Client Update - Valve
A new Steam Client update has been released and will be automatically downloaded. The specific changes are listed below.

General:
  • Added a confirmation dialog when launching a game via a steam URL with optional command line parameters, so the user can be sure the game is launching with the options they want
  • Added a "friendly machine name" when Steam-Guarding an account
  • Changed data format of client updates to improve compatibility with flawed proxy servers
  • During login, if Steam can't be reached and the user has entered a username we've never seen before, pop a dialog and ask them to login again
  • When returning to the login dialog and we've cleared the username field, put the keyboard focus on the empty username box instead of the password box
  • Updated Web controls user-agent to better reflect the code it is based off
  • Updated to Simple DirectMedia Layer 2.0 Release Candidate
  • Fixed failing to update a game properly if an unexpected folder exists in the install directory for a game and we want to replace it with a new file
  • Fixed green inbox count not always including the count of offline messages available
  • Fixed selecting ‘X unread chat messages’ to always bring the newly opened chat dialog into focus
  • Fixed memory leak when an update for Steam was pending
  • Fixed uploading some large files to the Steam Cloud
  • Fixed memory leak when hovering URLs in the HTML control
  • Fixed workshop items not clearing from the download status label when completed
  • Fixed crash when getting lots of friends updates and you have a large friends list
  • Fixed password reset error when sending trade requests also causing the new device message to display
  • Fixed crash on launch for some third party DRM protected games under Windows

Linux:
  • Added support for 64-bit Linux titles
  • Fixed finding Steam client skins on Linux
  • Fixed crash looking at community images on Linux
  • Fixed Linux Steam overlay not restoring the proper mouse cursor in certain situations
  • Fixed resource leak on game exit leading to graphics corruption on Linux

Big Picture
  • Add support in big picture mode for Brazilian payment methods
  • Change the action icon on the games page in the library to be a download icon when a game is updating
  • The play button on a games library page is now disabled if the game is not available on your platform
  • Fixed being unable to launch some games after a download is complete
  • Fixed focus issue with the startup UI when the intro movie terminates early
  • Fixed updating background images in the library details view even when not visible while a game is running
  • Fixed potential crash in library details if a game has guides available and you quickly enter and exit the details view
Rogue Legacy - Valve
Rogue Legacy v1.0.12c

General fixes:

- Forgot to actually disable DInput controls when turning it off in the options menu.

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Rogue Legacy v1.0.12b

General fixes:
- Fixed bug where game would crash if the DirectInput device was removed mid-game.
- Fixed bug where running the game with a DirectInput device was causing slowdown.
- Fixed bug in a 1x3 room where you could not fall through a specific platform.
- Fixed bug where game would sometimes crash when dying (again).

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Rogue Legacy v1.0.12a

General fixes:
- Added error trapping to handle crashes when the DirectInput device was not being initialized properly.
- Fixed bug where deadzones were accidentally disabled from the last patch.
- Game no longer goes into screensaver mode while active.

Balance Changes:
- Lowered the cost of upgrading Haggle by a small amount.
- A few spelling fixes to make the Lich's abilities more clear.

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Rogue Legacy v1.0.12

Major Changes:
- Added support for DirectInput controllers (toggle-able from options screen).
- Alexander will now spawn higher level mobs on NG+ and above.
- All bosses now break Paladin secret move, not just the final boss.
- Fixed bug where controller hardware was being polled too often, resulting in significant lag for some systems.

General fixes:
- Optimization tweaks to rendering. People should find a small improvement to framerate.
- Typo fixes to profile card crit chance.
- Fix to game sometimes crashing during Alexander fight.
- Fixed bug where beating the game with Calypso's compass would crash the game.
- Fixed bug where architect fee could carry over to NG+
- Fixed bug with architect fee text overlap on NG+ bonus.
- Typo fixes in Journal, and Paladin, and Translocator spell description.
- Alexander boss floor and roof lowered to prevent him from going too low.
- Enemies that are split during timestop are now immune to timestop until it's reactivated (Feature).
- Enlarged projectile pool.

Balance Changes:
- Architect fee raised from 30% to 40%.
Expeditions: Conquistador - Valve
Version 1.4
- Added Italian localisation and localised cutscenes!
- Implemented the ability to set a long-distance path by clicking on a map icon! We're pretty stoked about that.
- Equipment slots now act as buttons so you can just click once to assign however much equipment you want.
- Added timed victory conditions (Eliminate enemies in X turns and Escape in X turns) for certain battles in Mexico to force aggressive play.
- Added 3 new guard failure events, two of which will only trigger during Mexico, each of which has a battle with a new little twist.
- Added 2 new Tinkering random events.
- Added 2 new Travel random events (both of which are nasty, of course).
- Added 1 new Patrol random event with an optional battle.
- Added 1 new Treatment random event.
- Added 5 new personal random events (for Bernardo, Enrique, Gabriela, Sierra, and Teresa).
- Increased enemy ranks, equipment, and in a few cases even numbers in battles all throughout Mexico.
- Reduced the amount of Peccaries and Herbs that spawn in Mexico.
- Changed hunting so the result no longer scales with the size of your expedition, and your Survival skill now affects the result.
- Made the World Resources difficulty setting no longer affect the result of the hunting task.
- Critical success in camp failure checks are no longer possible in Mexico - there is now a 10% chance of attack in Mexico instead of the previous 5%.
- Implemented a "Very High" camp task difficulty level and used it for the three terrain types that are unique to Mexico.
- Implemented a subtle Bloom to give the game a brighter, more Central American look (you can turn it off in the Options if you don't like it).
- Implemented a cap to how many items of each type that you can bring into a battle depending on your Tactics skill.
- Tied the item placement radius in combat to your Tactics skill as well.
- Raised the material costs of constructing all items.
- Made a follower's Tinkering skill determine how many materials they spend on constructing items.
- Critical hits will now always destroy 1 point of equipment from a randomly selected slot.
- That enough difficulty for you? Huh? Happy now? Careful what you wish for, amigo!
- Being within the range of a light source now displays the "Illuminated" debuff during night battles.
- Furthermore, pre-placed light sources (torches, campfires, car headlights) and lantern fire now also illuminate nearby characters.
- Reduced the range of Torches from 3 to 2.
- Fire now provides partial cover in the hex it's burning on.
- Increased the amount of Valuables you get if you steal from the Ancient Temple from 2500 to 6000.
- Fixed bug that would occur when going to Mexico from Hispaniola and then going back to the main menu and launching Mexico.
- Fixed the cheeky loading screen non-hint for Aguirre being displayed even when not in Aguirre difficulty.
- Fixed a logic glitch that was causing the Conspiracy quest in the Aztec storyline to be infinitely repeatable.
- No more preparation phase in the Ruined Temple battles (since you don't have traps yet at that point anyway).
- Moved the free move zone around Tenochtitlan so it's no longer possible to rest on the causeway between battles during the siege.
- Added a couple of missing "Begin battle." choice nodes in the Jungle Hunters event and reduced the equipment you get from the Higuey Village fight.
- Reduced the XP rewards for the quests at the end of Hispaniola, as well as for a few of the exploration events and side quests.
- Added the morale number after the morale level description for each follower in the camp management window.
- Added an indication to the troop selection menu for battles of whether or not there will be a preparation phase.
- Put a 10 day deadline on the Abduction event to occur.
- Prevented the Tribal Attack event from playing until you've earned at least 600 Total XP.
- Added missing diacritics to a bunch of the Spanish follower names.
- Fixed MayanBanditsQuestCompleted flag being set instead of MasayaVillageHostile if you attacked the Masaya Village and won.
- Fixed the goal text of "Gutiérrez's Fate" sending you north when in fact you should be heading towards the south-west.
- Fixed a logic glitch where Coyotl or Citlalli could participate in the Pearl Fishers event even if they weren't in the party.
- Fixed "The Poisoned Spring" goal description asking for 10 herbs when in fact the quest requires 25.
- Fixed a thing where you could spend movement points without moving if you kept clicking under your own horse.
- Fixed a hex under a house in Papantla being walkable so you could walk right through the corner of the building.
- Fixed a bug that would allow you to promote three Sergeants if one of them was injured.
- Fixed a bug where the Governor would not be registered as dead if Leandra won the battle for Santo Domingo.
- Made it so you only have to camp once before Santo Domingo is restored after the battle.
- Made sure the Tournament won't be added back to the map after the battle for Santo Domingo if Noriega is dead...
- Made extra special sure that Coyotl and Citlalli won't leave AFTER the battle for Tenochtitlan, and that they'll leave even if they're injured.
- Added 30 new placeholder events to Mexico that modders can hook into in order to add new content if they want.

Steel Storm: Burning Retribution - Valve






Version 3.00.03101 - A.M.M.O. mod for Steel Storm: Burning Retribution

CHANGES:
+ Update: Heavy tank now retains its turrets after respawning.
+ Update: Switching from a heavy tank to a lighter one should no longer
give the latter extra turrets sticking out from its chassis.
+ Update: Multiplayer should now show the correct chassis models being
used by all other players.
+ New: Respawning will now restore you to your last loadout.
+ New: Terminals are now activated by proximity.
+ New: Blue team will now spawn green models. Solely for the purpose of
testing and feedback.

-- Known bug: Switching chassis' very quickly still causes the extra turrets... next build will implement a timer to avoid this condition.

-- Known bug: Steam Overlay can cause crashes or texture loss...
It is suggested especially for AMD/ATI users to turn off Steam overlay for this build.
Lords of Football - Valve
Today's Deal: Save 50% on Lords of Football!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends July 9th at 10AM Pacific Time
Lords of Football - Valve
Super Training, all new content for Lords of Football is Now Available on Steam!

Now you can train your players harder than before with 16 new super training exercises including Medieval themed training equipment!
  • New Exercises - Train your players with 16 new super training exercises.
  • Train Harder - Super Trainings have a higher level of intensity than those in the original Lords of Football.
  • Medieval – Train your players with medieval themed training equipment.
  • Funny - All with a sense of humour.


Shadow Warrior Classic Redux - Valve
Shadow Warrior Classic Redux is Now Available on Steam and for a limited time is 15% off!

The definitive version of the cult classic shooter, Shadow Warrior Classic Redux features remastered visuals, a remixed soundtrack, and two massive expansion packs. Corporations rule every facet of life in a near-future Japan and employ Shadow Warriors, one-man armies of unparalleled skill, to protect their power and forcefully remove all opposition.

Sword of the Stars: The Pit - Mind Games - Valve
The Pit: MindGames v.1.1.1s

Fixes
- Biome levels optimized, monster spawning correct.
- All ally issues have been addressed. In theory. Smiley face.
- Imaginary grenades from imaginary crazy humans no longer do real damage.
- Psi-boosters are now consumed when used.
- Psi-war armour now increases Psi power regeneration.
- Use of Psi powers now increases hunger.
- Sound data corrected.
- Range issue with psionic attacks has been corrected.
- Issue with Psi attacks being automatically successful has been corrected.
- Ranger corrected, no longer able to equip heavy armour.
- Fixed floor transition issues.
- Bank locker issues addressed.
- Creature tooltip no longer showing when they are invisible.
- Lifesense reveal of invisible creatures fixed.

Other Changes and Additions
- Psionic Skills no longer receive bonus from your Power attribute HOWEVER all psionic skills are now only one point to increase at all times.
- Bonus recipes!
- Bonus Canada Day/Independence Day Long Weekend Armour/Armor)!

Announcement - Valve
Today's Deal: Save 33% on StarForge!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends July 8th at 10AM Pacific Time
Ace of Spades: Battle Builder - Valve
Today's Deal: Save 66% on Ace of Spades!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends July 7th at 10AM Pacific Time
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