Arma 2
DayZ standalone


Hoorah! Dean "Rocket" Hall's bandit-riddled, zombie-fleeing mod DayZ has been threatening to take on a life of its own the past few months, and that threat no longer lies dormant—Rocket revealed in an interview that some lucky fans are already playing the DayZ Standalone version.

Speaking to Gamasutra, Rocket spilled the beans on the first batch of testers: players who have been rewarded for their loyalty to the brutal ArmA 2 mod the past couple of years.

"So what we're doing at the moment is, we gave free keys as a gift to the forum moderators, the Reddit moderators, people who helped out with DayZ development, and stuff like that," Rocket explains. "I guess there's about 30-100 people involved with that."

"From here, once we've finished our server/client architecture—because we're moving it an MMO model—we're reviewing the situation of that in June, and then we do an alpha, just like Minecraft."

There's only one server in DayZ Standalone at the moment, but content updates are being delivered constantly. Like Minecraft, DayZ Standalone plans to charge a small amount to players during the public alpha, with the price increasing steadily as it nears completion. During alpha, Rocket plans to allow players access to either the latest stable build, or the experimental build on the developers' desktops.

Though the first proposed release date "sailed on by" while Rocket and friends worked to implement the MMO model, it's looking like DayZ standalone is still on target for a June alpha release.
PC Gamer
Battlefield 4


In an interview with IGN, DICE LA’s studio manager Fredrick Loving discusses the studio’s work on this fall’s Battlefield 4 and keeps a solid poker face when on the topic of DICE’s connection to EA’s new Star Wars license.

“I always talked about it in the sense of: we could literally be an extra floor in Stockholm, but we are conveniently located in sunny California,” Loving says. “And we want to recruit more people to DICE… It’s a big step, but we are absolutely loving it at the moment… I think we work a bit differently than other games studios might do, so I think it is an interesting opportunity for game developers to come and work for us.”



“I’m super excited that EA signed Star Wars… I can only speak for myself, but I think the universe of Star Wars is very interesting and appealing to a lot of people. It has a lot of depth, it has a lot of very interesting characters… it’s one of the world’s biggest brands.”

Though the new studio was thought to be focusing on Star Wars games, Loving confirmed that DICE LA’s first project is putting the finishing touches on Battlefield 4. “Everyone’s working on it, and it looks absolutely amazing,” he says.

Check out the full video for Loving’s thoughts on recruiting talent on the west coast and some action-soaked gameplay clips from Battlefield 4, which will be released in October 29 in the US, October 31 in Australia, and November 1 in Europe.
Capsized
humblebundle8


Summer has always been a bit of a lull when it comes to video game releases. It’s the time of year where we hear more about the upcoming fall releases rather than actually, you know, playing games. Luckily, we have the Humble Indie Bundle 8 to keep boredom, UV rays, and those treacherous, shark-filled oceans at bay.

The Humble Indie Bundle traditionally features recent indie darlings for the low, low price of “whatever the hell you want”, and this year is no exception. No matter what you pay, you’ll get access to Little Inferno, Awesomenauts, Capsized, Thomas Was Alone, Dear Esther and their soundtracks (and Steam keys if throw in a dollar or more). Linux users should be happy to know that the Linux versions of these games are also debuting with the bundle.

Forking over more than the average purchase price (a modest $5.72 as of this writing) will net you Hotline Miami and Proteus plus its soundtrack. Yes, you might be saving up for the pricey GTX 780 that your annoying friend already has, but maybe you could skip eating today?

Like always, you can choose where your money goes, rationing out which developers and charities get your hard-earned bitcoins. You have a full two weeks to decide who gets what while stocking up on harpoons for the inevitable shark invasion.
PC Gamer
Warframe


A new content update to Warframe adds blades, buildings, and more to the Digital Extremes third-person action title. Update 8.0 Rise of the Warlords brings new locations to the game universe for clan and coop play, and also introduces—for the first time—some rusted-out, enemy-packed Grineer starships to explore.

"It's the biggest update to date, for sure" said Digital Extremes producer Dave Kudirka in a recent dev studio video.



While segments of the new content are still in an alpha phase, clans now have access to a player-designed Dojo environment where they can set up research facilities and dueling rooms in order to access new weapons or test each other in friendly matches. To access the new Dojo feature players must join an existing clan or start their own and will pool in-game resources in order to fund new construction projects.

The free-to-play sci-fi game, in which you pilot Warframe power armor, already offered a fluid and interesting mix of shooter and ninja-based melee combat scenarios, and it looks like Update 8.0 puts some new playstyle options on the table. More than 20 new weapons have been added, including throwing daggers, energy weapons, and biological toxins. The full list of changes and fixes can be found here. Members of the development team will also be hosting a livestream to answer questions and introduce the update Wednesday at 2 p.m. EDT.
Crusader Kings II
BEARD


I've been more excited about playing as pagans in Crusader Kings 2 than anything else PC gaming related so far this year, and the wait is finally over! The medieval grand strategy juggernaut's fifth expansion, The Old Gods, has released with a "Hardcore" trailer that pairs 9th century vikings, beards, and boats with one of their greatest anachronistic complements: shredding electric guitar riffs.

Even if you don't purchase Old Gods, you'll get the fairly massive Patch 1.10 for free. If you need more details on the expansion to decide if you want to grab it, I've been following every tidbit of pre-release info home at night and analyzing it all through its windows while it sleeps. The short version? It has vikings now.

Now is also a good time to get caught up on the first Crusader Kings Chronicle. Nudge nudge.
PC Gamer
Nvidia Kepler GPU

Nvidia have just launched their latest high-end graphics card, the GeForce GTX 780, and an impressively quick, but expensive card it is too. Alongside that we’ll also be getting some interesting updates to the GeForce Experience as well, including the intriguing ShadowPlay feature.

GFE is about to become an opt-in component of the Nvidia’s driver downloads, and given that it’s already had around 2.5 million downloads in its beta form already those numbers are likely to get bigger. That means it’s only going to get better and more reliable too, according to Nvidia.

I spoke to Nvidia about GeForce Experience at the GTX 780 reveal last week. “From our perspective,” said Nvidia’s Ben Berraondo, “GFE gets better and better the more the community feeds back into it. It’s one of those apps that organically gets better and better over time.”

“GFE has now become an integral part of having a GeForce card,” he continued. “It will become just as integral as a driver; it is a crucial part of the whole story.”

It’s not just getting organic improvements from the community either, Nvidia is making innovative moves with it too. The new ShadowPlay feature is likely to be included around E3 time and Nvidia is likening it to “Sky Plus for gamers.”

That’s not a bad description given that it’s a future function in the GFE app that allows you to set ShadowPlay to continuously record anything up to the last 20 minutes of any gaming session. You can choose resolution and audio settings to suit and because it’s mainly a hardware based recorder it minimises the performance hit on your machine while it’s doing it.

Nvidia are estimating that it should only represent around a 3% performance hit depending on your settings, and supposedly doesn’t have any impact on frame times either.

ShadowPlay builds on the way SHIELD taps into GFE to stream content from your gaming rig by utilising the H.264 encoder built into the Kepler GPU. Sadly then that means only GTX 600 series cards and up will be able to use the feature

It’s really tapping into the burgeoning YouTube and Twitch TV gaming audience, making it easier for GeForce owners to record HD gaming and get it out there, as long as they have a Kepler GPU or above of course.
PC Gamer
The Forest thumb


The sparking ruins of an abandoned plane fuselage; the lush greenery of a heavy woodland; and briefly, the low growls of an awakening mutant tribe. It's only a minute long, but the first teaser trailer for The Forest is dense with atmosphere. I contacted Ben Falcone, creator and lead designer for the game, to learn of the systems behind their tense and panicked sneak peek. Read on to learn about the necessities of survival, how Oculus Rift support will envelop you in terror, and if a tree falls in a forest, and only cannibals are around to hear it, will anyone hear you scream?



Open-world survival is a genre in ascendence right now. From the deceptively charming Don't Starve, to the intricacies of Miasmata, and, of course, the expanding sandbox playground that is Minecraft. The Forest takes its inspiration from a different source. "Our focus is much more on a survival horror experience," Falcone tells me, "letting players experience being in the world of ‘The Hills Have Eyes’ or an 80’s Italian cannibal film."

"Our focus is much more on a survival horror experience"
Try to contain the automatic eye-roll at a game/film comparison. The exploitation-driven cannibal horror boom of the late-seventies/early-eighties centred on primal fears - the sensation of being in the presence of something ostensibly human, but unrecognisably feral, and of the unease that - despite their depravity - they can still hold a mirror to ourselves. Beyond the infamy and violence, there was an emotional intensity that provides a perfect core for a systemic survival horror game.

The Forest puts this into practice with the island's mysterious tribe. SKS Games are staying quiet on their exact nature, but Falcone reveals that they aren't just mindless monsters. "We want the players to feel empathy for them. We’ve taken some inspiration here from the novel ‘I Am Legend’. There is some question as to who is actually the enemy: them, or you. You're the one who is invading their forest."



The reason for your invasion is a plane crash, and that means you'll start the game lacking the necessary means and resources. While you can scavenge supplies from the plane, those provisions will quickly expire. After that, it's down to you. "Food and water are both really important, there are lots of lakes you can drink from, but if you’re hungry you have to either hunt/trap small animals, or plant your own garden."

"During cold nights you’ll need to either make a fire or stay inside to keep warm"
Naturally, you'll need tools. Here the developers hope to keep the player in the game world at all times, rather than lessening the immersion through crafting menus. Find a stick, for instance, and you can sharpening it on a rock to create a rudimentary spear. More complex creations are possible through your backpack, which will let you search through and combine small items.

"We’re trying to build in a lot of interactivity in everything," Falcone says. "We have no traditional story or cutscenes so our focus needs to be on making the world as dynamic and emergent as possible. We want it to be engaging just to spend time in the world."

Beyond basic sustenance, you'll also need shelter and protection from the elements. "During cold nights you’ll need to either make a fire or stay inside to keep warm. You can sleep at this point, however you should hope you've set up some traps or defenses outside first."



As the game continues, you'll need to continuously press further for certain materials. "One of our big features is that every tree in the game world can be chopped down, drastically changing the forest permanently. (although chopping down every tree would probably take months to do)."

It's not just the trees. Over-hunt an area, and the animal population will start to dwindle. Gather too many berries and mushrooms, and you might pick your surroundings clean. That dedication to realism extends to the cannibalistic tribe. "We have a set number of enemies you are battling, not endlessly spawning creatures coming from thin air," Falcone reveals.

"You're hiding huddled in a corner and watching them search for you"
"Again, like I Am Legend it’s possible to spend the days thinning out the enemies numbers, and players can if they wish and are able to wipe them all out."

Not that it'll be an easy task. The Forest uses a melee combat system. You can use traps and fire to gain the upper hand but for the most part you'll want to stay out of sight. "Enemies are pretty smart ... we found the game’s scariest moments come when you're hiding huddled in a corner and watching them search for you."

SKS also plan to support longer-term goals that can vary based on the player's preference. "Some players will want to just spend time building up a base and defending against enemies, others will want to go explore and find new things about the gameworld." Falcone confirms that the island itself holds certain mysteries, teasing that, "we have a bunch of stuff for players to uncover."



In a genre so focused on immersing the player in the solitude of the wilderness, the Oculus Rift seems like a natural extension. "It’s a perfect fit," confirms Falcone. "Exploring the forest during the day becomes at times a magical experience, and at night or deep in a random cave a terrifying nightmare."

But the device comes with some peculiar technical hurdles too. "Since it’s so new there are a bunch of challenges to overcome. Scale was the most surprising thing. The first time I walked out of the plane into the forest with the rift on, everything looked wrong.

"Small logs looked massive, the enemy characters looked like miniatures. Getting scale correct and consistent is one of the biggest things in making the game world feel real."

Despite the challenges, the development team are persisting and experimenting - most recently trying a character body model, letting VR players look down and get a sense of their presence in the world. "We’re hoping we can get this working well since it massively enhances the feeling of being connected to the gameworld." Which means, if successful, you'll be able to look down and see yourself getting pinned, mauled and torn at by an angry tribe of mutant cannibals.

If nothing else, the YouTube reaction videos should be a sight to behold.

The Forest is due out later this year. You can vote on the game's Steam Greenlight page here.
PC Gamer
The Evil Within thumb


Would you look at the state of this place. Sure, it's an evil hell world of death and terror, but is that any reason to forget basic hygiene? What are those shambling monsters doing when you're not around to be chased? Could they not pick up a mop? Well, it's too late now. These screenshots of The Evil Within have released in all their grimy, blood-soaked glory.

"While investigating the scene of a gruesome mass murder, Detective Sebastian Castellanos and his partners encounter a mysterious and powerful force," explains the game's description. "After seeing the slaughter of fellow officers, Sebastian is ambushed and knocked unconscious. When he awakens, he finds himself in a deranged world where hideous creatures wander among the dead.

"Facing unimaginable terror, and fighting for survival, Sebastian embarks on a frightening journey to unravel what’s behind this evil force."

The Evil Within is due out next year.
Counter-Strike 2



This week: We've seen the competition from the big three that the kids are calling "next gen." Evan, Tyler, and T.J. discuss what this means for the PC. CS: GO is getting a new mode that lets players evaluate one another. We get all meta and evaluate it. Plus: Diablo 3 one year later, listener questions, playlists, and more.

Xbox, play PC Gamer Podcast 353 - What's in the box?

Have a question, comment, complaint, or observation? Send an MP3 to pcgamerpodcast@gmail.com or call us toll-free at 877-404-1337 x724.

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Follow us on Twitter:
@ELahti (Evan Lahti)
@tyler_wilde (Tyler Wilde)
@AsaTJ (T.J. Hafer)
@belsaas (Erik Belsaas, podcast producer)
PC Gamer
Wolfenstein thumb
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