Sword of the Stars: The Pit - Mind Games - Valve
The Pit: MindGames v.1.1.4
1.1.4

- Lightning Spear now takes wear and tear damage.
- Player character no longer responds to NPC Psi attacks not directed at them.
- Herbert can no longer be killed during tutorial. Now the most dangerous man alive.
- Fixed Ally ammo issue.
- Various tweaks and fixes to Psi abilities.
- Exo-Armor must now be equipped before it can be used as a tool in certain tasks.
- Various UI fixes and tweaks made.
- A couple of untriggerable achievements now work as intended.
- Cryoid now has proper "cold" effect.
- Gloves now take corrosive damage. Will properly flash when they've taken too much damage.
- Bio-mods can no longer be stashed (due to their randomized effects per game).
- Armor damage no longer binary - lower end armors now more durable and higher end armors now less invulnerable.
- Disintegration Bay now deactivates after being boobytrapped.
- Duplication success odds tweaked.
- Added Message of the Day

Dota 2 - Valve
PLATFORM
Dota 2 is now available for Mac OS X and Linux.

Dota 2 Mac OS X Minimum System Requirements:
Mac OS X Lion 10.7
4GB RAM
8GB Hard drive space
nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher

Dota 2 Linux Minimum System Requirements:
Ubuntu 12.04
Dual core from Intel or AMD at 2.8 GHz
4GB RAM
8GB Hard Drive Space,
nVidia GeForce 8600/9600GT, ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
OpenAL Compatible Sound Card

UI
- Added automatic detection of GG calls in tournament and practice lobby matches, which then ends the game 10 seconds later.
- In the fantasy stats dropdown, players you have on any of your teams will be highlighted and mousing over them will list which of your fantasy teams they are on.
- Guild invitations now display who's inviting you, and how many members the guild has.
- Added a tournament drop for early roshan kills (before creeps spawn)
- Quick Cast now works on the portrait of your currently selected unit.
- Players can customize which messages appear on the Chat Wheel.
- Messages sent via the Chat Wheel appear with an arrow icon next to them.
- Calendar page now shows a list of tournament games per day.

VISUALS
- New Earthshaker model
- Updates to some Earthshaker effects
- Fixed Eclipse not always playing the missed Lucent Beam visual effects
- Made Abaddon's Borrowed Time effect and healing more clear

MATCHMAKING
- People who decline Matchmaking are temporarily restricted from searching for 45 seconds
- Parties are more likely to be matched against other similarly sized parties
- Reduced the average skill variance in games where there are 10 individual players
- When matching parties, the matchmaker now also considers the minimum experience level on both teams rather than just the average.
- Fixed a bug in the matchmaker that was causing it to insufficiently segregate players based on win count
- Fixed a bug that would cause excessive queue times, especially for large parties or high skill players

GAMEPLAY
- Abaddon: Fixed Abaddon's illusions applying Curse of Avernus
- Abaddon: Fixed Aphotic Shield being dispelled
- Abaddon: Fixed Mist Coil Heal/Damage order
- Dragon Knight: Fixed Dragon Blood's bonus armor not showing properly in the UI
- Gyrocopter: Fixed the Fountain doing no damage to Gyrocopter 's Homing Missile
- Io: Fixed Tether sharing mana regeneration when you have full mana
- Io: Fixed Spirits initially spawning 250 units away instead of 150 units
- Medusa: Fixed various spells being unable to remove the stun from Stone Gaze
- Medusa: Fixed Stone Gaze facing requirement not taking into account distance once the debuff is added
- Necrolyte: Fixed several specific heroes being unable to buyback for the rest of the game if they died to Reaper's Scythe.
- Omniknight: Fixed Guardian Angel not affecting Siege units
- Silencer: Fixed Curse of the Silent being removed by Aphotic Shield/Manta
- Slark: Fixed Pounce's Leash getting dispelled
- Visage: Fixed being able to dodge Soul Assumption
- Fixed the free courier in Mid Only not always being controllable if you selected your hero too late
- Fixed Backswing behavior for: Soul Rip, Tombstone, Cold Feet, Ice Vortex, Chilling Touch, Enfeeble, Shallow Grave, Thunder Strike, Kinetic Field, Static Storm, Malefice, Midnight Pulse, Howl, Stifling Dagger, Static Link, Shrapnel, Psionic Trap, Whirling Axes (Ranged), Storm Bolt, God's Strength, Wave of Terror, Venomous Gale, Shadow Word, Fatal Bonds, The Swarm, Time Lapse, Maledict, Overpower and Ice Shards

AUDIO
- Non-default announcers will now comment on pick/ban phases.
- Windows Mixer control for Dota2 no longer resets to full volume on start up.
- Music volume floor goes to 0.
- Updated Abaddon VO
1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby) - Valve
July 18th, 2013 -- Ugly Baby Update -- CURING COW RODS

We spent the last two weeks asking a bunch of questions. What is the game missing? Is there really ever going to be a cure for male pattern baldness? Was that sandwich that I just ate from the fridge mine? No matter! You’re not interested in our thoughts, you’re interested in our progress!

FILEBROWSER: We’ve fixed the bug that forgets the last folder you visited. Sorry about that!

LEVEL CREATION: WHHHHHHHAT? Yes. Everyone has started putting their fingers into the pie that is level design over here. We thought, why not you too? We added City 5, and kept the uncompiled version of the file in there for you to mess around with it. Perhaps you’ll discover something that we haven’t. If you’re afraid of level design, or programming, or the possibility to change the world, then you can just play the level. As is. Without making it more awesome. That’s cool too.

To promote the launch of level creation, we’re going to give away an extra copy of the game to the first five creators that post a video of their level.

Day of Defeat: Source - Valve
An update to Day of Defeat: Source has been released. The update will be applied automatically when you restart Day of Defeat: Source. The major changes include:

  • Fixed regression causing game to not start on older Intel graphics cards under Linux
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed regression causing game to not start on older Intel graphics cards under Linux
Smash Cars - Valve
• Added support for gamepad layout configuration with predefined setup for XBox 360 Controller

• Added support for pressing Enter or Escape to skip intro

• The game has been recompiled against newer DirectX version with more optimization options

Strap yourself in for more RC car mayhem with the latest patch to Smash Cars! Updates and new features added in this patch include additional support for gamepad layouts including a predefined setup for Xbox 360 controllers, added support for skipping the games intro (Enter or Esc), and finally a recompiling of the entire game using the latest DirectX version which allows for greater optimization options. Update your game today and hit the ground running as you execute dazzling stunts, rack up points, and race to the finish in Smash Cars!

As an added bonus, for the remainder of the Summer Sale, Smash Cars will be available at an 80% discount.
Jul 16, 2013
Gnomoria - Valve
General
• When deciding what to eat/drink, gnomes account for nourishment value of food/drink along with distance.
• Added Gameplay option to adjust how much food/drink nourishment effects a gnome's decision. Moving the slider to 0 will cause gnomes to always pick the closest food/drink. When multiple options are equidistant, they will choose the best. Moving the slider to 100 will allow gnomes to travel much farther for the best food/drink. Default is 50.
• Allow grass to grow up or down 1 level
• Gnomes no longer try to maintain distance from squad members while training
Fixed
• Crash when completing Fill Hole and items are inside the hole.
• Performance issue with lots of unreachable jobs
• Sometimes falling down a 1 tile deep hole and immediately moving back out, ie enemies falling down a hatch and immediately teleporting back up to the top
• Liquids not updating properly when a tile is dug down that has liquid on it
• Ramps not properly being if trees or constructions were diagonally adjacent. This left invisible ramps causing tiles to not accept constructions, designations, etc.
• Tinker Benches not respecting assigned worker
• Being able to replace the floor underneath a sapling
• Food/drink HUD text not initializing red when a game is loaded with 0 food or drink
• Displaying a negative amount of gnomads arriving. Now it correctly displays 0
Day of Defeat: Source - Valve
An update to Day of Defeat: Source has been released. The update will be applied automatically when you restart Day of Defeat: Source. The major changes include:

  • Fixed clients not being able to run the game in languages other than English
  • Fixed server CPU spikes caused by compression of string tables and packets.
  • Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output convars for investigating server performance
  • net_compresspackets_minsize default value increased to 1024. This convar now also determines the threshold to determine when a "fragment" (logical game network message, before being broken up into network packets) is compressed.
Jul 16, 2013
Arma 3 - Valve
FROM: Project Lead
TO: Beta Users
UNIT: Arma 3 Beta
ACTIVITY: Game Update: 0.72 (Interface layout options, Steam invites, Fatigue feedback, Fixathon)
SIZE: ~885 MB

CHANGELOG

DATA
Added: Ability to set starting time of Defend Kamino (MP)
Firing Drills: Automatic reload and resupply added upon restart (for lazy Mr. Endstar)
Firing Drills: Now using symbology on selector targets
Firing Drills: Ability to immediately quit at the end of CoFs added
Firing Drills: CoF Green - updated to reflect changed magazines for sidearm
Firing Drills: Times of day tweaked to match new Stratis configuration
Firing Drills: Use of color was inconsistent for non-medal times
Firing Drills: Restarting within a CP would leave the IGUI element active
Firing Drills: Medal icon sometimes shown using Training rules
Firing Drills: Added audio cue when going over the next medal time
Firing Drills: Conversations all switched to radio again
Showcase time of day tweaks to match Stratis sunrise configuration
Showcase SCUBA now uses Titan launchers instead of RPG-42
"Interface Layout" configuration tool added to Game Options
Added: More heads to select from in user profile
Interface clock control replaced with an improved version in map, editor, briefings and tasks
AI icons in role assignment screen are not deformed anymore<
Fixed: Cargo cannot take control from commander
Gunner and driver of class "Car" and its children now use optics to detect targets
Tweaked collision damage to vehicles. They now should be a bit more resistant, mostly at lower speeds.
Tweaking of wheels and suspension of both APCs (floating in air)
Adjusted agility of helicopters
Added parachutes to light helicopters
Passengers of all helicopters are now able to eject and paradrop
Added cargo parachutes for supports
Fixed: It is no longer possible to get directly from flatbed / cargo space to cabin of Trucks and vice versa
Adjusted radius of Zamak's destroyed wheels
Zamak now has the correct wheels destroyed (by shooting)
Doors of Mi-48 are closed by default now
Fixed getting in UH-80 as pilot for more players simultaneously
Gunners of UH-80 should be able to switch seats
Added day camouflage variant of Ghost Hawk
Weapons of CH-49 cargo no longer stick out of the roof
Tweaked hit points of the CH-49 Mohawk
Disabled levitation of the Strider's wheels
Fixed glass on doors of Ifrit
Green faction assault boat has its own texture
Green faction has its SDV now
Marid's crew should now abandon vehicle when all steerable wheels are gone
Fixed: Marid should have correct names of weapons
Fixed: Path to sounds of Speedboat
Speedboat's water friction has been tweaked
Engines of armed Strider hit points now have correct names
Fixed: AMV map icon was too small
Fixed: HEMTT exhaust right next to passenger head
HEMTT now has correct destruction of cargo part
Fixed: HEMTT windshield destruction
Fixed: HEMTT various descruction issues
Adjusted AH-9 missile burst for AI
Basic collimator optics should have the same zeroing
Iron sights of SOS optics now have correct zeroing
Tweaked basic setting of the direction of grenade throws
Fire mode switches are now animated for most weapons
GM6 rate of fire has been adjusted
Katiba variants are back
Flares light intensity tweaked
Changed magazine for Green faction pistol in equipment
Aiming of the ACP-C2 has been adjusted
ACP-C2 uses .45 magazines
Fixed: ACP-C2 and Vermin should have sound suppressors for .45 ACP ammo (class muzzle_snds_acp)
Improved ASRAAM behavior
Tweaked recoils for Scorpion and Vermin
Fixed: OPFOR Recon should have their weapons back
Fixed: Tweaked dispersion of mortar shells
Fixed: PCML and RPG-42 use unguided missiles
Careless AI are no longer stuck in prone after crawling under an obstacle
Parachuting soldiers are not sad anymore (death pose removed)
Adjusted vulnerability of character heads
OPFOR helmet heads-up displays retracted
OPFOR recon units inventory loadouts changed to match their BLUFOR recon counterparts
Weight and capacity of all uniforms, vests and bags overhauled into one logical, balanced and gradually scaling norm, where bags of the same type and / or purpose should share corresponding values with minor side unique differences.
Fixed: OPFOR Recon inventory loadout
Adjusted Stratis' world coordinates (affects time of day effects)
Fixed: No units on certain Sites
Animal Sites enabled
Animal Sites generation reworked into a function
Animal Sites MP support added
Changed: Minefield Site now rotates all mines in the direction of the Site module
Fixed: Support type no longer available without any usable providers (Supports module)
Fixed: Script error messages caused by Supports module (http://feedback.arma3.com/view.php?id=11326)
Added: Dialog for custom init code for virtual providers in Supports module
Added: Dialog for custom supply crate init code for supply drop in Supports module
Added: Custom HQ parameter for Support Requester module
Added: HQ now informs you if you have new supports available (when using the Supports module). You can disable these reports by using BIS_SUPP_reportNewSupports = false;
Added: "Create diary record" module now allows adding a briefing entry to sides of synchronized units and to all playable units (the same options as "Create task" module have). This should simplify MP mission configuration.
Added: Module for setting a group callsign, can be found in "Group Modifiers" category.
Fixed: Units created BIS_fnc_spawnGroup were in the wrong order and of incorrect ranks.
Added: "Headquarters" module, assigning HQ speaker with specific callsign for the given side.
Added: Scripted event handler "ticketsExhausted" is now called when number of respawn tickets reaches 0.
Fixed: Error messages when placing certain modules without input parameters
Suffocating PP effects disabled for animals
Fixed: Error in BIS_fnc_arrayShift (http://feedback.arma3.com/view.php?id=10276)
BIS_fnc_endMission is now terminated when trying to trigger a good ending over a bad one
Apart from "Synchronized Units" and "Groups of synchronize units", the "Create Task" module now offers new options - "Sides of synchronized units" and "All playable units"
Entering Splendid Camera while in vehicle optics resulted in NVG / TI modes being black
Removed: Ambient Combat module. It was a simple port from Arma 2 and it wasn't maintained anymore.
Fix: respawnDelay entry was ignored when defined as a string, not as a number
No more infinite clicking if space is held to skip titlecards or establishing shots
No longer possible to press buttons other than Space and Esc while titlecards or establishing shots are playing
Added: Respawn templates expanded by ability to define side specific templates using new description.ext params: respawnTemplatesWest, respawnTemplatesEast, respawnTemplatesGuer and respawnTemplatesCiv. When not found for player's side, existing respawnTemplates param is used instead.
Added: In CfgFunctions, 'forced' entry allowed designer to execute a function on mission start, before units are initialized. The entry is now renamed to 'preInit', and new entry 'postInit' provides option to execute the function right after objects were initialized.
Config definition parameter (_this select 7) in advanced hint function removed. No need for it anymore, function checks all config files now.
Notifications now support independent definition of picture color and picture text color
Introduced several variants (5 up from 1) of glass shard effects for destructible glass based on size and shape of windows
Fixed: Selections of windows on airport control tower
Fixed: Missing radio protocol sentence for Helicopter Attack "chopper destroyed" event
Fixed: Mortar sound reload spectral edited

CHANGED CLASSES
ACP-C2 now uses 9Rnd_45ACP_Mag magazine and a new muzzle_snds_acp sound suppressor
Vermin SMG now uses 30Rnd_45ACP_Mag_SMG_01 and 30Rnd_45ACP_Mag_SMG_01_tracer_green magazines and a new muzzle_snds_acp sound suppressor
Green faction has received its SDV with class I_SDV_01_F
Green faction has received its Supply create with class I_supplyCrate_F

ENGINE
Support for Steam friend invites / joins
Added: Wind synchronization in MP
Disabled loading screen when switching closing map
Switching weapon modes doesn't require two key presses when the weapon info IGUI is hidden anymore
AI use Thermal Imagery to detect enemy when available
Removed warp when reloading in 3D optics
Improved thread synchronization of object drawing
Recognition of damaged part of body has been improved
Fix and slight optimization of detection of Simul Weather optimization
Fixed: Brightness of nearby objects in the first frame after map display is closed
Fixed: Items disappearing during inventory operations
Fixed: Unable to take weapons from non-local containers
Fixed: MP: Unable to throw grenades after taking vest from ground
Fixed: Magazine not being removed for other clients if a player loads it directly into their gun
Fixed: When player tries to place a vest or uniform into a backpack from the ground, target backpack will be copied and stored on the ground
Fixed: Headgear no longer displayed after leaving a multiplayer game
Fixed: Players could not access vehicles that cannot move
Fixed: Helicopters don't wait with another burst of CounterMeasures
Fixed: Helicopter collective ascent / descent rates were not consistent among devices
Fixed: GET IN waypoint - AI went for wrong seats in the helicopters
Fixed: Icons and text outside of valid area in combo boxes, added ST_NO_RECT style support
Fixed: Text alignment support for map icons
Added: Scripting commands for tree interface control
Fixed: Command enableEnvironment to toggle off all ambient wildlife
Fixed: setAmmo command description
Fixed: AI turn limitation while aiming

Tales From Space: Mutant Blobs Attack - Valve
Tales from Space: Mutant Blobs Attack Update Released
Rev: 77919

General Fixes:
- Major update: Addition of a new visual hint arrow & focus highlighting system for players using Telekinesis with a gamepad
- Minor modification to initial English gamepad-telekinesis focus tooltip in level 3 (to improve clarity)
- Update to have mouse start at the center of the screen when playing in full-screen mode
- Fix for rare/hard-to-reproduce crash-on-death issue

Level-specific Updates:
- Visual adjustment of misplaced Telekinesis-control point in level 7
- Minor level-design adjustments to levels 4 & 6 to improve gamepad controls for a few Telekinesis-enabled objects in those levels
- Minor tweak to point placement near the beginning of level 2

...