The Gresley-designed Class J50 from Meshtools is now available for Train Simulator in a number of BR and LNER liveries. Find out more on our Steam store page. Click here.
The Gresley-designed Class J50 from Meshtools is now available for Train Simulator in a number of BR and LNER liveries. Find out more on our Steam store page. Click here.
As many of you noticed, yesterday our weekly maintenance did not go exactly according to plan and, for a few hours, everyone who logged in after the maintenance received, for free and permanently, the content of all three existing DLC packages. As you can probably guess this was not supposed to happen and, while the cause of the issue was quickly resolved after being identified, we need to take some action with regards to the items that were issued by accident. For this reason we ask for your understanding as we resolve this unintentional delivery of items. All weapons and items that have been delivered to players will be changed from permanent to a duration of seven (7) days. We have made this change so that players who were awarded the items can keep on training with these for another week and also to make it fair for all players who have already supported us by purchasing the DLCs previously. Please notice that this will affect only the weapons that have been delivered by accident and not all the permanent weapons already present in your inventory. We trust you understand why we are forced to make this move and we apologize for any inconvenience it might cause. Once again we would like to thank you for your continued support and help as we grow Tactical Intervention.
We addressed all of the annoying bugs and most of the minor ones, as well as added few improvements suggested by the community. Our next target is improving the game in regards of multiplayer, adding more Steam features like achievements or cloud and improving the visual fidelity.
Here is the list of changes.
Bug fixes:
- Fixed the issue when you killed the foes in Oasis before taking the appropriate quest, that prevented from progressing - Fixed the issue where if the game crashed in Revolt quest, Ezdrash lost his dialogue - Medium difficulty gear and potions now scale correctly - Players joining the multiplayer game can no longer spawn infinite minions - Last invisible walls in Lower Gardens - Other minor fixes like: Stash „buy more space”text not showing on the button; lowering HP of barrels, binding ESC button to more menus etc, showing HP/MP bar when using Pillar of Doom, etc.
Additions:
- Mouse scroll responsible for camera zoom - Witch can attack with left mouse button - Better sound feedback when changing gear - Names of drop on the ground stack instead of overlapping for better readability - Improvements to the crafting menu to make it more clear and intuitive - New background in the menu - Minor improvements to GUI
We addressed all of the annoying bugs and most of the minor ones, as well as added few improvements suggested by the community. Our next target is improving the game in regards of multiplayer, adding more Steam features like achievements or cloud and improving the visual fidelity.
Here is the list of changes.
Bug fixes:
- Fixed the issue when you killed the foes in Oasis before taking the appropriate quest, that prevented from progressing - Fixed the issue where if the game crashed in Revolt quest, Ezdrash lost his dialogue - Medium difficulty gear and potions now scale correctly - Players joining the multiplayer game can no longer spawn infinite minions - Last invisible walls in Lower Gardens - Other minor fixes like: Stash „buy more space”text not showing on the button; lowering HP of barrels, binding ESC button to more menus etc, showing HP/MP bar when using Pillar of Doom, etc.
Additions:
- Mouse scroll responsible for camera zoom - Witch can attack with left mouse button - Better sound feedback when changing gear - Names of drop on the ground stack instead of overlapping for better readability - Improvements to the crafting menu to make it more clear and intuitive - New background in the menu - Minor improvements to GUI