Dota 2
Free to Play 1


I visited Valve early last month, and while I was there I was treated to a world-first, last-minute screening of the first part of ‘Free To Play’, the Dota 2 documentary that the devs have been working on since prior to the first International tournament.

The version I saw was so raw it was being shown directly from the editing software, and there were a lot of first-pass effects that undoubtedly be finished by the time the film comes out. That said, I’m in a position to provide a sense of where Valve are going with it, as well as a few of my concerns over things it might be missing. I’m going to run through my first impressions below, but bear in mind that I will talk about a few specifics of what the movie covers - if you’d like to go in completely spoiler-free, consider this your warning.

They’re using lots of inventive ways to explain Dota 2, but could take this further

The film opens with a montage of people explaining Dota: its history, its popularity, and what you actually do in the game. It’s compared to basketball and chess, and at one point a speaker describing the game as branching network of decisions is accompanied by a diagram illustrating the kinds of choices players make over time. Interviewees range from pro players, community members like TobiWan, developers, and fans outside the games industry.



To illustrate the game, they’re using a mix of in-game footage, new Source Filmmaker animation work, off-screen footage from the International and other tournaments, and even parts of the Gamescom trailer from 2011. At the time I told Valve that I thought this approach was a little scattershot: if the film was your first introduction to the genre, it might be difficult to tell exactly which footage was from Dota 2 and which wasn’t. That said, it’s exciting and emphasises Dota’s legitimacy as a sport, which is important.

Their access to players and their families is really impressive

The bulk of what I saw was concerned with establishing the stakes leading up to the first International. In part this is handled as you’d expect: the history of competitive DotA is covered in order to set up the reveal of the tournament’s astonishing $1m prize pool, and there’s even a montage of shocked YouTube comments from the day the figure was announced.

The heart of the film, however, are Valve’s interviews with players and the people around them. They didn’t just sit down players in front of a greenscreen and get a few soundbites: they followed players as far apart as North America, the Ukraine and Singapore, seemingly for weeks if not months. To give one example, the film covers not only Dendi’s homelife but his childhood and relationship with his parents and siblings. There’s also close attention paid to the attitude of different players’ families to their chosen sport and what success means to each of them. It’s affecting and, crucially, it’s very human - exactly what e-sport coverage needs to achieve to find a wider audience.



There’s also footage of Dendi dancing around during a school play. So you’ve got that to look forward to. The guy, unsurprisingly, can dance.

They could do more to explain what makes each player talented as an individual

My only reservation about the documentary’s depiction of pro players is that it tells the viewer that they’re very talented without really showing why that’s the case. I understand that not everybody is going to be able to look at a bit of Dota footage and figure out what makes someone skilled, but this is where a slower, more explanatory approach could be useful.

One of the things that makes the Daigo Third Strike comeback so legendary in the Street Fighter community is that even if you know nothing about SF it’s possible to watch that video and get that not only is this guy skilled, but that he’s skilled because he’s calm, accurate, and has masterful timing. Hopefully this is something that Valve will also factor in for Free To Play: don’t just describe Dendi as talented, describe him as creative.

It’s kind of heartbreaking when you know how it ends

There’s something strange about watching a sports movie when the tournament itself happened almost two years ago: particularly when you’re watching players talking about how important winning is to them when you know they’re going to lose. This isn’t a criticism of the documentary, and it won’t be relevant for every viewer, but Dota die-hards should expect a degree of cognitive dissonance.

Valve are taking this seriously

Valve do very little by halves, and their filmmaking crew treat Free To Play as their full-time job. They’ve got a dedicated editing suite set up, and I would be surprised if Valve don’t continue to produce movies after this. It’s definitely in-keeping with Valve’s general shift from developer to wide-ranging media company.

Finally, and perhaps most importantly, the film treats Dota 2 - and games in general - as if they’re worthy of coverage by default. No “it’s only a game, but...” or “look at this novelty sport.” The only doubt about gaming’s legitimacy on the competitive stage is expressed by parents, and it’s heavily contextualised. This is great for e-sports in general: it doesn’t ignore the fact that they’re still a relatively niche pursuit, but it never questions Dota’s right to be taken seriously or the enthusiasm of its fans. For that reason alone, I’m really excited to see how Valve’s first foray into filmmaking turns out.
Far Cry 3
PCG254.rev_blood.shotgun


Written by Alex Wiltshire.

I’d just dropped the kids off at school when one of the fathers asked me what games I was playing. He’s no gamer but I thought he might at least gel with the concept of Blood Dragon: a sci-fi shooter and heavy pastiche of ’80s action films, voiced by Michael Biehn. You know, out of The Terminator. Neon, synths, one-liners, chrome, ultraviolence, pixel graphics. He looked confused, maybe appalled. I faltered. “It’s kind of, well, a joke.”

He changed the subject. You know how good a joke is when you tell it to someone else. Turns out that Blood Dragon’s scattershot storm of references barely holds together in the cold light of a school run. It’s presented as if playing on a VHS tape, but the story is told through crude sort-of 8-and-16-bit cutscenes, and the game itself is modern 3D. It references 18-rated movies, while the trailer harked toward He-Man. Despite how incredibly hard it tries, it rarely raised much of a smile, although I loved Power Glove’s pitch-perfect soundtrack, which blends parody with homage so well it’s actually good to listen to.



So thematically Blood Dragon’s a bit of a mess, but it’s still enormous fun because it’s actually just a tuned up, pared-down Far Cry 3 that’s even less willing to get in the way of uncomplicated mayhem. You start with its four core weapons: a shotgun, assault and sniper rifles, and handgun. You can run like the wind, jump like a kangaroo, and you don’t take fall damage. You’re a Cyber Commando, a resurrected soldier that crosses T-1000 with Robocop, and you’re out to wreak manly justice on your doublecrossing CO, who wears a chainmail vest just like Bennett’s in Commando. Action is pressed to the fore: the island is thick with battles between your faction, the Scientists, and the bad guys, and it frequently feels more than a little Serious Sam.

"There are also wandering dinosaurs – blood dragons – which fire lasers from their eyes."

There are also wandering dinosaurs – blood dragons – which fire lasers from their eyes. They’re the main addition to FC3 – tough and powerful, but you soon learn you can lure them towards enemies to help you out. They’re not interesting to fight, however, simply bullet sponges against your arsenal of miniguns and health packs, and a missed opportunity to power up the ecosystem. More smartly, the island’s scattering of collectibles and missions found at cleared outposts unlock weapon upgrades, leading to a succinct sense of progression.

Despite the colourful setup and all the neon accents, Blood Dragon is set in a bafflingly drab world of permanent night, as if anxious to conceal the fact that most of its assets are reused from FC3. The theme, after all, is just a veneer on that game. Yet by the end you realise that its haphazard portrayal of trashy macho culture actually fits the series’ fixation with the nature of heroism and violence rather well. Chances are that you’ve thoroughly enjoyed yourself, too.

Expect to pay: £12/$15
Release: Out now
Developer: Ubisoft Montreal
Publisher: Ubisoft
Multiplayer: None
Link: www.fc3blooddragon.uk.ubi.com
Jun 26, 2013
Dota 2
bradmuir


Brad Muir may be busy running Double Fine's latest Kickstarter, Massive Chalice, but he's still got time for his greatest vice: Dota 2. "I'm extremely addicted," he says. "I'm playing all of the Dota 2 I can handle!"

Name: Brad Muir
Occupation: Project Lead at Double Fine Productions on Massive Chalice
Location: San Francisco, CA
Twitter: MrMooEar

Who are you?

I'm Brad Muir! I'm a Project Lead at Double Fine Productions. I've been here for almost 10 years, working on games like Psychonauts, Brütal Legend, Iron Brigade, and now Massive Chalice.
"It boots and loads games so quickly it's ridiculous. I feel like I'm in the future."
What's in your PC?

I used to be really into building my own PC's but this time I around I had a good friend help me out. I just haven't been keeping up with hardware trends. But the rig that he spec'd out for me is about a year old and it's still a beast! Core i5 3570k, 8GB DDR3 RAM, GTX 580, 256GB SSD. It was such a major upgrade to my old rig!

What's the most interesting part of your setup?

I think it's a pretty normal setup. My PC is at a desk in the guest bedroom with a desk chair. There isn't really anything fancy about it. But I will say that upgrading to a PC with an SSD has been revelatory! I know that it's not uncommon nowadays, but the speed just hasn't worn off on me. It boots and loads games so quickly it's ridiculous. I feel like I'm in the future.

What’s on your desk?

It's so messy it's embarrassing! I keep a lot of stuff by my PC. There are a ton of books, Magic cards, and official-looking pieces of mail laying around that I should be dealing with. But mostly I'm just ignoring these things and playing Dota.
"Games were a great escape for me and let me really feel in control of what was happening in the world."
What are you playing right now?

Oh man I'm playing all of the Dota 2 I can handle! My younger brother roped me into the game and I'm extremely addicted right now. I'm definitely looking forward to The International 3 in Seattle in August! I've also been playing some Crusader Kings 2, XCOM: Enemy Unknown, and X-COM: UFO Defense (old school!) for MASSIVE CHALICE research! It's pretty awesome when these games are considered "research" for your job!

Why do you game?

When I was a kid I think it was all about having a safe space. Games were a great escape for me and let me really feel in control of what was happening in the world. Nowadays I think it's a lot different—games are a great way to socialize and keep in touch with my brother. And I think they're a great, interesting way to apply stress your brain in a positive way. I'm so excited that games are offering all sorts of diverse experiences these days. I'm loving the indie community—it's just great that you can have games like Kerbal Space Program and Cart Life in the Steam store next to Call of Duty. Amazing!

How I Game is a weekly spotlight of developers, pro gamers, and community members. Know someone who you’d like to see featured? Drop a comment below.
Half-Life
HL3Diagram


In early May I visited Valve to do some research for a Dota 2 feature, which you can find in PC Gamer UK issue 254. While I was there, I asked no questions and received no answers about Half-Life 3. I'm as excited about it as anyone, but if Valve were planning to announce anything through me I assume I would know about it in advance.

I got home and I wrote the feature. Then, towards deadline on the issue, I wrote 'All Over'. That's the joke page at the back of the mag. Every month we close off with something that we hope will make our readers laugh, and it's usually based on the feature on the cover. For this issue, we thought we'd make fun of Valve.

The result was a fake elevator control panel with funny names for various floors in their building. Following yesterday's Half-Life 2 patch, a lot of people have become convinced that it's all part of an elaborate scheme to reveal the long-awaited sequel.

It's not. It's a joke, in the part of the magazine where we do jokes. It was written by me and designed by one of our art editors, Julian. Here's Julian's desk and the InDesign file.



There's no significance to the crossed-out entry for 'Half-Life 3 Development' being on floor 13 beyond the fact that American buildings tend not to have a 13th floor. The fact that it's crossed-out and that someone has replaced it with 'FPS developer terrarium' was intended to be so silly that nobody would take the suggestion seriously.

Valve also doesn't have a floor dedicated to knives. As far as I know, there's no 'Money Hose Control Centre'. 'Laser Bay 2' is an oblique reference to Tron.

I know that people are desperate to play a Half-Life sequel and that any scrap of news is seized upon, but this really is time to put the conspiracy theories down. Unless you're having fun! In which case, keep going - but don't expect any answers, because I don't have them.

I've also had quite a lot of angry messages on Twitter today from people who have taken it personally. Comments have ranged from the comically insincere - "you're worse than Hitler!" - to the comically might-be-sincere - "you're worse than Todd Howard." The rest are mostly just regular internet abuse.

I'd like to say sorry to anyone who got swept up in this and was disappointed, but I would also suggest that anyone willing to insult a stranger over a joke about a videogame should take a look at their priorities.

Don't confuse causation and correlation. Sometimes a coincidence is just a coincidence, and not the trigger for an ARG - or a witch hunt. I would love Valve to announce a new Half-Life game, but I don't think it's a topic so important that it can't be joked about.

Either way, I wasn't prepared for unforeseen consequences.
Retro City Rampage™ DX
Retro City Rampage thumb


Parodic 8-bit open world game Retro City Rampage has been updated with mod support and enhanced graphics. Not massively enhanced, mind. You're not going to load up the game to be dazzled by a city rendered in full 3D. But you are going to see twice as many on-screen colours, and "realtime soft shadows" - which is more than what the NES could handle.

"The original 8-BIT mode is still included for purists," assures the update page, "but this new mode really adds to the experience." Mod support, meanwhile, will allow players to "create new vehicles, characters, fonts and color palettes."

In addition, a Steam daily deal sale has reduced the game by 75%. But you'll have to be quick - it ends today, at 6pm BST. Which is in an hour and a half. Assuming you're reading these words at the exact second I'm typing them out. Which you're not.

Thanks, Joystiq.
PC Gamer
Guild Wars 2 thumb 2


ArenaNet are planning to increase the frequency of their Guild Wars 2 updates. It's an ambitious scheme, if only because their current content schedule is already pretty frequent: with new, and often unusual, patches releasing every three weeks. For instance, there was that time they built an 8-bit world. Or yesterday's thing with the steampunk pirates. Going forward, that three week cycle is set to ramp up to every fortnight.

"We’re doing three weeks currently, but now we’re pushing to two weeks," lead content designer Mike Zadorojny told Gamerzines. "It’s a marathon not a sprint and we've been getting better with each of our releases, in terms of how we budget, how we plan it out, how we manage personnel etc. Now we have four full ‘Living World’ teams that are building these content updates, so that we can stagger releases and make sure that can decompress and get the quality time necessary to build a good design document before going back in and trying to implement it all over again.”

ArenaNet clearly have good reason to push regular updates. As the always level-headed and reasonable critics of the game will politely point out, Guild Wars 2 doesn't have much in the way of a traditional MMO end-game. Ultimately, though, as long as it can draw people back regularly enough to run through the additions (many of which are split across multiple weeks), it doesn't really need one.

"If we can push this," Zadorojny continued, "if we can add content every two weeks that is engaging to the players, then really it’s almost like a TV show at that point. It’s kind of stay tuned until next week for the thrilling conclusion of... That’s where our goal is, and it’s really fascinating when you have an entire studio dedicated to pulling off."

Thanks, PCGamesN.
PC Gamer
East vs West thumb


Paradox are giving you the chance to become a character in their upcoming strategy, East vs. West: A Hearts of Iron Game. Which may sound cool, but just think about what this means - anyone could end up playing your virtual avatar in a game based around the increasingly tense diplomacy and proxy battles of the Cold War. Who knows what alternate history travesties they could cause in your name?

If you're unconcerned about the possibility of being remembered as (Virtual) History's Biggest Monster, the grand strategy's developer will be running through the game's nations, letting you pitch both historical and fictional rulers for ultimate inclusion in the game.

East vs. West executive producer Gellert F. K. explains the thinking behind the competition on the game's forum:

"As we have been virtually drenched in requests to include specific content, we set our ambition on taking this challenge on, and so we are boldly breaking ground, giving you the opportunity to impact the content of the game. Together with Paradox Development Studio we are evolving this idea, as it will let us elevate the fun aspects of game making while gathering awesome input and feedback from you.

"Mold historical leaders by giving feedback on updates, share your input or perhaps you know someone who might be a better candidate for an ideology, support us! Suggest possible historical or ahistorical leaders, design and customize your own! You focus on your story and getting that awesome picture of you dressed like the unknown brother of Kim Jung Il to us, while our team will review, balance and implement a selected collection of your suggestions. Historical or fictional, we aim to reduce randomized game content and instead handcraft each individual Cold War avatar together with you. Together, We are the World."

Right now, Belgium, Canada, East Germany and more are all up for grabs. If you've ever fancied running any of those countries, head here.

For more on East vs West, check out our preview.
PC Gamer
Battlethumb 4


Looking up Battlefield 4 information is becoming an increasingly dangerous task. It starts fine: a "blur the line between game and glory" here, a "dynamic destructable environments" there. But then it hits you: "Levolution". Dammit. Now I'm sad.

Here's something to lighten the mood: DICE have been answering questions about their planned Second Assault DLC, a map pack that will contain four "fan favourite" maps from Battlefield 3. As well as confirming the pack will only be a timed Xbox One exclusive, they've hinted at what two of those remade maps could be.

"This Premium expansion pack will feature four of the most fan-favorite maps from Battlefield 3," explains the Second Assault info page, "redesigned to take advantage of our advanced Frostbite 3 engine and enhanced to include new multiplayer features from Battlefield 4." Presumably that means the dreaded "L" word, along with the more welcome Commander Mode that's being reinstated for this fourth edition.

When asked in a Reddit thread about the DLC pack, DICE's core gameplay designer, Alan Kertz, mentioned that Operation Metro and Caspian Border were "runaway favorites", possibly hinting at their eventual inclusion into the new game.

If true, it'll leave two more spaces to fill. Which maps would you like to see make the jump to Battlefield 4? Personally, I'd like Strike at Karkand and Sharqi Peninsula. Battlefield 2 maps that were remade for Battlefield 3 count too, right?

Thanks, MP1st.
PC Gamer
Molyjam2 thumb


Sequels seem against the spirit of Molyjam - the gamejam weekend that challenged entrants to create games around Peter Molyneux parody twitter account, Peter Molydeux. Sure, we're a year on, meaning a year's worth of new tweets to draw from. But would Molyneux be content with retreading old ground? You know, except for Black & White 2. And all the Fables.

In the spirit of "defying conventions", the Molyjam organisers revealed today that the second competition will draw from actual out-of-context quotes from Molyneux himself. If anything, it's going to be more bizarre than the last one.

"Molyneux is a man who needs no assistance when it comes to parody," the updated Molyjam page states. "His own words are strong enough. Who but Molyneux has the strength to say things like, "Pull the right trigger to see The Most Interesting Thing In The World." Or, "It's you Americans. There's something about nipples you hate."

As evidence of Molyneux's peculiar musings, the organisers have provided a list of inspiring quotes for the jam's entrants. When the competition begins this July 5th, expect to see some life-changing games crop up around these topics:


"I still have nightmares about holding German sausages over my head."
"I have to be careful what I say, there are PR policeman in the audience with sniper rifles..."
"What do the taps mean?"


...And many more.

Molyjam 2013 runs from July 5 - 7th.

PC Gamer
MechWarrior Online - Buccaneer


In case the thought of purchasing a game before its release wasn't thrilling enough, MechWarrior Online has now gone and given you the opportunity to tell your friends that you're participating in "Project Phoenix." It may sound like an initiative to raise you from the dead upon your departure from this world, but really, it's a fairly standard MMO pre-order program.

Project Phoenix was unveiled on the official MWO site today, listing four tiers for mech enthusiasts—rewards include various additions of "ancient technology" to your game, in the form of classic battlemechs like Locust and Thunderbolt. The stats of Locust have been revealed, with the other three to come over the following three days.

So what's the deal, anyway? The $20 tier will net you one classic battlemech, while the most expensive $80 tier includes all four mechs and 90 days of Premium membership. Or you could, you know, not pay anything, because this is a free-to-play game and all. But if you've been enjoying the fun in open beta and intend to keep playing upon MWO's looming official release, Project Phoenix could add to your adventures in the competitive world of laser-shooty robots. And keep note: if you pre-order before July 25, you get an additional 30 days of Premium time, too.
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