Godus - samvt
It's been an extraordinary month! We've launched GODUS on Steam Early Access and since then we've released five updates (1.2.1 which saw bug fixes, 1.3 which was a content update and the remaining 1.3.1 updates have been more bug fixes). We've been diligent in working through your feedback.

Peter and Jack give feedback on the feedback you've all been sending us. They talk about Followers, the new cards system and also analytics.

Watch the video on our YouTube channel.

The last couple of days we've been trying to do regular updates on Twitter in a series we're calling GODUS DEV SAYS, they're only small snippets of information but they do give you an insight into the daily routine of developing games. You can find them on our Twitter feed
Godus - samvt
It's been an extraordinary month! We've launched GODUS on Steam Early Access and since then we've released five updates (1.2.1 which saw bug fixes, 1.3 which was a content update and the remaining 1.3.1 updates have been more bug fixes). We've been diligent in working through your feedback.

Peter and Jack give feedback on the feedback you've all been sending us. They talk about Followers, the new cards system and also analytics.

Watch the video on our YouTube channel.

The last couple of days we've been trying to do regular updates on Twitter in a series we're calling GODUS DEV SAYS, they're only small snippets of information but they do give you an insight into the daily routine of developing games. You can find them on our Twitter feed
Audiosurf 2 - Dylan
<img src="http://audiosurf2.com/images/Audiosphere_256.jpg">
Mods: Added experimental Audiosphere mod to workshop
Mods: Restart now reloads mod code
Mods: greyaction="permanent" added
Mods: named keyboard input now supports held keys
Mods: added "puzzleblockfallinterval" to GameplaySettings
Mods: added "blockflight_secondstopuzzle" to GameplaySettings
Mods: added OnPuzzleBlockAdded() event
Mods: added velocity and impact position overrides to BatchRenderEveryFrame (example code in audiosphere mod)
Fix: Negative score changes now display correctly
Fix: Minimap no longer gets stuck in grey mode
Fix: Scoreboards on song browser now displayed even if tutorial hasn't been completed
Audiosurf 2 - Dylan

Mods: Added experimental Audiosphere mod to workshop
Mods: Restart now reloads mod code
Mods: greyaction="permanent" added
Mods: named keyboard input now supports held keys
Mods: added "puzzleblockfallinterval" to GameplaySettings
Mods: added "blockflight_secondstopuzzle" to GameplaySettings
Mods: added OnPuzzleBlockAdded() event
Mods: added velocity and impact position overrides to BatchRenderEveryFrame (example code in audiosphere mod)
Fix: Negative score changes now display correctly
Fix: Minimap no longer gets stuck in grey mode
Fix: Scoreboards on song browser now displayed even if tutorial hasn't been completed
War Thunder - DiscorderlyChaos
The Spanish Civil War was a challenging test of Soviet and German technical preparedness for a major conflict. And it was in Spain where many future aces saw the challenges they were yet to face in upcoming battles

From October 26th 06:00 GMT to October 28st 06:00 GMT (from October 25th 23:00 PDT to October 27th 23:00 PDT)

50% special discount for I-16 type 18, I-16 type 28, He.112V-5, He.112A-0, He-112B-0 and He.112B-1

15% special discount for EXP conversion for USSR and Germany

Achievements:

While flying I-16 or He 112

destroy 5 and 50 enemy aircraft in Arcade Battles
While flying any Soviet or German planes
destroy 3 and 10 enemy aircraft in Arcade Battles
destroy 5 aircraft in Full-Real Battles
You may earn up to 100 000 Silver Lions
(You can check your progress in your game profile — achievements)

The Heinkel He 112 fighter was developed by Heinkel Flugzeugwerke in the middle of the 1930s and was supposed to become the main Luftwaffe fighter plane for the next 10 years.

Read more Here!
http://warthunder.com/en/news/310-Sky-Duels-8-Spain-on-fire-en
The Walking Dead - Telltale Games
Telltale Games and Flying Wild Hog, along with the closet zombies of Devolver Digital, are excited to announce a special Halloween cross promotion between Shadow Warrior and The Walking Dead. Starting today, you can wield the zombie slaying ice axe from The Walking Dead in Flying Wild Hog’s reimagined Shadow Warrior as an alternative to the iconic katana.

<img src="http://i.imgur.com/guAyfCd.jpg?1">

You can find it listed in the menu options once you start up Shadow Warrior.

Additionally, a 25% off coupon for Shadow Warrior has been slipped into your Steam inventory as a special thanks for your support of The Walking Dead.

<iframe src="http://store.steampowered.com/widget/233130/32142/" frameborder="0" width="646" height="190"></iframe>

<iframe width="640" height="480" src="/www.youtube.com/embed/sUfTNLIZlyo" frameborder="0" allowfullscreen></iframe>
The Walking Dead - Telltale Games
Telltale Games and Flying Wild Hog, along with the closet zombies of Devolver Digital, are excited to announce a special Halloween cross promotion between Shadow Warrior and The Walking Dead. Starting today, you can wield the zombie slaying ice axe from The Walking Dead in Flying Wild Hog’s reimagined Shadow Warrior as an alternative to the iconic katana.



You can find it listed in the menu options once you start up Shadow Warrior.

Additionally, a 25% off coupon for Shadow Warrior has been slipped into your Steam inventory as a special thanks for your support of The Walking Dead.

<iframe src="http://store.steampowered.com/widget/233130/32142/" frameborder="0" width="646" height="190"></iframe>

<iframe width="640" height="480" src="/www.youtube.com/embed/sUfTNLIZlyo" frameborder="0" allowfullscreen></iframe>
Oct 25, 2013
Kinetic Void - LumberingTroll
0.04
  • Steam Workshop support is now live, all ships can be shared with the community from inside the shipyard. Linux and Mac Workshop support are not in yet, we are working on this for the next patch
  • Fixed a bug which allowed a galaxy with more factions than sectors to be created.
  • Fixed a bug preventing the player from docking with a station.
  • Fixed a UI bug in shipyard where tooltips would not display information correctly.
  • Updated various UI icons and layouts.
  • Fixed issue with recalculating center of mass of ship while in the ShipYard.
  • Removed redundant screenshot capture command from ShipYard. (use F12 / Steam Overlay Screen capture, uploading images as public will add them to the community hub for all to see.)
  • Ships now follow an entirely new save structure, this makes old ship designs incompatible from this build onward.
  • Reduced performance impact when NPC ships enter the area near the player.
  • Removed old ships from base game.
  • Created several new stock ships
  • Created several Color Profile
  • Made several sweeping changes to stats on Modules and Subsystems, this will change the way ships are assembled, many systems and restrictions are still not implemented.

You can access a guide explaining how the Workshop support for KV works by following this link to our guides section.
http://steamcommunity.com/sharedfiles/filedetails/?id=188830952

!! NOTICE !!: All previously made ships are incompatible from now on, all ships will need to be recreated, we are sorry for this inconvenience, from now on all ships will automatically be updated when changes are made to the systems, this should hopefully not happen again.

Oct 25, 2013
Kinetic Void - LumberingTroll
0.04
  • Steam Workshop support is now live, all ships can be shared with the community from inside the shipyard. Linux and Mac Workshop support are not in yet, we are working on this for the next patch
  • Fixed a bug which allowed a galaxy with more factions than sectors to be created.
  • Fixed a bug preventing the player from docking with a station.
  • Fixed a UI bug in shipyard where tooltips would not display information correctly.
  • Updated various UI icons and layouts.
  • Fixed issue with recalculating center of mass of ship while in the ShipYard.
  • Removed redundant screenshot capture command from ShipYard. (use F12 / Steam Overlay Screen capture, uploading images as public will add them to the community hub for all to see.)
  • Ships now follow an entirely new save structure, this makes old ship designs incompatible from this build onward.
  • Reduced performance impact when NPC ships enter the area near the player.
  • Removed old ships from base game.
  • Created several new stock ships
  • Created several Color Profile
  • Made several sweeping changes to stats on Modules and Subsystems, this will change the way ships are assembled, many systems and restrictions are still not implemented.

You can access a guide explaining how the Workshop support for KV works by following this link to our guides section.
http://steamcommunity.com/sharedfiles/filedetails/?id=188830952

!! NOTICE !!: All previously made ships are incompatible from now on, all ships will need to be recreated, we are sorry for this inconvenience, from now on all ships will automatically be updated when changes are made to the systems, this should hopefully not happen again.

Oct 25, 2013
Sanctum 2 - [CSS] @arminposts
Sanctum 2 - The Pursuit is finally out! Get it here:

http://store.steampowered.com/app/237070/

This expansion adds even more replayability through four completely new maps! Use two new towers, including the Mind-Control Spire that takes control of enemies and lets them fight for you! Unlock new devastating weapons, such as the Drone Launcher, that launches target-seeking drones that home in on enemies and shoot lazors at them. They'll be all like "NOO NOT THE BEEES!"

Of course, there are going to be new enemies as well, such as the Heavy Pup that's far more aggressive than it's older equivalent, and the flying Bliskeblaske, which you'll just have to see for yourself.

Finally, you'll be getting seven new unlockable perks as well - for example, the Reinforcements perk has a chance to spawn Explorers with shields every time you kill an enemy!

Note: Road to Elysion is included in the Sanctum 2 Season Pass and is part 3/4 in a series of DLC for Sanctum 2
...