Product Update - Valve
Added
- 3 new highlights packages. Daytona, Kentucky and New Hampshire.
- Player name now appears on windscreen of career car.

Updated
- Paint booth interface.
- Fuel and Tyre wear can now be set independently.
- Laps led added to results screen.
- Ghosting of cars now takes into consideration distance from player.
- Voice chat now has a default key assigned.
- High Texture quality now only gives the player high resolution liveries, Ultra gives all cars high resolution liveries.
- Audio mix for speech changed.

Fixed
- Changes to sponsors that require consecutive wins.
- Tutorial fix to use 2013 cars.
- Invalid lap time penalties on Sonoma.
- Tyre blowouts have an increased detrimental effect to handling.
- Pitstop repairs now actually repair.
- Headlight and taillight numbers fixed across all texture qualities.
- Able to join a multiplayer game from an invite before pressing start.

Controllers
- CSR wheel and CSPv2 pedals working.
- Allow gears to be assigned, allowing separate shifters to be used.
- Fix for Microsoft Sidewinder FFB causing a drop in frame rate.

AI
- AI balancing across all tracks.
- Fix for AI weakening as a race progresses.

Multiplayer
- Improved the collisions in the caution replays.

Crashes
- Fixed occasional crash on returning to race shop.
- Fixed specific crash on swapping controllers and reassigning buttons.
- Fix for game crashing after press start screen.
- Crash fix for the vinyl shop.
- Fix for crash in online lobby related to custom liveries.
- Fix for crash in cautions.
- Fix for crash when exiting the game.
- Misc crash fixes

Dota 2 - Valve
UI
- Made hero loadout model preview bigger in the main menu.
- Added practice lobby button to swap Radiant and Dire teams.
- Limited number of selectable matchmaking regions to six.
- New users are able to watch live games before completing the tutorials.
- Wins and level are now hidden for players that aren't friends and don't have 'Share Match History' in the options enabled
- Fixed keybindings not being saved properly for Xbox controllers
- Added Dire courier icons to minimap for Spectators
- Fixed a crash when selecting all units while spectating
- Fixed dota_embers convar value being forgotten when the game is restarted
- Spectators can select wards to see their vision or truesight radius.
- Added Xbox controller support for Dota TV
Left / right bumper = Cycle back or forward through the heroes on the field
Start button = Pause (Replay only)
Back button = Rewind (Replay only)
D-Pad up / down = Cycle through stats dropdown menu
D-Pad left / right = Slow down or speed up replay speed
Y button = Show gold graph
X button = Show XP graph
B button = Dismiss open graphs, reset playback speed, revert camera to previous mode (after cycling heroes)

MATCHMAKING
- Reduced average wait time and reduced incidence of extremely long wait times

INTERNATIONAL COMPENDIUM
- Added further explanation of International Fantasy Challenge rules.
- Exposed the roles of players in International Fantasy Challenge Bench slots.
- Completing the creation of an International Fantasy Challenge team now grants you the Mammoth mount for your Smeevil.
- Completing all the Main Event Predictions now grants you the Bird mount for your Smeevil.

MAC/LINUX
- Made the chat wheel work
- Added intro movie for new users, fixed black screen displaying for new users
- Fixed bugs with some tooltips missing text on what abilities do
- Fixed outline color of target units to match what Windows shows
- Fixed some rendering issues
- Fixed some crashes
- A variety of performance improvements
- Fixes to audio (silence, crashes)
- Mac: More robust mouse grab
- Mac: Allow setting "Unit Speech" to "All" in audio settings.
- Linux: Fixed hang when pasting from the clipboard under certain conditions

AUDIO
- Fixed some issues with base attack sound modifier (e.g. Tiny's Scepter attacks)
- Adjusted limits on Chen ult target sounds

GAMEPLAY
- Tusk: Fixed minor inaccuracies with his Base Strength, Attack Animation and Turn Rate
- Meepo: Fixed Geostrike not affecting units like Spirit Bear
- Morphling: Fixed being the Replicate illusion buff icon being visible to enemy players
- Morphling: Fixed being unable to control the first Juxtapose illusion created by your Phantom Lancer Replicate
- Shadow Demon: Fixed Demonic Purge killing summoned units like Warlock's Golem
- Shadow Demon: Fixed Shadow Poison damage release not having a cast point
- Fixed a minor inaccuracy with Meepo and Ogre Magi's base armor
Toki Tori 2+ - Valve
- Fixed achievement issues when resetting progress data.
- Reduced maximum required texture size from 8K to 4k.
- Fixed rare issues where Toki Tori would stop moving.
- Fixed repeatedly pressing a (or z) to delay transition to new level.
- Animation fixes.
- Translation fixes.
- Performance improvements.
- Misc bugfixes and improvements.
Giana Sisters: Twisted Dreams - Valve
Giana Sisters Twisted Dreams was Just Updated

Patch Notes for Version 1.1.1

Updates:

- A remixed mode for all levels and bosses. The remixed mode is a lot easier to survive than its standard counterpart. The “easy” difficulty for Giana should roughly correspond to the “normal” difficulty for casual platformer games. And, of course, the standard and hardcore modes are still there.
- The code has been optimized further to boost the performance of GSTD (DirectX10/11 mode only). The improved framerate should be the most noticeable on mid-range machines that required lower graphical settings to run smoothly in the previous version.
- Added Japanese and Russian language support
- Added in-game menu for basic audio and controller settings
- Uber-hardcode achievement fix, finally those of you who managed to beat the game will get the achievement you deserve (all you need is to beat one level in uber hardcore and you should be awarded with the achievement if you have already played through every level in that mode).

Bug fixes:

- Fixed an issue that caused a black screen after starting a level in DX9 mode with some AMD/ATI setups
- Fixed a crash that could occur when playing fullscreen in DX9 mode
- Fixed a resolution issue occurring with the Steam overlay (fuzzy graphics)
- Fixed a bug that clipped the mouse, keeping you from clicking on part of the interface
- Twisting the world now causes the background to wobble properly again
- Greatly reduced the amount of flickering for shadows in DX10/11 mode
- Fixed inconsistent particle effects
- Soft shadows can now be properly selected in the menu again
- Fixed a crash that could occur when launching level 3-5
- V-sync can now be set properly above 60 Hz
- Fixed a launcher crash that could occur when starting the game
- Fixed a crash with the error message “MSVCP100.dll is missing”

Language selection update:
- Setting your language now follows the Steam standards and is done from the Steam menu instead of the launcher
- How to set your language after the update:

-Open the Steam Library
-Right click on your Giana Sisters: Twisted Dreams entry
-Choose Properties
-Go to the Language tab
-Select your desired language (you can choose between English; German; French; Italian; Spanish; Russian: Japanese)
-Start the game
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed clients/servers not being able to run the game on older versions of Windows
Natural Selection 2 - Valve
Features

Added queued orders (hold shift to queue orders on Drifters, MACs, etc)
Added ‘Cystem’ for placing multiple cysts at once

Balance

Reduced Flamethrower damage by 18%
Reduced Minigun damage by 20%
Reduced Grenade Launcher splash radius by 20%
Reduced Cyst auto build time by 2 seconds
Cysts can no longer be built by Drifters and and only 1 per Hive will auto construct (Gorges can still use heal spray on them)
Reduced Babbler hitbox size to make it fit the actual model size better

Improvements

Explosions now trigger a slight camera shake
Added shell ejection effects to the Rifle, Pistol and Shotgun
Pickups are now prioritized by item cost
Added a link to a player’s Steam profile page on the player list page in the server web admin (Thanks CheesyPeteza
Spectators now have access to the request menu
Cysts can now be placed everywhere and all Cysts in between will be created automatically when the nearest parent is too far away
Added power indicator for Marine Commander when dropping structures
Added subtle view model rotation for wall walking Skulks
Added hidden mode for dedicated server, use the “-hidden” switch while starting the server process to use this feature
Added minimum life time for Grenades before they are allowed to detonate

Fixes

Fixed invisible elements in Commander UI blocking mouse clicks
Fixed bug causing some non-NS2 servers to be listed on the NS2 tab in the server browser
Fixed a script error caused by using Alt+Enter to switch full screen mode while in the main menu
Fixed bug preventing the team resource graph UI from updating properly in spectator mode
Fixed bug causing move forward to not work if it was bound to a mouse button while in free camera spectator mode
Fixed camera tilt for wall walking skulks
Fixed bug where cycling through abilities didn’t work properly for Lerks
Fixed bug where recycling got cancelled on power loss
Fixed Marine Commander being able to drop Infantry Portals or Phase Gates in a way that players could get stuck
Fixed Echo Harvesters sometimes not working when being blocked by a Cyst
Fixed bug where Blinking downwards gives you high amounts of extra speed
Skulk ragdoll no longer appears after using Xenocide
Fixed bug causing the main menu alert message box to appear below the main menu news box
Fixed bug allowing Commander to place certain items outside the map (ammo pack, health pack, weapons, etc)
Fixed Parasite model outline sometimes not working
Fixed bug preventing the help widgets from appearing until the player encounters a Gorge tunnel
Fixed Onos camera animations
Fixed Exos not being affected by Parasite
Fixed Echoed Eggs not being usable
Fixed wall jumping sometimes giving more speed than intended

SDK

Added Server.GetServerHidden() function
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Ended the Mann Co. Store summer sale
  • The Summer Claim check is now a rare drop
  • Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump
  • Fixed a client crash related to missing particle systems
  • Fixed a server crash when entering Sudden Death mode with only melee weapons
  • Fixed players sometimes being damaged by doors when they are closing
  • Fixed soccer/beach balls sometimes blocking Payload carts and trains
  • Fixed paint can icons not showing the Red/Blue colors correctly
  • Fixed the Loch-n-Load gun sight not drawing in the correct place
  • Fixed the Bonk Boy model using the incorrect normals
  • Updated Cp_Badlands and Koth_Badlands
    • Opened the windows around the center point
    • Smoothed player clipping around doorways
Borderlands 2 - Valve
- Added PhysX effects to Tiny Tina's Assault on Dragon Keep content.
ORION: Prelude - Valve
Jungle DLC is a Free Update and is Now Available! Plus, Steam Trading Cards are Now Available!

Persistence. 30 levels for each class at launch.
New (Playable) Dinosaur: Deinosuchus.
New Mode: Slaughter (Cooperative).
New Mode: Gun Game (Competitive).
New Competitive Maps: Haven, Haven-Day
New Cooperative Map: Strike
New Weapon: TREK Longbow.
New Items: Arrow Types (Piercing, Frag, Smoke, Stun)
New Kit: Revival Kit.
New User Interface
Steam Trading Cards
Stats & Leaderboards
Spiral Store 2.0
New Hats
New Armors
New Taunts
Game Version 1.07 (massive changes)
Remastered Map Pack (Raupi, Arid, Peak, Depth, Eden)
Spiral Update 003 Map Pack (Arid-Night, Eden-Night)

Insurgency - Valve
Here is a small update for you guys.

New Content
Added new official map: Buhriz.
Updated Contact (Insurgent spawn area and lighting).
New sounds for M16, AKM and M9.

Gameplay Changes
Push rounds now starts with 8 minutes, 10 waves for attackers and 20 waves for defenders. When the attacking team captures a point, the round timer is extended 4 minutes and the attacking team receives an additional 5 waves.
In Push the defending team can now block a capture with a single person in the capture zone. This mechanic is currently only applied to Push, but can be extended to other modes if desired.
Added pre-owned capture points back into Firefight (A and C) after noticing that with the new system people would wait to capture the first point until their team desired a respawn, which has encouraged an unintended level of "gameyness" to the mode.
Skirmish now has a 15 minute round timer instead of 10 minutes.

Bug Fixes
Improved the player ShouldDraw function, hopefully addressing what was causing the invisible player bug. This will require some testing so please provide us with feedback whether this appears fixed or not.
Changed some of the animation code around so player abilities can override the main activity. Switched the slide animations to this system which should make them more reliable and reduce instances of the slide pose bug people have noticed.
Refined observer code to potentially fix a bug where players' first person weapons were being replaced with the wrong viewmodel.
Fixed a bug where the name of a map would not properly refresh on the scoreboard, sometimes saying that the current map is a different map than it actually is.
Fixed a bug where when teams were swapped you would get a supply refund for your grenade but not actually have the grenade taken away from you, so in actuality you were getting an extra supply.
Made sure supply refund on team switch clears the item out of both team's item banks just in case teams are shuffled and you end up on the same team.

A few of the issues including the invisible player bug, the slide animation issue, and the weapon viewmodel being replaced with the wrong weapon, all need further testing. Let us know the status of these issues as you play.

Discuss on our official forums.
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