No More Room in Hell - Riley
Here we go again, here's tonights patch log:

Maps:
- nms_notld updated
  • Added 1951 Truck prop by vincent
  • Fixed some nav spots
  • Added refillable generator (refill gas tank/propane with fuel pump)
  • Added refillable flame propane traps

Code:
  • Updated the USE/Grab detection functionality
  • Fixed flashlight beam effect not showing up
  • Made zombie sounds positional
  • Updated Mac & Linux binaries
  • Updated character select font sizes

Misc:
  • Fixed music script errors
  • Updated Mac & Linux binaries
  • Updated .txt files for some languages (japanese, etc.), still need to create .dats for close caption support
  • Recompiled some art props to fix some left over errors
No More Room in Hell - Riley
Here we go again, here's tonights patch log:

Maps:
- nms_notld updated
  • Added 1951 Truck prop by vincent
  • Fixed some nav spots
  • Added refillable generator (refill gas tank/propane with fuel pump)
  • Added refillable flame propane traps

Code:
  • Updated the USE/Grab detection functionality
  • Fixed flashlight beam effect not showing up
  • Made zombie sounds positional
  • Updated Mac & Linux binaries
  • Updated character select font sizes

Misc:
  • Fixed music script errors
  • Updated Mac & Linux binaries
  • Updated .txt files for some languages (japanese, etc.), still need to create .dats for close caption support
  • Recompiled some art props to fix some left over errors
APB Reloaded - Tiggs
Halloween IDOL Contest -- October 25th to November 6th

Ladies and gentleman, boys and girls, it’s that time of year! Starting today and lasting until November 6th at Midnight PDT, ALL players are invited to participate in the 2013 Halloween Costume Contest. This year we want you to make a reference to something in pop culture; we want to get you. Who do you idolize? Who’s your favorite noteworthy person or character from something? Or who do you think is just plain ridiculous, insane, hilarious, or noteworthy? We want you to show us.

Special Linus rule: No Miley Cyrus. I know you were thinking it and…no. Just no.

Winners who make us laugh, yell “omg”, or get us all wispy and nostalgiac feeling will receive 4k G1c and will be awarded for:

WINNERS:

  • There will be FOUR single winners
  • One DUO winner
  • One GROUP winner (no more than 4 people in group)

Each winner gets 4,000 G1C (in duo and group situations, each participant gets the 4k). Winners will be chosen from amongst all servers, and we will be verifying that you’re using your own customizations.

Entries should be posted here with the following information:

Character name(s)
Server Name
Description/backstory (optional):
APB Reloaded - Tiggs
Halloween IDOL Contest -- October 25th to November 6th

Ladies and gentleman, boys and girls, it’s that time of year! Starting today and lasting until November 6th at Midnight PDT, ALL players are invited to participate in the 2013 Halloween Costume Contest. This year we want you to make a reference to something in pop culture; we want to get you. Who do you idolize? Who’s your favorite noteworthy person or character from something? Or who do you think is just plain ridiculous, insane, hilarious, or noteworthy? We want you to show us.

Special Linus rule: No Miley Cyrus. I know you were thinking it and…no. Just no.

Winners who make us laugh, yell “omg”, or get us all wispy and nostalgiac feeling will receive 4k G1c and will be awarded for:

WINNERS:

  • There will be FOUR single winners
  • One DUO winner
  • One GROUP winner (no more than 4 people in group)

Each winner gets 4,000 G1C (in duo and group situations, each participant gets the 4k). Winners will be chosen from amongst all servers, and we will be verifying that you’re using your own customizations.

Entries should be posted here with the following information:

Character name(s)
Server Name
Description/backstory (optional):
Chivalry: Medieval Warfare - Kimiko
We are happy to announce that the Software Development Kit (SDK) for Chivalry: Medieval Warfare is now live! It will be easier than ever to create and install mods into Chivalry: Medieval Warfare. This does not currently include the Steam Workshop. Prior to setting the Steam Workshop live, we need to ensure it is working properly.

If you are interested uploading maps to the workshop, please join the Steam group.
Only those in this group will be able to see and upload to the steam workshop. The more content we can get uploaded to the Workshop, the faster we can release it to the general public. Custom code mods such as game modes are not currently supported in the Workshop.

    Current Functionality:
  • Modded Server browser support (different colors for servers with custom maps, custom code; additional column with mod name).
  • Closed Workshop support for maps (join the steam group to upload maps).
  • Auto Downloads when joining a modded server.

    Some things to look forward to:

  • Public Workshop uploading.
  • Workshop download tool for servers (can run as a schedule task / rcon job).
  • Workshop support for mods with custom code


    SDK Changes:

  • Improved and expanded error messages
  • Cooking and Workshop uploading process changed to include a GUID:
    -- Do the first cook the same way
    -- The cook will create a directory like CookedSDK\AOCSDKLevels_E1ED54B24E9F8DE8C917B1ABC51E4040
    -- The GUID is the bit after the underscore
    -- Edit your workshop upload file (e.g. wsinfo_SDKTest.txt); put the _whole_ directory name in the "$PackageDirectory" variable, including the GUID part
    -- Upload as before
    -- Next time you cook this package, if you want to upload to the same workshop file, add this to the COOK.bat: "-Guid=ZZZ" (without the quotation marks), where ZZZ is replaced with the GUID for your package (in the last example, E1ED54B24E9F8DE8C917B1ABC51E4040)

    Important Information:

  • If you are opted into the Steam Client Beta (https://developer.valvesoftware.com/wiki/Betas), you will not be able to successfully join a Workshop server. You will get the message “"Can't download Workshop information".

  • Getting started with map editing https://tornbannerjira.atlassian.net/wiki/display/CHIVCOM/Getting+started+with+map+editing

  • Uploading to Steam Workshop https://tornbannerjira.atlassian.net/wiki/display/CHIVCOM/Uploading+to+Steam+Workshop


    CU2 Patch 1.2:

  • Fixed weapon unlock statistics not being displayed properly on client.
  • Fixed issue with purchased helmets.
  • Fixed issue with duel stats not saving.

Chivalry: Medieval Warfare - Kimiko
We are happy to announce that the Software Development Kit (SDK) for Chivalry: Medieval Warfare is now live! It will be easier than ever to create and install mods into Chivalry: Medieval Warfare. This does not currently include the Steam Workshop. Prior to setting the Steam Workshop live, we need to ensure it is working properly.

If you are interested uploading maps to the workshop, please join the Steam group.
Only those in this group will be able to see and upload to the steam workshop. The more content we can get uploaded to the Workshop, the faster we can release it to the general public. Custom code mods such as game modes are not currently supported in the Workshop.

    Current Functionality:
  • Modded Server browser support (different colors for servers with custom maps, custom code; additional column with mod name).
  • Closed Workshop support for maps (join the steam group to upload maps).
  • Auto Downloads when joining a modded server.

    Some things to look forward to:

  • Public Workshop uploading.
  • Workshop download tool for servers (can run as a schedule task / rcon job).
  • Workshop support for mods with custom code


    SDK Changes:

  • Improved and expanded error messages
  • Cooking and Workshop uploading process changed to include a GUID:
    -- Do the first cook the same way
    -- The cook will create a directory like CookedSDK\AOCSDKLevels_E1ED54B24E9F8DE8C917B1ABC51E4040
    -- The GUID is the bit after the underscore
    -- Edit your workshop upload file (e.g. wsinfo_SDKTest.txt); put the _whole_ directory name in the "$PackageDirectory" variable, including the GUID part
    -- Upload as before
    -- Next time you cook this package, if you want to upload to the same workshop file, add this to the COOK.bat: "-Guid=ZZZ" (without the quotation marks), where ZZZ is replaced with the GUID for your package (in the last example, E1ED54B24E9F8DE8C917B1ABC51E4040)

    Important Information:

  • If you are opted into the Steam Client Beta (https://developer.valvesoftware.com/wiki/Betas), you will not be able to successfully join a Workshop server. You will get the message “"Can't download Workshop information".

  • Getting started with map editing https://tornbannerjira.atlassian.net/wiki/display/CHIVCOM/Getting+started+with+map+editing

  • Uploading to Steam Workshop https://tornbannerjira.atlassian.net/wiki/display/CHIVCOM/Uploading+to+Steam+Workshop


    CU2 Patch 1.2:

  • Fixed weapon unlock statistics not being displayed properly on client.
  • Fixed issue with purchased helmets.
  • Fixed issue with duel stats not saving.

Steam Workshop - Alden
<a href="http://steamcommunity.com/workshop/browse/?appid=244850"><img src="http://storefront.steampowered.com/v/gfx/apps/244850/header.jpg" style="height: 215px; width: 460px;"></a>

Launched in Early Access just days ago, space engineering and constructing game, Space Engineers, has shipped an update adding Steam Workshop integration.

Through the Steam Workshop, you can find and download player-created worlds, or create your own and share them with the community.

Space Engineers is described as a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining. In addition to all this building and maintaining, there is much fun to be had simply by crashing your spaceship into things. So, now the Workshop makes it easy to discover new things to crash your spaceships into.

<a href="http://store.steampowered.com/app/244850">Get the game today</a> in Steam Early Access. They've also got a promotion running right now if you already own their previous game, Miner Wars 2081.
Angry Video Game Nerd Adventures - BlackFlag
Hey everyone! Patch 1.7 has just been pushed live. To ensure you're playing the most current version of Angry Video Game Nerd Adventures, please close the game and reboot steam.

Patch 1.7 Notes
  • Keyboard mapping has been added and can be found in the options menu.
  • Users can now disable gamepad detection. To do this type “/gamepadoff” in the game’s Launch Options in Steam
  • Fixed a bug where the Window would periodically reset it’s position to the middle of the screen if the user had moved it
  • You can no longer get stuck in the re-appearing blocks in Boo! Haunted House
  • Time now maxes out at 999 minutes in the options menu
  • Beer, Deaths and 1ups collected now max out at 9999 in the options menu
  • Fixed a bug that was preventing the game from returning to the main menu after completing the game
For a list of other things that we're working on please visit our Upcoming Features Thread. If you'd like to view the previous patch notes, they can be found here. Thanks for picking up the game!
Angry Video Game Nerd Adventures - BlackFlag
Hey everyone! Patch 1.7 has just been pushed live. To ensure you're playing the most current version of Angry Video Game Nerd Adventures, please close the game and reboot steam.

Patch 1.7 Notes
  • Keyboard mapping has been added and can be found in the options menu.
  • Users can now disable gamepad detection. To do this type “/gamepadoff” in the game’s Launch Options in Steam
  • Fixed a bug where the Window would periodically reset it’s position to the middle of the screen if the user had moved it
  • You can no longer get stuck in the re-appearing blocks in Boo! Haunted House
  • Time now maxes out at 999 minutes in the options menu
  • Beer, Deaths and 1ups collected now max out at 9999 in the options menu
  • Fixed a bug that was preventing the game from returning to the main menu after completing the game
For a list of other things that we're working on please visit our Upcoming Features Thread. If you'd like to view the previous patch notes, they can be found here. Thanks for picking up the game!
Oct 25, 2013
Space Engineers - Marek Rosa
Steam Workshop: Share your creations with the Community (upload and download worlds) Link

Fixes and game-play improvements: Full list here
...