Client Update - Valve
A new Steam Client update has been released and will be automatically downloaded. The specific changes are listed below.

General:

- Fixed a possible UI hang at startup
- Improved reliability for Steamworks P2P networking
- Added multi-pass retry logic for Steam client updating process
- Added the ability to temporarily override the download bandwidth limit when launching a game that needs updating
- Removed “Approximate speed of your connection” selector from Settings->Downloads. This was only used to set a default “rate” setting for some Valve and Source Engine games. The default rate value is correct for almost everyone and the value should be adjusted in each game if appropriate going forward .
- Fixed game update issue when an unexpected folder exists in the install directory and we need to replace it with a file
- Fixed restoring game backups for Half-Life and Half-Life 2 engine based games
- Fixed picking the wrong Steam Library folder for games with dependencies on already installed games
- Fixed a case where the toast from an incoming chat message would show an older message instead of the most recent
- Improved “Time remaining” calculation when downloading or updating games
- Fixed Half-Life mods running the incorrect binary on OSX/Linux
- Fixed desktop dialog layout when running an install script
- Increased the size of Big Picture and Steamworks API HTTP caches on disk, but also added a 10k file per cache upper limit on individual file count regardless of total disk space used
- Improved reliability of store/community web auto-login inside the client in some unusual HTTP proxy environments
- Linux: Fix shift and control key state sticking sometimes, such as during screenshot selection

Big Picture:

- Fixed a case where footer buttons could double activate and trigger the activation failure sound erroneously
- Added support for purchasing subscription based games
- Fixed a case where input focus could escape modal dialogs incorrectly
- Fixed a rare crash if running Big Picture and alt-tabbed to another non-Steam and non-game window while Steam is trying to show a notification
- OSX/Linux: Fix for re-sizing Big Picture after a game changes the screen resolution
Prime World: Defenders - Valve
Prime World: Defenders is Now Available on Steam.

Fight off hordes of monstrous mutants created from a strange cataclysmic event in the new tower defense game, Prime World: Defenders. Join a group of exile treasure hunters who have ventured into the capital of an ancient empire, vast with mystery and danger.

Prime World: Defenders merges classic tower defense gameplay with collectible card mechanic. Your towers, your spells, your traps - all are magic cards, that you can collect and upgrade. You'll have to develop your own strategy, because you'll get your random set of cards after each battle.

Freeze, burn, poison, explode and slash countless enemies that will try to stop you from gathering artifacts of old kingdom. Choose your cards carefully, play them strategically and expect some heavy resistance along the way – from small and almost harmless mutated fungi to powerful giant goblins and nagas.

Did we mention? In addition to story-driven single-player campaign Prime World: Defenders has randomly generated missions!

APOX - Valve
Tryst: Survival DLC, all new content for Tryst is Now Available on Steam. To celebrate Blue Giant Interactive is offering 75% off Tryst and APOX!*

The Survival DLC adds the following to Tryst:

New Game Mode (Survival) - Team up with a friend and hold your own against regular waves of enemies on the new map - The Construct.
New Maps - Conquer two new maps: The Molten Passes and Obscurum. A 2v2 and a 3v3 map, respectively, they promote different styles of gameplay and come with their own set of quirks!

*Offer ends June 12th at 10AM Pacific Time
Sins of a Solar EmpireĀ®: Rebellion - Valve
Sins of a Solar Empire: Rebellion Forbidden Worlds, all new content for Sins of a Solar Empire: Rebellion is Now Available on Steam.

The war between the loyalists and the rebels within the TEC, Advent and Vasari continues within the depths of Trader Space. Yet, this sector of the galaxy has far more worlds and far more history than any of the factions are aware. Survival forces each to expand into the unknown, discovering worlds of hazard, wealth, risk, and mystery. Most ominously, the Trader factions have been loathe to expand to these worlds due to the dark myths that surround them.

Arma 3 - Valve
CHANGELOG

DATA

Added 1 x BLUFOR M320 LRR .408 sniper rifle
Added 1 x BLUFOR ghillie suit sniper and spotter duo
Added 1 x OPFOR GM6 Lynx 12.7mm sniper rifle
Added 1 x OPFOR ghillie suit sniper and spotter duo
Added 1 x Rangefinder binoculars
Added sniper Field Manual records
Added rangefinder hint
Added Stance Indicator
Not yet linked to options, but it will be
Known issue: sometimes shown off-screen - reset user profile or wait for positioning option in Beta
Fixed: Adjusted rotation speed of turrets for Speedboat
Fixed: http://feedback.arma3.com/view.php?id=3351 (BLUFOR Speedboat shouldn't have optics for rear gunner)
Fixed: http://feedback.arma3.com/view.php?id=8558 (adjusted speedometers for Ifrit, Hunter and Offroad)
Revamped hitpoints for wheels in all soft vehicles to destroy correct wheels
Vehicle weapons are now lockable to prevent losing lock during weapon change
TRG now uses correct 5.56x45mm ammunition
Fixed: Ammo for MXM in special ammo box
Combat pace transition from stand to kneel while moving FL fixed
Weapons disabled in running states
Radio Protocol: enlarged Combat Protocol - over 100 lines (additionally recorded and configured)
Radio Protocol: fixed missing Stealth sentences (additionally recorded and configured)
Radio Protocol: 53 new names added for identity usage
Disabled Difficulty tab in Game Options in MP
Fixed: When respawnOnStart was set to 1 in description.ext, death scripts were sometimes executed after respawn scripts
BIS_fnc_addCommMenuItem: Arguments [caller:Object, cursorPos:Array, target:Object, is3D:Bool, itemID:String] are now passed into expression field as _this
Removed doubled onPauseScript execution
Ballistic penetration of bushes (foliage) adjusted
Fixed: Evasive left and Lean left toggle are not conflicting actions
Adjusted default friction material to allow vehicles to slide a bit over the rocks and boats over terrain
Fixed: http://feedback.arma3.com/view.php?id=8414 (particle effect was always generated on the ground)
Fixed: http://feedback.arma3.com/view.php?id=4620 (light of vehicles’ destruction is disabled under water now)
oxygenCapacity parameter of all units changed
Fixed: http://feedback.arma3.com/view.php?id=8589 (OPFOR squad leader was named "Rifleman")
Fixed: Number of group members of motorized groups
Changed: Minefield Site now rotates all mines in the direction of the Site module
Added: Dialog for custom init code for virtual providers in Supports module
Added: Dialog for custom supply crate init code for supply drop in Supports module
Fixed: broken Showcase Helicopters texts

ENGINE

Fixed: Incorrect reloading while in optics
Fixed: Crash on exiting the game (audio-related)
Fixed: Crash while ordering subordinate to fire artillery same time as having Hunter selected to receive orders
Helicopter AI improvements (e.g. diving too much during attack runs)
Improved ship AI path planning
Added: Reveal action reveals mines
Decreased mine reveal angle
Dynamic light influence on AI visibility tweaked further
Changed threshold for when AI puts on NVG
Decreased flashlight influence on side recognition
Terrain decal fix (Stratis runway)
Fixed: Stabilize car turrets
Fixes to refreshing of difficulty indicator in Campaign and Scenarios displays
Fixed: Selection of first RscTree item after opening Scenarios dialogue
Added: UI controls validator (inventory can recognize which UI controls were not properly initialized, and show some error information)
Fixed: Visual representation of broken wheels not matching the correct wheel for wheels destroyed using scripts
Fixed: Tree destruction animation
Sprint now overrides Combat Pace in all cases
Aiming down in combat pace doesn't make player start running anymore
Added config multiplier of damage that crew receives when vehicle crashes to object
MP score table properly integrated into debriefing display
Fixed: Ragdoll could interfere with cargo poses in multiplayer
Fixed: Ragdoll launching into air by destroyed objects
Fixed: When user tries to pick an item from a corpse to a slot and that slot already contains another item, linked item would disappear
Non-local objects shouldn't collide with ground (breaking joints - http://feedback.arma3.com/view.php?id=7884)
Fixed: Random rotation of the submunition pattern (artillery)
Fixed: Setting of full-screen gamma
Fixed: markerDir return value type
Improved loading of scenario overview images from PBOs (one known issues to do with subfolders remains)

Product Release - Valve
Jagged Alliance Online is now available on Steam and is Free to Play!

Jagged Alliance Online brings the turn-based strategy classic back to life as a single- and multiplayer online game! This game is fair to play, allowing you to earn anything that can be acquired in the game by playing - so it is YOUR tactics that count! Train your team and grab your gear from hundreds of weapons and armours to create the toughest frigging merc outfit in the world!

Additionally, check out the just released Starter Packs to get a leg up on the competition!

Sang-Froid - Tales of Werewolves - Valve
Today's Deal: Save 50% on Sang-Froid - Tales of Werewolves!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time
Dota 2 - Valve
- Fixed a bug with Skeleton King's Reincarnation and Aegis
- Fixed a bug with Sticky Napalm not affecting turn rate properly
- Fixed Swap requests taking away gold each time
- Fixed a crash with Rubick stealing Aghanim upgraded Primal Split
- Fixed an issue with the time/random on the last pick in Captain's Mode
- dota_range_display is now only usable in Bot Matchmaking, Practice lobby with bots and Practice lobbies with cheats enabled
Cranky Cat - Valve
Cranky Cat is Now Available on Steam!

Enjoy hours of bubble-popping madness with this absurdly fun and addictive color-matching puzzle game! Described as a 360-degree Bust-a-Move with a steampunk motif, Cranky Cat allows for hours of bubble-popping madness with numerous modes of gameplay.

Knights of Pen and Paper +1 Edition - Valve
Knights of Pen and Paper +1 Edition is Now Available for Pre-Purchase on Steam!

Set out on a grand adventure in this turn-based, retro style, pixel-art RPG, inspired by the great titles of the 90's. Take on the roles of in-game players taking on the roles of their characters in a traditional pen and paper RPG session in the ultimate meta roleplaying experience. Choose from multiple classes, such as knights and mages, pick your characters to control those classes, like grandma or kid brother, and take on the loads of quests, monsters, items and equipment littered throughout Knights of Pen & Paper +1 Edition. Blacksmiths, enchanters, mining, gathering, hidden treasures and a whole lot more await, giving players a lot of room to personalize their gameplay experience.

Don’t wait any longer, the Pen & Paper world needs you!

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