The Incredible Adventures of Van Helsing - Elyse_Neocore
Updates to The Incredible Adventures of Van Helsing have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Major changes include:
The Incredible Adventures of Van Helsing v1.0.07
Known issues: - The multiplayer game still has some issues. Please play it with a character created for the multiplayer only because data loss may occur sometimes.
Fixed bugs
Multiplayer: - The Server Browser periodically refreshes the list. - A new column and filter is introduced for searching regional games. (Regional games have lower Ping and thus less lag.) - "Safety" column removed. Games are available to play if your selected Character shares this option. (Characters stored solely in Steam Cloud can join games featuring similar Characters only. Same rule applies to Hardcore Characters.) - Fixed an issue which sometimes applied after rejecting to join a Bossfight. - Fixed an issue with the Drunken Man (remained clickable if the client clicked on him). - Being invited to a Bossfight automatically cancels any teleportation attempts. - Players see the traps placed by the host. - Players can be kicked from the game during the waiting period before Bossfights. - The client returns to the Main Menu if the host disconnects during loading (loading screen). - Fixed an issue where conversations got stuck on the screen sometimes. - NPCs and critters synchronized. - When a conversation starts all the players are halted. - Fixed some issues with scripts restarting sometimes.
General: - Fixed an issue with the Lightning Collectors quest. - Fixed an issue with the Lost in the Ink quest. - Fixed an issue with Lady Katarina when she wandered off to gather loot after you respawned , leaving you all alone... - Fixed a rare crash near the Gorgon Pass Bridge. - Fixed an issue with the Harpies coming out of the Wishing Well. - Fixed an issue with the effect of the Earthquake spell. - Your latest Character appears in the Main Menu (even if you only have Online Characters). - Fixed an issue with Skill reset. - The Credits button in the Main Menu closes all other windows.
The Incredible Adventures of Van Helsing - Scorporal
Updates to The Incredible Adventures of Van Helsing have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Major changes include:
The Incredible Adventures of Van Helsing v1.0.07
Known issues: - The multiplayer game still has some issues. Please play it with a character created for the multiplayer only because data loss may occur sometimes.
Fixed bugs
Multiplayer: - The Server Browser periodically refreshes the list. - A new column and filter is introduced for searching regional games. (Regional games have lower Ping and thus less lag.) - "Safety" column removed. Games are available to play if your selected Character shares this option. (Characters stored solely in Steam Cloud can join games featuring similar Characters only. Same rule applies to Hardcore Characters.) - Fixed an issue which sometimes applied after rejecting to join a Bossfight. - Fixed an issue with the Drunken Man (remained clickable if the client clicked on him). - Being invited to a Bossfight automatically cancels any teleportation attempts. - Players see the traps placed by the host. - Players can be kicked from the game during the waiting period before Bossfights. - The client returns to the Main Menu if the host disconnects during loading (loading screen). - Fixed an issue where conversations got stuck on the screen sometimes. - NPCs and critters synchronized. - When a conversation starts all the players are halted. - Fixed some issues with scripts restarting sometimes.
General: - Fixed an issue with the Lightning Collectors quest. - Fixed an issue with the Lost in the Ink quest. - Fixed an issue with Lady Katarina when she wandered off to gather loot after you respawned , leaving you all alone... - Fixed a rare crash near the Gorgon Pass Bridge. - Fixed an issue with the Harpies coming out of the Wishing Well. - Fixed an issue with the effect of the Earthquake spell. - Your latest Character appears in the Main Menu (even if you only have Online Characters). - Fixed an issue with Skill reset. - The Credits button in the Main Menu closes all other windows.
Folk Tale is a sandbox fantasy city builder strategy game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while the dastardly Slavemaster Urzal and his minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.
Rule with tyranny and oppression, or liberalism and justice. Play as a merciless expansionist hell-bent on destruction, or as a gold-hoarding mercantilist who'll sell their own grandmother for a handful of coin. With random events and dynamic story, in Folk Tale you never know how the story will unfold.
As a development driven by community, the Folk Tale developers would love you to join them on Facebook and on the forums to share your feedback and ideas for what you’d like to see included in the game.
The Founder event is ending on June 1st, but we wanted to make sure you all were able to earn Founder titles for your other non-level 30 characters.
From Friday at 12pm PDT to Monday at 12pm PDT, you can earn an additional Founder title to use depending on how many hours you can accumulate in the game.
Over the three days, players will earn an additional Founder title for every tier of hours played they can accumulate.
Play at least 6 hours = 1 Founder Title
Play at least 12 hours = 2 Founder Titles
Play at least 24 hours = 3 Founder Titles
Play at least 36 hours = 4 Founder Titles
Play at least 48 hours = 5 Founder Titles
Play at least 60 hours = 6 Founder Titles
The accumulated time is for your account, and is not character-bound.
The Founder event is ending on June 1st, but we wanted to make sure you all were able to earn Founder titles for your other non-level 30 characters.
From Friday at 12pm PDT to Monday at 12pm PDT, you can earn an additional Founder title to use depending on how many hours you can accumulate in the game.
Over the three days, players will earn an additional Founder title for every tier of hours played they can accumulate.
Play at least 6 hours = 1 Founder Title
Play at least 12 hours = 2 Founder Titles
Play at least 24 hours = 3 Founder Titles
Play at least 36 hours = 4 Founder Titles
Play at least 48 hours = 5 Founder Titles
Play at least 60 hours = 6 Founder Titles
The accumulated time is for your account, and is not character-bound.
The Workshop for Serious Sam HD: The Second Encounter (I'm going to call it SSHD:TSE for short. Catchy, right?) has been operational for a while now with fans creating content ranging from new maps to player models, weapons, and new enemies. As of today, the <a href="http://steamcommunity.com/workshop/browse/?appid=41010">SSHD:TSE Workshop</a> is fully visible to all and waiting to make your game even more awesome.
There are over 45 Workshop items available with more to come. Plus, the game is <a href="http://store.steampowered.com/app/41014/" target="_blank">a whopping 75%</a> off today, so there really is little reason to not get the game and join the HD chaos right now.
Alpha 10 has been released! Steam users will be automatically updated.
Here is our alpha10 video demonstrating the new features. This video is a bit longer than usual because we had quite a lot of new content to show, and the prison riot at the end took quite a while to sort out. We think it’s totally worth it though! http://www.youtube.com/watch?v=2AvyvTYhB-E
We’d like to start by welcoming all you lovely new Linux users to our game. We are now supplying builds for Linux via steam and as a standalone download from our website. (Free to all users of course). The game should be widely compatible across the various Linux distributions, but please let us know if you have problems by logging bugs in our bug tracker. We have targeted Ubuntu 12.04 (32 bit and 64 bit) as a starting point, and we anticipate wider compatibility in later alphas. Please note that we do require glibc 2.15 or later, which unfortunately means Prison Architect does not currently work on Debian Stable.
We are continuously blown away by some of the prisons our community build. Layouts that we’d never considered, or packing an entire jail into 12x12 squares, or nightmarish concrete hellholes. Now you can share your best prisons with the rest of the world via the Steam Workshop. From the main menu in game you can access our workshop integration, and from there you can publish your prison, or play other peoples prisons at the click of a button. To browse the full list of published prisons click on “Open Steam Workshop”, and you’ll see the Steam Overlay popup with thumbnails of each jail. Click on the green plus to subscribe to a prison, and from then on it will show up in your game list as a playable prison. If the original author updates his prison you will get those updates automatically via steam workshop. We’d like to encourage you all to publish your best prisons - we really want to see what you’ve built with our game.
In the UK milk has to be labelled with “Allergy warning: contains milk”, and in a similar vein we think we are stating the obvious when we say that Steam Workshop integration is only available in the Steam build.
Our most significant change to the game itself comes in the form of an entirely new anger model. We have fundamentally changed the way prisoners get angry and express their anger through violence. Conceptually there is now a prison-wide “Thermometer”, which represents the overall danger level of your prison. It increases over time when you have a lot of angry prisoners (ie their needs are not met). Conversely, when prisoners feel they are well treated they will decrease the overall danger level of the prison. Over time as the anger level rises, more and more prisoners will start to kick off. Other factors affect this danger level as well - punishing a lot of prisoners acts as a deterrent, decreasing the danger level. Riot police on site act as an antagoniser, increasing the danger level. You can see all of this in the status bar at the top of the screen. (Note: Requires the Chief)