Thank you to all those who participated of CROSSVOLTS 2013!
For those who missed any of the clues, or who had incorrect answers, you can find the answers to ALL 14 CLUES and the BONUS PUZZLE at the bottom of the page here! Log on to your MicroVolts account to see your answers.
The 3 FASTEST at solving ALL 15 CLUES and the WINNERS of <font color="#75a42">5,000 RT</font>: xxCliffordxx - 0:44 min : 20,000 MP + 7-DAY HYDRO BLAZE SHOTGUN + 5,000 RT Linker96 - 1:31 min : 20,000 MP + 7-DAY HYDRO BLAZE SHOTGUN + 5,000 RT agent16 - 2:25 min : 20,000 MP + 7-DAY HYDRO BLAZE SHOTGUN + 5,000 RT
Thank you again to all MicroVolters who participated in CrossVolts! Prizes will be awarded to your accounts by the <font color="#b43333">end of Friday, August 2nd</font>.
Check out today's Awesomenauts 1 year celebration stream. With Swiggins gameplay & betakey givaway! How beta works : you rightmouse your game in Steam> properties > betas > insert key "HappyBetaToYou"> hit 'check code' > set game to beta in same tab > steam downloads game for you automagically (Restarting Steam helps if you experience troubles)
Check out today's Awesomenauts 1 year celebration stream. With Swiggins gameplay & betakey givaway! How beta works : you rightmouse your game in Steam> properties > betas > insert key "HappyBetaToYou"> hit 'check code' > set game to beta in same tab > steam downloads game for you automagically (Restarting Steam helps if you experience troubles)
Previously, the cargo truck was multiplying a sectors value by a factor of 2. This resulted in extreme edge cases where fuel and munition incomes were higher than expected. To resolve this, supply trucks will only add a set amount of resources to sectors.
• A cargo truck setup within a sector now adds 3 fuel and 5 munitions per minute, rather than multiplying the sectors value by 2 • Cargo truck cost from 200 to 300 manpower
Adjustments to Scatter Distance
The following units had their scatter distance refactored to better match their performance and design. Higher scatter values generally implies weapons are less accurate. IS-2 • Scatter distance max from 7.5 to 2.86 Panzer IV • Scatter distance max from 6 to 9.5 T70 • Scatter distance max from 1.84 to 1.7 T34-85 • Scatter distance max from 3.4 to 2.6 Tiger • Scatter distance max from 6.8 to 4.3 Ostwind • Scatter distance max from 1.98 to 2.15 Brummbar • Scatter distance max from 4.55 to 1
HMG Suppression Modifiers
HMG teams no longer function efficiently while pinned. This discourages tactics such as moving a HMG team into a setup HMG team unless on the flank. Pinned HMG squads now have the following modifiers applied to their squad: • Weapon accuracy is now reduced by 75% • Weapons reload has been increased by 100% • Weapon cooldown has been increased by 100% • Weapon scatter has been increased by 320% • The Maxim HMG now properly has its movement reduced while suppressed Correction from Patch on June 13 • Stug target size set from 20 to 14 • Riegel AT Mine recharge from 30s to 0s
Previously, the cargo truck was multiplying a sectors value by a factor of 2. This resulted in extreme edge cases where fuel and munition incomes were higher than expected. To resolve this, supply trucks will only add a set amount of resources to sectors.
• A cargo truck setup within a sector now adds 3 fuel and 5 munitions per minute, rather than multiplying the sectors value by 2 • Cargo truck cost from 200 to 300 manpower
Adjustments to Scatter Distance
The following units had their scatter distance refactored to better match their performance and design. Higher scatter values generally implies weapons are less accurate. IS-2 • Scatter distance max from 7.5 to 2.86 Panzer IV • Scatter distance max from 6 to 9.5 T70 • Scatter distance max from 1.84 to 1.7 T34-85 • Scatter distance max from 3.4 to 2.6 Tiger • Scatter distance max from 6.8 to 4.3 Ostwind • Scatter distance max from 1.98 to 2.15 Brummbar • Scatter distance max from 4.55 to 1
HMG Suppression Modifiers
HMG teams no longer function efficiently while pinned. This discourages tactics such as moving a HMG team into a setup HMG team unless on the flank. Pinned HMG squads now have the following modifiers applied to their squad: • Weapon accuracy is now reduced by 75% • Weapons reload has been increased by 100% • Weapon cooldown has been increased by 100% • Weapon scatter has been increased by 320% • The Maxim HMG now properly has its movement reduced while suppressed Correction from Patch on June 13 • Stug target size set from 20 to 14 • Riegel AT Mine recharge from 30s to 0s