Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

We’ve no new Witcher 3 videos of late, but if you scroll through these really, really quickly, it’ll be just like watching a low frame rate, abysmally edited video. Make some sword-swooshing noises as you do it, for added effect. The genesis and/or novelty of these 65 1080p screenshots of CDP’s next massive roleplaying game is somewhat indeterminate at present, but I’m sure a good number of them will be fresh to your eyes. PCs with low memory should perhaps be wary of this doubtless RAM-hungry post. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

No, sci-fi sandbox MMO The Repopulation is not out yet, it’s still in its alpha stage of development – which you can apply for here – but it has released a video with a bunch more game footage, which you can see below. We’ve been keeping an eye on this game for a while now, not least because it promises some freeform MMORPGing. The tri-faction PvP structure allows players to join a third faction which they can use to form “rogue nations”, complete with player built structures, and even player-owned cities. I will be fascinated to see how (and if) this works out.

Anyway, take a look at the trailer because the game is starting to look pretty handsome. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Hellraid is the next violence-mare due from the e’er unpredictable Techland stable, and it is some manner of first-person sword-stabbing game. Whether it would join the ranks of the vanishingly few effective first-person melee games was something we were due to find out in the few remaining weeks of 2013. No longer! Techland have pushed it back to next year, in the wake of mixed tester feedback. In other words, they want to make the knob bits not-knob.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

I have emotions too but it's not cool to show them so I make fun of John to cover for it.

This comes as a surprise. Red Thread Games, the Norwegian studio founded last year by Ragnar Tørnquist with the specific purpose of reducing John to a puddle of shuddering emotion, is making a first-person survival horror game called Draugen.

The studio has thus far been working solely on Dreamfall Chapters: The Longest Journey, the crowdfunded sequel to John’s emotional puberty, since September of last year. Draugen sounds like a considerably different kind of thing. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Here’s an interesting team-up. Corey and Lori Cole, the impossibly named couple behind the wonderful Quest For Glory games, and Israeli studio Adventure Mob. They’re looking to make a classic-style graphic adventure, about a chap called Bolt Riley, and his attempt to become the greatest Reggae star of them all. It’s been in development for about a year, and now they’re on Kickstarter looking for $120k.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Duncan Harris)

This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.>

How better to celebrate 25 years of Mega Drive than on a site dedicated to PC games, via a game synonymous with Xbox-powered coin-ops? Not so fast, RPS! This copy of the seldom-bought PC version of OutRun 2006: Coast 2 Coast protects this feature. [Holds up empty hand.] No, wait, these copies! [Turns to empty shelf.] Aha! These copies!> [Fires up empty web page.] Nngh! They were right here! Get this straightjacket off me!

Okay, so it’s not actually possible to buy this game any more due to expired Ferrari licensing. Not that it matters here. There’s always a fistful of reasons to talk about OutRun, not just the coincidence of Mega Drive’s birthday which I only heard about this morning. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

If you’re in the futuristic megacities of Americaland, you’ll likely know that you can buy and play Lego Marvel Super Heroes on Steam right now. You’ve been able to for a week or so. If you’re in, say, Britain, you may not know that you too can’t. Except, until recently, you could buy it! Just not play it. It’s been fixed now, but for a while there, Steam had it as a “coming soon” with a release date in the past, and a store page that let you buy it with no warnings. Just, when you went to install it, it got stuck. So what happened there? And why isn’t it out in the UK for another two weeks?

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Despite its name, Arkham Origins isn’t so much Batman Begins as Batman Continues. A cynic might presume that the handing of the license to a new studio and rapid turn-around of the sequel suggests that Batman is mainly continuing because Pennyworth needs a new pair of shoes. But has the vigilante become a mercenary or is this another solid entry in the series? Here’s wot I think.>

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Steam Community Items - contact@rockpapershotgun.com (Alec Meer)

Somehow I'm not expecting 65 million Steam Machines, however

65 million Steam accounts now, apparently. That’s a fair old slice of the approx. 7.121 billion human beings on the planet Earth – perhaps by this time next year, Valve will have reached the magic 1%. For now though, they’re celebrating a claimed 30% growth in “active accounts” over the last year, which just so happened to be the service’s 10th anniversary. What a long way it’s come from a rudimentary download service that made everyone’s life hell on Half-Life 2′s launch day. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

There there.

I’m finally handed the opportunity to write about Jurassic Park: Trespasser on RPS, but instead of hitting Isla Sorna like a sexy chaos mathematician, I instead drop into the less chaotic confines of the demo. I took some time to consider what I loved about Trespasser, a game that was widely regarded as the most disappointing release of 1998, and I realised that my fondest memories were of the demo. I still really like the game, but it was that little sandbox of dinosaurs and boxes that boiled down what I wanted from games. I managed to dig the demo up on TresCom, and installed two parts of the mods here to up the resolution and returned to that Lost World. It was there, when I was 19 and this felt like the future, that I lost dozens of hours. My inner child returned as I flapped my noodley arm around at raptors, so I did what every responsible adult would do: I interviewed him. Here is the transcript of the chat between 19 year-old me, and the handsome, witty grown-up that idiot somehow spawned.> (more…)

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