We have joined forces with Unknown Worlds for our big sale this weekend! Both Chivalry: Medieval Warfare and Natural Selection 2 are up for sale at a whopping 66% off from now until Monday at 10am PST! Check it out here: http://store.steampowered.com/sale/ns2_chivalry_weekend.
To celebrate our sale with NS2, Kimiko went on an adventure to the Unknown Worlds office so our community can get an inside look at another indie game company like ours! We have 5 short episodes that you can watch to learn all about Unknown Worlds.
Hugh from Unknown Worlds then came to Toronto, Canada to visit us at Torn Banner Studios and got an inside look at us - The Bannermen! This is another 5 episode series.
Big news about our game going around right now is the big patch that finally got released. It was a long time in coming with about 8 iterations that went through on our beta app, before finally being pushed to the live game on Monday. Hot fixes will be released, so don’t grumble too much yet!
One last thing! While I was at the studio, we took a few pictures, but I don't quite have them all yet. Once I get them, I'll post them for you. But for now, here are a couple (blurry) pictures I took with my phone!
We have joined forces with Unknown Worlds for our big sale this weekend! Both Chivalry: Medieval Warfare and Natural Selection 2 are up for sale at a whopping 66% off from now until Monday at 10am PST! Check it out here: http://store.steampowered.com/sale/ns2_chivalry_weekend.
To celebrate our sale with NS2, Kimiko went on an adventure to the Unknown Worlds office so our community can get an inside look at another indie game company like ours! We have 5 short episodes that you can watch to learn all about Unknown Worlds.
Hugh from Unknown Worlds then came to Toronto, Canada to visit us at Torn Banner Studios and got an inside look at us - The Bannermen! This is another 5 episode series.
Big news about our game going around right now is the big patch that finally got released. It was a long time in coming with about 8 iterations that went through on our beta app, before finally being pushed to the live game on Monday. Hot fixes will be released, so don’t grumble too much yet!
One last thing! While I was at the studio, we took a few pictures, but I don't quite have them all yet. Once I get them, I'll post them for you. But for now, here are a couple (blurry) pictures I took with my phone!
Windows Versions: Windows Vista, Windows 7, Windows 8 (64 & 32 bit)
Mac OX/S: 10.7 & 10.8 - Please try again if you haven't played in a while! Mac stability is drastically improved
Linux: Ubuntu 12.04 & 13.04 (And derivatives); See alpha forums for full list of currently working distros
If you are playing on Linux or Mac at this early stage, please join us on the forums for discussion and ongoing bug fixes. These builds are still very early. If you don't wish to play through steam for them, you can download directly from http://uberent.com/launcher/padownloads - Mac and Linux only, these are full builds until we get our stand alone launcher working.
Build 50240:
Custom Games now allow for free for all up to five players, and for team based gameplay up to 10. 2v2v2v2v2 to 5v5, or anything in between
Roster in the lobby now shows you who's there, and what their status is (in case you're waiting for someone to click ready)
Snapping when building now. Should make base building go much quicker.
Commander has a normal fire weapon. Makes him a lot sturdier early game
A number of rendering pipeline improvements that should bring performance closer to where it was before 50083
More updates to the recon system. Don't forget to scout!
Bombers, Artillery and other "build for demand" ammo users should be a little more discriminating about choosing targets, especially if they're given an explicit order
Selection boxes and effects show underwater
Pole Markers so you can tell your north from your south
- Added two new levels: ReverbNation & Dead Day Revolution - Added four new songs from Dead Day Revolution and KK Slider. - Added achievements for new levels. - Fixed a bug with the pause menu where you could not pause with a keyboard in some situations. - Bug fixes throughout levels. - Leaderboards show your name with a yellow tint. Your time is displayed along the right. - Fixed random crash bug for Mac OSx 10.8.x users. (Working on fix for previous versions) If you encounter this crash please contact us at http://www.playrushbros.com/support
- Added two new levels: ReverbNation & Dead Day Revolution - Added four new songs from Dead Day Revolution and KK Slider. - Added achievements for new levels. - Fixed a bug with the pause menu where you could not pause with a keyboard in some situations. - Bug fixes throughout levels. - Leaderboards show your name with a yellow tint. Your time is displayed along the right. - Fixed random crash bug for Mac OSx 10.8.x users. (Working on fix for previous versions) If you encounter this crash please contact us at http://www.playrushbros.com/support
We will be doing a GM Hide and Seek event with the live stream event.
The GM in the live stream will be moving to random locations on the map, and the first FIVE players who are able to find them, take a screenshot, and post the screenshot on our Facebook wall will get a Costume Random Box.
The boxes will be distributed after the event when we can collect all of the winners. Make sure to include your in-game character name in the screenshot.
There will be five winners selected for each new area the GM moves to.
We will be doing a GM Hide and Seek event with the live stream event.
The GM in the live stream will be moving to random locations on the map, and the first FIVE players who are able to find them, take a screenshot, and post the screenshot on our Facebook wall will get a Costume Random Box.
The boxes will be distributed after the event when we can collect all of the winners. Make sure to include your in-game character name in the screenshot.
There will be five winners selected for each new area the GM moves to.
It details the features we plan to include in the Folk Tale sandbox game, as well as addressing much of the great community feedback and ideas you've shared with us since Folk Tale launched on Steam Early Access.
I hope you find it informative, and for it to spark discussion so that we may iterate these plans and improve on them. You can follow the discussion and post your own thoughts in this pinned topic: