Jun 11, 2013
Don't Starve - Valve
Update Notes - June 11th


NEW THINGS TO DISCOVER:
-Peaceful rock lobster herds roam the gloomy depths.
-Bunnymen turn into beardlords when your sanity is low.
-Ever wonder what's right below a tentacle? MORE TENTACLE!
-The invasive Lureplant will taunt you with its delicious veggiemeat.
-Eat exotic cave bananas!
-Ferns! You can burn 'em!
-More colourful mushtree varieties.
-Stalagmites come in more varied shapes.


NEW THINGS TO CRAFT & USE:
-The vampiric BatBat.
-The marginally useful Compass.


NEW MAP GENERATION FEATURES:
-Gaze into the abyss in the caves!
-Cave walls are prettier.
-Cave layouts are... caveier.


TUNING & FIXES:
-Time passes aboveground and belowground, independent of your current location.
-You can regenerate a cave from its entrance (just for testing!)
-Crops can grow underground, if you keep them lit.
-Added a proper "Always dark" preset to levelgen.
-Equippable items remember which slot they are from.
-Snurtle Shell Armour will now cause enemies to lose interest in you if you hide for over 5 seconds.
-Plantables can't be planted on nonsensical ground types.
-Added toggleable "notebook mode" and "small texture mode" options for lowspec machines.
-Fixed some bad mip chains that were causing trouble for some graphics cards.
-Fixed libegl crash that was happening for some old Intel cards.
-Iceboxes can be place closer together.
-Fixed pig torch crash.
-Fixed spoilage stack exploit.


NEW MODDING FEATURES:
-New sample mods, "sampleprefab" and "samplecharacter", which includes an art template for character skins.
-Reworked the loading of textures and other assets so you no longer have to use package.path, LoadPrefabDefs, LoadPrefabs, or prefabs.xml
-This does require the use of PrefabFiles and Assets in modmain.lua, see the sample mods for an example.
-Can overwrite basically any asset just by putting it in the same relative path in a mod folder.
-Lots of improvements to error reporting, and generally more helpful errors when something isn't working.
-Crafting menu tab spacing is now dynamic, so adding a new entry to RECIPETABS will automatically align the tab bar.
-Container widgets can have a custom background image specified.
-World gen scripts can now be overridden from a mod. Time to make some crazy places!
-Mods now have access to luasockets on windows. (dun dun DUUUUUN!)
Call of Juarez: Gunslinger - Valve
Call of Juarez Gunslinger Update 1.02

Changes:
- Quick access to users' profiles is now possible directly from any leaderboard menu
- New game option allows to "de-pimp" legendary weapons' in order to use standard (regular) skins
- Extra directional arrows are now displayed next to action keys during Quick Time Events sequences when played on mouse/keyboard
- Slightly balanced Ranger's possibilities of building score in Arcade mode
- Availability of the hit indicator in True West difficulty mode now depends on "crosshair" setting in the game's options
- Changing game's difficulty during the first mission doesn't affect granting achievements after completing the playthrough on different difficulties - it now counts from the second mission on
- New settings available in video.scr file
- Additional characters in Japanese font allow for better displaying users' nicks on leaderboards

Fixes:
- Fixed potential gameplay block on the mission "Bounty Hunter Is Still My Name"
- Fixed several inconsistencies of the Ranger, Rifle and Sawed-off Rifle animations
- Corrected Ranger's Fast Aim bonus in Arcade Mode
- Fixed problem of restoring the video settings to default values on each launch of the game
- Fixed potential crash on re-launching the game after setting shadows quality to a value unobtainable on given configuration
- Fixed crash when using -safemode command line switch to reset video settings to default values
- Fixed some problems with audio playback, potentially leading to audio blackouts etc.
- Fixed mapping of audio channels on 4.0 quadrophonic output configurations
- Fixed potential crash after using Steam overlay in the leaderboards menu
- Workaround for apparent blocks when game is sent to background during loading
- Fixed some rare scenarios of losing game's window after sending it to background
- Workaround for problems when booting the game on systems that have problems with video playback. Please follow instructions from http://windows.microsoft.com/en-us/windows/download-windows-media-player in case of such problems.
- Minor tweaks and fixes in all localizations.

Jun 11, 2013
Gnomoria - Valve
General
• Goblins and Skeletons no longer have a chance to spawn with regular equipment
• Worn equipment can be smelted into metal slivers
• Metal slivers can be forged into metal bars

Fixed
• Crash loading games with a queued Fill Hole job
• Replace Floor not being allowed over Stockpiles and Military designations
• Incorrect values for worn weapons
• Suspended pastures still allowing animals to be milked, sheared, etc
• Build stairs/incline down jobs allowing to be queued in some invalid locations
1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby) - Valve
June 10th, 2013 -- Ugly Baby Update -- What Year Is It?!

This is an interesting build! So interesting, we didn’t want to hold it from you any longer. There are a *lot* of ideas cooking in here. If you’ve been following along on the blog, we spent a couple weeks crunching on some ideas. There were a bunch of ups and downs, mostly downs … because we’re falling... that’s a BASE jumping joke guys, we had a great time.

NEW LEVELS: Dave and Ichiro have been working on tying music and level design together (see levels 3-1 and 4), making sure levels change over time so as to allay boredom (see level 3), and have added tutorials (levels 1 and 2).

STORY: Azumi Pentak, 27, Boston Sky. Only daughter of Gertrude Pentak and Azumi Azahi. Punched her musical jury and went into Machine Intelligence. Blind by birth. Hacks her vision.

TWITCH.TV: HOLY MOLY! NEW FANGLED TECHNOLOGY THAT LETS YOU STREAM RIGHT FROM THE GAME! NO EXTRA SOFTWARE NEEDED! We even put a neat catchphrase on the setup screen for them: “Sign Up. Login. Broadcast.” We should probably charge them for that. Give it a whirl: sign up with them at http://twitch.tv/, and login in the game to give it a try.

As always, tell us what you love, what you hate, and leave some links of your Twitch streams!

Aliens: Colonial Marines Collection - Valve
• Compatibility updates for future DLC

Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added a new promo item
  • Unusual hats that are tradable can now be listed on the Steam Community Market
  • Updated the network interpolation and update convars so they can be changed immediately after changing class and respawning. This allows the automatically executed [classname].cfg files to update the values.
  • Fixed a bug that would cause some players who used an "Upgrade to Premium" item to be unable to thank another player after upgrading. Accounts that were affected by this bug have been retroactively fixed and will have the option to thank a helpful player automatically next time they log in.
  • The ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPI interfaces are now deprecated and will eventually be removed. External tools can call IEconItems/GetPlayerItems and IEconItems/GetSchema for current data.
Call of Juarez: Gunslinger - Valve
Released May 25, 2013
Changes:
- Hit indicator is now disabled in True West difficulty mode
- New option to disable crosshair regardless of the difficulty mode
- New option to adjust mouse sensitivity on duels
- New settings available in video.scr file
- Additional checks before posting scores to the leaderboards
- Additional credits

Fixes:
- Fixed problems with audio on 7.1 output configurations
- Fixed crashes related to using 7.1 audio configurations
- Fixed potential crash when using long Steam nicknames with non-latin characters
- Fixed display issue on Leaderboards for nicks with non-latin characters
- Patched up heavy stuttering when using certain keyboard and mouse models
- Workaround for blocks when booting the game on systems that have problems with video playback
- Enhanced enemy behavior during duels in order to avoid duels with no conclusion
- Fixed HUD gadget in Arcade mode sometimes not displaying "versus" friend's name
- Fixed navigation and centering in My Score and Friends leaderboards
- Tweaks and fixes of Japanese localization

Resident Evil Revelations - Valve
New RAID Mode DLC for Resident Evil Revelations / Biohazard Revelations UE is Now Available on Steam!

The Rachael Ooze and Lady Hunk DLC's contain new outfits for use in RAID Mode.







Guns of Icarus Online - Valve
Features
- New map: Paritan Rumble, 2v2 deathmatch - Advanced map with low visibility and lots of obstacles
- additional achievements for all classes
- level cap raised to 13
- new elite costumes, hats, and goggles for achievement unlocks
- “Skyrider” costume for Adventure Mode kickstarter backers

Balance
- Incendiary Rounds modifiers changed to +25% chance of fire (up from 10%) and -35% projectile speed (down from -50%)
- Dragon Tongue Light Flamethrower: increased chance to add fire charge to 20% per particle (up from 15%)
- Banshee Rocket Carousel: increased fire charge chances to 35% chance of 1 charge on direct hit, 22% chance of 2 charges in explosion area (from 12% for 2 and 30% for 1)

Fixes and Optimization
- Fixed a shader bug that could cause pixelated artifacts in rainy levels on some cards
- Maintain correct gun rotation when first getting on a gun

Server stability fixes (includes hotfixes made to 1.2):
- Changes to match list distribution to support a larger number of users and matches effectively
- Fixed several memory leaks
- Fixed a rare case where object destruction messages would not be sent
- Improved performance of networking subsystem
- Improved ability of networking and chat to use multiple cores
- Fixed a bug that could cause time in a match to run faster than intended
The Incredible Adventures of Van Helsing - Valve
Updates to The Incredible Adventures of Van Helsing have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Major changes include:

The Incredible Adventures of Van Helsing v1.1.05

Known issues:
The multiplayer game still has some issues. Please play it with a character created for the multiplayer only because data loss may occur sometimes.


Balance changes:
- Will-o-Wisps and Ornithopters are slightly nerfed.
- Monsters on the roof maps are slightly stronger.
- The Marquis of Soot is stronger and got some new friends.
- Igor’s range of the mine laying ability reduced.
- Some new chests added to the Industrial Port.
- Damage of Traps is scaled to Difficulty, the number of players and also as the story progresses.
- Losing Generator Capacity after a failed Siege may result in traps being destroyed randomly.
- Levels of Quests give appropriate Item rewards.
- "Point of no return" is removed from the game. You can go back to the first chapter after getting to Borgova.
- You can no longer farm for Ability Points through special conversation rewards like the Gluttoner Idol or Saffi's magic potion if you play in the Multiplayer game of someone else. You will receive such rewards only once.
- The inherent Magic Item Find bonus in Hardcore reduced.

Fixed bugs:
Multiplayer:
- Fixed a bug with the bossfight when the master died and respawned in town.
- Fixed some bugs with the game list window.
- Fixed bugs with the effects
- Made some improvements with the scripts.
- Made some optimizations in the network code.
- The amount of the XP received by killing a monster is individually calculated for each player. (I.e. killing a lower level monster with a higher level character can give XP for a lower level character on the same map.)
- The XP range has been removed. You receive the XP from the monster even if you are far away as long as you are on the same map.
- Made some countermeasures against the "file too old" bug. Backup creating checks if the previous save was correct and if it wasn't, it does not overwrite the proper game save with a broken one.
- Fixed a bug with the "Werewolf on the run" quest.
- When synchronizing with the Steam Cloud, if no appropriate save has found on the Cloud, the local version is moved to the Backup\Cloud folder.
- Synchronizing with the Steam Cloud is much safer.
- Fixed a random bug with the Multiplayer game list not showing any games even though there are available games.

General:
- Fixed a bug where the "Find the Engineer" quest got stuck.
- Fixed an issue with the experimental gate in the Abandoned Research Station.
- Spells reapply correctly when changing maps.
- Fixed a bug with the "Kill Fulmigati's General" quest.
- Fixed the spiders in the Worm's cave in the Orichalcum Mines scenario.
- Fixed a display inconsistency with Skill resets.
- Fixed an issue that caused monsters to attack during a cutscene.
- Fixed another issue where items could be dropped inside terrain objects.
- Fixed a recent bug with the one liners of the final boss.
- Fixed an issue with the Merchant in Croakwood.
- Fixed some localization issues with the Scenario mode.
- Fixed the Obsessed Alchemist hidden achievement.
- Fixed an issue with the Forge: you can no longer forge Trophies with more than 5 enchants.
- Fixed some consistency issues with the different Scenarios.
- Improved the AI of the Dreadknechts and the rats with rifles.
- Behemoths can no longer be knocked down.
- The chests give loot based on their own level.
- Fixed the 3% Life Steal for the 50 Mastery bonuses on the Occult Hunter tree.
- Fixed a missing localization string for the poodle of goo in the Rookery.
- Fixed an issue with the calculation of Mana Steal on the Character Sheet.
- Fixed a crash in the Forge window.
- Fixed the missing icon in the Achievement window for the Treasure Hunter DLC bonus.
- Fixed an issue with skill respec.
- Fixed an issue with the Ray of Destruction and switching skill sets.
- Fixed the additional levels of the Elemental Damage Skill.
- Fixed the progress window when you are invited to a bossfight in different resolutions.
- Fixed an item duplication bug with the Laboratory.
- Fixed an issue with the activation of the Mentor Perk.
- The Explosive Rounds powerup of Shoot no longer causes friendly fire.
- Some skill descriptions have been changed for better reflecting their actual effects.
- Rats in the Lair for the Clear the Tunnels quest fixed.
- The lag when changing to the Excalibur fixed.
- Fixed certain minor bonuses you could receive through conversations.
- When you leave the Secret Laboratory with the help of the Inventor the nighttime version of the Industrial Port becomes unavailable. At this point you will automatically fail "The orichalcum shipment" quest, if you haven't finished it yet.
- Fixed some issues with equipment models.

New features:
- Some new resolutions supported: 2048x1152, 2880x1620, 3200x1800 and 3840x2160.
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