Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

LEGO Marvel Super Heroes is pretty much one of those games we can’t help getting excited about. LEGO Spider-Man! LEGO The Hulk!> That’s the stuff. Anyway, some folk talked about it at the Eurogamer Expo, which made for some entertaining watching. Join in with that, below.

The game is due on 18th October for North America, and 15th November in the UK and Europe, which seems completely like they are just trying to make us unhappy. Way to ruin pre-Christmas Christmas, you soulless distribution villains! (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Of the many, many games I have seen this year, The Witcher 3 stands out as just ridiculously ambitious, as I explained in this article. If you want to get a handle on just what a challenge CD Projekt’s Polish RPG commandos have set for themselves, you should take a look at the presentation they gave at the Eurogamer Expo last weekend. I’m not saying this game is definitely going to flatten the RPG opposition in the coming years – because they are biting off what only a monster can truly chew – but I can’t see any other icebergs as ominous or as enormous as this one. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

What do you do if you’re an indie developer and you perceive there’s a distinct lack of post-apocalypse RTS games? Why, you make one, of course. That’s exactly the situation which has befallen Final Element, who claim that the perception of this lack led to them to Decimation, a vehicular combat RTS with an open world and “Deep research mechanics”. Sounds intriguing, I’ll admit, and so it’s inevitable that I cast my eyes at their IndieGoGo campaign and accompanying promotional video watchables. You could do the same.

What could> they do with a game like this?

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Steel Storm: Burning Retribution - contact@rockpapershotgun.com (John Walker)

Do you remember Steel Storm: Burning Retribution? I barely do, and yet I loved it back in May 2011. A top-down shooter that mixes action and puzzles, sneaking up to the edge of bullet-hell. Bizarrely, two and a half years later, a small piece of DLC has appeared – Forgotten Prison. Still, it’s a darned good one, and it’s a reminder that people should pick up the entire (really very cheap) core game.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

Dat dustTired, irritable, stressed, smelly*? Don’t worry, we all get like that from time to time. Don’t suffer, though. Each month the developer of the open-world, procedural space simulation game Limit Theory releases a video of his game’s progress. In it you’ll see the latest tweaks to the engine that his made, and watch as the potential for his Elite-style space game becomes grander and more exciting. No matter what Josh Parnell is talking about, be it the first smear of a lighting system or the initial drop of the AI code that will turn his static world into a living universe, he does so with tone and of a Jazz FM DJ at 3am. His words are a pillow for your brain. Don’t operate heavy machinery while watching this video. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

Axe beats Shield? Fatshark is hastily putting a final lick of paint onto the longboats, tightening the braids on their beards, and making sure all the fish has plenty of salt for the people who they hope will buy into Early Access of War of the Vikings on Steam. It’s their follow-up to the generally well received War of the Roses, and as the title suggests, the battles here aren’t over who gets the last Tangy Orange Creme, but instead about vikings with axes disagreeing with other vikings. I wonder how they’ll come to terms over their differences? (more…)

Amnesia: The Dark Descent - contact@rockpapershotgun.com (Craig Pearson)

I’ve spent the past few days F5ing Frictional’s teaser site for their next game, which has been promising a new sci-fi game from Amnesia chaps. Well, my patience has finally been rewarded. The site is live with a scant amount of data about a thing called SOMA. All the information is based on the game’s fiction, so there’s no context to what we’re seeing. All I know is it’s sci-fi, and the machine at the heart of all this looks like a kid’s TV bad guy: it is an evil monitor. Live action trailer entitled “Vivarium” is below. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

Graphics! The last game I played that was just based on the player’s hearing was The Blind Monk’s Society, which I hilariously chose to play because it has no graphics and RPS was protesting SOPA at the time. It was a torturous joke on the blackout, see? The concept was good enough for me to hope that something of its ilk comes along properly, to take sound and build a world with it. I’m happy to report that it Three Monkeys does just that, picking up the notion and running with it. Trailery bits and dev chat beneath. (more…)

The Inner World - contact@rockpapershotgun.com (John Walker)

Germany really is the country that cares the most about adventure games today. With companies like Daedalic and King Art lovingly creating multiple entries to the genre, they may not match the perfection of LucasArts (indeed, they may be riddled with flaws and translations issues), but they’re damned well trying. And now add Studio Fizbin, with a fantastic little game, The Inner World. Here’s wot I think.>

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

Our universe feels like an offshoot universe. We were created as an alternative to a universe where the tower defense genre kept growing and expanding, consuming all before it like a gloopy blob of evil. The top game over there—on their Squeam digital distribution platform and running on SqueamOS—is Half-Life 3: Citadel Defense. We spiraled off and ended up with League Of Legends and DOTA 2. But we’re still connected, so occasionally a visitor pops over and attempts to make contact. One brother from another mother is the splashy strategic sci-fi Defense Technica that’s coming to Steam on Oct 24th. Trailer is all the way down there. (more…)

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