Warframe - Valve
Update 8 is officially here and loaded with TONS of new content, including the highly anticipated Dojo, awesome new tile sets, and so much more!

- THE DOJO: In Alpha, test out your Dojo with your Clan!
- GRINEER GALLEON TILE SET: At last we reveal Grineer ships -- vast, rusted chambers with new vicious enemies
- OROKIN VOID TILE SET: Explore the hidden, but dangerous, fortress of the Ancient Orokin
- OVER 20 NEW WEAPONS: Energy weapons, Biological Toxins and High-Impact explosives await discovery!
- NEW MODS: Including 3 created by the Design Council
- PLUS, tons of FIXES & MORE!

Visit the forums for full Update Notes and watch our Update 8 video that covers all the features in more detail.
Insurgency - Valve
We've been hard at work on an update for Insurgency and are excited to give you guys something new to play with over the weekend!
Added new coop game mode: Checkpoint. Checkpoint is an objective-based coop mode with 4 objectives that must be secured one by one. After capturing the second objective, your team receives reinforcements and anyone who is dead gets to respawn. Checkpoint is currently supported in Uprising_Coop, Siege_Coop and Market_Coop.

Firefight is now using a new reinforcement mechanic. Instead of players respawning infinitely, reinforcements are only triggered when a point is captured, distinguishing it from Occupy and incorporating some of the intensity of Elimination into objective-based gameplay.

Battle now supports moving spawn points. When your team captures the middle point, your spawn point moves up giving your team momentum and making it less of a stalemate.
Market and District now support Push game mode.

Fixed a bug in Push and Battle where the defending team could not block enemy capture.

Implemented new server and client controlled ragdoll manager that will limit ragdolls for the client depending on FPS.

Added new convar "sv_vote_kick_quorum_ratio" (default value 0.8) to help prevent "gang-banning." Instead of requiring 60% of the vote (which is the default), it now takes 80% of the vote to kick/ban someone, to decrease instances of people being unfairly kick-banned from servers.

Added new convars "bot_health" (default 1.0) and "bot_damage" (default 0.6) to allow server admins to modify bot health and damage.

Updated realism mode scripts.

Bots can no longer see through smoke.

New gameplay sound cues related to objectives and receiving supply.

Point captures are now displayed in the upper left along with death notices, and display each player involved in the objective capture/neutralization.

Moving while prone in iron sights will put down your weapon and allow you to move instead of force-restricting player movement.

Player stats are no longer reset after each round.

Reduced cost of RPG and C4 to 1 supply now that supply rate is slower than it was previously.

Increased fuse time on Flashbang.

Increased the rate of fire of burst mode for M16A3 and MP5K.

Removed spark particle from muzzle flashes.

New Mini-14 and Mosin Nagant textures.

New character animation improvements - players no longer run in place, smoothed idle -> run transition, new idle animations.

First person spectator is now the default for Coop. In the future we will make it the ONLY supported spectator mode in Coop, however we need to fix leaning and laser sight in spectator mode before doing so.

Potentially fixed ragdoll UFO abduction bug. Don't want to claim we've fixed it officially, as it's a latency related issue and requires more testing. However, if any of you still notice this bug or notice less of it occurring, we would very much like to know!

Starting to evolve environment art a little more (see barber shop in Siege/Contact as an example of what we will be doing to all of our environments in coming weeks/months ahead).

Fixed a crash in the ClientLeafSystem that caused a crash whenever IsLeafMarker was hit in AddRenderablesToRenderLists.

Fix the following problems in hammer: 3D Shaded Textured mode for the 3D viewport not working, displacement texture blends not showing up in 3D Shaded Textured mode, and texture blends on non-displacement surfaces being glitched in 3D Textured mode.

Siege bug fixes and new art

Ministry map cleaned up and playable - no more missing textures.

Heights map cleaned up with more spawn exit options for Security

We will be hosting a Play with the Devs event later today at 4pm Pacific for those interested in joining us for some INS action. We look forward to getting more detailed feedback from you all on the changes!
May 24, 2013
Lunar Flight - Valve

Lunar Flight Update Version 1.8



Lunar Flight has been updated with new Multiplayer modes and many more new or improved features. New Difficulty options make it more accessible than ever before ensuring anyone can make progress and become a thrust vectoring master!



  • Weapons Systems with Countermeasures
  • 2 Multiplayer Modes (Mission Score & Deathmatch)
  • Up to 16 Players
  • A New Multiplayer Leaderboard
  • Integrated Server Browser
  • New Difficulty Options
  • New Skill Based Scoring System
  • 10 New Multiplayer Specific Achievements
  • Performance Improvements Upto (25%) Faster Rendering
  • Improved UI
  • Improved Special FX
  • Miscellaneous Polish & Bug Fixes

Dota 2 - Valve
GAMEPLAY
- Elder Titan: Fixed Natural Order not upgrading on Elder Titan.
- Elder Titan: Fixed Ancestral Spirit waking up units that were hit by the Spirit Stomp.
- Elder Titan: Fixed Ancestral Spirit having the wrong radius while returning after it expired.
- Fixed Shadow Blade incorrectly revealing its owner on secondary attack types if they occurred after the fade time.

UI
- The combat log is now localized.
- The Watch tab will now default to the Tournaments sub-tab if there is a live match.
- Added an automatic "(idle)" tag in Rich Presence for players that are AFK.
- Tournaments are now sorted by their last game played.
- Fixed a bug where notifications of item purchases didn't work if the courier did the purchase.
- Fixed bug where chat ban notifications weren't displaying hours left correctly.

PERFORMANCE
- Reduced memory usage.

AUDIO
- updated Nightstalker ult, made global for teammates.
- fixed Mana Leak target sound.
- fixed Dust sound
Jet Set Radio - Valve
Changes
- Setup screen can now be navigated with a gamepad, giving the game full controller support.
- Added Retry screen after finishing a stage.

Fixes
- Fix to avoid audio stuttering in-game on heavily fragmented drives.
- Several rare crashes present in the original game code have been fixed.
- Fixed an issue that caused some enemies not to appear until the player turned their back (in Fight or Flight and other areas).
- Multiple minor graphics fixes relating to drawing order and transparency (for example, the electricity in Grind Square would cause some objects behind to become transparent).
- Fixed an issue that caused music to occasionally not play in the tutorial.
Dota 2 - Valve
- Fixed an issue where Chinese audio was playing incorrectly.
- Added Canada Cup, Americas Tournament and Raidcall S3 tournaments.
Eador. Masters of the Broken World - Valve
— Added Polish localization.
— Optimization of AI’s turn calculation.
— Added item sets.
— Coefficient for transfer of karma and relations with other Masters is increased.
— Added intro video for Russian and English versions of the game (Steam only temporally).
— AI logic for hiring and removal of units has been reworked.
— AI logic for buildings construction priority has been improved.

Fixed:

— Game freeze caused by using the ‘Astral Gates’ ritual.
— Game freeze caused by ordering a unit to shoot while his previous animation was still playing.
— Game crash caused by bandits attack during province exploring.
— Game freeze caused by an attempt to capture an already lost province with an allied race.
— Game crash caused by an attempt to see detailed information about a unit.
— Incorrect HP number for the barbarian units after their recruitment.
— Inability to obtain astral bonuses while defending your own shard.
— Bug with the access to the buildings that were acquired during attack on the other Master’s shard.
The Incredible Adventures of Van Helsing - Valve
Updates to The Incredible Adventures of Van Helsing have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Major changes include:

The Incredible Adventures of Van Helsing v1.0.01

Known issues:
- The multiplayer game still has some issues. Please use it with a character created for the multiplayer only because data loss may occur sometimes.

Balance changes:
- The Blood Rabbit is a lot stronger now.
- The monsters in the Sewers around the Secret Lair are weaker now.
- The final wave of attackers in the Siege of the Secret Lair has been reduced in numbers.
- The price of some epic items has been modified.
- The shooting range of the Dreadknechts has been decreased

Fixed bugs:
- Multiplayer
 Fixed an issue at "Online character" saving.
 A lot of crash/disconnect issues have been fixed.
 The ping column has been removed from the game list.

- Fixed an issue with the audio volumes.
- Fixed an issue with Veteran Domovoys AI.
- Fixed an issue with the scrollbar in the Ink Gate window.
- The final boss will talk your head off - like he should do.
- The outro movie is played when the final boss has collapsed - not when he gets the killing blow.
- You could only select from the first 10 skills you've learned even though there are 11 active skills. This has been fixed.
- Fixed crash on the Artifact Forge window.
- Fixed an issue with conversations in different resolutions.
- Localisation issues have been fixed in the German, Spanish, Hungarian and Portuguese language versions.
- Cloak appears properly on Van Helsing when the equipped item is changed.
- The area of the bridge detonation cutscene has been adjusted (it could be avoided)
- Fixed a bug with the customize button. (It didn't save your settings if you used online character.)

New features:
- 2560x1080 and 6052x1200 resolutions are supported.
May 23, 2013
Product Update - Valve
Changes:
- Updated some mutations to remove instances of invalid weapons or enemies
- Fixed Cold Stream image in Campaign select menu
- Fixed possible insta-kill when shoving a jockey who is mid-leap

c11m2
- Restore freezer door in co-op mode
- Restore crane lowering sound

c9m2
- Break some barricaded doors so survivors can reach supplies
- Restore missing fire particle system
- Restore color correction for both Crash Course maps

c8m1
- Fixed survivors facing the wrong direction after intro
- Restore alarm clock in downstairs bedroom for co-op mode

c8m4
- Restore missing rain particle systems

c8m5
- Restore some missing chopper pilot lines
- Move survivors out of view during the escape sequence
Source Filmmaker - Valve
Source Filmmaker version 0.9.7.7 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:


  • Added Day Of Defeat Content Pack as optional DLC
  • Fixed Intel HD graphics chips not being detected as DX9-capable
  • Fixed issue with Python paths and Maya DMX export manager
  • Various vstBlendShapeUtils and vsBlendEditor bugfixes
...