Prison Architect - contact@rockpapershotgun.com (Craig Pearson)

*Gavel thumps* “Silence! Bring the prisoner forward. Craig ‘Thomas’ Pearson, you have been found guilty> of being a rubbish Prison Architect. A most serious offense that resulted in a record number of convicted felons escape your shoddily designed hole. As punishment, you are to spend the morning looking at the Steam Workshop, finding lovely prisons that you can compare your weedy efforts to. Then we’ll shoot you or drown you or something. Be off with you, and may Gabe have mercy on your soul.” (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Ben Barrett)

Sound the alarm and lock up your wallets, those gents and gentesses at Humble Bundles are roving for your cash once more. After the stratospheric success of the Humble Origin Bundle, you’d think they’d calm down a bit. But no, their ever hungering need to supply you with cheap, brilliant games has flared once more. Paradox are up for it this time, with a selection of their titles available for a dollar an up, two more at six and every game they’ve ever published> (excepting Europa Universalis 4 and DLC) for $125. Value. More details and what RPS thought of the various games after the cut.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Ben Barrett)

Ship it.

Do I really need to say anything after an image so full of perfection as that? Do you really need more convincing to give permadeath comedy survival horror Death Road to Canada a chance? Do you even need to know about the possibility of teaching dogs to drive to check out the Kickstarter? Do yo- (YES – Ed.) alright fine. Along with your common or garden procedurally generated maps, characters which join your zombie battling group are also randomised. So where one time you had a whole squad of sane humans, now you might be half dogs, or three dogs and a bloke pretending to be a horse. Or Elvis. Or a panda. A trailer if you’re somehow unconvinced after the jump.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Ben Barrett)

While I think we did pretty well on having given the latest hundred games to be added to Steam our attentions, Darkout was an anomaly. A procedurally generated, biome based survival game with Terraria painted all over it, it hits so many RPS interest points I can’t believe we haven’t talked about it before. Outside of a mention in a four month old Bargain Bucket, however, we just never seem to have taken a look. It’s even actually purchasable, in beta form, over on Desura. Swooping in to fix our omission like a news-based superhero, keyboard and stein in hand, I’ve got the latest trailer for you below.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Ben Barrett)

There’s a fantastical element to the majority of games that the medium steadfastly refuses to differ from. It’s not an issue in itself, of course, but the lack of variety is always something we should battle against. Here, then, comes the newly announced Always Sometimes Monsters from Vagabond Dog, a game about an ordinary human being whose life happens to have taken a turn for the shit>. With gender, race and sexual orientation left up to the player, this person finds themselves unable to pay their rent and the love of their life about to be wed to someone else. From there, their journey is up to you. Click on for announcement trailer and some further details.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

That debris is my PC! The other day, I took part in a trebuchet building competition with some friends. When the Grand Tosser was finished, there was much discussion about what to toss. After some Crabbie’s, it was decided that my PC should be the Tossed One. We loaded it up and flicked it through the air at the castle. As I watched my main source of entertainment and work splinter against the ancient stone, I suddenly remembered that I hadn’t backed up my Dragon Age saves. When the blubbing had stopped, and the cuts I’d received from hugging my broken PC were tended to, I was told about Dragon Age Keep, Bioware’s new thing that means even save games that have been trebuchetedededdd, corrupted, or wiped aren’t the end of your Dragon Age journey. The Keep is a cloud-based service that will let you set-up the story for 2014′s Dragon Age Inquisition. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Ben Barrett)

Seriously, imagine a samurai with a gun. You finally surrounded the over-courageous little bugger and think you’ve got him beat. Suddenly he goes one-handed with the blade, fending off half your goons, while he reaches inside his robes for a high-calibre boom stick. Blasting away, he escapes down a mine shaft/elevator cable/well placed hatch and you’re left with nothing but your cat and metal claw. Next time. Anyway, Samurai Gunn is a brilliant looking game about two to four of these monstrous combinations of modern and ancient battling it out in local multiplayer. Trailer if you can slice through to it. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Lego Minifigures Online is a functional title. This is a game in which tiny Lego humanoids have adventures together, in colourful worlds full of loot, quests and monsters. Funcom have a great deal of experience in the genre, but there will almost certainly be less decapitations and horrific conspiracies than in their previous massively multiplayer efforts. At a crowded and explosion-happy Gamescom, the sight of Lego was soothing and somehow reassuring. But what of the game itself? What is it doing with all of that lovely Lego*?>

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Aug 29, 2013
Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

A badger simulation. PC games! Shelter, in which you are tasked with raising young badger cubs in the cruel confines of nature, is out now. While clearly I can’t better Lucy’s world exclusive review from last week, I can only hope to add my own thoughts. Here’s wot I think:>

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Wasteland 2 is looking increasingly like one of the most delicious fruits of Kickstarter. Evidence for this claim can be found in a huge slice of the prison level, which has been played, filmed, and narrated by project lead, Chris Keenan. You can watch it below. The footage shows a lot of the lovely-looking Unity-powered game in motion, as well as revealing some details about the sort of challenges the game contains for players, and some of the ugly actions they are able to undertake. I suppose you might not want to look in case of spoilers, but I rest safe in the knowledge that my sieve-like mind will have lost the details by the time I come to play the game.

Watch! (more…)

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