’s drink with a pinch of conveniently placed skooma, I have all the damning evidence my superiors need to demonstrate to the locals the maormer’s ill intentions.

I’m not even harassed on the way back out, and it seems to me like the whole mission was much too easy. I didn’t have to find my own way in, fight anyone, or even really use The Elder Scrolls Online’s stealth system – making it hard to live out my fantasy of being an elven Jason Bourne. It was a stock MMO quest that didn’t live up to its exciting premise, and which made little use of the ideas that TESO has imported from previous games in the series.

The way The Elder Scrolls Online tries to dress itself up like Skyrim often ends up emphasising the ways in which it’s different. The trappings are there – the horizontally-aligned compass in place of a minimap, the crosshair, the first-person view and the magicka, stamina and health bars. Looking at a screenshot, it might be hard to distinguish it from a Skyrim mod – but it’s a bit like a clumsy hunter trying to blend-in among his prey in a well-crafted bear suit.



Khenarthi’s Roost started to feel staged to me, rather than an actual, lived-in place. It wasn’t just the maormer guards who weren’t paying attention. None of the local authorities seemed to have been trained in the ways of Elder Scrolls’ traditionally rigorous approach to crime and punishment. The wandering townsfolk were immune to my attacks, and my petty thefts went unpunished even in the presence of attentive-looking guards.

asked creative director Paul Sage about the absence of a proper crime system in his game, and he told me that the plan is to introduce both NPC and player-enforced justice with an update that will also add the popular Thieves’ Guild and Dark Brotherhood factions. “If you came in and you could just steal things from people, and I could come in and react to that,” Sage says, “maybe I could call the guards. Maybe I could kill you outright if I’m a protector of that town or something of that nature. You want to make sure that the game is in a stable enough way before you allow those kinds of systems, and that kind of player-toplayer interaction.”

Taking my misgivings into account, The Elder Scrolls Online isn’t just a standard MMO dressed up in Elder Scrolls garb. The option to use a first-person view and the way the combat system emphasises positioning over the rotation of hotkeyed abilities help to establish it as a legitimate Elder Scrolls sequel that happens to lean on certain MMO game mechanics.

There’s still a lot of TESO’s take on Tamriel that has yet to be seen by anyone. ZeniMax Online Studios have only permitted slight glimpses of the 12-player endgame dungeons and massive PvP. There’s a lot still to be discovered.



In the previous games, it was always my first few steps into those richly-detailed worlds that stuck with me. Whether I was setting out into the marshes around Seyda Neen or exploring pastoral woodland on the outskirts of the Imperial City, so much of the wonder of a new RPG is owed to the way those initial experiences suggest innumerable new experiences just out of sight. As I left Khenarthi’s Roost for the mainland, that feeling returned. I found myself looking forward to continuing my life as a wood elf archer in a strange land, just as I had in Morrowind a decade ago.

“The way we’ve built our content, it’s meant to be completely nonlinear,” Paul Sage tells me. “I can go over to this point of interest and say, ‘That place looks cool. What’s happening over there?’ Then I can get introduced to the story, if it’s a quest area, or maybe it’s something else. The entire idea is that you can ignore us entirely, and go off on your own, and do whatever you want.”

Right now, what I want to do is to play more TESO. I want to push beyond the next grove of trees, walk around the next bend in the road, and see what awaits on the other side. For all of its rough edges, The Elder Scrolls Online feels full of promise in a way that no other MMO has since my first experiences with the genre over ten years ago. That sense of discovery is a powerful thing.
PC Gamer
THE MANDATE


If there's one thing we're learning about Kickstarter, it's that you should probably make your games about space. In fact, even if your game isn't about space, you should probably tell people it's set in space. It wouldn't even be a lie. Everywhere is set in space. The Mandate is definitely set in space, and as a result of that - and possibly also as a result of it being a cool looking Tsarist space opera RPG - it's successfully raised the desired goal of $500,000.

There are now just four days left in the campaign, which means they'll need to increase their economic warp factor if they're going to hit any stretch goals. Currently planned goals include:


$600.000: Away Missions on Planets
$700.000: Starbase Boarding Operations
$800.000: Mod Support


In between these major milestones, the developers will also be unlocking a free strategy guide, art bible and 3D character pack for various funding tiers. Unfortunately, I can't see the project getting particularly far through its remaining goals in the time remaining. That's a bit of a shame, because it's a situation where instead of celebrating the existence of a game, I'm left with the bittersweet twinge of knowing it won't have mod support.

To find out what it will have, check out some of these previous trailers. If you're interested enough to get involved, head over to the Kickstarter page.



PC Gamer
Everquest Next Landmark


If you've been eagerly consuming every EverQuest Next morsel, you'll already be aware that SOE are posting timelapse videos designed to flaunt the power of EverQuest Next Landmark. To my shame, this latest video in the rapid construction series was the first I'd bothered to watch - my own hideous inability to do an art having led me to assume that the MMO's creative counterpart should be reserved for people with talent (or basic levels of competency).

Having taken the time to see what's possible, I'm now experiencing a feeling best described via that Keanu Reeves face. Basically: if you've not been paying attention to what Landmark is doing, now's a good time to take a look.



If that's whet your appetite, have a sandwich or something. Then come back, and take a look at this more aspirational trailer from the other week.



And, if you're looking for more, head over to EQNL's YouTube page, where you can watch a bunch of designs spring to life. Or, to see how the building tools will work, pop over to the archived livestream. It goes in-depth on not only the game's currently planned construction, but also how the tool will evolve over the course of itself and EQN's life, to eventually grow into a full MMO editor.

EverQuest Next is due to release into alpha around February 28, next year. Founders pack details are available here.

Thanks, Massively.
PC Gamer
WD Black web


The big problem with solid state drives, even with prices dropping on an almost daily basis, is that getting the storage capacity you really need is often prohibitively expensive. Western Digital are looking to solve the problem with the WD Black2 Dual Drive by pairing a 120GB SSD with a 1TB HDD in a single 2.5-inch package. Basically it looks like any other 120GB SSD, but comes with another 1,000GB of data storage behind it. It's an interesting upgrade option for any system with limited storage options, like a laptop or a small form-factor PC. It means you don’t have to make a compromise between quicker performance with an SSD and the increased capacity, but slower speed, of a standard hard drive.

Details of what exactly WD are using to pack out the SSD part of the drive seems to be a bit of a guarded secret - all they could tell me was that it was built from 20nm MLC NAND Flash memory, but weren’t forthcoming about which memory controller they were using. Sadly they've have glued down the SSD part, so if I want it to function ever again I’m not going to be able to pull it apart and see whose silicon is sitting inside. According to WD it sits in the middle of most performance tests, so it’s not going to worry the likes of Samsung when it comes to straight SSD speeds.

Unlike most other combo drives the drives remain separate during use. There’s no thought given to using the SSD parts as a cache to speed up the spinning platter performance, which means there are no flaky storage algorithms to worry about.

The only issue I’ve got for the WD Black2 Dual Drive is the price. At £250 it’s around the same as a top-end 480-500GB solid state drive. You can pick up either a Samsung or Crucial SSD for just £261 at the moment. You'll have to really need that extra memory to make the WD worthwhile.
PC Gamer
Clandestine


A thing that most co-op games don't understand is that people aren't gruff identikit badasses, happy to brofist their way through an AI genocide. People are complicated, with different skills, tastes and beliefs. Some may like violence, others might be more interested in twerking. That's why Clandestine, an asymmetrical co-op game, sounds like such an interesting prospect. Er, because of how it caters to different tastes. I don't think there'll be twerking.

Other reasons to pay attention include its use of phrases like "post-Cold War spy conspiracy", "tactical stealth", and "set in the mid-1990s". To throw an extra EMP on this espionage topping, it's being made by Logic Artists, the people behind the warmly received Expeditions: Conquistador.



Here's the set-up, courtesy of the press release:

"The year is 1996, five years after the dissolution of the Soviet Union, a string of accidents and murders have gone unnoticed by the public, but have put the world of espionage on high alert. Former Cold War operatives, believing their cover intact, are being assassinated around the globe. Soviet and NATO spies are being targeted indiscriminately, causing turmoil and suspicion on all sides."

From the little that's been revealed so far, you and your co-op buddy will take the role of field agent and hacker, who would appear to have more situational awareness through each building's security cameras. The game is promising to take you through various hideouts, safehouses, and HQs in an attempt to uncover the culprit behind a series of murders.

Clandestine is due out on PC next year.







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